]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/common/dcbase.cpp | |
3 | // Purpose: generic methods of the wxDC Class | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 05/25/99 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) wxWidgets team | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #include "wx/dc.h" | |
28 | #include "wx/dcbuffer.h" // for IMPLEMENT_DYNAMIC_CLASS | |
29 | ||
30 | #ifndef WX_PRECOMP | |
31 | #include "wx/math.h" | |
32 | #endif | |
33 | ||
34 | // bool wxDCBase::sm_cacheing = false; | |
35 | ||
36 | IMPLEMENT_ABSTRACT_CLASS(wxDCBase, wxObject) | |
37 | ||
38 | // ============================================================================ | |
39 | // implementation | |
40 | // ============================================================================ | |
41 | ||
42 | IMPLEMENT_DYNAMIC_CLASS(wxBufferedDC, wxMemoryDC) | |
43 | IMPLEMENT_ABSTRACT_CLASS(wxBufferedPaintDC, wxBufferedDC) | |
44 | ||
45 | #if WXWIN_COMPATIBILITY_2_6 | |
46 | void wxDCBase::BeginDrawing() | |
47 | { | |
48 | } | |
49 | ||
50 | void wxDCBase::EndDrawing() | |
51 | { | |
52 | } | |
53 | #endif // WXWIN_COMPATIBILITY_2_6 | |
54 | ||
55 | // ---------------------------------------------------------------------------- | |
56 | // special symbols | |
57 | // ---------------------------------------------------------------------------- | |
58 | ||
59 | void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1, | |
60 | wxCoord width, wxCoord height) | |
61 | { | |
62 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
63 | ||
64 | wxCoord x2 = x1 + width, | |
65 | y2 = y1 + height; | |
66 | ||
67 | // this is to yield width of 3 for width == height == 10 | |
68 | SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID)); | |
69 | ||
70 | // we're drawing a scaled version of wx/generic/tick.xpm here | |
71 | wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom | |
72 | y3 = y1 + height / 2; // y of the left tick branch | |
73 | DoDrawLine(x1, y3, x3, y2); | |
74 | DoDrawLine(x3, y2, x2, y1); | |
75 | ||
76 | CalcBoundingBox(x1, y1); | |
77 | CalcBoundingBox(x2, y2); | |
78 | } | |
79 | ||
80 | // ---------------------------------------------------------------------------- | |
81 | // line/polygons | |
82 | // ---------------------------------------------------------------------------- | |
83 | ||
84 | void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset) | |
85 | { | |
86 | int n = list->GetCount(); | |
87 | wxPoint *points = new wxPoint[n]; | |
88 | ||
89 | int i = 0; | |
90 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) | |
91 | { | |
92 | wxPoint *point = (wxPoint *)node->GetData(); | |
93 | points[i].x = point->x; | |
94 | points[i].y = point->y; | |
95 | } | |
96 | ||
97 | DoDrawLines(n, points, xoffset, yoffset); | |
98 | ||
99 | delete [] points; | |
100 | } | |
101 | ||
102 | ||
103 | void wxDCBase::DrawPolygon(const wxList *list, | |
104 | wxCoord xoffset, wxCoord yoffset, | |
105 | int fillStyle) | |
106 | { | |
107 | int n = list->GetCount(); | |
108 | wxPoint *points = new wxPoint[n]; | |
109 | ||
110 | int i = 0; | |
111 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) | |
112 | { | |
113 | wxPoint *point = (wxPoint *)node->GetData(); | |
114 | points[i].x = point->x; | |
115 | points[i].y = point->y; | |
116 | } | |
117 | ||
118 | DoDrawPolygon(n, points, xoffset, yoffset, fillStyle); | |
119 | ||
120 | delete [] points; | |
121 | } | |
122 | ||
123 | void | |
124 | wxDCBase::DoDrawPolyPolygon(int n, | |
125 | int count[], | |
126 | wxPoint points[], | |
127 | wxCoord xoffset, wxCoord yoffset, | |
128 | int fillStyle) | |
129 | { | |
130 | if ( n == 1 ) | |
131 | { | |
132 | DoDrawPolygon(count[0], points, xoffset, yoffset, fillStyle); | |
133 | return; | |
134 | } | |
135 | ||
136 | int i, j, lastOfs; | |
137 | wxPoint* pts; | |
138 | wxPen pen; | |
139 | ||
140 | for (i = j = lastOfs = 0; i < n; i++) | |
141 | { | |
142 | lastOfs = j; | |
143 | j += count[i]; | |
144 | } | |
145 | pts = new wxPoint[j+n-1]; | |
146 | for (i = 0; i < j; i++) | |
147 | pts[i] = points[i]; | |
148 | for (i = 2; i <= n; i++) | |
149 | { | |
150 | lastOfs -= count[n-i]; | |
151 | pts[j++] = pts[lastOfs]; | |
152 | } | |
153 | ||
154 | pen = GetPen(); | |
155 | SetPen(wxPen(*wxBLACK, 0, wxTRANSPARENT)); | |
156 | DoDrawPolygon(j, pts, xoffset, yoffset, fillStyle); | |
157 | SetPen(pen); | |
158 | for (i = j = 0; i < n; i++) | |
159 | { | |
160 | DoDrawLines(count[i], pts+j, xoffset, yoffset); | |
161 | j += count[i]; | |
162 | } | |
163 | delete[] pts; | |
164 | } | |
165 | ||
166 | // ---------------------------------------------------------------------------- | |
167 | // splines | |
168 | // ---------------------------------------------------------------------------- | |
169 | ||
170 | #if wxUSE_SPLINES | |
171 | ||
172 | // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?) | |
173 | void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3) | |
174 | { | |
175 | wxList point_list; | |
176 | ||
177 | wxPoint *point1 = new wxPoint; | |
178 | point1->x = x1; point1->y = y1; | |
179 | point_list.Append((wxObject*)point1); | |
180 | ||
181 | wxPoint *point2 = new wxPoint; | |
182 | point2->x = x2; point2->y = y2; | |
183 | point_list.Append((wxObject*)point2); | |
184 | ||
185 | wxPoint *point3 = new wxPoint; | |
186 | point3->x = x3; point3->y = y3; | |
187 | point_list.Append((wxObject*)point3); | |
188 | ||
189 | DrawSpline(&point_list); | |
190 | ||
191 | for( wxList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() ) | |
192 | { | |
193 | wxPoint *p = (wxPoint *)node->GetData(); | |
194 | delete p; | |
195 | } | |
196 | } | |
197 | ||
198 | void wxDCBase::DrawSpline(int n, wxPoint points[]) | |
199 | { | |
200 | wxList list; | |
201 | for (int i =0; i < n; i++) | |
202 | { | |
203 | list.Append((wxObject*)&points[i]); | |
204 | } | |
205 | ||
206 | DrawSpline(&list); | |
207 | } | |
208 | ||
209 | // ----------------------------------- spline code ---------------------------------------- | |
210 | ||
211 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, | |
212 | double a3, double b3, double a4, double b4); | |
213 | void wx_clear_stack(); | |
214 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3, | |
215 | double *y3, double *x4, double *y4); | |
216 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, | |
217 | double x4, double y4); | |
218 | static bool wx_spline_add_point(double x, double y); | |
219 | static void wx_spline_draw_point_array(wxDCBase *dc); | |
220 | ||
221 | wxList wx_spline_point_list; | |
222 | ||
223 | #define half(z1, z2) ((z1+z2)/2.0) | |
224 | #define THRESHOLD 5 | |
225 | ||
226 | /* iterative version */ | |
227 | ||
228 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4, | |
229 | double b4) | |
230 | { | |
231 | register double xmid, ymid; | |
232 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
233 | ||
234 | wx_clear_stack(); | |
235 | wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4); | |
236 | ||
237 | while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) { | |
238 | xmid = (double)half(x2, x3); | |
239 | ymid = (double)half(y2, y3); | |
240 | if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD && | |
241 | fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) { | |
242 | wx_spline_add_point( x1, y1 ); | |
243 | wx_spline_add_point( xmid, ymid ); | |
244 | } else { | |
245 | wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3), | |
246 | (double)half(x3, x4), (double)half(y3, y4), x4, y4); | |
247 | wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2), | |
248 | (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid); | |
249 | } | |
250 | } | |
251 | } | |
252 | ||
253 | /* utilities used by spline drawing routines */ | |
254 | ||
255 | typedef struct wx_spline_stack_struct { | |
256 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
257 | } Stack; | |
258 | ||
259 | #define SPLINE_STACK_DEPTH 20 | |
260 | static Stack wx_spline_stack[SPLINE_STACK_DEPTH]; | |
261 | static Stack *wx_stack_top; | |
262 | static int wx_stack_count; | |
263 | ||
264 | void wx_clear_stack() | |
265 | { | |
266 | wx_stack_top = wx_spline_stack; | |
267 | wx_stack_count = 0; | |
268 | } | |
269 | ||
270 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) | |
271 | { | |
272 | wx_stack_top->x1 = x1; | |
273 | wx_stack_top->y1 = y1; | |
274 | wx_stack_top->x2 = x2; | |
275 | wx_stack_top->y2 = y2; | |
276 | wx_stack_top->x3 = x3; | |
277 | wx_stack_top->y3 = y3; | |
278 | wx_stack_top->x4 = x4; | |
279 | wx_stack_top->y4 = y4; | |
280 | wx_stack_top++; | |
281 | wx_stack_count++; | |
282 | } | |
283 | ||
284 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, | |
285 | double *x3, double *y3, double *x4, double *y4) | |
286 | { | |
287 | if (wx_stack_count == 0) | |
288 | return (0); | |
289 | wx_stack_top--; | |
290 | wx_stack_count--; | |
291 | *x1 = wx_stack_top->x1; | |
292 | *y1 = wx_stack_top->y1; | |
293 | *x2 = wx_stack_top->x2; | |
294 | *y2 = wx_stack_top->y2; | |
295 | *x3 = wx_stack_top->x3; | |
296 | *y3 = wx_stack_top->y3; | |
297 | *x4 = wx_stack_top->x4; | |
298 | *y4 = wx_stack_top->y4; | |
299 | return (1); | |
300 | } | |
301 | ||
302 | static bool wx_spline_add_point(double x, double y) | |
303 | { | |
304 | wxPoint *point = new wxPoint ; | |
305 | point->x = (int) x; | |
306 | point->y = (int) y; | |
307 | wx_spline_point_list.Append((wxObject*)point); | |
308 | return true; | |
309 | } | |
310 | ||
311 | static void wx_spline_draw_point_array(wxDCBase *dc) | |
312 | { | |
313 | dc->DrawLines(&wx_spline_point_list, 0, 0 ); | |
314 | wxList::compatibility_iterator node = wx_spline_point_list.GetFirst(); | |
315 | while (node) | |
316 | { | |
317 | wxPoint *point = (wxPoint *)node->GetData(); | |
318 | delete point; | |
319 | wx_spline_point_list.Erase(node); | |
320 | node = wx_spline_point_list.GetFirst(); | |
321 | } | |
322 | } | |
323 | ||
324 | void wxDCBase::DoDrawSpline( wxList *points ) | |
325 | { | |
326 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
327 | ||
328 | wxPoint *p; | |
329 | double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4; | |
330 | double x1, y1, x2, y2; | |
331 | ||
332 | wxList::compatibility_iterator node = points->GetFirst(); | |
333 | if (!node) | |
334 | // empty list | |
335 | return; | |
336 | ||
337 | p = (wxPoint *)node->GetData(); | |
338 | ||
339 | x1 = p->x; | |
340 | y1 = p->y; | |
341 | ||
342 | node = node->GetNext(); | |
343 | p = (wxPoint *)node->GetData(); | |
344 | ||
345 | x2 = p->x; | |
346 | y2 = p->y; | |
347 | cx1 = (double)((x1 + x2) / 2); | |
348 | cy1 = (double)((y1 + y2) / 2); | |
349 | cx2 = (double)((cx1 + x2) / 2); | |
350 | cy2 = (double)((cy1 + y2) / 2); | |
351 | ||
352 | wx_spline_add_point(x1, y1); | |
353 | ||
354 | while ((node = node->GetNext()) | |
355 | #if !wxUSE_STL | |
356 | != NULL | |
357 | #endif // !wxUSE_STL | |
358 | ) | |
359 | { | |
360 | p = (wxPoint *)node->GetData(); | |
361 | x1 = x2; | |
362 | y1 = y2; | |
363 | x2 = p->x; | |
364 | y2 = p->y; | |
365 | cx4 = (double)(x1 + x2) / 2; | |
366 | cy4 = (double)(y1 + y2) / 2; | |
367 | cx3 = (double)(x1 + cx4) / 2; | |
368 | cy3 = (double)(y1 + cy4) / 2; | |
369 | ||
370 | wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4); | |
371 | ||
372 | cx1 = cx4; | |
373 | cy1 = cy4; | |
374 | cx2 = (double)(cx1 + x2) / 2; | |
375 | cy2 = (double)(cy1 + y2) / 2; | |
376 | } | |
377 | ||
378 | wx_spline_add_point( cx1, cy1 ); | |
379 | wx_spline_add_point( x2, y2 ); | |
380 | ||
381 | wx_spline_draw_point_array( this ); | |
382 | } | |
383 | ||
384 | #endif // wxUSE_SPLINES | |
385 | ||
386 | // ---------------------------------------------------------------------------- | |
387 | // Partial Text Extents | |
388 | // ---------------------------------------------------------------------------- | |
389 | ||
390 | ||
391 | // Each element of the widths array will be the width of the string up to and | |
392 | // including the corresponding character in text. This is the generic | |
393 | // implementation, the port-specific classes should do this with native APIs | |
394 | // if available and if faster. Note: pango_layout_index_to_pos is much slower | |
395 | // than calling GetTextExtent!! | |
396 | ||
397 | #define FWC_SIZE 256 | |
398 | ||
399 | class FontWidthCache | |
400 | { | |
401 | public: | |
402 | FontWidthCache() : m_scaleX(1), m_widths(NULL) { } | |
403 | ~FontWidthCache() { delete []m_widths; } | |
404 | ||
405 | void Reset() | |
406 | { | |
407 | if (!m_widths) | |
408 | m_widths = new int[FWC_SIZE]; | |
409 | ||
410 | memset(m_widths, 0, sizeof(int)*FWC_SIZE); | |
411 | } | |
412 | ||
413 | wxFont m_font; | |
414 | double m_scaleX; | |
415 | int *m_widths; | |
416 | }; | |
417 | ||
418 | static FontWidthCache s_fontWidthCache; | |
419 | ||
420 | bool wxDCBase::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const | |
421 | { | |
422 | int totalWidth = 0; | |
423 | ||
424 | const size_t len = text.length(); | |
425 | widths.Empty(); | |
426 | widths.Add(0, len); | |
427 | ||
428 | // reset the cache if font or horizontal scale have changed | |
429 | if ( !s_fontWidthCache.m_widths || | |
430 | !wxIsSameDouble(s_fontWidthCache.m_scaleX, m_scaleX) || | |
431 | (s_fontWidthCache.m_font != GetFont()) ) | |
432 | { | |
433 | s_fontWidthCache.Reset(); | |
434 | s_fontWidthCache.m_font = GetFont(); | |
435 | s_fontWidthCache.m_scaleX = m_scaleX; | |
436 | } | |
437 | ||
438 | // Calculate the position of each character based on the widths of | |
439 | // the previous characters | |
440 | int w, h; | |
441 | for ( size_t i = 0; i < len; i++ ) | |
442 | { | |
443 | const wxChar c = text[i]; | |
444 | unsigned int c_int = (unsigned int)c; | |
445 | ||
446 | if ((c_int < FWC_SIZE) && (s_fontWidthCache.m_widths[c_int] != 0)) | |
447 | { | |
448 | w = s_fontWidthCache.m_widths[c_int]; | |
449 | } | |
450 | else | |
451 | { | |
452 | GetTextExtent(c, &w, &h); | |
453 | if (c_int < FWC_SIZE) | |
454 | s_fontWidthCache.m_widths[c_int] = w; | |
455 | } | |
456 | ||
457 | totalWidth += w; | |
458 | widths[i] = totalWidth; | |
459 | } | |
460 | ||
461 | return true; | |
462 | } | |
463 | ||
464 | ||
465 | // ---------------------------------------------------------------------------- | |
466 | // enhanced text drawing | |
467 | // ---------------------------------------------------------------------------- | |
468 | ||
469 | void wxDCBase::GetMultiLineTextExtent(const wxString& text, | |
470 | wxCoord *x, | |
471 | wxCoord *y, | |
472 | wxCoord *h, | |
473 | wxFont *font) | |
474 | { | |
475 | wxCoord widthTextMax = 0, widthLine, | |
476 | heightTextTotal = 0, heightLineDefault = 0, heightLine = 0; | |
477 | ||
478 | wxString curLine; | |
479 | for ( const wxChar *pc = text; ; pc++ ) | |
480 | { | |
481 | if ( *pc == _T('\n') || *pc == _T('\0') ) | |
482 | { | |
483 | if ( curLine.empty() ) | |
484 | { | |
485 | // we can't use GetTextExtent - it will return 0 for both width | |
486 | // and height and an empty line should count in height | |
487 | // calculation | |
488 | ||
489 | // assume that this line has the same height as the previous | |
490 | // one | |
491 | if ( !heightLineDefault ) | |
492 | heightLineDefault = heightLine; | |
493 | ||
494 | if ( !heightLineDefault ) | |
495 | { | |
496 | // but we don't know it yet - choose something reasonable | |
497 | GetTextExtent(_T("W"), NULL, &heightLineDefault, | |
498 | NULL, NULL, font); | |
499 | } | |
500 | ||
501 | heightTextTotal += heightLineDefault; | |
502 | } | |
503 | else | |
504 | { | |
505 | GetTextExtent(curLine, &widthLine, &heightLine, | |
506 | NULL, NULL, font); | |
507 | if ( widthLine > widthTextMax ) | |
508 | widthTextMax = widthLine; | |
509 | heightTextTotal += heightLine; | |
510 | } | |
511 | ||
512 | if ( *pc == _T('\n') ) | |
513 | { | |
514 | curLine.clear(); | |
515 | } | |
516 | else | |
517 | { | |
518 | // the end of string | |
519 | break; | |
520 | } | |
521 | } | |
522 | else | |
523 | { | |
524 | curLine += *pc; | |
525 | } | |
526 | } | |
527 | ||
528 | if ( x ) | |
529 | *x = widthTextMax; | |
530 | if ( y ) | |
531 | *y = heightTextTotal; | |
532 | if ( h ) | |
533 | *h = heightLine; | |
534 | } | |
535 | ||
536 | void wxDCBase::DrawLabel(const wxString& text, | |
537 | const wxBitmap& bitmap, | |
538 | const wxRect& rect, | |
539 | int alignment, | |
540 | int indexAccel, | |
541 | wxRect *rectBounding) | |
542 | { | |
543 | // find the text position | |
544 | wxCoord widthText, heightText, heightLine; | |
545 | GetMultiLineTextExtent(text, &widthText, &heightText, &heightLine); | |
546 | ||
547 | wxCoord width, height; | |
548 | if ( bitmap.Ok() ) | |
549 | { | |
550 | width = widthText + bitmap.GetWidth(); | |
551 | height = bitmap.GetHeight(); | |
552 | } | |
553 | else // no bitmap | |
554 | { | |
555 | width = widthText; | |
556 | height = heightText; | |
557 | } | |
558 | ||
559 | wxCoord x, y; | |
560 | if ( alignment & wxALIGN_RIGHT ) | |
561 | { | |
562 | x = rect.GetRight() - width; | |
563 | } | |
564 | else if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) | |
565 | { | |
566 | x = (rect.GetLeft() + rect.GetRight() + 1 - width) / 2; | |
567 | } | |
568 | else // alignment & wxALIGN_LEFT | |
569 | { | |
570 | x = rect.GetLeft(); | |
571 | } | |
572 | ||
573 | if ( alignment & wxALIGN_BOTTOM ) | |
574 | { | |
575 | y = rect.GetBottom() - height; | |
576 | } | |
577 | else if ( alignment & wxALIGN_CENTRE_VERTICAL ) | |
578 | { | |
579 | y = (rect.GetTop() + rect.GetBottom() + 1 - height) / 2; | |
580 | } | |
581 | else // alignment & wxALIGN_TOP | |
582 | { | |
583 | y = rect.GetTop(); | |
584 | } | |
585 | ||
586 | // draw the bitmap first | |
587 | wxCoord x0 = x, | |
588 | y0 = y, | |
589 | width0 = width; | |
590 | if ( bitmap.Ok() ) | |
591 | { | |
592 | DrawBitmap(bitmap, x, y, true /* use mask */); | |
593 | ||
594 | wxCoord offset = bitmap.GetWidth() + 4; | |
595 | x += offset; | |
596 | width -= offset; | |
597 | ||
598 | y += (height - heightText) / 2; | |
599 | } | |
600 | ||
601 | // we will draw the underscore under the accel char later | |
602 | wxCoord startUnderscore = 0, | |
603 | endUnderscore = 0, | |
604 | yUnderscore = 0; | |
605 | ||
606 | // split the string into lines and draw each of them separately | |
607 | wxString curLine; | |
608 | for ( const wxChar *pc = text; ; pc++ ) | |
609 | { | |
610 | if ( *pc == _T('\n') || *pc == _T('\0') ) | |
611 | { | |
612 | int xRealStart = x; // init it here to avoid compielr warnings | |
613 | ||
614 | if ( !curLine.empty() ) | |
615 | { | |
616 | // NB: can't test for !(alignment & wxALIGN_LEFT) because | |
617 | // wxALIGN_LEFT is 0 | |
618 | if ( alignment & (wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL) ) | |
619 | { | |
620 | wxCoord widthLine; | |
621 | GetTextExtent(curLine, &widthLine, NULL); | |
622 | ||
623 | if ( alignment & wxALIGN_RIGHT ) | |
624 | { | |
625 | xRealStart += width - widthLine; | |
626 | } | |
627 | else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) | |
628 | { | |
629 | xRealStart += (width - widthLine) / 2; | |
630 | } | |
631 | } | |
632 | //else: left aligned, nothing to do | |
633 | ||
634 | DrawText(curLine, xRealStart, y); | |
635 | } | |
636 | ||
637 | y += heightLine; | |
638 | ||
639 | // do we have underscore in this line? we can check yUnderscore | |
640 | // because it is set below to just y + heightLine if we do | |
641 | if ( y == yUnderscore ) | |
642 | { | |
643 | // adjust the horz positions to account for the shift | |
644 | startUnderscore += xRealStart; | |
645 | endUnderscore += xRealStart; | |
646 | } | |
647 | ||
648 | if ( *pc == _T('\0') ) | |
649 | break; | |
650 | ||
651 | curLine.clear(); | |
652 | } | |
653 | else // not end of line | |
654 | { | |
655 | if ( pc - text.c_str() == indexAccel ) | |
656 | { | |
657 | // remeber to draw underscore here | |
658 | GetTextExtent(curLine, &startUnderscore, NULL); | |
659 | curLine += *pc; | |
660 | GetTextExtent(curLine, &endUnderscore, NULL); | |
661 | ||
662 | yUnderscore = y + heightLine; | |
663 | } | |
664 | else | |
665 | { | |
666 | curLine += *pc; | |
667 | } | |
668 | } | |
669 | } | |
670 | ||
671 | // draw the underscore if found | |
672 | if ( startUnderscore != endUnderscore ) | |
673 | { | |
674 | // it should be of the same colour as text | |
675 | SetPen(wxPen(GetTextForeground(), 0, wxSOLID)); | |
676 | ||
677 | yUnderscore--; | |
678 | ||
679 | DrawLine(startUnderscore, yUnderscore, endUnderscore, yUnderscore); | |
680 | } | |
681 | ||
682 | // return bounding rect if requested | |
683 | if ( rectBounding ) | |
684 | { | |
685 | *rectBounding = wxRect(x, y - heightText, widthText, heightText); | |
686 | } | |
687 | ||
688 | CalcBoundingBox(x0, y0); | |
689 | CalcBoundingBox(x0 + width0, y0 + height); | |
690 | } | |
691 | ||
692 | ||
693 | void wxDCBase::DoGradientFillLinear(const wxRect& rect, | |
694 | const wxColour& initialColour, | |
695 | const wxColour& destColour, | |
696 | wxDirection nDirection) | |
697 | { | |
698 | // save old pen | |
699 | wxPen oldPen = m_pen; | |
700 | ||
701 | wxUint8 nR1 = destColour.Red(); | |
702 | wxUint8 nG1 = destColour.Green(); | |
703 | wxUint8 nB1 = destColour.Blue(); | |
704 | wxUint8 nR2 = initialColour.Red(); | |
705 | wxUint8 nG2 = initialColour.Green(); | |
706 | wxUint8 nB2 = initialColour.Blue(); | |
707 | wxUint8 nR, nG, nB; | |
708 | ||
709 | if ( nDirection == wxEAST || nDirection == wxWEST ) | |
710 | { | |
711 | wxInt32 x = rect.GetWidth(); | |
712 | wxInt32 w = x; // width of area to shade | |
713 | wxInt32 xDelta = w/256; // height of one shade bend | |
714 | if (xDelta < 1) | |
715 | xDelta = 1; | |
716 | ||
717 | while (x >= xDelta) | |
718 | { | |
719 | x -= xDelta; | |
720 | if (nR1 > nR2) | |
721 | nR = nR1 - (nR1-nR2)*(w-x)/w; | |
722 | else | |
723 | nR = nR1 + (nR2-nR1)*(w-x)/w; | |
724 | ||
725 | if (nG1 > nG2) | |
726 | nG = nG1 - (nG1-nG2)*(w-x)/w; | |
727 | else | |
728 | nG = nG1 + (nG2-nG1)*(w-x)/w; | |
729 | ||
730 | if (nB1 > nB2) | |
731 | nB = nB1 - (nB1-nB2)*(w-x)/w; | |
732 | else | |
733 | nB = nB1 + (nB2-nB1)*(w-x)/w; | |
734 | ||
735 | SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID)); | |
736 | if(nDirection == wxEAST) | |
737 | DrawRectangle(rect.GetLeft()+x, rect.GetTop(), | |
738 | xDelta, rect.GetHeight()); | |
739 | else //nDirection == wxWEST | |
740 | DrawRectangle(rect.GetRight()-x-xDelta, rect.GetTop(), | |
741 | xDelta, rect.GetHeight()); | |
742 | } | |
743 | } | |
744 | else // nDirection == wxNORTH || nDirection == wxSOUTH | |
745 | { | |
746 | wxInt32 y = rect.GetHeight(); | |
747 | wxInt32 w = y; // height of area to shade | |
748 | wxInt32 yDelta = w/255; // height of one shade bend | |
749 | if (yDelta < 1) | |
750 | yDelta = 1; | |
751 | ||
752 | while (y > 0) | |
753 | { | |
754 | y -= yDelta; | |
755 | if (nR1 > nR2) | |
756 | nR = nR1 - (nR1-nR2)*(w-y)/w; | |
757 | else | |
758 | nR = nR1 + (nR2-nR1)*(w-y)/w; | |
759 | ||
760 | if (nG1 > nG2) | |
761 | nG = nG1 - (nG1-nG2)*(w-y)/w; | |
762 | else | |
763 | nG = nG1 + (nG2-nG1)*(w-y)/w; | |
764 | ||
765 | if (nB1 > nB2) | |
766 | nB = nB1 - (nB1-nB2)*(w-y)/w; | |
767 | else | |
768 | nB = nB1 + (nB2-nB1)*(w-y)/w; | |
769 | ||
770 | SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID)); | |
771 | if(nDirection == wxNORTH) | |
772 | DrawRectangle(rect.GetLeft(), rect.GetTop()+y, | |
773 | rect.GetWidth(), yDelta); | |
774 | else //nDirection == wxSOUTH | |
775 | DrawRectangle(rect.GetLeft(), rect.GetBottom()-y-yDelta, | |
776 | rect.GetWidth(), yDelta); | |
777 | } | |
778 | } | |
779 | ||
780 | SetPen(oldPen); | |
781 | } | |
782 | ||
783 | void wxDCBase::DoGradientFillConcentric(const wxRect& rect, | |
784 | const wxColour& initialColour, | |
785 | const wxColour& destColour, | |
786 | const wxPoint& circleCenter) | |
787 | { | |
788 | //save the old pen color | |
789 | wxColour oldPenColour = m_pen.GetColour(); | |
790 | ||
791 | wxUint8 nR1 = destColour.Red(); | |
792 | wxUint8 nG1 = destColour.Green(); | |
793 | wxUint8 nB1 = destColour.Blue(); | |
794 | wxUint8 nR2 = initialColour.Red(); | |
795 | wxUint8 nG2 = initialColour.Green(); | |
796 | wxUint8 nB2 = initialColour.Blue(); | |
797 | wxUint8 nR, nG, nB; | |
798 | ||
799 | ||
800 | //Radius | |
801 | wxInt32 cx = rect.GetWidth() / 2; | |
802 | wxInt32 cy = rect.GetHeight() / 2; | |
803 | wxInt32 nRadius; | |
804 | if (cx < cy) | |
805 | nRadius = cx; | |
806 | else | |
807 | nRadius = cy; | |
808 | ||
809 | //Offset of circle | |
810 | wxInt32 nCircleOffX = circleCenter.x - (rect.GetWidth() / 2); | |
811 | wxInt32 nCircleOffY = circleCenter.y - (rect.GetHeight() / 2); | |
812 | ||
813 | for ( wxInt32 x = 0; x < rect.GetWidth(); x++ ) | |
814 | { | |
815 | for ( wxInt32 y = 0; y < rect.GetHeight(); y++ ) | |
816 | { | |
817 | //get color difference | |
818 | wxInt32 nGradient = ((nRadius - | |
819 | (wxInt32)sqrt( | |
820 | pow((double)(x - cx - nCircleOffX), 2) + | |
821 | pow((double)(y - cy - nCircleOffY), 2) | |
822 | )) * 100) / nRadius; | |
823 | ||
824 | //normalize Gradient | |
825 | if (nGradient < 0 ) | |
826 | nGradient = 0; | |
827 | ||
828 | //get dest colors | |
829 | nR = (wxUint8)(nR1 + ((nR2 - nR1) * nGradient / 100)); | |
830 | nG = (wxUint8)(nG1 + ((nG2 - nG1) * nGradient / 100)); | |
831 | nB = (wxUint8)(nB1 + ((nB2 - nB1) * nGradient / 100)); | |
832 | ||
833 | //set the pixel | |
834 | m_pen.SetColour(wxColour(nR,nG,nB)); | |
835 | DrawPoint(wxPoint(x + rect.GetLeft(), y + rect.GetTop())); | |
836 | } | |
837 | } | |
838 | //return old pen color | |
839 | m_pen.SetColour(oldPenColour); | |
840 | } | |
841 | ||
842 | /* | |
843 | Notes for wxWidgets DrawEllipticArcRot(...) | |
844 | ||
845 | wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse. | |
846 | It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...), | |
847 | which are also new. | |
848 | ||
849 | All methods are generic, so they can be implemented in wxDCBase. | |
850 | DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper | |
851 | methods like (WinCE) wxDC::DoDrawArc(...). | |
852 | ||
853 | CalculateEllipticPoints(...) fills a given list of wxPoints with some points | |
854 | of an elliptic arc. The algorithm is pixel-based: In every row (in flat | |
855 | parts) or every column (in steep parts) only one pixel is calculated. | |
856 | Trigonometric calculation (sin, cos, tan, atan) is only done if the | |
857 | starting angle is not equal to the ending angle. The calculation of the | |
858 | pixels is done using simple arithmetic only and should perform not too | |
859 | bad even on devices without floating point processor. I didn't test this yet. | |
860 | ||
861 | Rotate(...) rotates a list of point pixel-based, you will see rounding errors. | |
862 | For instance: an ellipse rotated 180 degrees is drawn | |
863 | slightly different from the original. | |
864 | ||
865 | The points are then moved to an array and used to draw a polyline and/or polygon | |
866 | (with center added, the pie). | |
867 | The result looks quite similar to the native ellipse, only e few pixels differ. | |
868 | ||
869 | The performance on a desktop system (Athlon 1800, WinXP) is about 7 times | |
870 | slower as DrawEllipse(...), which calls the native API. | |
871 | An rotated ellipse outside the clipping region takes nearly the same time, | |
872 | while an native ellipse outside takes nearly no time to draw. | |
873 | ||
874 | If you draw an arc with this new method, you will see the starting and ending angles | |
875 | are calculated properly. | |
876 | If you use DrawEllipticArc(...), you will see they are only correct for circles | |
877 | and not properly calculated for ellipses. | |
878 | ||
879 | Peter Lenhard | |
880 | p.lenhard@t-online.de | |
881 | */ | |
882 | ||
883 | #ifdef __WXWINCE__ | |
884 | void wxDCBase::DoDrawEllipticArcRot( wxCoord x, wxCoord y, | |
885 | wxCoord w, wxCoord h, | |
886 | double sa, double ea, double angle ) | |
887 | { | |
888 | wxList list; | |
889 | ||
890 | CalculateEllipticPoints( &list, x, y, w, h, sa, ea ); | |
891 | Rotate( &list, angle, wxPoint( x+w/2, y+h/2 ) ); | |
892 | ||
893 | // Add center (for polygon/pie) | |
894 | list.Append( (wxObject*) new wxPoint( x+w/2, y+h/2 ) ); | |
895 | ||
896 | // copy list into array and delete list elements | |
897 | int n = list.GetCount(); | |
898 | wxPoint *points = new wxPoint[n]; | |
899 | int i = 0; | |
900 | wxNode* node = 0; | |
901 | for ( node = list.GetFirst(); node; node = node->GetNext(), i++ ) | |
902 | { | |
903 | wxPoint *point = (wxPoint *)node->GetData(); | |
904 | points[i].x = point->x; | |
905 | points[i].y = point->y; | |
906 | delete point; | |
907 | } | |
908 | ||
909 | // first draw the pie without pen, if necessary | |
910 | if( GetBrush() != *wxTRANSPARENT_BRUSH ) | |
911 | { | |
912 | wxPen tempPen( GetPen() ); | |
913 | SetPen( *wxTRANSPARENT_PEN ); | |
914 | DoDrawPolygon( n, points, 0, 0 ); | |
915 | SetPen( tempPen ); | |
916 | } | |
917 | ||
918 | // then draw the arc without brush, if necessary | |
919 | if( GetPen() != *wxTRANSPARENT_PEN ) | |
920 | { | |
921 | // without center | |
922 | DoDrawLines( n-1, points, 0, 0 ); | |
923 | } | |
924 | ||
925 | delete [] points; | |
926 | ||
927 | } // DrawEllipticArcRot | |
928 | ||
929 | void wxDCBase::Rotate( wxList* points, double angle, wxPoint center ) | |
930 | { | |
931 | if( angle != 0.0 ) | |
932 | { | |
933 | double pi(M_PI); | |
934 | double dSinA = -sin(angle*2.0*pi/360.0); | |
935 | double dCosA = cos(angle*2.0*pi/360.0); | |
936 | for ( wxNode* node = points->GetFirst(); node; node = node->GetNext() ) | |
937 | { | |
938 | wxPoint* point = (wxPoint*)node->GetData(); | |
939 | ||
940 | // transform coordinates, if necessary | |
941 | if( center.x ) point->x -= center.x; | |
942 | if( center.y ) point->y -= center.y; | |
943 | ||
944 | // calculate rotation, rounding simply by implicit cast to integer | |
945 | int xTemp = point->x * dCosA - point->y * dSinA; | |
946 | point->y = point->x * dSinA + point->y * dCosA; | |
947 | point->x = xTemp; | |
948 | ||
949 | // back transform coordinates, if necessary | |
950 | if( center.x ) point->x += center.x; | |
951 | if( center.y ) point->y += center.y; | |
952 | } | |
953 | } | |
954 | } | |
955 | ||
956 | void wxDCBase::CalculateEllipticPoints( wxList* points, | |
957 | wxCoord xStart, wxCoord yStart, | |
958 | wxCoord w, wxCoord h, | |
959 | double sa, double ea ) | |
960 | { | |
961 | double pi = M_PI; | |
962 | double sar = 0; | |
963 | double ear = 0; | |
964 | int xsa = 0; | |
965 | int ysa = 0; | |
966 | int xea = 0; | |
967 | int yea = 0; | |
968 | int sq = 0; | |
969 | int eq = 0; | |
970 | bool bUseAngles = false; | |
971 | if( w<0 ) w = -w; | |
972 | if( h<0 ) h = -h; | |
973 | // half-axes | |
974 | wxCoord a = w/2; | |
975 | wxCoord b = h/2; | |
976 | // decrement 1 pixel if ellipse is smaller than 2*a, 2*b | |
977 | int decrX = 0; | |
978 | if( 2*a == w ) decrX = 1; | |
979 | int decrY = 0; | |
980 | if( 2*b == h ) decrY = 1; | |
981 | // center | |
982 | wxCoord xCenter = xStart + a; | |
983 | wxCoord yCenter = yStart + b; | |
984 | // calculate data for start and end, if necessary | |
985 | if( sa != ea ) | |
986 | { | |
987 | bUseAngles = true; | |
988 | // normalisation of angles | |
989 | while( sa<0 ) sa += 360; | |
990 | while( ea<0 ) ea += 360; | |
991 | while( sa>=360 ) sa -= 360; | |
992 | while( ea>=360 ) ea -= 360; | |
993 | // calculate quadrant numbers | |
994 | if( sa > 270 ) sq = 3; | |
995 | else if( sa > 180 ) sq = 2; | |
996 | else if( sa > 90 ) sq = 1; | |
997 | if( ea > 270 ) eq = 3; | |
998 | else if( ea > 180 ) eq = 2; | |
999 | else if( ea > 90 ) eq = 1; | |
1000 | sar = sa * pi / 180.0; | |
1001 | ear = ea * pi / 180.0; | |
1002 | // correct angle circle -> ellipse | |
1003 | sar = atan( -a/(double)b * tan( sar ) ); | |
1004 | if ( sq == 1 || sq == 2 ) sar += pi; | |
1005 | ear = atan( -a/(double)b * tan( ear ) ); | |
1006 | if ( eq == 1 || eq == 2 ) ear += pi; | |
1007 | // coordinates of points | |
1008 | xsa = xCenter + a * cos( sar ); | |
1009 | if( sq == 0 || sq == 3 ) xsa -= decrX; | |
1010 | ysa = yCenter + b * sin( sar ); | |
1011 | if( sq == 2 || sq == 3 ) ysa -= decrY; | |
1012 | xea = xCenter + a * cos( ear ); | |
1013 | if( eq == 0 || eq == 3 ) xea -= decrX; | |
1014 | yea = yCenter + b * sin( ear ); | |
1015 | if( eq == 2 || eq == 3 ) yea -= decrY; | |
1016 | } // if iUseAngles | |
1017 | // calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2 | |
1018 | double c1 = b * b; | |
1019 | double c2 = 2.0 / w; | |
1020 | c2 *= c2; | |
1021 | c2 *= c1; | |
1022 | wxCoord x = 0; | |
1023 | wxCoord y = b; | |
1024 | long x2 = 1; | |
1025 | long y2 = y*y; | |
1026 | long y2_old = 0; | |
1027 | long y_old = 0; | |
1028 | // Lists for quadrant 1 to 4 | |
1029 | wxList pointsarray[4]; | |
1030 | // Calculate points for first quadrant and set in all quadrants | |
1031 | for( x = 0; x <= a; ++x ) | |
1032 | { | |
1033 | x2 = x2+x+x-1; | |
1034 | y2_old = y2; | |
1035 | y_old = y; | |
1036 | bool bNewPoint = false; | |
1037 | while( y2 > c1 - c2 * x2 && y > 0 ) | |
1038 | { | |
1039 | bNewPoint = true; | |
1040 | y2 = y2-y-y+1; | |
1041 | --y; | |
1042 | } | |
1043 | // old y now to big: set point with old y, old x | |
1044 | if( bNewPoint && x>1) | |
1045 | { | |
1046 | int x1 = x - 1; | |
1047 | // remove points on the same line | |
1048 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) ); | |
1049 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - x1, yCenter - y_old ) ); | |
1050 | pointsarray[2].Insert( (wxObject*) new wxPoint( xCenter - x1, yCenter + y_old - decrY ) ); | |
1051 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) ); | |
1052 | } // set point | |
1053 | } // calculate point | |
1054 | ||
1055 | // Starting and/or ending points for the quadrants, first quadrant gets both. | |
1056 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); | |
1057 | pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) ); | |
1058 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - a, yCenter ) ); | |
1059 | pointsarray[2].Append( (wxObject*) new wxPoint( xCenter, yCenter + b - decrY ) ); | |
1060 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); | |
1061 | ||
1062 | // copy quadrants in original list | |
1063 | if( bUseAngles ) | |
1064 | { | |
1065 | // Copy the right part of the points in the lists | |
1066 | // and delete the wxPoints, because they do not leave this method. | |
1067 | points->Append( (wxObject*) new wxPoint( xsa, ysa ) ); | |
1068 | int q = sq; | |
1069 | bool bStarted = false; | |
1070 | bool bReady = false; | |
1071 | bool bForceTurn = ( sq == eq && sa > ea ); | |
1072 | while( !bReady ) | |
1073 | { | |
1074 | for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() ) | |
1075 | { | |
1076 | // once: go to starting point in start quadrant | |
1077 | if( !bStarted && | |
1078 | ( | |
1079 | ( (wxPoint*) node->GetData() )->x < xsa+1 && q <= 1 | |
1080 | || | |
1081 | ( (wxPoint*) node->GetData() )->x > xsa-1 && q >= 2 | |
1082 | ) | |
1083 | ) | |
1084 | { | |
1085 | bStarted = true; | |
1086 | } | |
1087 | ||
1088 | // copy point, if not at ending point | |
1089 | if( bStarted ) | |
1090 | { | |
1091 | if( q != eq || bForceTurn | |
1092 | || | |
1093 | ( (wxPoint*) node->GetData() )->x > xea+1 && q <= 1 | |
1094 | || | |
1095 | ( (wxPoint*) node->GetData() )->x < xea-1 && q >= 2 | |
1096 | ) | |
1097 | { | |
1098 | // copy point | |
1099 | wxPoint* pPoint = new wxPoint( *((wxPoint*) node->GetData() ) ); | |
1100 | points->Append( (wxObject*) pPoint ); | |
1101 | } | |
1102 | else if( q == eq && !bForceTurn || ( (wxPoint*) node->GetData() )->x == xea) | |
1103 | { | |
1104 | bReady = true; | |
1105 | } | |
1106 | } | |
1107 | } // for node | |
1108 | ++q; | |
1109 | if( q > 3 ) q = 0; | |
1110 | bForceTurn = false; | |
1111 | bStarted = true; | |
1112 | } // while not bReady | |
1113 | points->Append( (wxObject*) new wxPoint( xea, yea ) ); | |
1114 | ||
1115 | // delete points | |
1116 | for( q = 0; q < 4; ++q ) | |
1117 | { | |
1118 | for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() ) | |
1119 | { | |
1120 | wxPoint *p = (wxPoint *)node->GetData(); | |
1121 | delete p; | |
1122 | } | |
1123 | } | |
1124 | } | |
1125 | else | |
1126 | { | |
1127 | wxNode* node; | |
1128 | // copy whole ellipse, wxPoints will be deleted outside | |
1129 | for( node = pointsarray[0].GetFirst(); node; node = node->GetNext() ) | |
1130 | { | |
1131 | wxObject *p = node->GetData(); | |
1132 | points->Append( p ); | |
1133 | } | |
1134 | for( node = pointsarray[1].GetFirst(); node; node = node->GetNext() ) | |
1135 | { | |
1136 | wxObject *p = node->GetData(); | |
1137 | points->Append( p ); | |
1138 | } | |
1139 | for( node = pointsarray[2].GetFirst(); node; node = node->GetNext() ) | |
1140 | { | |
1141 | wxObject *p = node->GetData(); | |
1142 | points->Append( p ); | |
1143 | } | |
1144 | for( node = pointsarray[3].GetFirst(); node; node = node->GetNext() ) | |
1145 | { | |
1146 | wxObject *p = node->GetData(); | |
1147 | points->Append( p ); | |
1148 | } | |
1149 | } // not iUseAngles | |
1150 | } // CalculateEllipticPoints | |
1151 | ||
1152 | #endif |