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1// hello.cpp : Defines the class behaviors for the application.
2// Hello is a simple program which consists of a main window
3// and an "About" dialog which can be invoked by a menu choice.
4// It is intended to serve as a starting-point for new
5// applications.
6//
7// This is a part of the Microsoft Foundation Classes C++ library.
8// Copyright (C) 1992 Microsoft Corporation
9// All rights reserved.
10//
11// This source code is only intended as a supplement to the
12// Microsoft Foundation Classes Reference and Microsoft
13// WinHelp documentation provided with the library.
14// See these sources for detailed information regarding the
15// Microsoft Foundation Classes product.
16
17// *** MODIFIED BY JULIAN SMART TO DEMONSTRATE CO-EXISTANCE WITH wxWINDOWS ***
18//
19// This sample pops up an initial wxWindows frame, with a menu item
20// that allows a new MFC window to be created. Note that CDummyWindow
21// is a class that allows a wxWindows window to be seen as a CWnd
22// for the purposes of specifying a valid main window to the
23// MFC initialisation.
24//
25// You can easily modify this code so that an MFC window pops up
26// initially as the main frame, and allows wxWindows frames to be
27// created subsequently:
28//
29// (1) Make MyApp::OnInit return NULL, not create a window.
30// (2) Restore the MFC code to create a window in InitInstance, and remove
31// creation of CDummyWindow.
32//
33// IMPORTANT NOTE: to compile this sample, you must first edit
34// wx/src/msw/wx_main.cc, set NOWINMAIN to 1, and remake wxWindows
35// (it only needs to recompile wx_main.cc).
36// This eliminates the duplicate WinMain function which MFC implements.
37
38// For compilers that support precompilation, includes "wx/wx.h".
39#include "wx/wxprec.h"
40
41#ifdef __BORLANDC__
42#pragma hdrstop
43#endif
44
45#include "wx/wx.h"
46
47#ifdef _WINDOWS_
48#error Sorry, you need to edit include/wx/wxprec.h, comment out the windows.h inclusion, and recompile.
49#endif
50
51#ifdef new
52#undef new
53#endif
54
55#include "stdafx.h"
56
57#ifdef DrawText
58#undef DrawText
59#endif
60
61#include "resource.h"
62
63#include "mfctest.h"
64
65/////////////////////////////////////////////////////////////////////////////
66
67// theApp:
68// Just creating this application object runs the whole application.
69//
70CTheApp theApp;
71
72// wxWindows elements
73
74// Define a new application type
75class MyApp: public wxApp
76{ public:
77 bool OnInit(void);
78 wxFrame *CreateFrame(void);
79 };
80
81class MyCanvas: public wxScrolledWindow
82{
83 public:
84 MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size);
85 void OnPaint(wxPaintEvent& event);
86 void OnMouseEvent(wxMouseEvent& event);
87DECLARE_EVENT_TABLE()
88};
89
90class MyChild: public wxFrame
91{
92 public:
93 MyCanvas *canvas;
94 MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style);
95 ~MyChild(void);
96
97 void OnQuit(wxCommandEvent& event);
98 void OnNew(wxCommandEvent& event);
99 void OnActivate(wxActivateEvent& event);
100
101DECLARE_EVENT_TABLE()
102};
103
104// For drawing lines in a canvas
105long xpos = -1;
106long ypos = -1;
107
108// ID for the menu quit command
109#define HELLO_QUIT 1
110#define HELLO_NEW 2
111
112DECLARE_APP(MyApp)
113IMPLEMENT_APP(MyApp)
114
115/////////////////////////////////////////////////////////////////////////////
116
117// CMainWindow constructor:
118// Create the window with the appropriate style, size, menu, etc.
119//
120CMainWindow::CMainWindow()
121{
122 LoadAccelTable( "MainAccelTable" );
123 Create( NULL, "Hello Foundation Application",
124 WS_OVERLAPPEDWINDOW, rectDefault, NULL, "MainMenu" );
125}
126
127// OnPaint:
128// This routine draws the string "Hello, Windows!" in the center of the
129// client area. It is called whenever Windows sends a WM_PAINT message.
130// Note that creating a CPaintDC automatically does a BeginPaint and
131// an EndPaint call is done when it is destroyed at the end of this
132// function. CPaintDC's constructor needs the window (this).
133//
134void CMainWindow::OnPaint()
135{
136 CString s = "Hello, Windows!";
137 CPaintDC dc( this );
138 CRect rect;
139
140 GetClientRect( rect );
141 dc.SetTextAlign( TA_BASELINE | TA_CENTER );
142 dc.SetTextColor( ::GetSysColor( COLOR_WINDOWTEXT ) );
143 dc.SetBkMode(TRANSPARENT);
144 dc.TextOut( ( rect.right / 2 ), ( rect.bottom / 2 ),
145 s, s.GetLength() );
146}
147
148// OnAbout:
149// This member function is called when a WM_COMMAND message with an
150// IDM_ABOUT code is received by the CMainWindow class object. The
151// message map below is responsible for this routing.
152//
153// We create a ClDialog object using the "AboutBox" resource (see
154// hello.rc), and invoke it.
155//
156void CMainWindow::OnAbout()
157{
158 CDialog about( "AboutBox", this );
159 about.DoModal();
160}
161
162void CMainWindow::OnTest()
163{
164 wxMessageBox("This is a wxWindows message box.\nWe're about to create a new wxWindows frame.", "wxWindows", wxOK);
165 wxGetApp().CreateFrame();
166}
167
168// CMainWindow message map:
169// Associate messages with member functions.
170//
171// It is implied that the ON_WM_PAINT macro expects a member function
172// "void OnPaint()".
173//
174// It is implied that members connected with the ON_COMMAND macro
175// receive no arguments and are void of return type, e.g., "void OnAbout()".
176//
177BEGIN_MESSAGE_MAP( CMainWindow, CFrameWnd )
178 //{{AFX_MSG_MAP( CMainWindow )
179 ON_WM_PAINT()
180 ON_COMMAND( IDM_ABOUT, OnAbout )
181 ON_COMMAND( IDM_TEST, OnTest )
182 //}}AFX_MSG_MAP
183END_MESSAGE_MAP()
184
185/////////////////////////////////////////////////////////////////////////////
186// CTheApp
187
188// InitInstance:
189// When any CTheApp object is created, this member function is automatically
190// called. Any data may be set up at this point.
191//
192// Also, the main window of the application should be created and shown here.
193// Return TRUE if the initialization is successful.
194//
195BOOL CTheApp::InitInstance()
196{
197 TRACE( "HELLO WORLD\n" );
198
199 SetDialogBkColor(); // hook gray dialogs (was default in MFC V1)
200
201 wxEntry((WXHINSTANCE) m_hInstance, (WXHINSTANCE) m_hPrevInstance, m_lpCmdLine, m_nCmdShow, FALSE);
202
203/*
204 m_pMainWnd = new CMainWindow();
205 m_pMainWnd->ShowWindow( m_nCmdShow );
206 m_pMainWnd->UpdateWindow();
207*/
208
209 if (wxTheApp && wxTheApp->GetTopWindow())
210 {
211 m_pMainWnd = new CDummyWindow((HWND) wxTheApp->GetTopWindow()->GetHWND());
212 }
213
214 return TRUE;
215}
216
217int CTheApp::ExitInstance()
218{
219 // OnExit isn't called by CleanUp so must be called explicitly.
220 wxTheApp->OnExit();
221 wxApp::CleanUp();
222
223 return CWinApp::ExitInstance();
224}
225
226// Override this to provide wxWindows message loop
227// compatibility
228
229BOOL CTheApp::PreTranslateMessage(MSG *msg)
230{
231 if (wxTheApp && wxTheApp->ProcessMessage((WXMSG*) msg))
232 return TRUE;
233 else
234 return CWinApp::PreTranslateMessage(msg);
235}
236
237BOOL CTheApp::OnIdle(LONG lCount)
238{
239 if (wxTheApp)
240 return wxTheApp->ProcessIdle();
241 else
242 return FALSE;
243}
244
245/*********************************************************************
246 * wxWindows elements
247 ********************************************************************/
248
249bool MyApp::OnInit(void)
250{
251 // Don't exit app when the top level frame is deleted
252// SetExitOnFrameDelete(FALSE);
253
254 wxFrame* frame = CreateFrame();
255 return TRUE;
256}
257
258wxFrame *MyApp::CreateFrame(void)
259{
260 MyChild *subframe = new MyChild(NULL, "Canvas Frame", wxPoint(10, 10), wxSize(300, 300),
261 wxDEFAULT_FRAME_STYLE);
262
263 subframe->SetTitle("wxWindows canvas frame");
264
265 // Give it a status line
266 subframe->CreateStatusBar();
267
268 // Make a menubar
269 wxMenu *file_menu = new wxMenu;
270
271 file_menu->Append(HELLO_NEW, "&New MFC Window");
272 file_menu->Append(HELLO_QUIT, "&Close");
273
274 wxMenuBar *menu_bar = new wxMenuBar;
275
276 menu_bar->Append(file_menu, "&File");
277
278 // Associate the menu bar with the frame
279 subframe->SetMenuBar(menu_bar);
280
281 int width, height;
282 subframe->GetClientSize(&width, &height);
283
284 MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height));
285 canvas->SetCursor(wxCursor(wxCURSOR_PENCIL));
286 subframe->canvas = canvas;
287
288 // Give it scrollbars
289// canvas->SetScrollbars(20, 20, 50, 50, 4, 4);
290
291 subframe->Show(TRUE);
292 // Return the main frame window
293 return subframe;
294}
295
296BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
297 EVT_PAINT(MyCanvas::OnPaint)
298 EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent)
299END_EVENT_TABLE()
300
301// Define a constructor for my canvas
302MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
303 wxScrolledWindow(parent, -1, pos, size)
304{
305}
306
307// Define the repainting behaviour
308void MyCanvas::OnPaint(wxPaintEvent& event)
309{
310 wxPaintDC dc(this);
311
312 dc.SetFont(* wxSWISS_FONT);
313 dc.SetPen(* wxGREEN_PEN);
314 dc.DrawLine(0, 0, 200, 200);
315 dc.DrawLine(200, 0, 0, 200);
316
317 dc.SetBrush(* wxCYAN_BRUSH);
318 dc.SetPen(* wxRED_PEN);
319 dc.DrawRectangle(100, 100, 100, 50);
320 dc.DrawRoundedRectangle(150, 150, 100, 50, 20);
321
322 dc.DrawEllipse(250, 250, 100, 50);
323 dc.DrawSpline(50, 200, 50, 100, 200, 10);
324 dc.DrawLine(50, 230, 200, 230);
325 dc.DrawText("This is a test string", 50, 230);
326}
327
328// This implements a tiny doodling program! Drag the mouse using
329// the left button.
330void MyCanvas::OnMouseEvent(wxMouseEvent& event)
331{
332 wxClientDC dc(this);
333 dc.SetPen(* wxBLACK_PEN);
334 long x, y;
335 event.Position(&x, &y);
336 if (xpos > -1 && ypos > -1 && event.Dragging())
337 {
338 dc.DrawLine(xpos, ypos, x, y);
339 }
340 xpos = x;
341 ypos = y;
342}
343
344BEGIN_EVENT_TABLE(MyChild, wxFrame)
345 EVT_MENU(HELLO_QUIT, MyChild::OnQuit)
346 EVT_MENU(HELLO_NEW, MyChild::OnNew)
347 EVT_ACTIVATE(MyChild::OnActivate)
348END_EVENT_TABLE()
349
350MyChild::MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style):
351 wxFrame(frame, -1, title, pos, size, style)
352{
353 canvas = NULL;
354}
355
356MyChild::~MyChild(void)
357{
358}
359
360void MyChild::OnQuit(wxCommandEvent& event)
361{
362 Close(TRUE);
363}
364
365void MyChild::OnNew(wxCommandEvent& event)
366{
367 CMainWindow *mainWin = new CMainWindow();
368 mainWin->ShowWindow( TRUE );
369 mainWin->UpdateWindow();
370}
371
372void MyChild::OnActivate(wxActivateEvent& event)
373{
374 if (event.GetActive() && canvas)
375 canvas->SetFocus();
376}
377
378// Dummy MFC window for specifying a valid main window to MFC, using
379// a wxWindows HWND.
380CDummyWindow::CDummyWindow(HWND hWnd):CWnd()
381{
382 Attach(hWnd);
383}
384
385// Don't let the CWnd destructor delete the HWND
386CDummyWindow::~CDummyWindow(void)
387{
388 Detach();
389}
390