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renamed WX_DEFINE_ARRAY_NO_PTR in WX_DEFINE_ARRAY_PTR
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/build.h
3// Purpose: Runtime build options checking
4// Author: Vadim Zeitlin, Vaclav Slavik
5// Modified by:
6// Created: 07.05.02
7// RCS-ID: $Id$
8// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_BUILD_H_
13#define _WX_BUILD_H_
14
15#include "wx/version.h"
16
17// ----------------------------------------------------------------------------
18// WX_BUILD_OPTIONS_SIGNATURE
19// ----------------------------------------------------------------------------
20
21#define __WX_BO_STRINGIZE(x) __WX_BO_STRINGIZE0(x)
22#define __WX_BO_STRINGIZE0(x) #x
23
24#if (wxMINOR_VERSION % 2) == 0
25 #define __WX_BO_VERSION(x,y,z) \
26 __WX_BO_STRINGIZE(x) "." __WX_BO_STRINGIZE(y)
27#else
28 #define __WX_BO_VERSION(x,y,z) \
29 __WX_BO_STRINGIZE(x) "." __WX_BO_STRINGIZE(y) "." __WX_BO_STRINGIZE(z)
30#endif
31
32#ifdef __WXDEBUG__
33 #define __WX_BO_DEBUG "debug"
34#else
35 #define __WX_BO_DEBUG "no debug"
36#endif
37
38#if wxUSE_UNICODE
39 #define __WX_BO_UNICODE "Unicode"
40#else
41 #define __WX_BO_UNICODE "ANSI"
42#endif
43
44// GCC and Intel C++ share same C++ ABI, check if compiler versions are
45// compatible:
46#if (defined(__GNUG__) || defined(__INTEL_COMPILER) && \
47 defined(__GXX_ABI_VERSION))
48 #define __WX_BO_COMPILER \
49 ",compiler with C++ ABI " __WX_BO_STRINGIZE(__GXX_ABI_VERSION)
50#else
51 #define __WX_BO_COMPILER
52#endif
53
54// WXWIN_COMPATIBILITY macros affect presence of virtual functions
55#if WXWIN_COMPATIBILITY_2_2
56 #define __WX_BO_WXWIN_COMPAT_2_2 ",compatible with 2.2"
57#else
58 #define __WX_BO_WXWIN_COMPAT_2_2
59#endif
60#if WXWIN_COMPATIBILITY_2_4
61 #define __WX_BO_WXWIN_COMPAT_2_4 ",compatible with 2.4"
62#else
63 #define __WX_BO_WXWIN_COMPAT_2_4
64#endif
65
66
67// This macro is passed as argument to wxConsoleApp::CheckBuildOptions()
68#define WX_BUILD_OPTIONS_SIGNATURE \
69 __WX_BO_VERSION(wxMAJOR_VERSION, wxMINOR_VERSION, wxRELEASE_NUMBER) \
70 " (" __WX_BO_DEBUG "," __WX_BO_UNICODE \
71 __WX_BO_COMPILER \
72 __WX_BO_WXWIN_COMPAT_2_2 __WX_BO_WXWIN_COMPAT_2_4 \
73 ")"
74
75
76// ----------------------------------------------------------------------------
77// WX_CHECK_BUILD_OPTIONS
78// ----------------------------------------------------------------------------
79
80// Use this macro to check build options. Adding it to a file in DLL will
81// ensure that the DLL checks build options in same way IMPLEMENT_APP() does.
82#define WX_CHECK_BUILD_OPTIONS(libName) \
83 static bool wxCheckBuildOptions() \
84 { \
85 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
86 libName); \
87 return true; \
88 }; \
89 static bool gs_buildOptionsCheck = wxCheckBuildOptions();
90
91
92#if WXWIN_COMPATIBILITY_2_4
93
94// ----------------------------------------------------------------------------
95// wxBuildOptions
96// ----------------------------------------------------------------------------
97
98// NB: Don't use this class in new code, it relies on the ctor being always
99// inlined. WX_BUILD_OPTIONS_SIGNATURE always works.
100class wxBuildOptions
101{
102public:
103 // the ctor must be inline to get the compilation settings of the code
104 // which included this header
105 wxBuildOptions() : m_signature(WX_BUILD_OPTIONS_SIGNATURE) {}
106
107private:
108 const char *m_signature;
109
110 // actually only CheckBuildOptions() should be our friend but well...
111 friend class wxAppConsole;
112};
113
114#endif // WXWIN_COMPATIBILITY_2_4
115
116#endif // _WX_BUILD_H_