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1 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
2 | %% Name: array.tex | |
3 | %% Purpose: wxArray | |
4 | %% Author: wxWidgets Team | |
5 | %% Modified by: | |
6 | %% Created: | |
7 | %% RCS-ID: $Id$ | |
8 | %% Copyright: (c) wxWidgets Team | |
9 | %% License: wxWindows license | |
10 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
11 | ||
12 | \section{\class{wxArray}}\label{wxarray} | |
13 | ||
14 | This section describes the so called {\it dynamic arrays}. This is a C | |
15 | array-like data structure i.e. the member access time is constant (and not | |
16 | linear according to the number of container elements as for linked lists). However, these | |
17 | arrays are dynamic in the sense that they will automatically allocate more | |
18 | memory if there is not enough of it for adding a new element. They also perform | |
19 | range checking on the index values but in debug mode only, so please be sure to | |
20 | compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for | |
21 | details). So, unlike the arrays in some other | |
22 | languages, attempt to access an element beyond the arrays bound doesn't | |
23 | automatically expand the array but provokes an assertion failure instead in | |
24 | debug build and does nothing (except possibly crashing your program) in the | |
25 | release build. | |
26 | ||
27 | The array classes were designed to be reasonably efficient, both in terms of | |
28 | run-time speed and memory consumption and the executable size. The speed of | |
29 | array item access is, of course, constant (independent of the number of elements) | |
30 | making them much more efficient than linked lists (\helpref{wxList}{wxlist}). | |
31 | Adding items to the arrays is also implemented in more or less constant time - | |
32 | but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section | |
33 | you may find some useful hints about optimizing wxArray memory usage. As for executable size, all | |
34 | wxArray functions are inline, so they do not take {\it any space at all}. | |
35 | ||
36 | wxWidgets has three different kinds of array. All of them derive from | |
37 | wxBaseArray class which works with untyped data and can not be used directly. | |
38 | The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and | |
39 | WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The | |
40 | classes declared will be called in this documentation wxArray, wxSortedArray and | |
41 | wxObjArray but you should keep in mind that no classes with such names actually | |
42 | exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class | |
43 | with a new name. In fact, these names are "template" names and each usage of one | |
44 | of the macros mentioned above creates a template specialization for the given | |
45 | element type. | |
46 | ||
47 | wxArray is suitable for storing integer types and pointers which it does not | |
48 | treat as objects in any way, i.e. the element pointed to by the pointer is not | |
49 | deleted when the element is removed from the array. It should be noted that | |
50 | all of wxArray's functions are inline, so it costs strictly nothing to define as | |
51 | many array types as you want (either in terms of the executable size or the | |
52 | speed) as long as at least one of them is defined and this is always the case | |
53 | because wxArrays are used by wxWidgets internally. This class has one serious | |
54 | limitation: it can only be used for storing integral types (bool, char, short, | |
55 | int, long and their unsigned variants) or pointers (of any kind). An attempt | |
56 | to use with objects of sizeof() greater than sizeof(long) will provoke a | |
57 | runtime assertion failure, however declaring a wxArray of floats will not (on | |
58 | the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work, | |
59 | please use wxObjArray for storing floats and doubles (NB: a more efficient | |
60 | wxArrayDouble class is scheduled for the next release of wxWidgets). | |
61 | ||
62 | wxSortedArray is a wxArray variant which should be used when searching in the | |
63 | array is a frequently used operation. It requires you to define an additional | |
64 | function for comparing two elements of the array element type and always stores | |
65 | its items in the sorted order (according to this function). Thus, it is | |
66 | \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of | |
67 | $O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is | |
68 | slower: it is $O(log(N))$ instead of constant time (neglecting time spent in | |
69 | memory allocation routine). However, in a usual situation elements are added to | |
70 | an array much less often than searched inside it, so wxSortedArray may lead to | |
71 | huge performance improvements compared to wxArray. Finally, it should be | |
72 | noticed that, as wxArray, wxSortedArray can be only used for storing integral | |
73 | types or pointers. | |
74 | ||
75 | wxObjArray class treats its elements like "objects". It may delete them when | |
76 | they are removed from the array (invoking the correct destructor) and copies | |
77 | them using the objects copy constructor. In order to implement this behaviour | |
78 | the definition of the wxObjArray arrays is split in two parts: first, you should | |
79 | declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then | |
80 | you must include the file defining the implementation of template type: | |
81 | <wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro | |
82 | from a point where the full (as opposed to `forward') declaration of the array | |
83 | elements class is in scope. As it probably sounds very complicated here is an | |
84 | example: | |
85 | ||
86 | \begin{verbatim} | |
87 | #include <wx/dynarray.h> | |
88 | ||
89 | // we must forward declare the array because it is used inside the class | |
90 | // declaration | |
91 | class MyDirectory; | |
92 | class MyFile; | |
93 | ||
94 | // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be | |
95 | // now used as shown below | |
96 | WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories); | |
97 | WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles); | |
98 | ||
99 | class MyDirectory | |
100 | { | |
101 | ... | |
102 | ArrayOfDirectories m_subdirectories; // all subdirectories | |
103 | ArrayOfFiles m_files; // all files in this directory | |
104 | }; | |
105 | ||
106 | ... | |
107 | ||
108 | // now that we have MyDirectory declaration in scope we may finish the | |
109 | // definition of ArrayOfDirectories -- note that this expands into some C++ | |
110 | // code and so should only be compiled once (i.e., don't put this in the | |
111 | // header, but into a source file or you will get linking errors) | |
112 | #include <wx/arrimpl.cpp> // this is a magic incantation which must be done! | |
113 | WX_DEFINE_OBJARRAY(ArrayOfDirectories); | |
114 | ||
115 | // that's all! | |
116 | \end{verbatim} | |
117 | ||
118 | It is not as elegant as writing | |
119 | ||
120 | \begin{verbatim} | |
121 | typedef std::vector<MyDirectory> ArrayOfDirectories; | |
122 | \end{verbatim} | |
123 | ||
124 | but is not that complicated and allows the code to be compiled with any, however | |
125 | dumb, C++ compiler in the world. | |
126 | ||
127 | Things are much simpler for wxArray and wxSortedArray however: it is enough | |
128 | just to write | |
129 | ||
130 | \begin{verbatim} | |
131 | WX_DEFINE_ARRAY_INT(int, ArrayOfInts); | |
132 | WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts); | |
133 | \end{verbatim} | |
134 | ||
135 | i.e. there is only one {\tt DEFINE} macro and no need for separate | |
136 | {\tt DECLARE} one. For the arrays of the primitive types, the macros | |
137 | {\tt WX\_DEFINE\_ARRAY\_CHAR/SHORT/INT/SIZE\_T/LONG/DOUBLE} should be used | |
138 | depending on the sizeof of the values (notice that storing values of smaller | |
139 | type, e.g. shorts, in an array of larger one, e.g. {\tt ARRAY\_INT}, does | |
140 | \emph{not} work on all architectures!). | |
141 | ||
142 | ||
143 | \wxheading{See also:} | |
144 | ||
145 | \helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist} | |
146 | ||
147 | \wxheading{Include files} | |
148 | ||
149 | <wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp> | |
150 | for wxObjArray. | |
151 | ||
152 | \latexignore{\rtfignore{\wxheading{Function groups}}} | |
153 | ||
154 | \membersection{Macros for template array definition}\label{arraymacros} | |
155 | ||
156 | To use an array you must first define the array class. This is done with the | |
157 | help of the macros in this section. The class of array elements must be (at | |
158 | least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and | |
159 | WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use | |
160 | WX\_DEFINE\_OBJARRAY macro. | |
161 | ||
162 | \helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\ | |
163 | \helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\ | |
164 | \helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{wxdefinearray}\\ | |
165 | \helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\ | |
166 | \helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\ | |
167 | \helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\ | |
168 | \helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\ | |
169 | \helpref{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\ | |
170 | \helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}\\ | |
171 | \helpref{WX\_DEFINE\_EXPORTED\_OBJARRAY}{wxdefineobjarray}\\ | |
172 | \helpref{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{wxdefineobjarray} | |
173 | ||
174 | To slightly complicate the matters even further, the operator $->$ defined by | |
175 | default for the array iterators by these macros only makes sense if the array | |
176 | element type is not a pointer itself and, although it still works, this | |
177 | provokes warnings from some compilers and to avoid them you should use the | |
178 | {\tt \_PTR} versions of the macros above. For example, to define an array of | |
179 | pointers to {\tt double} you should use: | |
180 | ||
181 | \begin{verbatim} | |
182 | WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers); | |
183 | \end{verbatim} | |
184 | ||
185 | Note that the above macros are generally only useful for | |
186 | wxObject types. There are separate macros for declaring an array of a simple type, | |
187 | such as an int. | |
188 | ||
189 | The following simple types are supported:\\ | |
190 | int\\ | |
191 | long\\ | |
192 | size\_t\\ | |
193 | double | |
194 | ||
195 | To create an array of a simple type, simply append the type you want in CAPS to | |
196 | the array definition. | |
197 | ||
198 | For example, for an integer array, you'd use one of the following variants: | |
199 | ||
200 | \helpref{WX\_DEFINE\_ARRAY\_INT}{wxdefinearray}\\ | |
201 | \helpref{WX\_DEFINE\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\ | |
202 | \helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\ | |
203 | \helpref{WX\_DEFINE\_SORTED\_ARRAY\_INT}{wxdefinesortedarray}\\ | |
204 | \helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\ | |
205 | \helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\ | |
206 | ||
207 | \membersection{Constructors and destructors}\label{arrayconstructorsdestructors} | |
208 | ||
209 | Array classes are 100\% C++ objects and as such they have the appropriate copy | |
210 | constructors and assignment operators. Copying wxArray just copies the elements | |
211 | but copying wxObjArray copies the arrays items. However, for memory-efficiency | |
212 | sake, neither of these classes has virtual destructor. It is not very important | |
213 | for wxArray which has trivial destructor anyhow, but it does mean that you | |
214 | should avoid deleting wxObjArray through a wxBaseArray pointer (as you would | |
215 | never use wxBaseArray anyhow it shouldn't be a problem) and that you should not | |
216 | derive your own classes from the array classes. | |
217 | ||
218 | \helpref{wxArray default constructor}{wxarrayctordef}\\ | |
219 | \helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\ | |
220 | \helpref{\destruct{wxArray}}{wxarraydtor} | |
221 | ||
222 | \membersection{Memory management}\label{wxarraymemorymanagement} | |
223 | ||
224 | Automatic array memory management is quite trivial: the array starts by | |
225 | preallocating some minimal amount of memory (defined by | |
226 | WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already | |
227 | allocated memory it reallocates it adding 50\% of the currently allocated | |
228 | amount, but no more than some maximal number which is defined by | |
229 | ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory | |
230 | being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the | |
231 | current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is | |
232 | provided to deallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc} | |
233 | function can also be quite useful if you know in advance how many items you are | |
234 | going to put in the array and will prevent the array code from reallocating the | |
235 | memory more times than needed. | |
236 | ||
237 | \helpref{Alloc}{wxarrayalloc}\\ | |
238 | \helpref{Shrink}{wxarrayshrink} | |
239 | ||
240 | \membersection{Number of elements and simple item access}\label{arrayelementsaccess} | |
241 | ||
242 | Functions in this section return the total number of array elements and allow to | |
243 | retrieve them - possibly using just the C array indexing $[]$ operator which | |
244 | does exactly the same as \helpref{Item()}{wxarrayitem} method. | |
245 | ||
246 | \helpref{Count}{wxarraycount}\\ | |
247 | \helpref{GetCount}{wxarraygetcount}\\ | |
248 | \helpref{IsEmpty}{wxarrayisempty}\\ | |
249 | \helpref{Item}{wxarrayitem}\\ | |
250 | \helpref{Last}{wxarraylast} | |
251 | ||
252 | \membersection{Adding items}\label{arrayadding} | |
253 | ||
254 | \helpref{Add}{wxarrayadd}\\ | |
255 | \helpref{Insert}{wxarrayinsert}\\ | |
256 | \helpref{SetCount}{wxarraysetcount}\\ | |
257 | \helpref{WX\_APPEND\_ARRAY}{wxappendarray}\\ | |
258 | \helpref{WX\_PREPEND\_ARRAY}{wxprependarray} | |
259 | ||
260 | \membersection{Removing items}\label{arrayremoving} | |
261 | ||
262 | \helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\ | |
263 | \helpref{Empty}{wxarrayempty}\\ | |
264 | \helpref{Clear}{wxarrayclear}\\ | |
265 | \helpref{RemoveAt}{wxarrayremoveat}\\ | |
266 | \helpref{Remove}{wxarrayremove} | |
267 | ||
268 | \membersection{Searching and sorting}\label{arraysearchingandsorting} | |
269 | ||
270 | \helpref{Index}{wxarrayindex}\\ | |
271 | \helpref{Sort}{wxarraysort} | |
272 | ||
273 | %%%%% MEMBERS HERE %%%%% | |
274 | \helponly{\insertatlevel{2}{ | |
275 | ||
276 | \wxheading{Members} | |
277 | ||
278 | }} | |
279 | ||
280 | \membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray} | |
281 | ||
282 | \func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}} | |
283 | ||
284 | \func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} | |
285 | ||
286 | \func{}{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}, \param{}{exportspec}} | |
287 | ||
288 | This macro defines a new array class named {\it name} and containing the | |
289 | elements of type {\it T}. The second form is used when compiling wxWidgets as | |
290 | a DLL under Windows and array needs to be visible outside the DLL. The third is | |
291 | needed for exporting an array from a user DLL. | |
292 | ||
293 | Example: | |
294 | ||
295 | \begin{verbatim} | |
296 | WX_DEFINE_ARRAY_INT(int, MyArrayInt); | |
297 | ||
298 | class MyClass; | |
299 | WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass); | |
300 | \end{verbatim} | |
301 | ||
302 | Note that wxWidgets predefines the following standard array classes: wxArrayInt, | |
303 | wxArrayLong and wxArrayPtrVoid. | |
304 | ||
305 | \membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray} | |
306 | ||
307 | \func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}} | |
308 | ||
309 | \func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} | |
310 | ||
311 | \func{}{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} | |
312 | ||
313 | This macro defines a new sorted array class named {\it name} and containing | |
314 | the elements of type {\it T}. The second form is used when compiling wxWidgets as | |
315 | a DLL under Windows and array needs to be visible outside the DLL. The third is | |
316 | needed for exporting an array from a user DLL. | |
317 | ||
318 | Example: | |
319 | ||
320 | \begin{verbatim} | |
321 | WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt); | |
322 | ||
323 | class MyClass; | |
324 | WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass); | |
325 | \end{verbatim} | |
326 | ||
327 | You will have to initialize the objects of this class by passing a comparison | |
328 | function to the array object constructor like this: | |
329 | ||
330 | \begin{verbatim} | |
331 | int CompareInts(int n1, int n2) | |
332 | { | |
333 | return n1 - n2; | |
334 | } | |
335 | ||
336 | wxSortedArrayInt sorted(CompareInts); | |
337 | ||
338 | int CompareMyClassObjects(MyClass *item1, MyClass *item2) | |
339 | { | |
340 | // sort the items by their address... | |
341 | return Stricmp(item1->GetAddress(), item2->GetAddress()); | |
342 | } | |
343 | ||
344 | wxArrayOfMyClass another(CompareMyClassObjects); | |
345 | \end{verbatim} | |
346 | ||
347 | \membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray} | |
348 | ||
349 | \func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}} | |
350 | ||
351 | \func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}} | |
352 | ||
353 | \func{}{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}} | |
354 | ||
355 | This macro declares a new object array class named {\it name} and containing | |
356 | the elements of type {\it T}. The second form is used when compiling wxWidgets as | |
357 | a DLL under Windows and array needs to be visible outside the DLL. The third is | |
358 | needed for exporting an array from a user DLL. | |
359 | ||
360 | Example: | |
361 | ||
362 | \begin{verbatim} | |
363 | class MyClass; | |
364 | WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"! | |
365 | \end{verbatim} | |
366 | ||
367 | You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define | |
368 | the array class - otherwise you would get link errors. | |
369 | ||
370 | \membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray} | |
371 | ||
372 | \func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}} | |
373 | ||
374 | \func{}{WX\_DEFINE\_EXPORTED\_OBJARRAY}{\param{}{name}} | |
375 | ||
376 | \func{}{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{\param{}{name}} | |
377 | ||
378 | This macro defines the methods of the array class {\it name} not defined by the | |
379 | \helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the | |
380 | file <wx/arrimpl.cpp> before using this macro and you must have the full | |
381 | declaration of the class of array elements in scope! If you forget to do the | |
382 | first, the error will be caught by the compiler, but, unfortunately, many | |
383 | compilers will not give any warnings if you forget to do the second - but the | |
384 | objects of the class will not be copied correctly and their real destructor will | |
385 | not be called. The latter two forms are merely aliases of the first to satisfy | |
386 | some people's sense of symmetry when using the exported declarations. | |
387 | ||
388 | Example of usage: | |
389 | ||
390 | \begin{verbatim} | |
391 | // first declare the class! | |
392 | class MyClass | |
393 | { | |
394 | public: | |
395 | MyClass(const MyClass&); | |
396 | ||
397 | ... | |
398 | ||
399 | virtual ~MyClass(); | |
400 | }; | |
401 | ||
402 | #include <wx/arrimpl.cpp> | |
403 | WX_DEFINE_OBJARRAY(wxArrayOfMyClass); | |
404 | \end{verbatim} | |
405 | ||
406 | \membersection{WX\_APPEND\_ARRAY}\label{wxappendarray} | |
407 | ||
408 | \func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}} | |
409 | ||
410 | This macro may be used to append all elements of the {\it other} array to the | |
411 | {\it array}. The two arrays must be of the same type. | |
412 | ||
413 | \membersection{WX\_PREPEND\_ARRAY}\label{wxprependarray} | |
414 | ||
415 | \func{void}{WX\_PREPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}} | |
416 | ||
417 | This macro may be used to prepend all elements of the {\it other} array to the | |
418 | {\it array}. The two arrays must be of the same type. | |
419 | ||
420 | \membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray} | |
421 | ||
422 | \func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}} | |
423 | ||
424 | This macro may be used to delete all elements of the array before emptying it. | |
425 | It can not be used with wxObjArrays - but they will delete their elements anyhow | |
426 | when you call Empty(). | |
427 | ||
428 | \membersection{Default constructors}\label{wxarrayctordef} | |
429 | ||
430 | \func{}{wxArray}{\void} | |
431 | ||
432 | \func{}{wxObjArray}{\void} | |
433 | ||
434 | Default constructor initializes an empty array object. | |
435 | ||
436 | \func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}} | |
437 | ||
438 | There is no default constructor for wxSortedArray classes - you must initialize it | |
439 | with a function to use for item comparison. It is a function which is passed | |
440 | two arguments of type {\it T} where {\it T} is the array element type and which | |
441 | should return a negative, zero or positive value according to whether the first | |
442 | element passed to it is less than, equal to or greater than the second one. | |
443 | ||
444 | \membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy} | |
445 | ||
446 | \func{}{wxArray}{\param{const wxArray\& }{array}} | |
447 | ||
448 | \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}} | |
449 | ||
450 | \func{}{wxObjArray}{\param{const wxObjArray\& }{array}} | |
451 | ||
452 | \func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}} | |
453 | ||
454 | \func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}} | |
455 | ||
456 | \func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}} | |
457 | ||
458 | The copy constructors and assignment operators perform a shallow array copy | |
459 | (i.e. they don't copy the objects pointed to even if the source array contains | |
460 | the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e. | |
461 | the array element are copied too) for wxObjArray. | |
462 | ||
463 | \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor} | |
464 | ||
465 | \func{}{\destruct{wxArray}}{\void} | |
466 | ||
467 | \func{}{\destruct{wxSortedArray}}{\void} | |
468 | ||
469 | \func{}{\destruct{wxObjArray}}{\void} | |
470 | ||
471 | The wxObjArray destructor deletes all the items owned by the array. This is not | |
472 | done by wxArray and wxSortedArray versions - you may use | |
473 | \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this. | |
474 | ||
475 | \membersection{wxArray::Add}\label{wxarrayadd} | |
476 | ||
477 | \func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}} | |
478 | ||
479 | \func{void}{Add}{\param{T *}{item}} | |
480 | ||
481 | \func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}} | |
482 | ||
483 | Appends the given number of {\it copies} of the {\it item} to the array | |
484 | consisting of the elements of type {\it T}. | |
485 | ||
486 | The first version is used with wxArray and wxSortedArray. The second and the | |
487 | third are used with wxObjArray. There is an important difference between | |
488 | them: if you give a pointer to the array, it will take ownership of it, i.e. | |
489 | will delete it when the item is deleted from the array. If you give a reference | |
490 | to the array, however, the array will make a copy of the item and will not take | |
491 | ownership of the original item. Once again, it only makes sense for wxObjArrays | |
492 | because the other array types never take ownership of their elements. Also note | |
493 | that you cannot append more than one pointer as reusing it would lead to | |
494 | deleting it twice (or more) and hence to a crash. | |
495 | ||
496 | You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all | |
497 | elements of one array to another one but it is more efficient to use | |
498 | {\it copies} parameter and modify the elements in place later if you plan to | |
499 | append a lot of items. | |
500 | ||
501 | \membersection{wxArray::Alloc}\label{wxarrayalloc} | |
502 | ||
503 | \func{void}{Alloc}{\param{size\_t }{count}} | |
504 | ||
505 | Preallocates memory for a given number of array elements. It is worth calling | |
506 | when the number of items which are going to be added to the array is known in | |
507 | advance because it will save unneeded memory reallocation. If the array already | |
508 | has enough memory for the given number of items, nothing happens. In any case, | |
509 | the existing contents of the array is not modified. | |
510 | ||
511 | \membersection{wxArray::Clear}\label{wxarrayclear} | |
512 | ||
513 | \func{void}{Clear}{\void} | |
514 | ||
515 | This function does the same as \helpref{Empty()}{wxarrayempty} and additionally | |
516 | frees the memory allocated to the array. | |
517 | ||
518 | \membersection{wxArray::Count}\label{wxarraycount} | |
519 | ||
520 | \constfunc{size\_t}{Count}{\void} | |
521 | ||
522 | Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated - | |
523 | it exists only for compatibility. | |
524 | ||
525 | \membersection{wxObjArray::Detach}\label{wxobjarraydetach} | |
526 | ||
527 | \func{T *}{Detach}{\param{size\_t }{index}} | |
528 | ||
529 | Removes the element from the array, but, unlike, | |
530 | \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the | |
531 | pointer to the removed element. | |
532 | ||
533 | \membersection{wxArray::Empty}\label{wxarrayempty} | |
534 | ||
535 | \func{void}{Empty}{\void} | |
536 | ||
537 | Empties the array. For wxObjArray classes, this destroys all of the array | |
538 | elements. For wxArray and wxSortedArray this does nothing except marking the | |
539 | array of being empty - this function does not free the allocated memory, use | |
540 | \helpref{Clear()}{wxarrayclear} for this. | |
541 | ||
542 | \membersection{wxArray::GetCount}\label{wxarraygetcount} | |
543 | ||
544 | \constfunc{size\_t}{GetCount}{\void} | |
545 | ||
546 | Return the number of items in the array. | |
547 | ||
548 | \membersection{wxArray::Index}\label{wxarrayindex} | |
549 | ||
550 | \constfunc{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = false}} | |
551 | ||
552 | \constfunc{int}{Index}{\param{T\& }{item}} | |
553 | ||
554 | The first version of the function is for wxArray and wxObjArray, the second is | |
555 | for wxSortedArray only. | |
556 | ||
557 | Searches the element in the array, starting from either beginning or the end | |
558 | depending on the value of {\it searchFromEnd} parameter. {\tt wxNOT\_FOUND} is | |
559 | returned if the element is not found, otherwise the index of the element is | |
560 | returned. | |
561 | ||
562 | Linear search is used for the wxArray and wxObjArray classes but binary search | |
563 | in the sorted array is used for wxSortedArray (this is why searchFromEnd | |
564 | parameter doesn't make sense for it). | |
565 | ||
566 | {\bf NB:} even for wxObjArray classes, the operator==() of the elements in the | |
567 | array is {\bf not} used by this function. It searches exactly the given | |
568 | element in the array and so will only succeed if this element had been | |
569 | previously added to the array, but fail even if another, identical, element is | |
570 | in the array. | |
571 | ||
572 | \membersection{wxArray::Insert}\label{wxarrayinsert} | |
573 | ||
574 | \func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}} | |
575 | ||
576 | \func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}} | |
577 | ||
578 | \func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}} | |
579 | ||
580 | Insert the given number of {\it copies} of the {\it item} into the array before | |
581 | the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an | |
582 | item in such way that it will become the first array element. | |
583 | ||
584 | Please see \helpref{Add()}{wxarrayadd} for explanation of the differences | |
585 | between the overloaded versions of this function. | |
586 | ||
587 | \membersection{wxArray::IsEmpty}\label{wxarrayisempty} | |
588 | ||
589 | \constfunc{bool}{IsEmpty}{\void} | |
590 | ||
591 | Returns true if the array is empty, false otherwise. | |
592 | ||
593 | \membersection{wxArray::Item}\label{wxarrayitem} | |
594 | ||
595 | \constfunc{T\&}{Item}{\param{size\_t }{index}} | |
596 | ||
597 | Returns the item at the given position in the array. If {\it index} is out of | |
598 | bounds, an assert failure is raised in the debug builds but nothing special is | |
599 | done in the release build. | |
600 | ||
601 | The returned value is of type "reference to the array element type" for all of | |
602 | the array classes. | |
603 | ||
604 | \membersection{wxArray::Last}\label{wxarraylast} | |
605 | ||
606 | \constfunc{T\&}{Last}{\void} | |
607 | ||
608 | Returns the last element in the array, i.e. is the same as Item(GetCount() - 1). | |
609 | An assert failure is raised in the debug mode if the array is empty. | |
610 | ||
611 | The returned value is of type "reference to the array element type" for all of | |
612 | the array classes. | |
613 | ||
614 | \membersection{wxArray::Remove}\label{wxarrayremove} | |
615 | ||
616 | \func{\void}{Remove}{\param{T }{item}} | |
617 | ||
618 | Removes an element from the array by value: the first item of the | |
619 | array equal to {\it item} is removed, an assert failure will result from an | |
620 | attempt to remove an item which doesn't exist in the array. | |
621 | ||
622 | When an element is removed from wxObjArray it is deleted by the array - use | |
623 | \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the | |
624 | other hand, when an object is removed from a wxArray nothing happens - you | |
625 | should delete it manually if required: | |
626 | ||
627 | \begin{verbatim} | |
628 | T *item = array[n]; | |
629 | delete item; | |
630 | array.Remove(n) | |
631 | \end{verbatim} | |
632 | ||
633 | See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all | |
634 | elements of a wxArray (supposed to contain pointers). | |
635 | ||
636 | \membersection{wxArray::RemoveAt}\label{wxarrayremoveat} | |
637 | ||
638 | \func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}} | |
639 | ||
640 | Removes {\it count} elements starting at {\it index} from the array. When an | |
641 | element is removed from wxObjArray it is deleted by the array - use | |
642 | \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On | |
643 | the other hand, when an object is removed from a wxArray nothing happens - | |
644 | you should delete it manually if required: | |
645 | ||
646 | \begin{verbatim} | |
647 | T *item = array[n]; | |
648 | delete item; | |
649 | array.RemoveAt(n) | |
650 | \end{verbatim} | |
651 | ||
652 | See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all | |
653 | elements of a wxArray (supposed to contain pointers). | |
654 | ||
655 | \membersection{wxArray::SetCount}\label{wxarraysetcount} | |
656 | ||
657 | \func{void}{SetCount}{\param{size\_t }{count}, \param{T }{defval = T($0$)}} | |
658 | ||
659 | This function ensures that the number of array elements is at least | |
660 | {\it count}. If the array has already {\it count} or more items, nothing is | |
661 | done. Otherwise, {\tt count - GetCount()} elements are added and initialized to | |
662 | the value {\it defval}. | |
663 | ||
664 | \wxheading{See also} | |
665 | ||
666 | \helpref{GetCount}{wxarraygetcount} | |
667 | ||
668 | \membersection{wxArray::Shrink}\label{wxarrayshrink} | |
669 | ||
670 | \func{void}{Shrink}{\void} | |
671 | ||
672 | Frees all memory unused by the array. If the program knows that no new items | |
673 | will be added to the array it may call Shrink() to reduce its memory usage. | |
674 | However, if a new item is added to the array, some extra memory will be | |
675 | allocated again. | |
676 | ||
677 | \membersection{wxArray::Sort}\label{wxarraysort} | |
678 | ||
679 | \func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}} | |
680 | ||
681 | The notation CMPFUNC<T> should be read as if we had the following declaration: | |
682 | ||
683 | \begin{verbatim} | |
684 | template int CMPFUNC(T *first, T *second); | |
685 | \end{verbatim} | |
686 | ||
687 | where {\it T} is the type of the array elements. I.e. it is a function returning | |
688 | {\it int} which is passed two arguments of type {\it T *}. | |
689 | ||
690 | Sorts the array using the specified compare function: this function should | |
691 | return a negative, zero or positive value according to whether the first element | |
692 | passed to it is less than, equal to or greater than the second one. | |
693 | ||
694 | wxSortedArray doesn't have this function because it is always sorted. | |
695 |