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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/evtloop.h | |
3 | // Purpose: declares wxEventLoop class | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 01.06.01 | |
7 | // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr> | |
8 | // Licence: wxWindows licence | |
9 | /////////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | #ifndef _WX_EVTLOOP_H_ | |
12 | #define _WX_EVTLOOP_H_ | |
13 | ||
14 | #include "wx/event.h" | |
15 | #include "wx/utils.h" | |
16 | ||
17 | // TODO: implement wxEventLoopSource for MSW (it should wrap a HANDLE and be | |
18 | // monitored using MsgWaitForMultipleObjects()) | |
19 | #if defined(__WXOSX__) || (defined(__UNIX__) && !defined(__WXMSW__)) | |
20 | #define wxUSE_EVENTLOOP_SOURCE 1 | |
21 | #else | |
22 | #define wxUSE_EVENTLOOP_SOURCE 0 | |
23 | #endif | |
24 | ||
25 | #if wxUSE_EVENTLOOP_SOURCE | |
26 | class wxEventLoopSource; | |
27 | class wxEventLoopSourceHandler; | |
28 | #endif | |
29 | ||
30 | /* | |
31 | NOTE ABOUT wxEventLoopBase::YieldFor LOGIC | |
32 | ------------------------------------------ | |
33 | ||
34 | The YieldFor() function helps to avoid re-entrancy problems and problems | |
35 | caused by out-of-order event processing | |
36 | (see "wxYield-like problems" and "wxProgressDialog+threading BUG" wx-dev threads). | |
37 | ||
38 | The logic behind YieldFor() is simple: it analyzes the queue of the native | |
39 | events generated by the underlying GUI toolkit and picks out and processes | |
40 | only those matching the given mask. | |
41 | ||
42 | It's important to note that YieldFor() is used to selectively process the | |
43 | events generated by the NATIVE toolkit. | |
44 | Events syntethized by wxWidgets code or by user code are instead selectively | |
45 | processed thanks to the logic built into wxEvtHandler::ProcessPendingEvents(). | |
46 | In fact, when wxEvtHandler::ProcessPendingEvents gets called from inside a | |
47 | YieldFor() call, wxEventLoopBase::IsEventAllowedInsideYield is used to decide | |
48 | if the pending events for that event handler can be processed. | |
49 | If all the pending events associated with that event handler result as "not processable", | |
50 | the event handler "delays" itself calling wxEventLoopBase::DelayPendingEventHandler | |
51 | (so it's moved: m_handlersWithPendingEvents => m_handlersWithPendingDelayedEvents). | |
52 | Last, wxEventLoopBase::ProcessPendingEvents() before exiting moves the delayed | |
53 | event handlers back into the list of handlers with pending events | |
54 | (m_handlersWithPendingDelayedEvents => m_handlersWithPendingEvents) so that | |
55 | a later call to ProcessPendingEvents() (possibly outside the YieldFor() call) | |
56 | will process all pending events as usual. | |
57 | */ | |
58 | ||
59 | // ---------------------------------------------------------------------------- | |
60 | // wxEventLoopBase: interface for wxEventLoop | |
61 | // ---------------------------------------------------------------------------- | |
62 | ||
63 | class WXDLLIMPEXP_BASE wxEventLoopBase | |
64 | { | |
65 | public: | |
66 | // trivial, but needed (because of wxEventLoopBase) ctor | |
67 | wxEventLoopBase(); | |
68 | ||
69 | // dtor | |
70 | virtual ~wxEventLoopBase() { } | |
71 | ||
72 | // use this to check whether the event loop was successfully created before | |
73 | // using it | |
74 | virtual bool IsOk() const { return true; } | |
75 | ||
76 | // returns true if this is the main loop | |
77 | bool IsMain() const; | |
78 | ||
79 | #if wxUSE_EVENTLOOP_SOURCE | |
80 | // create a new event loop source wrapping the given file descriptor and | |
81 | // monitor it for events occurring on this descriptor in all event loops | |
82 | static wxEventLoopSource * | |
83 | AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags); | |
84 | #endif // wxUSE_EVENTLOOP_SOURCE | |
85 | ||
86 | // dispatch&processing | |
87 | // ------------------- | |
88 | ||
89 | // start the event loop, return the exit code when it is finished | |
90 | // | |
91 | // notice that wx ports should override DoRun(), this method is virtual | |
92 | // only to allow overriding it in the user code for custom event loops | |
93 | virtual int Run(); | |
94 | ||
95 | // is this event loop running now? | |
96 | // | |
97 | // notice that even if this event loop hasn't terminated yet but has just | |
98 | // spawned a nested (e.g. modal) event loop, this would return false | |
99 | bool IsRunning() const; | |
100 | ||
101 | // exit from the loop with the given exit code | |
102 | // | |
103 | // this can be only used to exit the currently running loop, use | |
104 | // ScheduleExit() if this might not be the case | |
105 | virtual void Exit(int rc = 0); | |
106 | ||
107 | // ask the event loop to exit with the given exit code, can be used even if | |
108 | // this loop is not running right now but the loop must have been started, | |
109 | // i.e. Run() should have been already called | |
110 | virtual void ScheduleExit(int rc = 0) = 0; | |
111 | ||
112 | // return true if any events are available | |
113 | virtual bool Pending() const = 0; | |
114 | ||
115 | // dispatch a single event, return false if we should exit from the loop | |
116 | virtual bool Dispatch() = 0; | |
117 | ||
118 | // same as Dispatch() but doesn't wait for longer than the specified (in | |
119 | // ms) timeout, return true if an event was processed, false if we should | |
120 | // exit the loop or -1 if timeout expired | |
121 | virtual int DispatchTimeout(unsigned long timeout) = 0; | |
122 | ||
123 | // implement this to wake up the loop: usually done by posting a dummy event | |
124 | // to it (can be called from non main thread) | |
125 | virtual void WakeUp() = 0; | |
126 | ||
127 | ||
128 | // idle handling | |
129 | // ------------- | |
130 | ||
131 | // make sure that idle events are sent again | |
132 | virtual void WakeUpIdle(); | |
133 | ||
134 | // this virtual function is called when the application | |
135 | // becomes idle and by default it forwards to wxApp::ProcessIdle() and | |
136 | // while it can be overridden in a custom event loop, you must call the | |
137 | // base class version to ensure that idle events are still generated | |
138 | // | |
139 | // it should return true if more idle events are needed, false if not | |
140 | virtual bool ProcessIdle(); | |
141 | ||
142 | ||
143 | // Yield-related hooks | |
144 | // ------------------- | |
145 | ||
146 | // process all currently pending events right now | |
147 | // | |
148 | // it is an error to call Yield() recursively unless the value of | |
149 | // onlyIfNeeded is true | |
150 | // | |
151 | // WARNING: this function is dangerous as it can lead to unexpected | |
152 | // reentrancies (i.e. when called from an event handler it | |
153 | // may result in calling the same event handler again), use | |
154 | // with _extreme_ care or, better, don't use at all! | |
155 | bool Yield(bool onlyIfNeeded = false); | |
156 | virtual bool YieldFor(long eventsToProcess) = 0; | |
157 | ||
158 | // returns true if the main thread is inside a Yield() call | |
159 | virtual bool IsYielding() const | |
160 | { return m_isInsideYield; } | |
161 | ||
162 | // returns true if events of the given event category should be immediately | |
163 | // processed inside a wxApp::Yield() call or rather should be queued for | |
164 | // later processing by the main event loop | |
165 | virtual bool IsEventAllowedInsideYield(wxEventCategory cat) const | |
166 | { return (m_eventsToProcessInsideYield & cat) != 0; } | |
167 | ||
168 | // no SafeYield hooks since it uses wxWindow which is not available when wxUSE_GUI=0 | |
169 | ||
170 | ||
171 | // active loop | |
172 | // ----------- | |
173 | ||
174 | // return currently active (running) event loop, may be NULL | |
175 | static wxEventLoopBase *GetActive() { return ms_activeLoop; } | |
176 | ||
177 | // set currently active (running) event loop | |
178 | static void SetActive(wxEventLoopBase* loop); | |
179 | ||
180 | ||
181 | protected: | |
182 | // real implementation of Run() | |
183 | virtual int DoRun() = 0; | |
184 | ||
185 | // this function should be called before the event loop terminates, whether | |
186 | // this happens normally (because of Exit() call) or abnormally (because of | |
187 | // an exception thrown from inside the loop) | |
188 | virtual void OnExit(); | |
189 | ||
190 | // Return true if we're currently inside our Run(), even if another nested | |
191 | // event loop is currently running, unlike IsRunning() (which should have | |
192 | // been really called IsActive() but it's too late to change this now). | |
193 | bool IsInsideRun() const { return m_isInsideRun; } | |
194 | ||
195 | ||
196 | // the pointer to currently active loop | |
197 | static wxEventLoopBase *ms_activeLoop; | |
198 | ||
199 | // should we exit the loop? | |
200 | bool m_shouldExit; | |
201 | ||
202 | // YieldFor() helpers: | |
203 | bool m_isInsideYield; | |
204 | long m_eventsToProcessInsideYield; | |
205 | ||
206 | private: | |
207 | // this flag is set on entry into Run() and reset before leaving it | |
208 | bool m_isInsideRun; | |
209 | ||
210 | wxDECLARE_NO_COPY_CLASS(wxEventLoopBase); | |
211 | }; | |
212 | ||
213 | #if defined(__WINDOWS__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !defined(__WXOSX__)) | |
214 | ||
215 | // this class can be used to implement a standard event loop logic using | |
216 | // Pending() and Dispatch() | |
217 | // | |
218 | // it also handles idle processing automatically | |
219 | class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase | |
220 | { | |
221 | public: | |
222 | wxEventLoopManual(); | |
223 | ||
224 | // sets the "should exit" flag and wakes up the loop so that it terminates | |
225 | // soon | |
226 | virtual void ScheduleExit(int rc = 0); | |
227 | ||
228 | protected: | |
229 | // enters a loop calling OnNextIteration(), Pending() and Dispatch() and | |
230 | // terminating when Exit() is called | |
231 | virtual int DoRun(); | |
232 | ||
233 | // may be overridden to perform some action at the start of each new event | |
234 | // loop iteration | |
235 | virtual void OnNextIteration() { } | |
236 | ||
237 | ||
238 | // the loop exit code | |
239 | int m_exitcode; | |
240 | ||
241 | private: | |
242 | // process all already pending events and dispatch a new one (blocking | |
243 | // until it appears in the event queue if necessary) | |
244 | // | |
245 | // returns the return value of Dispatch() | |
246 | bool ProcessEvents(); | |
247 | ||
248 | wxDECLARE_NO_COPY_CLASS(wxEventLoopManual); | |
249 | }; | |
250 | ||
251 | #endif // platforms using "manual" loop | |
252 | ||
253 | // we're moving away from old m_impl wxEventLoop model as otherwise the user | |
254 | // code doesn't have access to platform-specific wxEventLoop methods and this | |
255 | // can sometimes be very useful (e.g. under MSW this is necessary for | |
256 | // integration with MFC) but currently this is not done for all ports yet (e.g. | |
257 | // wxX11) so fall back to the old wxGUIEventLoop definition below for them | |
258 | ||
259 | #if defined(__DARWIN__) | |
260 | // CoreFoundation-based event loop is currently in wxBase so include it in | |
261 | // any case too (although maybe it actually shouldn't be there at all) | |
262 | #include "wx/osx/core/evtloop.h" | |
263 | #endif | |
264 | ||
265 | // include the header defining wxConsoleEventLoop | |
266 | #if defined(__UNIX__) && !defined(__WXMSW__) | |
267 | #include "wx/unix/evtloop.h" | |
268 | #elif defined(__WINDOWS__) | |
269 | #include "wx/msw/evtloopconsole.h" | |
270 | #endif | |
271 | ||
272 | #if wxUSE_GUI | |
273 | ||
274 | // include the appropriate header defining wxGUIEventLoop | |
275 | ||
276 | #if defined(__WXMSW__) | |
277 | #include "wx/msw/evtloop.h" | |
278 | #elif defined(__WXCOCOA__) | |
279 | #include "wx/cocoa/evtloop.h" | |
280 | #elif defined(__WXOSX__) | |
281 | #include "wx/osx/evtloop.h" | |
282 | #elif defined(__WXDFB__) | |
283 | #include "wx/dfb/evtloop.h" | |
284 | #elif defined(__WXGTK20__) | |
285 | #include "wx/gtk/evtloop.h" | |
286 | #else // other platform | |
287 | ||
288 | #include "wx/stopwatch.h" // for wxMilliClock_t | |
289 | ||
290 | class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl; | |
291 | ||
292 | class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase | |
293 | { | |
294 | public: | |
295 | wxGUIEventLoop() { m_impl = NULL; } | |
296 | virtual ~wxGUIEventLoop(); | |
297 | ||
298 | virtual void ScheduleExit(int rc = 0); | |
299 | virtual bool Pending() const; | |
300 | virtual bool Dispatch(); | |
301 | virtual int DispatchTimeout(unsigned long timeout) | |
302 | { | |
303 | // TODO: this is, of course, horribly inefficient and a proper wait with | |
304 | // timeout should be implemented for all ports natively... | |
305 | const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout; | |
306 | for ( ;; ) | |
307 | { | |
308 | if ( Pending() ) | |
309 | return Dispatch(); | |
310 | ||
311 | if ( wxGetLocalTimeMillis() >= timeEnd ) | |
312 | return -1; | |
313 | } | |
314 | } | |
315 | virtual void WakeUp() { } | |
316 | virtual bool YieldFor(long eventsToProcess); | |
317 | ||
318 | protected: | |
319 | virtual int DoRun(); | |
320 | ||
321 | // the pointer to the port specific implementation class | |
322 | wxEventLoopImpl *m_impl; | |
323 | ||
324 | wxDECLARE_NO_COPY_CLASS(wxGUIEventLoop); | |
325 | }; | |
326 | ||
327 | #endif // platforms | |
328 | ||
329 | #endif // wxUSE_GUI | |
330 | ||
331 | #if wxUSE_GUI | |
332 | // we use a class rather than a typedef because wxEventLoop is | |
333 | // forward-declared in many places | |
334 | class wxEventLoop : public wxGUIEventLoop { }; | |
335 | #else // !wxUSE_GUI | |
336 | // we can't define wxEventLoop differently in GUI and base libraries so use | |
337 | // a #define to still allow writing wxEventLoop in the user code | |
338 | #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WINDOWS__) || defined(__UNIX__)) | |
339 | #define wxEventLoop wxConsoleEventLoop | |
340 | #else // we still must define it somehow for the code below... | |
341 | #define wxEventLoop wxEventLoopBase | |
342 | #endif | |
343 | #endif | |
344 | ||
345 | inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; } | |
346 | ||
347 | #if wxUSE_GUI && !defined(__WXOSX__) | |
348 | // ---------------------------------------------------------------------------- | |
349 | // wxModalEventLoop | |
350 | // ---------------------------------------------------------------------------- | |
351 | ||
352 | // this is a naive generic implementation which uses wxWindowDisabler to | |
353 | // implement modality, we will surely need platform-specific implementations | |
354 | // too, this generic implementation is here only temporarily to see how it | |
355 | // works | |
356 | class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop | |
357 | { | |
358 | public: | |
359 | wxModalEventLoop(wxWindow *winModal) | |
360 | { | |
361 | m_windowDisabler = new wxWindowDisabler(winModal); | |
362 | } | |
363 | ||
364 | protected: | |
365 | virtual void OnExit() | |
366 | { | |
367 | delete m_windowDisabler; | |
368 | m_windowDisabler = NULL; | |
369 | ||
370 | wxGUIEventLoop::OnExit(); | |
371 | } | |
372 | ||
373 | private: | |
374 | wxWindowDisabler *m_windowDisabler; | |
375 | }; | |
376 | ||
377 | #endif //wxUSE_GUI | |
378 | ||
379 | // ---------------------------------------------------------------------------- | |
380 | // wxEventLoopActivator: helper class for wxEventLoop implementations | |
381 | // ---------------------------------------------------------------------------- | |
382 | ||
383 | // this object sets the wxEventLoop given to the ctor as the currently active | |
384 | // one and unsets it in its dtor, this is especially useful in presence of | |
385 | // exceptions but is more tidy even when we don't use them | |
386 | class wxEventLoopActivator | |
387 | { | |
388 | public: | |
389 | wxEventLoopActivator(wxEventLoopBase *evtLoop) | |
390 | { | |
391 | m_evtLoopOld = wxEventLoopBase::GetActive(); | |
392 | wxEventLoopBase::SetActive(evtLoop); | |
393 | } | |
394 | ||
395 | ~wxEventLoopActivator() | |
396 | { | |
397 | // restore the previously active event loop | |
398 | wxEventLoopBase::SetActive(m_evtLoopOld); | |
399 | } | |
400 | ||
401 | private: | |
402 | wxEventLoopBase *m_evtLoopOld; | |
403 | }; | |
404 | ||
405 | #if wxUSE_CONSOLE_EVENTLOOP | |
406 | ||
407 | class wxEventLoopGuarantor | |
408 | { | |
409 | public: | |
410 | wxEventLoopGuarantor() | |
411 | { | |
412 | m_evtLoopNew = NULL; | |
413 | if (!wxEventLoop::GetActive()) | |
414 | { | |
415 | m_evtLoopNew = new wxEventLoop; | |
416 | wxEventLoop::SetActive(m_evtLoopNew); | |
417 | } | |
418 | } | |
419 | ||
420 | ~wxEventLoopGuarantor() | |
421 | { | |
422 | if (m_evtLoopNew) | |
423 | { | |
424 | wxEventLoop::SetActive(NULL); | |
425 | delete m_evtLoopNew; | |
426 | } | |
427 | } | |
428 | ||
429 | private: | |
430 | wxEventLoop *m_evtLoopNew; | |
431 | }; | |
432 | ||
433 | #endif // wxUSE_CONSOLE_EVENTLOOP | |
434 | ||
435 | #endif // _WX_EVTLOOP_H_ |