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1 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
2 | %% Name: wxmsw.tex | |
3 | %% Purpose: wxMSW and wxWinCE platform specific informations | |
4 | %% Author: wxWidgets Team | |
5 | %% Modified by: | |
6 | %% Created: | |
7 | %% RCS-ID: $Id$ | |
8 | %% Copyright: (c) wxWidgets Team | |
9 | %% License: wxWindows license | |
10 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
11 | ||
12 | \section{wxMSW port}\label{wxmswport} | |
13 | ||
14 | wxMSW is a port of wxWidgets for the Windows platforms | |
15 | including Windows 95, 98, ME, 2000, NT, XP in ANSI and | |
16 | Unicode mode (for Windows 95 through the MSLU extension | |
17 | library). wxMSW ensures native look and feel for XP | |
18 | as well when using wxWidgets version 2.3.3 or higher. | |
19 | wxMSW can be compile with a great variety of compilers | |
20 | including MS VC++, Borland 5.5, MinGW32, Cygwin and | |
21 | Watcom as well as cross-compilation with a Linux hosted | |
22 | MinGW32 tool chain. | |
23 | ||
24 | For further information, please see the files in docs/msw | |
25 | in the distribution. | |
26 | ||
27 | \subsection{Themed borders on Windows}\label{wxmswthemedborders} | |
28 | ||
29 | Starting with wxWidgets 2.8.5, you can specify the wxBORDER\_THEME style to have wxWidgets | |
30 | use a themed border. Using the default XP theme, this is a thin 1-pixel blue border, | |
31 | with an extra 1-pixel border in the window client background colour (usually white) to | |
32 | separate the client area's scrollbars from the border. | |
33 | ||
34 | If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives | |
35 | the control themed borders automatically, where previously they would take the Windows 95-style | |
36 | sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox, | |
37 | already paint themed borders where appropriate. To use themed borders on other windows, such | |
38 | as wxPanel, pass the wxBORDER\_THEME style, or (apart from wxPanel) pass no border style. | |
39 | ||
40 | In general, specifying wxBORDER\_THEME will cause a border of some kind to be used, chosen by the platform | |
41 | and control class. To leave the border decision entirely to wxWidgets, pass wxBORDER\_DEFAULT. | |
42 | This is not to be confused with specifying wxBORDER\_NONE, which says that there should | |
43 | definitely be {\it no} border. | |
44 | ||
45 | \wxheading{More detail on border implementation} | |
46 | ||
47 | The way that wxMSW decides whether to apply a themed border is as follows. | |
48 | The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been | |
49 | passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window. | |
50 | If wxBORDER\_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl(). | |
51 | ||
52 | The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder() | |
53 | which is a virtual function that tells wxWidgets whether a control can have a theme | |
54 | applied explicitly (some native controls already paint a theme in which case we should not | |
55 | apply it ourselves). Note that wxPanel is an exception to this rule because in many cases | |
56 | we wish to create a window with no border (for example, notebook pages). So wxPanel | |
57 | overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(), | |
58 | returning wxBORDER\_NONE. | |
59 | ||
60 | \subsection{wxWinCE}\label{wxwince} | |
61 | ||
62 | wxWinCE is the name given to wxMSW when compiled on Windows CE devices; | |
63 | most of wxMSW is common to Win32 and Windows CE but there are | |
64 | some simplifications, enhancements, and differences in | |
65 | behaviour. | |
66 | ||
67 | For building instructions, see docs/msw/wince in the | |
68 | distribution, also the section about Visual Studio 2005 project | |
69 | files below. The rest of this section documents issues you | |
70 | need to be aware of when programming for Windows CE devices. | |
71 | ||
72 | \subsubsection{General issues for wxWinCE programming} | |
73 | ||
74 | Mobile applications generally have fewer features and | |
75 | simpler user interfaces. Simply omit whole sizers, static | |
76 | lines and controls in your dialogs, and use comboboxes instead | |
77 | of listboxes where appropriate. You also need to reduce | |
78 | the amount of spacing used by sizers, for which you can | |
79 | use a macro such as this: | |
80 | ||
81 | \begin{verbatim} | |
82 | #if defined(__WXWINCE__) | |
83 | #define wxLARGESMALL(large,small) small | |
84 | #else | |
85 | #define wxLARGESMALL(large,small) large | |
86 | #endif | |
87 | ||
88 | // Usage | |
89 | topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) ); | |
90 | \end{verbatim} | |
91 | ||
92 | There is only ever one instance of a Windows CE application running, | |
93 | and wxWidgets will take care of showing the current instance and | |
94 | shutting down the second instance if necessary. | |
95 | ||
96 | You can test the return value of wxSystemSettings::GetScreenType() | |
97 | for a qualitative assessment of what kind of display is available, | |
98 | or use wxGetDisplaySize() if you need more information. | |
99 | ||
100 | You can also use wxGetOsVersion to test for a version of Windows CE at | |
101 | run-time (see the next section). However, because different builds | |
102 | are currently required to target different kinds of device, these | |
103 | values are hard-wired according to the build, and you cannot | |
104 | dynamically adapt the same executable for different major Windows CE | |
105 | platforms. This would require a different approach to the way | |
106 | wxWidgets adapts its behaviour (such as for menubars) to suit the | |
107 | style of device. | |
108 | ||
109 | See the "Life!" example (demos/life) for an example of | |
110 | an application that has been tailored for PocketPC and Smartphone use. | |
111 | ||
112 | {\bf Note:} don't forget to have this line in your .rc file, as for | |
113 | desktop Windows applications: | |
114 | ||
115 | \begin{verbatim} | |
116 | #include "wx/msw/wx.rc" | |
117 | \end{verbatim} | |
118 | ||
119 | \subsubsection{Testing for WinCE SDKs} | |
120 | ||
121 | Use these preprocessor symbols to test for the different types of device or SDK: | |
122 | ||
123 | \begin{twocollist}\itemsep=0pt | |
124 | \twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display} | |
125 | \twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone} | |
126 | \twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard} | |
127 | \twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK} | |
128 | \twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone} | |
129 | \twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen} | |
130 | \twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications} | |
131 | \twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)} | |
132 | \end{twocollist} | |
133 | ||
134 | wxGetOsVersion will return these values: | |
135 | ||
136 | \begin{twocollist}\itemsep=0pt | |
137 | \twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.} | |
138 | \twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.} | |
139 | \twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).} | |
140 | \end{twocollist} | |
141 | ||
142 | \subsubsection{Window sizing in wxWinCE} | |
143 | ||
144 | Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top | |
145 | level windows but instead will scale window content. | |
146 | ||
147 | If the screen orientation changes, the windows will automatically be resized | |
148 | so no further action needs to be taken (unless you want to change the layout | |
149 | according to the orientation, which you could detect in idle time, for example). | |
150 | When input panel (SIP) is shown, top level windows (frames and dialogs) resize | |
151 | accordingly (see \helpref{wxTopLevelWindow::HandleSettingChange}{wxtoplevelwindowhandlesettingchange}). | |
152 | ||
153 | \subsubsection{Closing top-level windows in wxWinCE} | |
154 | ||
155 | You won't get a wxCloseEvent when the user clicks on the X in the titlebar | |
156 | on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the | |
157 | event to force the application to close down. | |
158 | ||
159 | \subsubsection{Hibernation in wxWinCE} | |
160 | ||
161 | Smartphone and PocketPC will send a wxEVT\_HIBERNATE to the application object in low | |
162 | memory conditions. Your application should release memory and close dialogs, | |
163 | and wake up again when the next wxEVT\_ACTIVATE or wxEVT\_ACTIVATE\_APP message is received. | |
164 | (wxEVT\_ACTIVATE\_APP is generated whenever a wxEVT\_ACTIVATE event is received | |
165 | in Smartphone and PocketPC, since these platforms do not support WM\_ACTIVATEAPP.) | |
166 | ||
167 | \subsubsection{Hardware buttons in wxWinCE} | |
168 | ||
169 | Special hardware buttons are sent to a window via the wxEVT\_HOTKEY event | |
170 | under Smartphone and PocketPC. You should first register each required button with \helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey}, | |
171 | and unregister the button when you're done with it. For example: | |
172 | ||
173 | \begin{verbatim} | |
174 | win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1); | |
175 | win->UnregisterHotKey(0); | |
176 | \end{verbatim} | |
177 | ||
178 | You may have to register the buttons in a wxEVT\_ACTIVATE event handler | |
179 | since other applications will grab the buttons. | |
180 | ||
181 | There is currently no method of finding out the names of the special | |
182 | buttons or how many there are. | |
183 | ||
184 | \subsubsection{Dialogs in wxWinCE} | |
185 | ||
186 | PocketPC dialogs have an OK button on the caption, and so you should generally | |
187 | not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs | |
188 | simply don't offer you the choice (the guidelines recommend you offer an Undo facility | |
189 | to make up for it). When the user clicks on the OK button, your dialog will receive | |
190 | a wxID\_OK event by default. If you wish to change this, call \helpref{wxDialog::SetAffirmativeId}{wxdialogsetaffirmativeid} | |
191 | with the required identifier to be used. Or, override \helpref{wxDialog::DoOK}{wxdialogdook} (return false to | |
192 | have wxWidgets simply call Close to dismiss the dialog). | |
193 | ||
194 | Smartphone dialogs do {\it not} have an OK button on the caption, and are closed | |
195 | using one of the two menu buttons. You need to assign these using \helpref{wxTopLevelWindow::SetLeftMenu}{wxtoplevelwindowsetleftmenu} | |
196 | and \helpref{wxTopLevelWindow::SetRightMenu}{wxtoplevelwindowsetrightmenu}, for example: | |
197 | ||
198 | \begin{verbatim} | |
199 | #ifdef __SMARTPHONE__ | |
200 | SetLeftMenu(wxID_OK); | |
201 | SetRightMenu(wxID_CANCEL, _("Cancel")); | |
202 | #elif defined(__POCKETPC__) | |
203 | // No OK/Cancel buttons on PocketPC, OK on caption will close | |
204 | #else | |
205 | topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 ); | |
206 | #endif | |
207 | \end{verbatim} | |
208 | ||
209 | For implementing property sheets (flat tabs), use a wxNotebook with wxNB\_FLAT|wxNB\_BOTTOM | |
210 | and have the notebook left, top and right sides overlap the dialog by about 3 pixels | |
211 | to eliminate spurious borders. You can do this by using a negative spacing in your | |
212 | sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is | |
213 | provided, to show settings in the correct style on PocketPC and on other platforms. | |
214 | ||
215 | Notifications (bubble HTML text with optional buttons and links) will also be | |
216 | implemented in the future for PocketPC. | |
217 | ||
218 | Modeless dialogs probably don't make sense for PocketPC and Smartphone, since | |
219 | frames and dialogs are normally full-screen, and a modeless dialog is normally | |
220 | intended to co-exist with the main application frame. | |
221 | ||
222 | \subsubsection{Menubars and toolbars in wxWinCE} | |
223 | ||
224 | \wxheading{Menubars and toolbars in PocketPC} | |
225 | ||
226 | On PocketPC, a frame must always have a menubar, even if it's empty. | |
227 | An empty menubar/toolbar is automatically provided for dialogs, to hide | |
228 | any existing menubar for the duration of the dialog. | |
229 | ||
230 | Menubars and toolbars are implemented using a combined control, | |
231 | but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar | |
232 | and toolbar. However, there are some restrictions: | |
233 | ||
234 | \itemsep=0pt | |
235 | \begin{itemize} | |
236 | \item You must create the frame's primary toolbar with wxFrame::CreateToolBar, | |
237 | because this uses the special wxToolMenuBar class (derived from wxToolBar) | |
238 | to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars | |
239 | using the wxToolBar class as usual, for example to implement an optional | |
240 | formatting toolbar above the menubar as Pocket Word does. But don't assign | |
241 | a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar | |
242 | for the main frame toolbar. | |
243 | \item Deleting and adding tools to wxToolMenuBar after Realize is called is not supported. | |
244 | \item For speed, colours are not remapped to the system colours as they are | |
245 | in wxMSW. Provide the tool bitmaps either with the correct system button background, | |
246 | or with transparency (for example, using XPMs). | |
247 | \item Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports | |
248 | controls. | |
249 | \end{itemize} | |
250 | ||
251 | Unlike in all other ports, a wxDialog has a wxToolBar, automatically created | |
252 | for you. You may either leave it blank, or access it with wxDialog::GetToolBar | |
253 | and add buttons, then calling wxToolBar::Realize. You cannot set or recreate | |
254 | the toolbar. | |
255 | ||
256 | \wxheading{Menubars and toolbars in Smartphone} | |
257 | ||
258 | On Smartphone, there are only two menu buttons, so a menubar is simulated | |
259 | using a nested menu on the right menu button. Any toolbars are simply ignored on | |
260 | Smartphone. | |
261 | ||
262 | \subsubsection{Closing windows in wxWinCE} | |
263 | ||
264 | The guidelines state that applications should not have a Quit menu item, | |
265 | since the user should not have to know whether an application is in memory | |
266 | or not. The close button on a window does not call the window's | |
267 | close handler; it simply hides the window. However, the guidelines say that | |
268 | the Ctrl+Q accelerator can be used to quit the application, so wxWidgets | |
269 | defines this accelerator by default and if your application handles | |
270 | wxID\_EXIT, it will do the right thing. | |
271 | ||
272 | \subsubsection{Context menus in wxWinCE} | |
273 | ||
274 | To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu, | |
275 | a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will | |
276 | never be sent. This API is subject to change. | |
277 | ||
278 | Context menus are not supported in Smartphone. | |
279 | ||
280 | \subsubsection{Control differences on wxWinCE} | |
281 | ||
282 | These controls and styles are specific to wxWinCE: | |
283 | ||
284 | \itemsep=0pt | |
285 | \begin{itemize} | |
286 | \item {\bf wxTextCtrl} The wxTE\_CAPITALIZE style causes a CAPEDIT control to | |
287 | be created, which capitalizes the first letter. | |
288 | \end{itemize} | |
289 | ||
290 | These controls are missing from wxWinCE: | |
291 | ||
292 | \itemsep=0pt | |
293 | \begin{itemize} | |
294 | \item {\bf MDI classes} MDI is not supported under Windows CE. | |
295 | \item {\bf wxMiniFrame} Not supported under Windows CE. | |
296 | \end{itemize} | |
297 | ||
298 | Tooltips are not currently supported for controls, since on PocketPC controls with | |
299 | tooltips are distinct controls, and it will be hard to add dynamic | |
300 | tooltip support. | |
301 | ||
302 | Control borders on PocketPC and Smartphone should normally be specified with | |
303 | wxBORDER\_SIMPLE instead of wxBORDER\_SUNKEN. Controls will usually adapt | |
304 | appropriately by virtue of their GetDefaultBorder() function, but if you | |
305 | wish to specify a style explicitly you can use wxDEFAULT\_CONTROL\_BORDER | |
306 | which will give a simple border on PocketPC and Smartphone, and the sunken border on | |
307 | other platforms. | |
308 | ||
309 | \subsubsection{Online help in wxWinCE} | |
310 | ||
311 | You can use the help controller wxWinceHelpController which controls | |
312 | simple {\tt .htm} files, usually installed in the Windows directory. | |
313 | See the Windows CE reference for how to format the HTML files. | |
314 | ||
315 | \subsubsection{Installing your PocketPC and Smartphone applications} | |
316 | ||
317 | To install your application, you need to build a CAB file using | |
318 | the parameters defined in a special .inf file. The CabWiz program | |
319 | in your SDK will compile the CAB file from the .inf file and | |
320 | files that it specifies. | |
321 | ||
322 | For delivery, you can simply ask the user to copy the CAB file to the | |
323 | device and execute the CAB file using File Explorer. Or, you can | |
324 | write a program for the desktop PC that will find the ActiveSync | |
325 | Application Manager and install the CAB file on the device, | |
326 | which is obviously much easier for the user. | |
327 | ||
328 | Here are some links that may help. | |
329 | ||
330 | \itemsep=0pt | |
331 | \begin{itemize} | |
332 | \item A setup builder that takes CABs and builds a setup program is at \urlref{http://www.eskimo.com/~scottlu/win/index.html}{http://www.eskimo.com/~scottlu/win/index.html}. | |
333 | \item Sample installation files can be found in {\tt Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst}. | |
334 | \item An installer generator using wxPython can be found at \urlref{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}. | |
335 | \item Miscellaneous Windows CE resources can be found at \urlref{http://www.orbworks.com/pcce/resources.html}{http://www.orbworks.com/pcce/resources.html}. | |
336 | \item Installer creation instructions with a setup.exe for installing to PPC can be found at \urlref{http://www.pocketpcdn.com/articles/creatingsetup.html}{http://www.pocketpcdn.com/articles/creatingsetup.html}. | |
337 | \item Microsoft instructions are at \urlref{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}. | |
338 | \item Troubleshooting WinCE application installations: \urlref{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007} | |
339 | \end{itemize} | |
340 | ||
341 | You may also check out {\tt demos/life/setup/wince} which contains | |
342 | scripts to create a PocketPC installation for ARM-based | |
343 | devices. In particular, {\tt build.bat} builds the distribution and | |
344 | copies it to a directory called {\tt Deliver}. | |
345 | ||
346 | \subsubsection{wxFileDialog in PocketPC} | |
347 | ||
348 | Allowing the user to access files on memory cards, or on arbitrary | |
349 | parts of the filesystem, is a pain; the standard file dialog only | |
350 | shows folders under My Documents or folders on memory cards | |
351 | (not the system or card root directory, for example). This is | |
352 | a known problem for PocketPC developers. | |
353 | ||
354 | If you need a file dialog that allows access to all folders, | |
355 | you can use wxGenericFileDialog instead. You will need to include | |
356 | {\tt wx/generic/filedlgg.h}. | |
357 | ||
358 | \subsubsection{Embedded Visual C++ Issues} | |
359 | ||
360 | \wxheading{Run-time type information} | |
361 | ||
362 | If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download | |
363 | an extra library, {\tt ccrtrtti.lib}, and link with it. At the time of | |
364 | writing you can get it from here: | |
365 | ||
366 | \begin{verbatim} | |
367 | http://support.microsoft.com/kb/830482/en-us | |
368 | \end{verbatim} | |
369 | ||
370 | Otherwise you will get linker errors similar to this: | |
371 | ||
372 | \begin{verbatim} | |
373 | wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@) | |
374 | \end{verbatim} | |
375 | ||
376 | \wxheading{Windows Mobile 5.0 emulator} | |
377 | ||
378 | Note that there is no separate emulator configuration for Windows Mobile 5.0: the | |
379 | emulator runs the ARM code directly. | |
380 | ||
381 | \wxheading{Visual Studio 2005 project files} | |
382 | ||
383 | Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications, | |
384 | doesn't do a perfect job of converting the project files from eVC++ format. | |
385 | ||
386 | When you have converted the wxWidgets workspace, edit the configuration properties | |
387 | for each configuration and in the Librarian, add a relative path ..$\backslash$..$\backslash$lib to | |
388 | each library path. For example: {\tt ..$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)$\backslash$wx\_mono.lib}. | |
389 | ||
390 | Then, for a sample you want to compile, edit the configuration properties | |
391 | and make sure {\tt ..$\backslash$..$\backslash$lib$\backslash$\$(PlatformName)$\backslash$\$(ConfigurationName)} is in the Linker/General/Additional | |
392 | Library Directories property. Also change the Linker/Input/Additional Dependencies | |
393 | property to something like {\tt coredll.lib wx\_mono.lib wx\_wxjpeg.lib wx\_wxpng.lib wx\_wxzlib.lib wx\_wxexpat.lib commctrl.lib winsock.lib wininet.lib}\rtfsp | |
394 | (since the library names in the wxWidgets workspace were changed by VS 2005). | |
395 | ||
396 | Alternately, you could could edit all the names to be identical to the original eVC++ | |
397 | names, but this will probably be more fiddly. | |
398 | ||
399 | \subsubsection{Remaining issues} | |
400 | ||
401 | These are some of the remaining problems to be sorted out, and features | |
402 | to be supported. | |
403 | ||
404 | \itemsep=0pt | |
405 | \begin{itemize} | |
406 | \item {\bf Windows Mobile 5 issues.} It is not possible to get the HMENU for | |
407 | the command bar on Mobile 5, so the menubar functions need to be rewritten | |
408 | to get the individual menus without use of a menubar handle. Also the | |
409 | new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be | |
410 | considered. | |
411 | \item {\bf Sizer speed.} Particularly for dialogs containing notebooks, | |
412 | layout seems slow. Some analysis is required. | |
413 | \item {\bf Notification boxes.} The balloon-like notification messages, and their | |
414 | icons, should be implemented. This will be quite straightforward. | |
415 | \item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel), | |
416 | and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide | |
417 | the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in | |
418 | the {\it Programming Windows CE} guide for more on this, and how to have dialogs | |
419 | show the SIP automatically using the WC\_SIPREF control. | |
420 | \item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is | |
421 | the correct size on the emulator, but too small on a VGA Pocket Loox device. | |
422 | \item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that | |
423 | missing styles are implemented with WM\_PAINT. | |
424 | \item {\bf HTML control.} PocketPC has its own HTML control which can be used for showing | |
425 | local pages or navigating the web. We should create a version of wxHtmlWindow that uses this | |
426 | control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible to wxHtmlWindow. | |
427 | \item {\bf Tooltip control.} PocketPC uses special TTBUTTON and TTSTATIC controls for adding | |
428 | tooltips, with the tooltip separated from the label with a double tilde. We need to support this using SetToolTip. | |
429 | (Unfortunately it does not seem possible to dynamically remove the tooltip, so an extra style may | |
430 | be required.) | |
431 | \item {\bf Focus.} In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate | |
432 | between controls. The focus handling in wxWidgets needs investigation. See in particular src/common/containr.cpp, | |
433 | and note that the default OnActivate handler in src/msw/toplevel.cpp sets the focus to the first child of the dialog. | |
434 | \item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps | |
435 | by using wxCLOSE\_BOX to indicate when the OK button should be displayed. | |
436 | \item {\bf Dynamic adaptation.} We should probably be using run-time tests more | |
437 | than preprocessor tests, so that the same WinCE application can run on different | |
438 | versions of the operating system. | |
439 | \item {\bf Modeless dialogs.} When a modeless dialog is hidden with the OK button, it doesn't restore the | |
440 | frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored | |
441 | if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are | |
442 | not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar | |
443 | on deactivation and activation. | |
444 | \item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets | |
445 | applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration). | |
446 | Although we can't use wxWidgets to create the plugin (too large), we could perhaps write | |
447 | a generic plugin that takes registry information from a given application, with | |
448 | options to display information in a particular way using icons and text from | |
449 | a specified location. | |
450 | \item {\bf Further abstraction.} We should be able to abstract away more of the differences | |
451 | between desktop and mobile applications, in particular for sizer layout. | |
452 | \item {\bf Dialog captions.} The blue, bold captions on dialogs - with optional help button - | |
453 | should be catered for, either by hard-wiring the capability into all dialogs and panels, | |
454 | or by providing a standard component and sizer. | |
455 | \end{itemize} | |
456 |