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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/unix/uiactionx11.cpp | |
3 | // Purpose: wxUIActionSimulator implementation | |
4 | // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 2010-03-06 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Kevin Ollivier | |
9 | // (c) 2010 Steven Lamerton | |
10 | // (c) 2010 Vadim Zeitlin | |
11 | // Licence: wxWindows licence | |
12 | ///////////////////////////////////////////////////////////////////////////// | |
13 | ||
14 | #include "wx/defs.h" | |
15 | ||
16 | #if wxUSE_UIACTIONSIMULATOR | |
17 | ||
18 | #include "wx/uiaction.h" | |
19 | ||
20 | #include <X11/Xlib.h> | |
21 | #include <X11/Xutil.h> | |
22 | ||
23 | #include "wx/unix/utilsx11.h" | |
24 | ||
25 | namespace | |
26 | { | |
27 | ||
28 | void SendButtonEvent(int button, bool isDown) | |
29 | { | |
30 | int xbutton; | |
31 | switch (button) | |
32 | { | |
33 | case wxMOUSE_BTN_LEFT: | |
34 | xbutton = 1; | |
35 | break; | |
36 | case wxMOUSE_BTN_MIDDLE: | |
37 | xbutton = 2; | |
38 | break; | |
39 | case wxMOUSE_BTN_RIGHT: | |
40 | xbutton = 3; | |
41 | break; | |
42 | default: | |
43 | wxFAIL_MSG("Unsupported button passed in."); | |
44 | return; | |
45 | } | |
46 | ||
47 | wxX11Display display; | |
48 | wxCHECK_RET(display, "No display available!"); | |
49 | ||
50 | XEvent event; | |
51 | memset(&event, 0x00, sizeof(event)); | |
52 | ||
53 | event.type = isDown ? ButtonPress : ButtonRelease; | |
54 | event.xbutton.button = xbutton; | |
55 | event.xbutton.same_screen = True; | |
56 | ||
57 | XQueryPointer(display, display.DefaultRoot(), | |
58 | &event.xbutton.root, &event.xbutton.window, | |
59 | &event.xbutton.x_root, &event.xbutton.y_root, | |
60 | &event.xbutton.x, &event.xbutton.y, &event.xbutton.state); | |
61 | event.xbutton.subwindow = event.xbutton.window; | |
62 | ||
63 | while (event.xbutton.subwindow) | |
64 | { | |
65 | event.xbutton.window = event.xbutton.subwindow; | |
66 | XQueryPointer(display, event.xbutton.window, | |
67 | &event.xbutton.root, &event.xbutton.subwindow, | |
68 | &event.xbutton.x_root, &event.xbutton.y_root, | |
69 | &event.xbutton.x, &event.xbutton.y, &event.xbutton.state); | |
70 | } | |
71 | ||
72 | XSendEvent(display, PointerWindow, True, 0xfff, &event); | |
73 | } | |
74 | ||
75 | } // anonymous namespace | |
76 | ||
77 | bool wxUIActionSimulator::MouseDown(int button) | |
78 | { | |
79 | SendButtonEvent(button, true); | |
80 | return true; | |
81 | } | |
82 | ||
83 | bool wxUIActionSimulator::MouseMove(long x, long y) | |
84 | { | |
85 | wxX11Display display; | |
86 | wxASSERT_MSG(display, "No display available!"); | |
87 | ||
88 | Window root = display.DefaultRoot(); | |
89 | XWarpPointer(display, None, root, 0, 0, 0, 0, x, y); | |
90 | ||
91 | return true; | |
92 | } | |
93 | ||
94 | bool wxUIActionSimulator::MouseUp(int button) | |
95 | { | |
96 | SendButtonEvent(button, false); | |
97 | return true; | |
98 | } | |
99 | ||
100 | bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown) | |
101 | { | |
102 | wxX11Display display; | |
103 | wxCHECK_MSG(display, false, "No display available!"); | |
104 | ||
105 | int mask, type; | |
106 | ||
107 | if ( isDown ) | |
108 | { | |
109 | type = KeyPress; | |
110 | mask = KeyPressMask; | |
111 | } | |
112 | else | |
113 | { | |
114 | type = KeyRelease; | |
115 | mask = KeyReleaseMask; | |
116 | } | |
117 | ||
118 | WXKeySym xkeysym = wxCharCodeWXToX(keycode); | |
119 | KeyCode xkeycode = XKeysymToKeycode(display, xkeysym); | |
120 | if ( xkeycode == NoSymbol ) | |
121 | return false; | |
122 | ||
123 | Window focus; | |
124 | int revert; | |
125 | XGetInputFocus(display, &focus, &revert); | |
126 | if (focus == None) | |
127 | return false; | |
128 | ||
129 | int mod = 0; | |
130 | ||
131 | if (modifiers & wxMOD_SHIFT) | |
132 | mod |= ShiftMask; | |
133 | //Mod1 is alt in the vast majority of cases | |
134 | if (modifiers & wxMOD_ALT) | |
135 | mod |= Mod1Mask; | |
136 | if (modifiers & wxMOD_CMD) | |
137 | mod |= ControlMask; | |
138 | ||
139 | XKeyEvent event; | |
140 | event.display = display; | |
141 | event.window = focus; | |
142 | event.root = DefaultRootWindow(event.display); | |
143 | event.subwindow = None; | |
144 | event.time = CurrentTime; | |
145 | event.x = 1; | |
146 | event.y = 1; | |
147 | event.x_root = 1; | |
148 | event.y_root = 1; | |
149 | event.same_screen = True; | |
150 | event.type = type; | |
151 | event.state = mod; | |
152 | event.keycode = xkeycode; | |
153 | ||
154 | XSendEvent(event.display, event.window, True, mask, (XEvent*) &event); | |
155 | ||
156 | return true; | |
157 | } | |
158 | ||
159 | #endif // wxUSE_UIACTIONSIMULATOR |