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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: list.tex
3%% Purpose: wxList
4%% Author: wxWidgets Team
5%% Modified by:
6%% Created:
7%% RCS-ID: $Id$
8%% Copyright: (c) wxWidgets Team
9%% License: wxWindows license
10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12\section{\class{wxList}}\label{wxlist}
13
14wxList classes provide linked list functionality for wxWidgets, and for an
15application if it wishes. Depending on the form of constructor used, a list
16can be keyed on integer or string keys to provide a primitive look-up ability,
17but please note that this feature is {\bf deprecated}.
18See \helpref{wxHashMap}{wxhashmap}\rtfsp for a faster method of storage
19when random access is required.
20
21While wxList class in the previous versions of wxWidgets only could contain
22elements of type wxObject and had essentially untyped interface (thus allowing
23you to put apples in the list and read back oranges from it), the new wxList
24classes family may contain elements of any type and has much more strict type
25checking. Unfortunately, it also requires an additional line to be inserted in
26your program for each list class you use (which is the only solution short of
27using templates which is not done in wxWidgets because of portability issues).
28
29The general idea is to have the base class wxListBase working with {\it void *}
30data but make all of its dangerous (because untyped) functions protected, so
31that they can only be used from derived classes which, in turn, expose a type
32safe interface. With this approach a new wxList-like class must be defined for
33each list type (i.e. list of ints, of wxStrings or of MyObjects). This is done
34with {\it WX\_DECLARE\_LIST} and {\it WX\_DEFINE\_LIST} macros like this
35(notice the similarity with WX\_DECLARE\_OBJARRAY and WX\_IMPLEMENT\_OBJARRAY
36macros):
37
38\wxheading{Example}
39
40\begin{verbatim}
41 // this part might be in a header or source (.cpp) file
42 class MyListElement
43 {
44 ... // whatever
45 };
46
47 // declare our list class: this macro declares and partly implements MyList
48 // class (which derives from wxListBase)
49 WX_DECLARE_LIST(MyListElement, MyList);
50
51 ...
52
53 // the only requirement for the rest is to be AFTER the full declaration of
54 // MyListElement (for WX_DECLARE_LIST forward declaration is enough), but
55 // usually it will be found in the source file and not in the header
56
57 #include <wx/listimpl.cpp>
58 WX_DEFINE_LIST(MyList);
59
60 // now MyList class may be used as a usual wxList, but all of its methods
61 // will take/return the objects of the right (i.e. MyListElement) type. You
62 // also have MyList::Node type which is the type-safe version of wxNode.
63 MyList list;
64 MyListElement element;
65 list.Append(&element); // ok
66 list.Append(17); // error: incorrect type
67
68 // let's iterate over the list
69 for ( MyList::Node *node = list.GetFirst(); node; node = node->GetNext() )
70 {
71 MyListElement *current = node->GetData();
72
73 ...process the current element...
74 }
75\end{verbatim}
76
77For compatibility with previous versions wxList and wxStringList classes are
78still defined, but their usage is deprecated and they will disappear in the
79future versions completely. The use of the latter is especially discouraged as
80it is not only unsafe but is also much less efficient than
81\helpref{wxArrayString}{wxarraystring} class.
82
83In the documentation of the list classes below, the template notations are
84used even though these classes are not really templates at all -- but it helps
85to think about them as if they were. You should replace wxNode<T> with
86wxListName::Node and T itself with the list element type (i.e. the first
87parameter of WX\_DECLARE\_LIST).
88
89\wxheading{Derived from}
90
91\helpref{wxObject}{wxobject}
92
93\wxheading{Include files}
94
95<wx/list.h>
96
97\wxheading{Example}
98
99It is very common to iterate on a list as follows:
100
101\begin{verbatim}
102 ...
103 wxWindow *win1 = new wxWindow(...);
104 wxWindow *win2 = new wxWindow(...);
105
106 wxList SomeList;
107 SomeList.Append(win1);
108 SomeList.Append(win2);
109
110 ...
111
112 wxNode *node = SomeList.GetFirst();
113 while (node)
114 {
115 wxWindow *win = node->GetData();
116 ...
117 node = node->GetNext();
118 }
119\end{verbatim}
120
121To delete nodes in a list as the list is being traversed, replace
122
123\begin{verbatim}
124 ...
125 node = node->GetNext();
126 ...
127\end{verbatim}
128
129with
130
131\begin{verbatim}
132 ...
133 delete win;
134 delete node;
135 node = SomeList.GetFirst();
136 ...
137\end{verbatim}
138
139See \helpref{wxNode}{wxnode} for members that retrieve the data associated with a node, and
140members for getting to the next or previous node.
141
142\wxheading{See also}
143
144\helpref{wxNode}{wxnode},
145\helpref{wxArray}{wxarray}
146
147\latexignore{\rtfignore{\wxheading{Members}}}
148
149\membersection{wxList::wxList}\label{wxlistctor}
150
151\func{}{wxList}{\void}
152
153\func{}{wxList}{\param{int}{ n}, \param{T *}{objects[]}}
154
155\func{}{wxList}{\param{T *}{object}, ...}
156
157{\bf Note}: keyed lists are deprecated and should not be used in new code.
158
159\func{}{wxList}{\param{unsigned int}{ key\_type}}
160
161Constructors. {\it key\_type} is one of wxKEY\_NONE, wxKEY\_INTEGER, or wxKEY\_STRING,
162and indicates what sort of keying is required (if any).
163
164{\it objects} is an array of {\it n} objects with which to initialize the list.
165
166The variable-length argument list constructor must be supplied with a
167terminating NULL.
168
169\membersection{wxList::\destruct{wxList}}\label{wxlistdtor}
170
171\func{}{\destruct{wxList}}{\void}
172
173Destroys the list. Also destroys any remaining nodes, but does not destroy
174client data held in the nodes.
175
176\membersection{wxList::Append}\label{wxlistappend}
177
178\func{wxNode<T> *}{Append}{\param{T *}{object}}
179
180{\bf Note}: keyed lists are deprecated and should not be used in new code.
181
182\func{wxNode<T> *}{Append}{\param{long}{ key}, \param{T *}{object}}
183
184\func{wxNode<T> *}{Append}{\param{const wxString\& }{key}, \param{T *}{object}}
185
186Appends a new \helpref{wxNode}{wxnode} to the end of the list and puts a
187pointer to the \rtfsp{\it object} in the node. The last two forms store a key
188with the object for later retrieval using the key. The new node is returned in
189each case.
190
191The key string is copied and stored by the list implementation.
192
193\membersection{wxList::Clear}\label{wxlistclear}
194
195\func{void}{Clear}{\void}
196
197Clears the list (but does not delete the client data stored with each node
198unless you called DeleteContents({\tt true}), in which case it deletes data).
199
200\membersection{wxList::DeleteContents}\label{wxlistdeletecontents}
201
202\func{void}{DeleteContents}{\param{bool}{ destroy}}
203
204If {\it destroy} is {\tt true}, instructs the list to call {\it delete} on the client contents of
205a node whenever the node is destroyed. The default is {\tt false}.
206
207\membersection{wxList::DeleteNode}\label{wxlistdeletenode}
208
209\func{bool}{DeleteNode}{\param{wxNode<T> *}{node}}
210
211Deletes the given node from the list, returning {\tt true} if successful.
212
213\membersection{wxList::DeleteObject}\label{wxlistdeleteobject}
214
215\func{bool}{DeleteObject}{\param{T *}{object}}
216
217Finds the given client {\it object} and deletes the appropriate node from the list, returning
218{\tt true} if successful. The application must delete the actual object separately.
219
220\membersection{wxList::Erase}\label{wxlisterase}
221
222\func{void}{Erase}{\param{wxNode<T> *}{node}}
223
224Removes element at given position.
225
226\membersection{wxList::Find}\label{wxlistfind}
227
228\func{wxNode<T> *}{Find}{\param{T *}{ object}}
229
230Returns the node whose client data is {\it object} or NULL if none found.
231
232{\bf Note}: keyed lists are deprecated and should not be used in new code.
233
234\func{wxNode<T> *}{Find}{\param{long}{ key}}
235
236\func{wxNode<T> *}{Find}{\param{const wxString\& }{key}}
237
238Returns the node whose stored key matches {\it key}. Use on a keyed list only.
239
240\membersection{wxList::GetCount}\label{wxlistgetcount}
241
242\constfunc{size\_t}{GetCount}{\void}
243
244Returns the number of elements in the list.
245
246\membersection{wxList::GetFirst}\label{wxlistgetfirst}
247
248\func{wxNode<T> *}{GetFirst}{\void}
249
250Returns the first node in the list (NULL if the list is empty).
251
252\membersection{wxList::GetLast}\label{wxlistgetlast}
253
254\func{wxNode<T> *}{GetLast}{\void}
255
256Returns the last node in the list (NULL if the list is empty).
257
258\membersection{wxList::IndexOf}\label{wxlistindexof}
259
260\func{int}{IndexOf}{\param{T*}{ obj }}
261
262Returns the index of {\it obj} within the list or {\tt wxNOT\_FOUND} if {\it obj}
263is not found in the list.
264
265\membersection{wxList::Insert}\label{wxlistinsert}
266
267\func{wxNode<T> *}{Insert}{\param{T *}{object}}
268
269Insert object at front of list.
270
271\func{wxNode<T> *}{Insert}{\param{size\_t }{position}, \param{T *}{object}}
272
273Insert object before {\it position}, i.e. the index of the new item in the
274list will be equal to {\it position}. {\it position} should be less than or
275equal to \helpref{GetCount}{wxlistgetcount}; if it is equal to it, this is the
276same as calling \helpref{Append}{wxlistappend}.
277
278\func{wxNode<T> *}{Insert}{\param{wxNode<T> *}{node}, \param{T *}{object}}
279
280Inserts the object before the given {\it node}.
281
282\membersection{wxList::IsEmpty}\label{wxlistisempty}
283
284\constfunc{bool}{IsEmpty}{\void}
285
286Returns {\tt true} if the list is empty, {\tt false} otherwise.
287
288% Use different label name to avoid clashing with wxListItem label
289\membersection{wxList::Item}\label{wxlistitemfunc}
290
291\constfunc{wxNode<T> *}{Item}{\param{size\_t }{index}}
292
293Returns the node at given position in the list.
294
295\membersection{wxList::Member}\label{wxlistmember}
296
297\func{wxNode<T> *}{Member}{\param{T *}{object}}
298
299{\bf NB:} This function is deprecated, use \helpref{Find}{wxlistfind} instead.
300
301Returns the node associated with {\it object} if it is in the list, NULL otherwise.
302
303\membersection{wxList::Nth}\label{wxlistnth}
304
305\func{wxNode<T> *}{Nth}{\param{int}{ n}}
306
307{\bf NB:} This function is deprecated, use \helpref{Item}{wxlistitemfunc} instead.
308
309Returns the {\it nth} node in the list, indexing from zero (NULL if the list is empty
310or the nth node could not be found).
311
312\membersection{wxList::Number}\label{wxlistnumber}
313
314\func{int}{Number}{\void}
315
316{\bf NB:} This function is deprecated, use \helpref{GetCount}{wxlistgetcount} instead.
317
318Returns the number of elements in the list.
319
320\membersection{wxList::Sort}\label{wxlistsort}
321
322\func{void}{Sort}{\param{wxSortCompareFunction}{ compfunc}}
323
324\begin{verbatim}
325 // Type of compare function for list sort operation (as in 'qsort')
326 typedef int (*wxSortCompareFunction)(const void *elem1, const void *elem2);
327\end{verbatim}
328
329Allows the sorting of arbitrary lists by giving
330a function to compare two list elements. We use the system {\bf qsort} function
331for the actual sorting process.
332
333If you use untyped wxList the sort function receives pointers to wxObject
334pointers (wxObject **), so be careful to dereference appropriately - but,
335of course, a better solution is to use list of appropriate type defined with
336{\tt WX\_DECLARE\_LIST}.
337
338Example:
339
340\begin{verbatim}
341 int listcompare(const void *arg1, const void *arg2)
342 {
343 return(compare(**(wxString **)arg1, // use the wxString 'compare'
344 **(wxString **)arg2)); // function
345 }
346
347 void main()
348 {
349 wxList list;
350
351 list.Append(new wxString("DEF"));
352 list.Append(new wxString("GHI"));
353 list.Append(new wxString("ABC"));
354 list.Sort(listcompare);
355 }
356\end{verbatim}