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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: fractal.cpp | |
3 | // Purpose: demo of wxConfig and related classes | |
4 | // Author: Andrew Davison | |
5 | // Modified by: | |
6 | // Created: 05.04.94 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1994 Andrew Davison | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | ||
13 | /* | |
14 | Date: Tue, 5 Apr 1994 12:01:18 +1000 | |
15 | From: Andrew Davison <andrewd@au.com.sfe> | |
16 | To: wxwin-users@ed.aiai | |
17 | Subject: Fractal mountains | |
18 | ||
19 | Hi, | |
20 | ||
21 | This is a quick port of a fractal mountain generator originally | |
22 | done for MS-Windows. On a Sun the colours look a little washed | |
23 | out and there is not as much snow or high mountains (maybe the | |
24 | random number generators fault). The viewing plane is not | |
25 | quite right as the original code used SetViewportOrg() which there | |
26 | doesn't seem to be an equivalent of under wxWidgets, and my quick | |
27 | hack doesn't fix. | |
28 | */ | |
29 | ||
30 | #ifdef __GNUG__ | |
31 | #pragma implementation | |
32 | #pragma interface | |
33 | #endif | |
34 | ||
35 | #include "wx/wxprec.h" | |
36 | ||
37 | #ifdef __BORLANDC__ | |
38 | #pragma hdrstop | |
39 | #endif | |
40 | ||
41 | #ifndef WX_PRECOMP | |
42 | #include "wx/wx.h" | |
43 | #endif //precompiled headers | |
44 | ||
45 | #include <stdlib.h> | |
46 | #include <math.h> | |
47 | #include <time.h> | |
48 | ||
49 | #define Random(x) (rand() % x) | |
50 | #define Randomize() (srand((unsigned int)time(NULL))) | |
51 | ||
52 | static int detail = 9; // CHANGE THIS... 7,8,9 etc | |
53 | ||
54 | static bool running = false; | |
55 | static wxMenuBar *menuBar = NULL; | |
56 | ||
57 | // Define a new application type | |
58 | class MyApp: public wxApp | |
59 | { | |
60 | public: | |
61 | bool OnInit(); | |
62 | }; | |
63 | ||
64 | IMPLEMENT_APP(MyApp) | |
65 | ||
66 | // Define a new frame type | |
67 | class MyFrame: public wxFrame | |
68 | { | |
69 | public: | |
70 | MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size); | |
71 | ||
72 | void OnCloseWindow(wxCloseEvent& event); | |
73 | void OnExit(wxCommandEvent& event); | |
74 | ||
75 | DECLARE_EVENT_TABLE() | |
76 | }; | |
77 | ||
78 | // Define a new canvas which can receive some events | |
79 | class MyCanvas: public wxWindow | |
80 | { | |
81 | public: | |
82 | MyCanvas(wxFrame *frame); | |
83 | void Draw(wxDC& dc); | |
84 | ||
85 | private: | |
86 | void OnPaint(wxPaintEvent& event); | |
87 | void Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio); | |
88 | wxPen SnowPen, MtnPen, GreenPen; | |
89 | wxBrush WaterBrush; | |
90 | int Sealevel; | |
91 | ||
92 | DECLARE_EVENT_TABLE() | |
93 | }; | |
94 | ||
95 | // `Main program' equivalent, creating windows and returning main app frame | |
96 | bool MyApp::OnInit() | |
97 | { | |
98 | // Create the main frame window | |
99 | MyFrame *frame = new MyFrame(NULL, _T("Fractal Mountains for wxWidgets"), wxDefaultPosition, wxSize(640, 480)); | |
100 | ||
101 | // Make a menubar | |
102 | wxMenu *file_menu = new wxMenu; | |
103 | file_menu->Append(wxID_EXIT, _T("E&xit")); | |
104 | menuBar = new wxMenuBar; | |
105 | menuBar->Append(file_menu, _T("&File")); | |
106 | frame->SetMenuBar(menuBar); | |
107 | ||
108 | int width, height; | |
109 | frame->GetClientSize(&width, &height); | |
110 | ||
111 | (void) new MyCanvas(frame); | |
112 | ||
113 | // Show the frame | |
114 | frame->Show(true); | |
115 | ||
116 | return true; | |
117 | } | |
118 | ||
119 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
120 | EVT_CLOSE(MyFrame::OnCloseWindow) | |
121 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) | |
122 | END_EVENT_TABLE() | |
123 | ||
124 | // My frame constructor | |
125 | MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size): | |
126 | wxFrame(frame, wxID_ANY, title, pos, size, wxDEFAULT_FRAME_STYLE | wxFULL_REPAINT_ON_RESIZE ) | |
127 | { | |
128 | } | |
129 | ||
130 | // Intercept menu commands | |
131 | void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event)) | |
132 | { | |
133 | this->Destroy(); | |
134 | } | |
135 | ||
136 | void MyFrame::OnCloseWindow(wxCloseEvent& WXUNUSED(event)) | |
137 | { | |
138 | static bool destroyed = false; | |
139 | if (destroyed) | |
140 | return; | |
141 | ||
142 | this->Destroy(); | |
143 | ||
144 | destroyed = true; | |
145 | } | |
146 | ||
147 | BEGIN_EVENT_TABLE(MyCanvas, wxWindow) | |
148 | EVT_PAINT(MyCanvas::OnPaint) | |
149 | END_EVENT_TABLE() | |
150 | ||
151 | // Define a constructor for my canvas | |
152 | MyCanvas::MyCanvas(wxFrame *frame): | |
153 | wxWindow(frame, wxID_ANY) | |
154 | { | |
155 | wxColour wxCol1(255,255,255); | |
156 | SnowPen = wxPen(wxCol1, 2, wxSOLID); | |
157 | ||
158 | wxColour wxCol2(128,0,0); | |
159 | MtnPen = wxPen(wxCol2, 1, wxSOLID); | |
160 | ||
161 | wxColour wxCol3(0,128,0); | |
162 | GreenPen = wxPen(wxCol3, 1, wxSOLID); | |
163 | ||
164 | wxColour wxCol4(0,0,128); | |
165 | WaterBrush = wxBrush(wxCol4, wxSOLID); | |
166 | } | |
167 | ||
168 | void MyCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) | |
169 | { | |
170 | wxPaintDC dc(this); | |
171 | PrepareDC(dc); | |
172 | Draw(dc); | |
173 | } | |
174 | ||
175 | void MyCanvas::Draw(wxDC& dc) | |
176 | { | |
177 | if (running) return; | |
178 | ||
179 | running = true; | |
180 | menuBar->EnableTop(0, false); | |
181 | ||
182 | Randomize(); | |
183 | ||
184 | dc.SetBackground(*wxLIGHT_GREY_BRUSH); | |
185 | dc.Clear(); | |
186 | ||
187 | int Left, Top, Right, Bottom; | |
188 | GetClientSize(&Right, &Bottom); | |
189 | ||
190 | Right *= 3; Right /= 4; | |
191 | Bottom *= 3; Bottom /= 4; | |
192 | Left = 0; | |
193 | Top = Bottom/8; | |
194 | ||
195 | wxPoint Water[4]; | |
196 | Water[0].x = Left; Water[0].y = Top; | |
197 | Water[1].x = Right; Water[1].y = Top; | |
198 | Water[2].x = Right+Bottom/2; Water[2].y = Bottom; | |
199 | Water[3].x = Bottom/2; Water[3].y = Bottom; | |
200 | ||
201 | dc.SetBrush(WaterBrush); | |
202 | dc.DrawPolygon(4, Water); | |
203 | ||
204 | double H = 0.75; | |
205 | double Scale = Bottom; | |
206 | double Ratio = 1.0 / pow(2.0, H); | |
207 | double Std = Scale * Ratio; | |
208 | Sealevel = Random(18) - 8; | |
209 | ||
210 | Fractal(dc, Left, Top, Right, Bottom, 0, 0, 0, 0, detail, Std, Ratio); | |
211 | ||
212 | menuBar->EnableTop(0, true); | |
213 | running = false; | |
214 | } | |
215 | ||
216 | void MyCanvas::Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio) | |
217 | { | |
218 | int Xmid = (X1 + X2) / 2; | |
219 | int Ymid = (Y1 + Y2) / 2; | |
220 | int Z23 = (Z2 + Z3) / 2; | |
221 | int Z41 = (Z4 + Z1) / 2; | |
222 | int Newz = (int)((Z1 + Z2 + Z3 + Z4) / 4 + (double)(Random(17) - 8) / 8.0 * Std); | |
223 | ||
224 | if (--Iteration) | |
225 | { | |
226 | int Z12 = (Z1 + Z2) / 2; | |
227 | int Z34 = (Z3 + Z4) / 2; | |
228 | double Stdmid = Std * Ratio; | |
229 | ||
230 | Fractal(dc, Xmid, Y1, X2, Ymid, Z12, Z2, Z23, Newz, Iteration, Stdmid, Ratio); | |
231 | Fractal(dc, X1, Y1, Xmid, Ymid, Z1, Z12, Newz, Z41, Iteration, Stdmid, Ratio); | |
232 | Fractal(dc, Xmid, Ymid, X2, Y2, Newz, Z23, Z3, Z34, Iteration, Stdmid, Ratio); | |
233 | Fractal(dc, X1, Ymid, Xmid, Y2, Z41, Newz, Z34, Z4, Iteration, Stdmid, Ratio); | |
234 | } | |
235 | else | |
236 | { | |
237 | if (Newz <= Sealevel) | |
238 | { | |
239 | wxPoint P[4]; | |
240 | P[0].x = Y1 / 2 + X1; P[0].y = Y1 + Z1; | |
241 | P[1].x = Y1 / 2 + X2; P[1].y = Y1 + Z2; | |
242 | P[2].x = Y2 / 2 + X2; P[2].y = Y2 + Z3; | |
243 | P[3].x = Y2 / 2 + X1; P[3].y = Y2 + Z4; | |
244 | ||
245 | dc.SetPen(* wxBLACK_PEN); | |
246 | dc.SetBrush(* wxBLACK_BRUSH); | |
247 | ||
248 | dc.DrawPolygon(4, P); | |
249 | ||
250 | if (Z1 >= -(60+Random(25))) | |
251 | dc.SetPen(GreenPen); | |
252 | else if (Z1 >= -(100+Random(25))) | |
253 | dc.SetPen(MtnPen); | |
254 | else | |
255 | dc.SetPen(SnowPen); | |
256 | ||
257 | dc.DrawLine(Ymid/2+X2, Ymid+Z23, Ymid/2+X1, Ymid+Z41); | |
258 | } | |
259 | } | |
260 | } | |
261 |