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1 | Installing wxWidgets for Windows | |
2 | ----------------------------------------------------------- | |
3 | ||
4 | This is wxWidgets for Microsoft Windows 9x/ME, Windows NT, | |
5 | Windows 2000, Windows XP and Windows CE. | |
6 | ||
7 | These installation notes can be found in docs/msw/install.txt | |
8 | in your wxWidgets distribution. | |
9 | ||
10 | IMPORTANT NOTE: If you experience problems installing, please | |
11 | re-read this instructions and other related files (changes.txt, | |
12 | readme.txt, FAQ) carefully before posting to wx-users list. | |
13 | ||
14 | If you are sure that you found a bug, please report it at | |
15 | wxWidgets Trac: | |
16 | ||
17 | http://trac.wxwidgets.org/newticket | |
18 | ||
19 | Please notice that often trying to correct the bug yourself is the | |
20 | quickest way to fix it. Even if you fail to do it, you may | |
21 | discover valuable information allowing us to fix it while doing | |
22 | it. We also give much higher priority to bug reports with patches | |
23 | fixing the problems so this ensures that your report will be | |
24 | addressed sooner. | |
25 | ||
26 | ||
27 | Unarchiving | |
28 | ============================================================ | |
29 | ||
30 | A setup program is provided (wxMSW-x.x.x-setup.exe) to automatically copy | |
31 | files to a directory on your hard disk. Do not install into a | |
32 | path that contains spaces. | |
33 | ||
34 | The setup program contains the following: | |
35 | ||
36 | - All common, generic and MSW-specific wxWidgets source; | |
37 | - samples and demos; | |
38 | - documentation in MS HTML Help format; | |
39 | - makefiles for most Windows compilers, plus CodeWarrior, | |
40 | BC++ and VC++ IDE files; | |
41 | - JPEG library source; | |
42 | - TIFF library source; | |
43 | - Object Graphics Library, Tex2RTF, wxSTC, etc. | |
44 | ||
45 | Alternatively, you may unarchive the .zip form by hand: | |
46 | wxMSW-x.y.z.zip where x.y.z is the version number. | |
47 | ||
48 | Unarchive the required files plus any optional documentation | |
49 | files into a suitable directory such as c:\wx. | |
50 | ||
51 | General installation notes | |
52 | ========================== | |
53 | ||
54 | If installing from the SVN server, copy include/wx/msw/setup0.h to | |
55 | include/wx/msw/setup.h and edit the resulting file to choose | |
56 | the features you would like to compile wxWidgets with[out]. | |
57 | ||
58 | Compilation | |
59 | =========== | |
60 | ||
61 | The following sections explain how to compile wxWidgets with each supported | |
62 | compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/ | |
63 | Cygwin/Mingw32 to quickly locate the instructions for your compiler. | |
64 | ||
65 | All makefiles and project are located in build\msw directory. | |
66 | ||
67 | Where compiled files are stored | |
68 | ------------------------------- | |
69 | ||
70 | After successful compilation you'll find the libraries in a subdirectory | |
71 | of lib directory named after the compiler and DLL/static settings. | |
72 | A couple of examples: | |
73 | ||
74 | lib\vc_lib VC++ compiled static libraries | |
75 | lib\vc_dll VC++ DLLs | |
76 | lib\bcc_lib Static libraries for Borland C++ | |
77 | lib\wat_dll Watcom C++ DLLs | |
78 | ||
79 | Names of compiled wxWidgets libraries follow this scheme: libraries that don't | |
80 | depend on GUI components begin with "wxbase" followed by version number and | |
81 | letters indicating if the library is compiled as Unicode ('u') and/or debug | |
82 | build ('d'). Last component of them name is name of wxWidgets component | |
83 | (unless you built the library as single monolithic library; look for | |
84 | "Configuring the build" below). This is a typical set of release ANSI build | |
85 | libraries (release versions on left, debug on right side): | |
86 | ||
87 | wxbase29.lib wxbase29d.lib | |
88 | wxbase29_net.lib wxbase29d_net.lib | |
89 | wxbase29_xml.lib wxbase29d_xml.lib | |
90 | wxmsw29_core.lib wxmsw29d_core.lib | |
91 | wxmsw29_html.lib wxmsw29d_html.lib | |
92 | wxmsw29_adv.lib wxmsw29d_adv.lib | |
93 | ||
94 | Their Unicode debug counterparts in wxUniversal build would be | |
95 | ||
96 | wxbase29ud.lib | |
97 | wxbase29ud_net.lib | |
98 | wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW) | |
99 | wxmswuniv29ud_core.lib | |
100 | wxmswuniv29ud_html.lib | |
101 | wxmswuniv29ud_adv.lib | |
102 | ||
103 | These directories also contain subdirectory with wx/setup.h header. This | |
104 | subdirectory is named after port, Unicode, wxUniv and debug settings and | |
105 | you must add it to include paths when compiling your application. Some | |
106 | examples: | |
107 | ||
108 | lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW | |
109 | lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug | |
110 | lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug | |
111 | ||
112 | Below are compiler specific notes followed by customizing instructions that | |
113 | apply to all compilers (search for "Configuring the build"). | |
114 | ||
115 | Microsoft Visual C++ compilation | |
116 | ---------------------------------------------------------------- | |
117 | ||
118 | You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more | |
119 | informal and more detailed description of the process summarized below. | |
120 | ||
121 | Please note that the VC++ 6.0 project files will work for VC++ .NET also. | |
122 | ||
123 | VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it | |
124 | you will have trouble with internal compiler errors. It is available for | |
125 | download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full. | |
126 | ||
127 | Using project files (VC++ 6 and later): | |
128 | ||
129 | 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project | |
130 | makefiles (already included in wxMSW-x.y.z.zip and the setup version). | |
131 | 2. Open build\msw\wx.dsw, which has configurations for static | |
132 | compilation or DLL compilation, and each of these available in | |
133 | Unicode/ANSI, Debug/Release and wxUniversal or native variations. | |
134 | Normally you'll use a static linking ANSI configuration. | |
135 | Choose the Win32 Debug or Win32 Release configuration (or any other that | |
136 | suits your needs) and use Batch Build to compile _all_ projects. If you | |
137 | know you won't need some of the libraries (i.e. html part), you don't have | |
138 | to compile it. It will also produce similar variations on jpeg.lib, | |
139 | png.lib, tiff.lib, zlib.lib, and regex.lib. | |
140 | ||
141 | If you want to build DLL configurations in wx.dsw project you unfortunately | |
142 | need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat, | |
143 | base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext, | |
144 | propgrid) manually because VC6 doesn't always respect the correct build order. | |
145 | ||
146 | Alternatively, use the special wx_dll.dsw project which adds the | |
147 | dependencies to force the correct order (but, because of this, doesn't work | |
148 | for the static libraries) or simply redo the build several times until all | |
149 | DLLs are linked correctly. Pleae notice that it's normal that dbgrid project | |
150 | doesn't build if wxUSE_ODBC is set to 0 (default). | |
151 | 3. Open a sample project file, choose a configuration such as | |
152 | Win32 Debug using Build | Set Active Configuration..., and compile. | |
153 | The project files don't use precompiled headers, to save disk | |
154 | space, but you can switch PCH compiling on for greater speed. | |
155 | NOTE: you may also use samples/samples.dsw to access all | |
156 | sample projects without opening each workspace individually. | |
157 | You can use the Batch Build facility to make several samples | |
158 | at a time. | |
159 | ||
160 | Using makefiles: | |
161 | ||
162 | 1. Change directory to build\msw. Type: | |
163 | ||
164 | 'nmake -f makefile.vc' | |
165 | ||
166 | to make the wxWidgets core library as release DLL. | |
167 | See "Configuring the build" for instruction how to build debug or static | |
168 | libraries. | |
169 | ||
170 | 2. Change directory to samples and type 'nmake -f makefile.vc' | |
171 | to make all the samples. You can also make them individually. | |
172 | ||
173 | Makefile notes: | |
174 | ||
175 | Use the 'clean' target to clean all objects, libraries and | |
176 | executables. | |
177 | ||
178 | Note (1): if you wish to use templates, please edit | |
179 | include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0. | |
180 | Without this, the redefinition of 'new' will cause problems in | |
181 | the headers. Alternatively, #undef new before including template headers. | |
182 | You will also need to set wxUSE_IOSTREAMH to 0 if you will be | |
183 | using templates, to avoid the non-template stream files being included | |
184 | within wxWidgets. | |
185 | ||
186 | Note (2): libraries and applications generated with makefiles and | |
187 | project files are now (hopefully) compatible where static libraries | |
188 | are concerned, but please exercise caution nevertheless and if | |
189 | possible, use one method or the other. | |
190 | ||
191 | Note (3): some crash problems can be due to inconsistent compiler | |
192 | options. If strange/weird/impossible things start to happen please | |
193 | check (dumping IDE project file as makefile and doing text comparison | |
194 | if necessary) that the project settings, especially the list of defined | |
195 | symbols, struct packing, etc. are exactly the same for all items in | |
196 | the project. After this, delete everything (including PCH) and recompile. | |
197 | ||
198 | Note (4): to create your own IDE files, copy .dsp and .dsw | |
199 | files from an existing wxWidgets sample and adapt them, or | |
200 | visit http://wiki.wxwindows.org/wiki.pl?MSVC. | |
201 | ||
202 | Microsoft Visual C++ compilation for 64-bit Windows | |
203 | ---------------------------------------------------------------- | |
204 | ||
205 | Visual Studio 2005 includes 64-bit compilers, though they are not installed by | |
206 | default; you need to select them during the installation. Both native 64-bit | |
207 | compilers and 32-bit hosted cross compilers are included, so you do not need a | |
208 | 64-bit machine to use them (though you do to run the created executables). | |
209 | Visual C++ Express Edition does not include 64-bit compilers. | |
210 | ||
211 | 64-bit compilers are also available in various SDKs, for example | |
212 | the .NET Framework SDK: | |
213 | http://msdn.microsoft.com/netframework/programming/64bit/devtools/ | |
214 | ||
215 | Using project files: | |
216 | ||
217 | 1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then | |
218 | convert the projects to the current Visual C++ project format. | |
219 | ||
220 | 2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration | |
221 | Manager...'. In the 'Active solution platform' drop down choose '<new>', | |
222 | then you can choose either 'Itanium' or 'x64'. | |
223 | ||
224 | For more detailed instructions see: | |
225 | http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx | |
226 | ||
227 | Note: 64-bit targets created this way will use the build directory of the | |
228 | corresponding 32-bit target for some files. Therefore after building | |
229 | for one CPU it is necessary to clean the build before building the | |
230 | equivalent target for another CPU. We've reported the problem to MS | |
231 | but they say it is not possible to fix it. | |
232 | ||
233 | 3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the | |
234 | all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'. | |
235 | ||
236 | This will build a debug version of the static libs. The section above on | |
237 | Visual C++ in general has more information about adjusting the settings to | |
238 | build other configurations. | |
239 | ||
240 | 4. To compile one of the samples open one of the sample projects, such as | |
241 | samples\minimal\minimal.dsw. Visual Studio will convert the project as in | |
242 | step 1, then add a 64-bit target as in step 2, and build. | |
243 | ||
244 | Using makefiles: | |
245 | ||
246 | 1. Open a 64-bit build command prompt, for either x64 or Itanium. Change | |
247 | directory to build\msw. Then for x64 type: | |
248 | ||
249 | nmake -f makefile.vc TARGET_CPU=AMD64 | |
250 | ||
251 | or for Itanium: | |
252 | ||
253 | nmake -f makefile.vc TARGET_CPU=IA64 | |
254 | ||
255 | This will build a debug version of wxWidgets DLLs. See "Configuring the | |
256 | build" for instruction how to build other configurations such as a release | |
257 | build or static libraries. | |
258 | ||
259 | 2. Change to the directory of one of the samples such as samples\minimal. Type | |
260 | the same command used to build the main library, for example for x64: | |
261 | ||
262 | nmake -f makefile.vc TARGET_CPU=AMD64 | |
263 | ||
264 | Notes: | |
265 | ||
266 | The versions of the VC++ 8 compiler included with some SDKs requires an | |
267 | additional library to be linked or the following error is received. | |
268 | ||
269 | LNK2001 unresolved external symbol __security_check_cookie | |
270 | ||
271 | If you receive this error add bufferoverflowu.lib to link, e.g.: | |
272 | ||
273 | nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib | |
274 | ||
275 | See http://support.microsoft.com/?id=894573 for more information. | |
276 | ||
277 | Borland C++ compilation | |
278 | ---------------------------------------------------------------- | |
279 | ||
280 | The minimum version required is 5.5 (last version supported by BC++ 5.0 was | |
281 | 2.4.2), which can be downloaded for free from: | |
282 | http://www.borland.com/products/downloads/download_cbuilder.html | |
283 | ||
284 | We have found that the free Turbo Explorer and commercial BDS work fine; the | |
285 | debugger is very good. To avoid linker errors you will need to add | |
286 | -DSHARED=1 to the makefile line for the library | |
287 | ||
288 | The version 5.6 included in Borland C++ Builder 2006 works as well after the | |
289 | following small change: please remove the test for __WINDOWS__ from line 88 | |
290 | of the file BCCDIR\include\stl\_threads.h. | |
291 | ||
292 | Compiling using the makefiles: | |
293 | ||
294 | 1. Change directory to build\msw. Type 'make -f makefile.bcc' to | |
295 | make the wxWidgets core library. Ignore the compiler warnings. | |
296 | This produces a couple of libraries in the lib\bcc_lib directory. | |
297 | ||
298 | 2. Change directory to a sample or demo such as samples\minimal, and type | |
299 | 'make -f makefile.bcc'. This produces a windows exe file - by default | |
300 | in the bcc_mswd subdirectory. | |
301 | ||
302 | Note (1): the wxWidgets makefiles assume dword structure alignment. Please | |
303 | make sure that your own project or makefile settings use the | |
304 | same alignment, or you could experience mysterious crashes. To | |
305 | change the alignment, change CPPFLAGS in build\msw\config.bcc. | |
306 | ||
307 | Note (2): if you get undefined _SQL... symbols at link time, | |
308 | either install odbc32.lib from the BC++ CD-ROM into your BC++ lib | |
309 | directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and | |
310 | recompile wxWidgets. The same applies if compiling using the IDE. | |
311 | ||
312 | Note (3): If you wish debug messages to be sent to the console in | |
313 | debug mode, edit makefile.bcc and change /aa to /Tpe in link commands. | |
314 | ||
315 | Using the Debugger and IDE in BDS or Turbo Explorer | |
316 | --------------------------------------------------- | |
317 | ||
318 | ||
319 | Doubleclick / open samples\minimal\borland.bdsproj. The current version | |
320 | is to be used with a dynamic build of wxWidgets-made by running | |
321 | make -f Makefile.bcc -DBUILD=debug -DSHARED=1 | |
322 | in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll | |
323 | directory in your PATH. The debugger tracks your source and also | |
324 | traces into the wxWidgets sources. | |
325 | ||
326 | To use this to debug other samples, copy the borland_ide.cpp | |
327 | and borland.bdsproj files, then replace all occurences of | |
328 | "minimal" with the name of the new project files | |
329 | ||
330 | Compilation succeeds with CBuilderX personal edition and CBuilder6, but | |
331 | you may have to copy make.exe from the 5.5 download to the new bin directory. | |
332 | ||
333 | Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE | |
334 | (v1-v6): not supported | |
335 | ||
336 | ||
337 | ||
338 | ** REMEMBER ** | |
339 | ||
340 | In all of your wxWidgets applications, your source code should include | |
341 | the following preprocessor directive: | |
342 | ||
343 | #ifdef __BORLANDC__ | |
344 | #pragma hdrstop | |
345 | #endif | |
346 | ||
347 | (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for | |
348 | more details) | |
349 | ||
350 | Borland 16 Bit compilation for Windows 3.1 | |
351 | ---------------------------------------------------------------- | |
352 | ||
353 | The last version of wxWidgets to support 16-bit compilation with Borland was | |
354 | 2.2.7 - Please download and read the instructions in that release | |
355 | ||
356 | Watcom C++ 10.6/11 and OpenWatcom compilation | |
357 | ---------------------------------------------------------------- | |
358 | ||
359 | 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to | |
360 | make the wxWidgets core library. | |
361 | ||
362 | 2. Change directory to samples\minimal and type 'wmake -f makefile.wat' | |
363 | to make this sample. Repeat for other samples of interest. | |
364 | ||
365 | Note (1): if your installation of Watcom doesn't have odbc32.lib file and | |
366 | you need it (i.e. you have wxUSE_ODBC=1), you can use the file | |
367 | from lib\watcom directory. See the notes in that directory. | |
368 | ||
369 | Note (2): if variant.cpp is compiled with date/time class options, the linker | |
370 | gives up. So the date/time option is switched off for Watcom C++. | |
371 | Also, wxAutomationObject is not compiled with Watcom C++ 10. | |
372 | ||
373 | Note (3): RawBitmaps won't work at present because they use unsupported template | |
374 | classes | |
375 | ||
376 | Note (4): if Watcom can't read the precompiled header when building a sample, | |
377 | try deleting .pch files in build\msw\wat_* and compiling | |
378 | the sample again. | |
379 | ||
380 | Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this | |
381 | compiler doesn't come with standard C++ library headers by default. | |
382 | If you install STLPort or another STL implementation, you'll need to | |
383 | edit wx/string.h and remove the check for Digital Mars in it (search | |
384 | for __WATCOM__). | |
385 | ||
386 | ||
387 | Metrowerks CodeWarrior compilation | |
388 | ---------------------------------------------------------------- | |
389 | ||
390 | ** NOTE: We don't use Metrowerks compiler any more and so depend on | |
391 | ** your contributions to keep it up to date. It is possible that | |
392 | ** the project files mentioned below are out of date due to recently | |
393 | ** added files, please add them manually if you get linking errors. | |
394 | ** The authoritative list of files is in build/bakefiles/files.bkl | |
395 | ||
396 | 1. CodeWarrior Pro 7 project files in XML format are already | |
397 | included in wxMSW-2.8.x.zip and the setup version. | |
398 | ||
399 | 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if | |
400 | you are working from the SVN version) to make sure the settings reflect | |
401 | what you want. If you aren't sure, leave it alone and go with the | |
402 | default settings. A few notes: | |
403 | - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL | |
404 | - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports | |
405 | will be rather confusing due to interactions with the MSL ANSI | |
406 | and runtime libs. | |
407 | ||
408 | 3. The project file to build the Win32 wxWidgets libraries relies on the | |
409 | Batch File Runner plug-in. This plug-in is not installed as part of | |
410 | a normal CW7 installation. However, you can find this plug-in on the | |
411 | CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the | |
412 | "Batch File Post Linker". | |
413 | ||
414 | 4. If you choose not to install the Batch File Runner plug-in, then you | |
415 | need to do the following by hand: | |
416 | (1) Create the directories lib\cw7msw\include\wx and copy the file | |
417 | include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are | |
418 | working from the SVN version) to lib\cw7msw\include\wx\setup.h | |
419 | (2) Create the directories lib\cw7mswd\include\wx and copy the file | |
420 | include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are | |
421 | working from the SVN version) to lib\cw7mswd\include\wx\setup.h | |
422 | ||
423 | 5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp. | |
424 | Store this project file in directory src. You may get warnings about | |
425 | not being able to find certain project paths; ignore these warnings, the | |
426 | appropriate paths will be created during the build by the Batch File Runner. | |
427 | ||
428 | 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You | |
429 | will get some warnings about hidden virtual functions, illegal conversions | |
430 | from const pointers to pointers, etc., all of which you can safely ignore. | |
431 | ***Note: if you get errors that the compiler can't find "wx/setup.h", just | |
432 | stop the build and build again. These errors occur because sometimes the | |
433 | compiler starts doing its thing before the copying of setup.h has completed. | |
434 | ||
435 | 7. The following libraries will be produced depending on chosen | |
436 | target: | |
437 | - wx_x86.lib ANSI Release (static) | |
438 | - wx_x86_d.lib ANSI Debug (static) | |
439 | ||
440 | 8. Sorry, I haven't had time yet to create and test unicode or DLL versions. | |
441 | Volunteers for this are welcome (as neither DLLs nor unicode builds are | |
442 | big priorities for me ;). | |
443 | ||
444 | 9. CodeWarrior Pro7 project files (in XML format) are also provided for some | |
445 | of the samples. In particular, there are project files for the minimal, | |
446 | controls, dialogs, dnd, nd docview samples. You can use these project | |
447 | files as templates for the other samples and for your own projects. | |
448 | - For example, to make a project file for the "grid" sample, | |
449 | just copy the project file for the "minimal" sample, minimalW7.mcp | |
450 | (made by importing minimalW7.xml into CodeWarrior), into the | |
451 | sample/grid directory, calling it gridW7.mcp. Open | |
452 | newgridW7.mcp and revise the project by deleting the files | |
453 | minimal.rc and minimal.cpp and adding the files griddemo.rc and | |
454 | griddemo.cpp. Build and run.... | |
455 | ||
456 | ||
457 | Cygwin/MinGW compilation | |
458 | ---------------------------------------------------------------- | |
459 | ||
460 | wxWidgets supports Cygwin (formerly GnuWin32) betas and | |
461 | releases, and MinGW. Cygwin can be downloaded from: | |
462 | ||
463 | http://sources.redhat.com/cygwin/ | |
464 | ||
465 | and MinGW from: | |
466 | ||
467 | http://www.mingw.org/ | |
468 | ||
469 | Both Cygwin and MinGW can be used with configure (assuming you have MSYS | |
470 | installed in case of MinGW). You will need new enough MinGW version, preferably | |
471 | MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older | |
472 | than 2.95.3 don't work; you can use wxWidgets 2.4 with them. | |
473 | ||
474 | NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this | |
475 | section (see OLD VERSIONS) | |
476 | ||
477 | There are two methods of compiling wxWidgets, by using the | |
478 | makefiles provided or by using 'configure'. | |
479 | ||
480 | Retrieve and install the latest version of Cygwin, or MinGW, as per | |
481 | the instructions with either of these packages. | |
482 | ||
483 | If using MinGW, you can download the add-on MSYS package to | |
484 | provide Unix-like tools that you'll need to build wxWidgets using configure. | |
485 | ||
486 | Using makefiles directly | |
487 | ---------------------------------------------------------------- | |
488 | ||
489 | NOTE: The makefile.gcc makefiles are for compilation under MinGW using | |
490 | Windows command interpreter (command.com/cmd.exe), they won't work in | |
491 | other environments (such as UNIX or Unix-like, e.g. MSYS where you have | |
492 | to use configure instead, see the section below) | |
493 | ||
494 | Use the makefile.gcc files for compiling wxWidgets and samples, | |
495 | e.g. to compile a debugging version of wxWidgets: | |
496 | > cd c:\wx\build\msw | |
497 | > mingw32-make -f makefile.gcc BUILD=debug | |
498 | > cd c:\wx\samples\minimal | |
499 | > mingw32-make -f makefile.gcc BUILD=debug | |
500 | (See below for more options.) | |
501 | ||
502 | Notice that Windows command interpreter (cmd.exe) and mingw32-make must be | |
503 | used, using Bash (sh.exe) and make.exe from MSYS will only work when using | |
504 | configure-based build procedure described below! | |
505 | ||
506 | You can also use the 'strip' command to reduce executable/dll size (note that | |
507 | stripping an executable/dll will remove debug information!). | |
508 | ||
509 | All targets have 'clean' targets to allow removal of object files | |
510 | and other intermediate compiler files. | |
511 | ||
512 | Using configure | |
513 | ---------------------------------------------------------------- | |
514 | ||
515 | Instead of using the makefiles, you can use the configure | |
516 | system to generate appropriate makefiles, as used on Unix | |
517 | and Mac OS X systems. | |
518 | ||
519 | Change directory to the root of the wxWidgets distribution, | |
520 | make a build directory, and run configure and make in this directory. | |
521 | ||
522 | For example: | |
523 | ||
524 | cd $WXWIN | |
525 | mkdir build-debug | |
526 | cd build-debug | |
527 | ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared | |
528 | make | |
529 | make install % This step is optional, see note (6) below. | |
530 | cd samples/minimal | |
531 | make | |
532 | ./minimal.exe | |
533 | ||
534 | Notes: | |
535 | ||
536 | 1. See also the Cygwin/MinGW on the web site or CD-ROM for | |
537 | further information about using wxWidgets with these compilers. | |
538 | ||
539 | 2. libwx.a is 100 MB or more - but much less if compiled with no | |
540 | debug info (-g0) and level 4 optimization (-O4). | |
541 | ||
542 | 3. If you get a link error under MinGW 2.95.2 referring to: | |
543 | ||
544 | EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8 | |
545 | ||
546 | then you need to edit the file objidl.h at line 663 and add | |
547 | a missing PURE keyword: | |
548 | ||
549 | STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE; | |
550 | ||
551 | 4. There's a bug in MinGW headers for some early distributions. | |
552 | ||
553 | in include/windows32/defines.h, where it says: | |
554 | ||
555 | #define LPSTR_TEXTCALLBACKA (LPSTR)-1L) | |
556 | ||
557 | it should say: | |
558 | ||
559 | #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L) | |
560 | ||
561 | (a missing bracket). | |
562 | ||
563 | 5. OpenGL support should work with MinGW as-is. However, | |
564 | if you wish to generate import libraries appropriate either for | |
565 | the MS OpenGL libraries or the SGI OpenGL libraries, go to | |
566 | include/wx/msw/gl and use: | |
567 | ||
568 | dlltool -k -d opengl.def -llibopengl.a | |
569 | ||
570 | for the SGI DLLs, or | |
571 | ||
572 | dlltool -k -d opengl32.def -llibopengl32.a | |
573 | ||
574 | and similarly for glu[32].def. | |
575 | ||
576 | 6. The 'make install' step is optional, and copies files | |
577 | as follows: | |
578 | ||
579 | /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll | |
580 | /usr/local/include/wx - wxWidgets header files | |
581 | /usr/local/bin - wx-config | |
582 | ||
583 | You may need to do this if using wx-config with the | |
584 | default root path. | |
585 | ||
586 | 7. With Cygwin, you can invoke gdb --nw myfile.exe to | |
587 | debug an executable. If there are memory leaks, they will be | |
588 | flagged when the program quits. You can use Cygwin gdb | |
589 | to debug MinGW executables. | |
590 | ||
591 | 8. Note that gcc's precompiled headers do not work on current versions of | |
592 | Cygwin. If your version of Cygwin is affected you will need to use the | |
593 | --disable-precomp-headers configure option. | |
594 | ||
595 | OLD VERSIONS: | |
596 | ||
597 | - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat) | |
598 | to set up appropriate variables, if necessary mounting drives. | |
599 | Run it before compiling. | |
600 | ||
601 | - For Cygwin, make sure there's a \tmp directory on your | |
602 | Windows drive or bison will crash (actually you don't need | |
603 | bison for ordinary wxWidgets compilation: a pre-generated .c file is | |
604 | supplied). | |
605 | ||
606 | - If using GnuWin32 b18, you will need to copy windres.exe | |
607 | from e.g. the MinGW distribution, to a directory in your path. | |
608 | ||
609 | ||
610 | Symantec & DigitalMars C++ compilation | |
611 | ---------------------------------------------------------------- | |
612 | ||
613 | The DigitalMars compiler is a free succssor to the Symantec compiler | |
614 | and can be downloaded from http://www.digitalmars.com/ | |
615 | ||
616 | 1. You need to download and unzip in turn (later packages will overwrite | |
617 | older files) | |
618 | Digital Mars C/C++ Compiler Version 8.40 or later | |
619 | Basic utilities | |
620 | from http://www.digitalmars.com/download/freecompiler.html | |
621 | ||
622 | 2. Change directory to build\msw and type 'make -f makefile.dmc' to | |
623 | make the wxWidgets core library. | |
624 | ||
625 | 3. Change directory to samples\minimal and type 'make -f makefile.dmc' | |
626 | to make this sample. Most of the other samples also work. | |
627 | ||
628 | ||
629 | Note that if you don't have the files makefile.dmc you may create them yourself | |
630 | using bakefile tool according to the instructions in build\bakefiles\README: | |
631 | ||
632 | cd build\bakefiles | |
633 | bakefile_gen -f dmars -b wx.bkl | |
634 | bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl | |
635 | ||
636 | ||
637 | Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this | |
638 | compiler doesn't come with standard C++ library headers by default. If you | |
639 | install STLPort or another STL implementation, you'll need to edit wx/string.h | |
640 | and remove the check for Digital Mars in it (search for __DMC__). | |
641 | ||
642 | ||
643 | 16-bit compilation is no longer supported. | |
644 | ||
645 | Configuring the build | |
646 | ================================================================ | |
647 | ||
648 | So far the instructions only explained how to build release DLLs of wxWidgets | |
649 | and did not cover any configuration. It is possible to change many aspects of | |
650 | the build, including debug/release and ANSI/Unicode settings. All makefiles in | |
651 | build\msw directory use same options (with a few exceptions documented below) | |
652 | and the only difference between them is in object files and library directory | |
653 | names and in make invocation command. | |
654 | ||
655 | Changing the settings | |
656 | ---------------------------------------------------------------- | |
657 | ||
658 | There are two ways to modify the settings: either by passing the values as | |
659 | arguments when invoking make or by editing build\msw\config.$(compiler) file | |
660 | where $(compiler) is same extension as the makefile you use has (see below). | |
661 | The latter is good for setting options that never change in your development | |
662 | process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of | |
663 | wxWidgets and use them side by side, the former method is better. Settings in | |
664 | config.* files are shared by all makefiles (samples, contrib, main library), | |
665 | but if you pass the options as arguments, you must use same arguments you used | |
666 | for the library when building samples or contrib libraries! | |
667 | ||
668 | Examples of invoking make in Unicode debug build (other options described | |
669 | below are set analogically): | |
670 | ||
671 | Visual C++: | |
672 | > nmake -f makefile.vc BUILD=debug UNICODE=1 | |
673 | ||
674 | Borland C++: | |
675 | > make -f makefile.bcc -DBUILD=debug -DUNICODE=1 | |
676 | (Note that you have to use -D to set the variable, unlike in other make | |
677 | tools!) | |
678 | ||
679 | Watcom C/C++: | |
680 | > wmake -f makefile.wat BUILD=debug UNICODE=1 | |
681 | ||
682 | MinGW using native makefiles: | |
683 | > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1 | |
684 | ||
685 | MinGW using configure: | |
686 | > ./configure --enable-debug --enable-unicode | |
687 | (see ./configure --help on details; configure is not covered in this | |
688 | section) | |
689 | ||
690 | Cygwin using configure: | |
691 | > ./configure --disable-precomp-headers --enable-debug --enable-unicode | |
692 | (use --disable-precomp-headers if Cygwin doesn't support precompiled | |
693 | headers) | |
694 | ||
695 | Brief explanation of options and possible values is in every | |
696 | build\msw\config.* file; more detailed description follows. | |
697 | ||
698 | Basic options | |
699 | ---------------------------------------------------------------- | |
700 | ||
701 | BUILD=release | |
702 | Builds release version of the library. It differs from default 'debug' | |
703 | in lack of appended 'd' in name of library, does not define __WXDEBUG__ | |
704 | and not include debug information compiled into object files and the | |
705 | executable. | |
706 | ||
707 | SHARED=1 | |
708 | Build shared libraries (DLLs). By default, DLLs are not built | |
709 | (SHARED=0). | |
710 | ||
711 | UNICODE=0 | |
712 | To build ANSI versions of the libraries, add UNICODE=0 to make invocation | |
713 | (default is UNICODE=1). If you want to be able to use Unicode version on | |
714 | Windows9x, you will need to set MSLU=1 as well. | |
715 | ||
716 | This option affect name of the library ('u' is appended) and the directory | |
717 | where the library and setup.h are store (ditto). | |
718 | ||
719 | WXUNIV=1 | |
720 | Build wxUniversal instead of native wxMSW (see | |
721 | http://www.wxwidgets.org/wxuniv.htm for more information). | |
722 | ||
723 | Advanced options | |
724 | ---------------------------------------------------------------- | |
725 | ||
726 | MONOLITHIC=1 | |
727 | Starting with version 2.5.1, wxWidgets has the ability to be built as | |
728 | several smaller libraries instead of single big one as used to be the case | |
729 | in 2.4 and older versions. This is called "multilib build" and is the | |
730 | default behaviour of makefiles. You can still build single library | |
731 | ("monolithic build") by setting MONOLITHIC variable to 1. | |
732 | ||
733 | USE_GUI=0 | |
734 | Disable building GUI parts of the library, build only wxBase components used | |
735 | by console applications. Note that if you leave USE_GUI=1 then both wxBase | |
736 | and GUI libraries are built. If you are building monolithic library, then | |
737 | you should set wxUSE_GUI to 1 in setup.h. | |
738 | ||
739 | USE_OPENGL=1 | |
740 | Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas. | |
741 | You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that | |
742 | OpenGL library is always built as additional library, even in monolithic | |
743 | build! | |
744 | ||
745 | USE_ODBC=1 | |
746 | Build two additional libraries in multilib mode, one with database | |
747 | classes and one with wxGrid database support. You must | |
748 | #define wxUSE_ODBC 1 in setup.h | |
749 | ||
750 | USE_HTML=0 | |
751 | Do not build wxHTML library. If MONOLITHIC=1, then you must also | |
752 | #define wxUSE_HTML 1 in setup.h. | |
753 | ||
754 | USE_XRC=0 | |
755 | Do not build XRC resources library. If MONOLITHIC=1, then you must also | |
756 | #define wxUSE_HTML 1 in setup.h. | |
757 | ||
758 | RUNTIME_LIBS=static | |
759 | Links static version of C and C++ runtime libraries into the executable, so | |
760 | that the program does not depend on DLLs provided with the compiler (e.g. | |
761 | Visual C++'s msvcrt.dll or Borland's cc3250mt.dll). | |
762 | Caution: Do not use static runtime libraries when building DLL (SHARED=1)! | |
763 | ||
764 | MSLU=1 | |
765 | Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if | |
766 | used together with UNICODE=1. If you want to be able to use Unicode version | |
767 | on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL | |
768 | and import lib. The former can be downloaded from Microsoft, the latter is | |
769 | part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for | |
770 | details). An alternative implementation of import library can be downloaded | |
771 | from http://libunicows.sourceforge.net - unlike the official one, this one | |
772 | works with other compilers and does not require 300+ MB Platform SDK update. | |
773 | ||
774 | DEBUG_FLAG=0 | |
775 | DEBUG_FLAG=1 | |
776 | If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do | |
777 | sanity checks at runtime. If set to 0, don't do it. By default, this is | |
778 | governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0), | |
779 | but it is sometimes desirable to modify default behaviour and e.g. define | |
780 | __WXDEBUG__ even in release builds. | |
781 | ||
782 | DEBUG_INFO=0 | |
783 | DEBUG_INFO=1 | |
784 | Same as DEBUG_FLAG in behaviour, this option affects whether debugging | |
785 | information is included in the executable or not. | |
786 | ||
787 | TARGET_CPU=AMD64|IA64 | |
788 | (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86 | |
789 | build is performed. | |
790 | ||
791 | VENDOR=<your company name> | |
792 | Set this to a short string identifying your company if you are planning to | |
793 | distribute wxWidgets DLLs with your application. Default value is 'custom'. | |
794 | This string is included as part of DLL name. wxWidgets DLLs contain compiler | |
795 | name, version information and vendor name in them. For example | |
796 | wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with | |
797 | default settings. If you set VENDOR=mycorp, the name will change to | |
798 | wxmsw290_core_bcc_mycorp.dll. | |
799 | ||
800 | CFG=<configuration name> | |
801 | Sets configuration name so that you can have multiple wxWidgets builds with | |
802 | different setup.h settings coexisting in same tree. See "Object and library | |
803 | directories" below for more information. | |
804 | ||
805 | COMPILER_PREFIX=<string> | |
806 | If you build with multiple versions of the same compiler, you can put | |
807 | their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of | |
808 | "vc_lib" by setting this variable to e.g. "vc6". This is merely a | |
809 | convenience variable, you can achieve the same effect (but different dir | |
810 | names) with the CFG option. | |
811 | ||
812 | ||
813 | Compiler specific options | |
814 | ---------------------------------------------------------------- | |
815 | ||
816 | * MinGW | |
817 | ||
818 | If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to | |
819 | 2.95. In build\msw\config.gcc, change | |
820 | > GCC_VERSION = 3 | |
821 | to | |
822 | > GCC_VERSION = 2.95 | |
823 | ||
824 | * Visual C++ | |
825 | ||
826 | DEBUG_RUNTIME_LIBS=0 | |
827 | DEBUG_RUNTIME_LIBS=1 | |
828 | If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default | |
829 | msvcrtd.dll is used only if the executable contains debug info and | |
830 | msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info | |
831 | and still link against msvcrt.dll (e.g. when you want to ship the app to | |
832 | customers and still have usable .pdb files with debug information) and this | |
833 | setting makes it possible. | |
834 | ||
835 | Fine-tuning the compiler | |
836 | ---------------------------------------------------------------- | |
837 | ||
838 | All makefiles have variables that you can use to specify additional options | |
839 | passed to the compiler or linker. You won't need this in most cases, but if you | |
840 | do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++ | |
841 | compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker). | |
842 | ||
843 | Object and library directories | |
844 | ---------------------------------------------------------------- | |
845 | ||
846 | All object files produced during library build are stored in a directory under | |
847 | build\msw. It's name is derived from build settings and CFG variable and from | |
848 | compiler name. Examples of directory names: | |
849 | ||
850 | build\msw\bcc_msw SHARED=0 | |
851 | build\msw\bcc_mswdll SHARED=1 | |
852 | build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug | |
853 | build\msw\vc_mswunivd ditto, with Visual C++ | |
854 | ||
855 | Libraries and DLLs are copied into subdirectory of lib directory with | |
856 | name derived from compiler and static/DLL setting and setup.h into directory | |
857 | with name that contains other settings: | |
858 | ||
859 | lib\bcc_msw | |
860 | lib\bcc_lib\msw\wx\setup.h | |
861 | lib\bcc_dll | |
862 | lib\bcc_dll\msw\wx\setup.h | |
863 | lib\bcc_lib | |
864 | lib\bcc_lib\mswunivd\wx\setup.h | |
865 | lib\vc_lib | |
866 | lib\vc_lib\mswunivd\wx\setup.h | |
867 | ||
868 | Each lib\ subdirectory has wx subdirectory with setup.h as seen above. | |
869 | This file is copied there from include\wx\msw\setup.h (and if it doesn't exist, | |
870 | from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by | |
871 | all samples and should be used by your apps as well. If you are doing changes | |
872 | to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h. | |
873 | ||
874 | If you set CFG to something, the value is appended to directory names. E.g. | |
875 | for CFG=MyBuild, you'll have object files in | |
876 | ||
877 | build\msw\bcc_mswMyBuild | |
878 | build\msw\bcc_mswdllMyBuild | |
879 | etc. | |
880 | ||
881 | and libraries in | |
882 | ||
883 | lib\bcc_libMyBuild | |
884 | lib\bcc_dllMyBuild | |
885 | etc. | |
886 | ||
887 | By now it is clear what CFG is for: builds with different CFG settings don't | |
888 | share any files and they use different setup.h files. This allows you to e.g. | |
889 | have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets | |
890 | enabled (without CFG, both of them would be put into same directory and there | |
891 | would be conflicts between the files). | |
892 | ||
893 | General Notes | |
894 | ================================================================= | |
895 | ||
896 | - Debugging: under Windows 95, debugging output isn't output in | |
897 | the same way that it is under NT or Windows 3.1. | |
898 | Please see DebugView available from http://www.sysinternals.com. | |
899 |