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11<div class="document" id="wxpython-2-5-migration-guide">
12<h1 class="title">wxPython 2.5 Migration Guide</h1>
13<p>This document will help explain some of the major changes in wxPython
142.5 and let you know what you need to do to adapt your programs to
15those changes. Be sure to also check in the CHANGES.txt file like
16usual to see info about the not so major changes and other things that
17have been added to wxPython.</p>
18<div class="section" id="module-initialization">
19<h1><a name="module-initialization">Module Initialization</a></h1>
20<p>The import-startup-bootstrap process employed by wxPython was changed
21such that wxWindows and the underlying gui toolkit are <strong>not</strong>
22initialized until the wx.App object is created (but before wx.App.OnInit
23is called.) This was required because of some changes that were made
24to the C++ wxApp class.</p>
25<p>There are both benefits and potential problems with this change. The
26benefits are that you can import wxPython without requiring access to
27a GUI (for checking version numbers, etc.) and that in a
28multi-threaded environment the thread that creates the app object will
29now be the GUI thread instead of the one that imports wxPython. Some
30potential problems are that the C++ side of the &quot;stock-objects&quot;
31(wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
32the wx.App object is created, so you should not use them until after
33you have created your wx.App object. If you do then an exception will
34be raised telling you that the C++ object has not bene initialized
35yet.</p>
36<p>Also, you will probably not be able to do any kind of GUI or bitmap
37operation unless you first have created an app object, (even on
38Windows where most anything was possible before.)</p>
39</div>
40<div class="section" id="swig-1-3">
41<h1><a name="swig-1-3">SWIG 1.3</a></h1>
42<p>wxPython is now using SWIG 1.3.x from CVS (with several of my own
43customizations added that I hope to get folded back into the main SWIG
44distribution.) This has some far reaching ramifications:</p>
45<blockquote>
46<p>All classes derive from object and so all are now &quot;new-style
47classes&quot;</p>
48<p>Public data members of the C++ classes are wrapped as Python
49properties using property() instead of using __getattr__/__setattr__
50like before. Normally you shouldn't notice any difference, but if
51you were previously doing something with __getattr__/__setattr__
52in derived classes then you may have to adjust things.</p>
53<p>Static C++ methods are wrapped using the staticmethod()
54feature of Python and so are accessible as ClassName.MethodName
55as expected. They are still available as top level functions
56ClassName_MethodName as before.</p>
57<p>The relationship between the wxFoo and wxFooPtr classes have
58changed for the better. Specifically, all instances that you see
59will be wxFoo even if they are created internally using wxFooPtr,
60because wxFooPtr.__init__ will change the instance's __class__ as
61part of the initialization. If you have any code that checks
62class type using something like isinstance(obj, wxFooPtr) you will
63need to change it to isinstance(obj, wxFoo).</p>
64</blockquote>
65</div>
66<div class="section" id="binding-events">
67<h1><a name="binding-events">Binding Events</a></h1>
68<p>All of the EVT_* functions are now instances of the wx.PyEventBinder
69class. They have a __call__ method so they can still be used as
70functions like before, but making them instances adds some
71flexibility.</p>
72<p>wx.EvtHandler (the base class for wx.Window) now has a Bind method that
73makes binding events to windows a little easier. Here is its
74definition and docstring:</p>
75<pre class="literal-block">
76def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
77 &quot;&quot;&quot;
78 Bind an event to an event handler.
79
80 event One of the EVT_* objects that specifies the
81 type of event to bind.
82
83 handler A callable object to be invoked when the event
84 is delivered to self. Pass None to disconnect an
85 event handler.
86
87 source Sometimes the event originates from a different window
88 than self, but you still want to catch it in self. (For
89 example, a button event delivered to a frame.) By
90 passing the source of the event, the event handling
91 system is able to differentiate between the same event
92 type from different controls.
93
94 id,id2 Used for menu IDs or for event types that require a
95 range of IDs
96
97 &quot;&quot;&quot;
98</pre>
99<p>Some examples of its use:</p>
100<pre class="literal-block">
101self.Bind(wx.EVT_SIZE, self.OnSize)
102self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
103self.Bind(wx.EVT_MENU, self.OnExit, id=ID_EXIT)
104</pre>
105<p>I hope to be able to remove the need for using IDs even for menu
106events too...</p>
107<p>If you create your own custom event types and EVT_* functions, and you
108want to be able to use them with the Bind method above then you should
109change your EVT_* to be an instance of wxPyEventBinder instead of a
110function. If you used to have something like this:</p>
111<pre class="literal-block">
112myCustomEventType = wxNewEventType()
113def EVT_MY_CUSTOM_EVENT(win, id, func):
114 win.Connect(id, -1, myCustomEventType, func)
115</pre>
116<p>Change it like so:</p>
117<pre class="literal-block">
118myCustomEventType = wx.NewEventType()
119EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
120</pre>
121<p>The second parameter is an integer in [0, 1, 2] that specifies the
122number of IDs that are needed to be passed to Connect.</p>
123</div>
124<div class="section" id="the-wx-namespace">
125<h1><a name="the-wx-namespace">The wx Namespace</a></h1>
126<p>The second phase of the wx Namespace Transition has begun. That means
127that the real names of the classes and other symbols do not have the
128'wx' prefix and the modules are located in a Python package named
129wx. There is still a Python package named wxPython with modules
130that have the names with the wx prefix for backwards compatibility.
131Instead of dynamically changing the names at module load time like in
1322.4, the compatibility modules are generated at build time and contain
133assignment statements like this:</p>
134<pre class="literal-block">
135wxWindow = wx.core.Window
136</pre>
137<p>Don't let the &quot;core&quot; in the name bother you. That and some other
138modules are implementation details, and everything that was in the
139wxPython.wx module before will still be in the wx package namespace
140after this change. So from your code you would use it as wx.Window.</p>
141<p>A few notes about how all of this was accomplished might be
142interesting... SWIG is now run twice for each module that it is
143generating code for. The first time it outputs an XML representaion
144of the parse tree, which can be up to 20MB and 300K lines in size!
145That XML is then run through a little Python script that creates a
146file full of SWIG %rename directives that take the wx off of the
147names, and also generates the Python compatibility file described
148above that puts the wx back on the names. SWIG is then run a second
149time to generate the C++ code to implement the extension module, and
150uses the %rename directives that were generated in the first step.</p>
151<p>Not every name is handled correctly (but the bulk of them are) and so
152some work has to be done by hand, especially for the reverse-renamers.
153So expect a few flaws here and there until everything gets sorted out.</p>
154<p>In summary, the wx package and names without the &quot;wx&quot; prefix are now
155the official form of the wxPython classes. For example:</p>
156<pre class="literal-block">
157import wx
158
159class MyFrame(wx.Frame):
160 def __init__(self, parent, title):
161 wx.Frame.__init__(self, parent, -1, title)
162 p = wx.Panel(self, -1)
163 b = wx.Button(p, -1, &quot;Do It&quot;, (10,10))
164 self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
165
166 def JustDoIt(self, evt):
167 print &quot;It's done!&quot;
168
169app = wx.PySimpleApp()
170f = MyFrame(None, &quot;What's up?&quot;)
171f.Show()
172app.MainLoop()
173</pre>
174<p>You shouldn't need to migrate all your modules over to use the new
175package and names right away as there are modules in place that try to
176provide as much backwards compatibility of the names as possible. If
177you rewrote the above sample using &quot;from wxPython.wx import * &quot;, the
178old wxNames, and the old style of event binding it will still work
179just fine.</p>
180</div>
181<div class="section" id="new-wx-dc-methods">
182<h1><a name="new-wx-dc-methods">New wx.DC Methods</a></h1>
183<p>Many of the Draw methods of wx.DC have alternate forms in C++ that take
184wxPoint or wxSize parameters (let's call these <em>Type A</em>) instead of
185the individual x, y, width, height, etc. parameters (and we'll call
186these <em>Type B</em>). In the rest of the library I normally made the <em>Type
187A</em> forms of the methods be the default method with the &quot;normal&quot; name,
188and had renamed the <em>Type B</em> forms of the methods to some similar
189name. For example in wx.Window we have these Python methods:</p>
190<pre class="literal-block">
191SetSize(size) # Type A
192SetSizeWH(width, height) # Type B
193</pre>
194<p>For various reasons the new <em>Type A</em> methods in wx.DC were never added
195and the existing <em>Type B</em> methods were never renamed. Now that lots
196of other things are also changing in wxPython it has been decided that
197it is a good time to also do the method renaming in wx.DC too in order
198to be consistent with the rest of the library. The methods in wx.DC
199that are affected are listed here:</p>
200<pre class="literal-block">
201FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
202FloodFill(point, colour, style = wx.FLOOD_SURFACE)
203
204GetPixelXY(x, y)
205GetPixel(point)
206
207DrawLineXY(x1, y1, x2, y2)
208DrawLine(point1, point2)
209
210CrossHairXY(x, y)
211CrossHair(point)
212
213DrawArcXY(x1, y1, x2, y2, xc, yc)
214DrawArc(point1, point2, center)
215
216DrawCheckMarkXY(x, y, width, height)
217DrawCheckMark(rect)
218
219DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
220DrawEllipticArc(point, size, start_angle, end_angle)
221
222DrawPointXY(x, y)
223DrawPoint(point)
224
225DrawRectangleXY(x, y, width, height)
226DrawRectangle(point, size)
227DrawRectangleRect(rect)
228
229DrawRoundedRectangleXY(x, y, width, height, radius)
230DrawRoundedRectangle(point, size, radius)
231DrawRoundedRectangleRect(rect, radius)
232
233DrawCircleXY(x, y, radius)
234DrawCircle(point, radius)
235
236DrawEllipseXY(x, y, width, height)
237DrawEllipse(point, size)
238DrawEllipseRect(rect)
239
240DrawIconXY(icon, x, y)
241DrawIcon(icon, point)
242
243DrawBitmapXY(bmp, x, y, useMask = FALSE)
244DrawBitmap(bmp, point, useMask = FALSE)
245
246DrawTextXY(text, x, y)
247DrawText(text, point)
248
249DrawRotatedTextXY(text, x, y, angle)
250DrawRotatedText(text, point, angle)
251
252
253BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
254 rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
255Blit(destPt, size, sourceDC, srcPt,
256 rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
257
258SetClippingRegionXY(x, y, width, height)
259SetClippingRegion(point, size)
260SetClippingRect(rect)
261SetClippingRegionAsRegion(region);
262</pre>
263<p>If you have code that draws on a DC you <strong>will</strong> get errors because of
264these changes, but it should be easy to fix the code. You can either
265change the name of the <em>Type B</em> method called to the names shown
266above, or just add parentheses around the parameters as needed to turn
267them into tuples and let the SWIG typemaps turn them into the wx.Point
268or wx.Size object that is expected. Then you will be calling the new
269<em>Type A</em> method. For example, if you had this code before:</p>
270<pre class="literal-block">
271dc.DrawRectangle(x, y, width, height)
272</pre>
273<p>You could either continue to use the <em>Type B</em> method bu changing the
274name to DrawRectabgleXY, or just change it to the new <em>Type A</em> by
275adding some parentheses like this:</p>
276<pre class="literal-block">
277dc.DrawRectangle((x, y), (width, height))
278</pre>
279<p>Or if you were already using a point and size:</p>
280<pre class="literal-block">
281dc.DrawRectangle(p.x, p.y, s.width, s.height)
282</pre>
283<p>Then you can just simplify it like this:</p>
284<pre class="literal-block">
285dc.DrawRectangle(p, s)
286</pre>
287</div>
288<div class="section" id="building-extending-and-embedding-wxpython">
289<h1><a name="building-extending-and-embedding-wxpython">Building, Extending and Embedding wxPython</a></h1>
290<p>wxPython's setup.py script now expects to use existing libraries for
291the contribs (gizmos, stc, xrc, etc.) rather than building local
292copies of them. If you build your own copies of wxPython please be
293aware that you now need to also build the ogl, stc, xrc, and gizmos
294libraries in addition to the main wx lib. [[TODO: update the
295BUILD.*.txt files too!]]</p>
296<p>The wxPython.h and other header files are now in
297.../wxPython/include/wx/wxPython instead of in wxPython/src. You should
298include it via the &quot;wx/wxPython/wxPython.h&quot; path and add
299.../wxPython/include to your list of include paths. [[TODO: Install
300these headers on Linux...]]</p>
301<p>You no longer need to call wxClassInfo::CleanUpClasses() and
302wxClassInfo::InitializeClasses() in your extensions or when embedding
303wxPython.</p>
304</div>
305<div class="section" id="two-or-three-phase-create">
306<h1><a name="two-or-three-phase-create">Two (or Three!) Phase Create</a></h1>
307<p>If you use the Precreate/Create method of instantiating a window, (for
308example, to set an extended style flag, or for XRC handlers) then
309there is now a new method named PostCreate to help with transplanting
310the brain of the prewindow instance into the derived window instance.
311For example:</p>
312<pre class="literal-block">
313class MyDialog(wx.Dialog):
314 def __init__(self, parent, ID, title, pos, size, style):
315 pre = wx.PreDialog()
316 pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
317 pre.Create(parent, ID, title, pos, size, style)
318 self.PostCreate(pre)
319</pre>
320</div>
321<div class="section" id="sizers">
322<h1><a name="sizers">Sizers</a></h1>
323<p>The hack allowing the old &quot;option&quot; keyword parameter has been
324removed. If you use keyworkd args with wxSizer Add, Insert, or
325Prepend then you will need to use the &quot;proportion&quot; name instead of
326&quot;option&quot;.</p>
327<p>When adding a spacer to a sizer you now need to use a wxSize or a
3282-integer sequence instead of separate width and height parameters.</p>
329<p>The wxGridBagSizer class (very similar to the RowColSizer in the
330library) has been added to C++ and wrapped for wxPython. It can also
331be used from XRC.</p>
332<p>You should not use AddWindow, AddSizer, AddSpacer (and similar for
333Insert, Prepend, and etc.) methods any longer. Just use Add and the
334wrappers will figure out what to do.</p>
335</div>
336<div class="section" id="other-stuff">
337<h1><a name="other-stuff">Other Stuff</a></h1>
338<p>Instead of over a dozen separate extension modules linked together
339into a single extension module, the &quot;core&quot; module is now just a few
340extensions that are linked independently, and then merged together
341later into the main namespace via Python code.</p>
342<p>Because of the above, the &quot;internal&quot; module names have changed, but
343you shouldn't have been using them anyway so it shouldn't bother
344you. ;-)</p>
345<p>The wxPython.help module no longer exists and the classes therein are
346now part of the core module imported with wxPython.wx or the wx
347package.</p>
348<p>wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
349wxDefaultPosition and wxDefaultSize objects instead.</p>
350<p>Similarly, the wxSystemSettings backwards compatibiility aliases for
351GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
352the bit-bucket. Use GetColour, GetFont and GetMetric instead.</p>
353<p>The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
354all windows. The name still exists for compatibility, but it is set
355to zero. If you want to disable the setting (so it matches the old
356default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
357flag otherwise only the freshly exposed areas of the window will be
358refreshed.</p>
359<p>wxPyTypeCast has been removed. Since we've had the OOR (Original
360Object Return) for a couple years now there should be no need to use
361wxPyTypeCast at all.</p>
362</div>
363</div>
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