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1/////////////////////////////////////////////////////////////////////////////
2// Name: rawbmp.h
3// Purpose: interface of wxPixelData
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows license
7/////////////////////////////////////////////////////////////////////////////
8
9/**
10 @class wxPixelData
11 @wxheader{rawbmp.h}
12
13 A class template with ready to use implementations for getting
14 direct and efficient access to wxBitmap's internal data and
15 wxImage's internal data through a standard interface. It is
16 possible to extend this class (interface) to other types of
17 image content.
18
19 Implemented on Windows, GTK+ and OS X:
20 @li wxNativePixelData: Class to access to wxBitmap's internal data
21 without alpha channel (RGB).
22 @li wxAlphaPixelData: Class to access to wxBitmap's internal data with
23 alpha channel (RGBA).
24
25 Implemented everywhere:
26 @li wxImagePixelData: Class to access to wxImage's internal data with
27 alpha channel (RGBA).
28
29 Example:
30
31 @code
32 wxBitmap bmp;
33 wxNativePixelData data(bmp);
34 if ( !data )
35 {
36 // ... raw access to bitmap data unavailable, do something else ...
37 return;
38 }
39
40 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
41 {
42 // ... complain: the bitmap it too small ...
43 return;
44 }
45
46 wxNativePixelData::Iterator p(data);
47
48 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
49 p.Offset(data, 10, 10);
50
51 for ( int y = 0; y < 10; ++y )
52 {
53 wxNativePixelData::Iterator rowStart = p;
54
55 for ( int x = 0; x < 10; ++x, ++p )
56 {
57 p.Red() = r;
58 p.Green() = g;
59 p.Blue() = b;
60 }
61
62 p = rowStart;
63 p.OffsetY(data, 1);
64 }
65 @endcode
66
67 @library{wxcore}
68 @category{gdi}
69
70 @see wxBitmap, wxImage
71*/
72template <class Image, class PixelFormat = wxPixelFormatFor<Image> >
73class wxPixelData :
74 public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
75{
76public:
77 /**
78 The type of the class we're working with.
79 */
80 typedef Image ImageType;
81
82 /**
83 Create pixel data object representing the entire image.
84 */
85 wxPixelData(Image& image);
86
87
88 /**
89 Create pixel data object representing the area of the image defined by
90 @a rect.
91 */
92 wxPixelData(Image& i, const wxRect& rect);
93
94 /**
95 Create pixel data object representing the area of the image defined by
96 @a pt and @a sz.
97 */
98 wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz)
99
100 /**
101 Return @true of if we could get access to bitmap data successfully.
102 */
103 operator bool() const:
104
105 /**
106 Return the iterator pointing to the origin of the image.
107 */
108 Iterator GetPixels() const;
109
110 /**
111 Returns origin of the rectangular region this wxPixelData represents.
112 */
113 wxPoint GetOrigin() const;
114
115 /**
116 Return width of the region this wxPixelData represents.
117 */
118 int GetWidth() const;
119
120 /**
121 Return height of the region this wxPixelData represents.
122 */
123 int GetHeight() const;
124
125 /**
126 Return the area which this wxPixelData represents in the image.
127 */
128 wxSize GetSize() const;
129
130 /**
131 Return the distance between two rows.
132 */
133 int GetRowStride() const;
134
135
136 /**
137 The iterator of class wxPixelData.
138 */
139 class Iterator
140 {
141 public:
142
143 /**
144 Reset the iterator to point to (0, 0).
145 */
146 void Reset(const PixelData& data);
147
148 /**
149 Initializes the iterator to point to the origin of the given pixel
150 data.
151 */
152 Iterator(PixelData& data);
153
154 /**
155 Initializes the iterator to point to the origin of the given Bitmap.
156 */
157 Iterator(wxBitmap& bmp, PixelData& data);
158
159 /**
160 Default constructor.
161 */
162 Iterator();
163
164 /**
165 Return @true if this iterator is valid.
166 */
167 bool IsOk() const;
168
169 /**
170 Advance the iterator to the next pixel, prefix version.
171 */
172 Iterator& operator++();
173
174 /**
175 Advance the iterator to the next pixel, postfix (hence less
176 efficient -- don't use it unless you absolutely must) version.
177 */
178 Iterator operator++(int);
179
180 /**
181 Move @a x pixels to the right and @a y down.
182
183 @note The rows won't wrap automatically.
184 */
185 void Offset(const PixelData& data, int x, int y);
186
187 /**
188 Move @a x pixels to the right.
189
190 @note The rows won't wrap automatically.
191 */
192 void OffsetX(const PixelData&data, int x);
193
194 /**
195 Move @a y rows to the bottom
196 */
197 void OffsetY(const PixelData& data, int y);
198
199 /**
200 Go to the given position
201 */
202 void MoveTo(const PixelData& data, int x, int y);
203
204 //@{
205 /**
206 Data Access: Access to invidividual colour components.
207 */
208 ChannelType& Red();
209 ChannelType& Green();
210 ChannelType& Blue();
211 ChannelType& Alpha();
212 //@}
213 };
214};
215