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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/choice.h
3// Purpose: wxChoice class interface
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 26.07.99
7// RCS-ID: $Id$
8// Copyright: (c) wxWindows team
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_CHOICE_H_BASE_
13#define _WX_CHOICE_H_BASE_
14
15// ----------------------------------------------------------------------------
16// headers
17// ----------------------------------------------------------------------------
18
19#ifdef __GNUG__
20 #pragma interface "choicebase.h"
21#endif
22
23#if wxUSE_CHOICE
24
25#include "wx/ctrlsub.h" // the base class
26
27// ----------------------------------------------------------------------------
28// global data
29// ----------------------------------------------------------------------------
30
31WXDLLEXPORT_DATA(extern const wxChar*) wxChoiceNameStr;
32
33// ----------------------------------------------------------------------------
34// wxChoice allows to select one of a non-modifiable list of strings
35// ----------------------------------------------------------------------------
36
37class WXDLLEXPORT wxChoiceBase : public wxControlWithItems
38{
39public:
40 // all generic methods are in wxControlWithItems
41#ifdef __DARWIN__
42 virtual ~wxChoiceBase() {}
43#endif
44
45 // single selection logic
46 virtual void SetSelection(int n) = 0;
47 virtual bool SetStringSelection(const wxString& s);
48
49 // don't override this
50 virtual void Select(int n) { SetSelection(n); }
51
52 // set/get the number of columns in the control (as they're not supporte on
53 // most platforms, they do nothing by default)
54 virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
55 virtual int GetColumns() const { return 1 ; }
56
57 // emulate selecting the item event.GetInt()
58 void Command(wxCommandEvent& event);
59
60};
61
62// ----------------------------------------------------------------------------
63// include the platform-dependent class definition
64// ----------------------------------------------------------------------------
65
66#if defined(__WXMSW__)
67 #include "wx/msw/choice.h"
68#elif defined(__WXMOTIF__)
69 #include "wx/motif/choice.h"
70#elif defined(__WXGTK__)
71 #include "wx/gtk/choice.h"
72#elif defined(__WXQT__)
73 #include "wx/qt/choice.h"
74#elif defined(__WXMAC__)
75 #include "wx/mac/choice.h"
76#elif defined(__WXPM__)
77 #include "wx/os2/choice.h"
78#elif defined(__WXSTUBS__)
79 #include "wx/stubs/choice.h"
80#endif
81
82#endif // wxUSE_CHOICE
83
84#endif
85 // _WX_CHOICE_H_BASE_