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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: colour.cpp | |
3 | // Purpose: wxColour class | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 01/02/97 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) | |
13 | #pragma implementation "colour.h" | |
14 | #endif | |
15 | ||
16 | // For compilers that support precompilation, includes "wx.h". | |
17 | #include "wx/wxprec.h" | |
18 | ||
19 | #ifdef __BORLANDC__ | |
20 | #pragma hdrstop | |
21 | #endif | |
22 | ||
23 | #include "wx/gdicmn.h" | |
24 | #include "wx/colour.h" | |
25 | ||
26 | IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject) | |
27 | ||
28 | // Colour | |
29 | ||
30 | void wxColour::Init() | |
31 | { | |
32 | m_red = | |
33 | m_blue = | |
34 | m_green = 0; | |
35 | m_isInit = false; | |
36 | } | |
37 | ||
38 | wxColour::wxColour() | |
39 | { | |
40 | Init(); | |
41 | } | |
42 | ||
43 | wxColour::wxColour(const wxColour& col) | |
44 | { | |
45 | *this = col; | |
46 | } | |
47 | ||
48 | wxColour& wxColour::operator =(const wxColour& col) | |
49 | { | |
50 | m_red = col.m_red; | |
51 | m_green = col.m_green; | |
52 | m_blue = col.m_blue; | |
53 | m_isInit = col.m_isInit; | |
54 | return *this; | |
55 | } | |
56 | ||
57 | void wxColour::InitFromName(const wxString& name) | |
58 | { | |
59 | if ( wxTheColourDatabase ) | |
60 | { | |
61 | wxColour col = wxTheColourDatabase->Find(name); | |
62 | if ( col.Ok() ) | |
63 | { | |
64 | *this = col; | |
65 | return; | |
66 | } | |
67 | } | |
68 | ||
69 | // leave invalid | |
70 | Init(); | |
71 | } | |
72 | ||
73 | wxColour::~wxColour() | |
74 | { | |
75 | } | |
76 | ||
77 | void wxColour::Set(unsigned char r, unsigned char g, unsigned char b) | |
78 | { | |
79 | m_red = r; | |
80 | m_green = g; | |
81 | m_blue = b; | |
82 | m_isInit = true; | |
83 | } |