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1 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
2 | %% Name: delgrend.tex | |
3 | %% Purpose: wxDelegateRendererNative documentation | |
4 | %% Author: Vadim Zeitlin | |
5 | %% Modified by: | |
6 | %% Created: 11.08.03 | |
7 | %% RCS-ID: $Id$ | |
8 | %% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org> | |
9 | %% License: wxWindows license | |
10 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
11 | ||
12 | \section{\class{wxDelegateRendererNative}}\label{wxdelegaterenderernative} | |
13 | ||
14 | wxDelegateRendererNative allows reuse of renderers code by forwarding all the | |
15 | \helpref{wxRendererNative}{wxrenderernative} methods to the given object and | |
16 | thus allowing you to only modify some of its methods -- without having to | |
17 | reimplement all of them. | |
18 | ||
19 | Note that the ``normal'', inheritance-based approach, doesn't work with the | |
20 | renderers as it is impossible to derive from a class unknown at compile-time | |
21 | and the renderer is only chosen at run-time. So suppose that you want to only | |
22 | add something to the drawing of the tree control buttons but leave all the | |
23 | other methods unchanged -- the only way to do it, considering that the renderer | |
24 | class which you want to customize might not even be written yet when you write | |
25 | your code (it could be written later and loaded from a DLL during run-time), is | |
26 | by using this class. | |
27 | ||
28 | Except for the constructor, it has exactly the same methods as | |
29 | \helpref{wxRendererNative}{wxrenderernative} and their implementation is | |
30 | trivial: they are simply forwarded to the real renderer. Note that the ``real'' | |
31 | renderer may, in turn, be a wxDelegateRendererNative as well and that there may | |
32 | be arbitrarily many levels like this -- but at the end of the chain there must | |
33 | be a real renderer which does the drawing. | |
34 | ||
35 | \wxheading{Derived from} | |
36 | ||
37 | \helpref{wxRendererNative}{wxrenderernative} | |
38 | ||
39 | \wxheading{Include files} | |
40 | ||
41 | <wx/renderer.h> | |
42 | ||
43 | ||
44 | \latexignore{\rtfignore{\wxheading{Members}}} | |
45 | ||
46 | \membersection{wxDelegateRendererNative::wxDelegateRendererNative}\label{wxdelegaterenderernativewxdelegaterenderernative} | |
47 | ||
48 | \func{}{wxDelegateRendererNative}{\void} | |
49 | ||
50 | \func{}{wxDelegateRendererNative}{\param{wxRendererNative\& }{rendererNative}} | |
51 | ||
52 | The default constructor does the same thing as the other one except that it | |
53 | uses the \helpref{generic renderer}{wxrenderernativegetgeneric} instead of the | |
54 | user-specified \arg{rendererNative}. | |
55 | ||
56 | In any case, this sets up the delegate renderer object to follow all calls to | |
57 | the specified real renderer. | |
58 | ||
59 | Note that this object does \emph{not} take ownership of (i.e. won't delete) | |
60 | \arg{rendererNative}. | |
61 | ||
62 | ||
63 | \membersection{wxDelegateRendererNative::DrawXXX} | |
64 | ||
65 | \func{}{DrawXXX}{\param{}{$\ldots$}} | |
66 | ||
67 | This class also provides all the virtual methods of | |
68 | \helpref{wxRendererNative}{wxrenderernative}, please refer to that class | |
69 | documentation for the details. | |
70 |