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1 | \section{Multithreading overview}\label{wxthreadoverview} | |
2 | ||
3 | Classes: \helpref{wxThread}{wxthread}, \helpref{wxMutex}{wxmutex}, | |
4 | \helpref{wxCriticalSection}{wxcriticalsection}, | |
5 | \helpref{wxCondition}{wxcondition} | |
6 | ||
7 | wxWidgets provides a complete set of classes encapsulating objects necessary in | |
8 | multithreaded (MT) programs: the \helpref{thread}{wxthread} class itself and different | |
9 | synchronization objects: \helpref{mutexes}{wxmutex} and | |
10 | \helpref{critical sections}{wxcriticalsection} with | |
11 | \helpref{conditions}{wxcondition}. The thread API in wxWidgets resembles to | |
12 | POSIX1.c threads API (a.k.a. pthreads), although several functions have | |
13 | different names and some features inspired by Win32 thread API are there as | |
14 | well. | |
15 | ||
16 | These classes will hopefully make writing MT programs easier and they also | |
17 | provide some extra error checking (compared to the native (be it Win32 or Posix) | |
18 | thread API), however it is still a non-trivial undertaking especially for large | |
19 | projects. Before starting an MT application (or starting to add MT features to | |
20 | an existing one) it is worth asking oneself if there is no easier and safer way | |
21 | to implement the same functionality. Of course, in some situations threads | |
22 | really make sense (classical example is a server application which launches a | |
23 | new thread for each new client), but in others it might be a very poor choice | |
24 | (example: launching a separate thread when doing a long computation to show a | |
25 | progress dialog). Other implementation choices are available: for the progress | |
26 | dialog example it is far better to do the calculations in the | |
27 | \helpref{idle handler}{wxidleevent} or even simply do everything at once | |
28 | but call \helpref{wxWindow::Update()}{wxwindowupdate} periodically to update | |
29 | the screen. | |
30 | ||
31 | If you do decide to use threads in your application, it is strongly recommended | |
32 | that no more than one thread calls GUI functions. The thread sample shows that | |
33 | it {\it is} possible for many different threads to call GUI functions at once | |
34 | (all the threads created in the sample access GUI), but it is a very poor design | |
35 | choice for anything except an example. The design which uses one GUI thread and | |
36 | several worker threads which communicate with the main one using events is much | |
37 | more robust and will undoubtedly save you countless problems (example: under | |
38 | Win32 a thread can only access GDI objects such as pens, brushes, \&c created by | |
39 | itself and not by the other threads). | |
40 | ||
41 | For communication between secondary threads and the main thread, you may use | |
42 | \helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent} | |
43 | or its short version \helpref{wxPostEvent}{wxpostevent}. These functions | |
44 | have a thread-safe implementation so that they can be used as they are for | |
45 | sending events from one thread to another. However there is no built in method | |
46 | to send messages to the worker threads and you will need to use the available | |
47 | synchronization classes to implement the solution which suits your needs | |
48 | yourself. In particular, please note that it is \emph{not} enough to derive | |
49 | your class from \helpref{wxThread}{wxthread} and | |
50 | \helpref{wxEvtHandler}{wxevthandler} to send messages to it: in fact, this does | |
51 | \emph{not} work at all. | |
52 | ||
53 |