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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/thread.h
3// Purpose: Thread API
4// Author: Guilhem Lavaux
5// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6// package from Olivetti & Oracle Research Laboratory)
7// Created: 04/13/98
8// RCS-ID: $Id$
9// Copyright: (c) Guilhem Lavaux
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_THREAD_H_
14#define _WX_THREAD_H_
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// get the value of wxUSE_THREADS configuration flag
21#include "wx/defs.h"
22
23#if wxUSE_THREADS
24
25// ----------------------------------------------------------------------------
26// constants
27// ----------------------------------------------------------------------------
28
29enum wxMutexError
30{
31 wxMUTEX_NO_ERROR = 0, // operation completed successfully
32 wxMUTEX_INVALID, // mutex hasn't been initialized
33 wxMUTEX_DEAD_LOCK, // mutex is already locked by the calling thread
34 wxMUTEX_BUSY, // mutex is already locked by another thread
35 wxMUTEX_UNLOCKED, // attempt to unlock a mutex which is not locked
36 wxMUTEX_TIMEOUT, // LockTimeout() has timed out
37 wxMUTEX_MISC_ERROR // any other error
38};
39
40enum wxCondError
41{
42 wxCOND_NO_ERROR = 0,
43 wxCOND_INVALID,
44 wxCOND_TIMEOUT, // WaitTimeout() has timed out
45 wxCOND_MISC_ERROR
46};
47
48enum wxSemaError
49{
50 wxSEMA_NO_ERROR = 0,
51 wxSEMA_INVALID, // semaphore hasn't been initialized successfully
52 wxSEMA_BUSY, // returned by TryWait() if Wait() would block
53 wxSEMA_TIMEOUT, // returned by WaitTimeout()
54 wxSEMA_OVERFLOW, // Post() would increase counter past the max
55 wxSEMA_MISC_ERROR
56};
57
58enum wxThreadError
59{
60 wxTHREAD_NO_ERROR = 0, // No error
61 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
62 wxTHREAD_RUNNING, // The thread is already running
63 wxTHREAD_NOT_RUNNING, // The thread isn't running
64 wxTHREAD_KILLED, // Thread we waited for had to be killed
65 wxTHREAD_MISC_ERROR // Some other error
66};
67
68enum wxThreadKind
69{
70 wxTHREAD_DETACHED,
71 wxTHREAD_JOINABLE
72};
73
74// defines the interval of priority
75enum
76{
77 WXTHREAD_MIN_PRIORITY = 0u,
78 WXTHREAD_DEFAULT_PRIORITY = 50u,
79 WXTHREAD_MAX_PRIORITY = 100u
80};
81
82// There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
83// to lock a normal mutex by a thread which already owns it results in
84// undefined behaviour (it always works under Windows, it will almost always
85// result in a deadlock under Unix). Locking a recursive mutex in such
86// situation always succeeds and it must be unlocked as many times as it has
87// been locked.
88//
89// However recursive mutexes have several important drawbacks: first, in the
90// POSIX implementation, they're less efficient. Second, and more importantly,
91// they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
92// wxCondition will work under Windows and some Unices (notably Linux) but will
93// deadlock under other Unix versions (e.g. Solaris). As it might be difficult
94// to ensure that a recursive mutex is not used with wxCondition, it is a good
95// idea to avoid using recursive mutexes at all. Also, the last problem with
96// them is that some (older) Unix versions don't support this at all -- which
97// results in a configure warning when building and a deadlock when using them.
98enum wxMutexType
99{
100 // normal mutex: try to always use this one
101 wxMUTEX_DEFAULT,
102
103 // recursive mutex: don't use these ones with wxCondition
104 wxMUTEX_RECURSIVE
105};
106
107// forward declarations
108class WXDLLIMPEXP_FWD_BASE wxThreadHelper;
109class WXDLLIMPEXP_FWD_BASE wxConditionInternal;
110class WXDLLIMPEXP_FWD_BASE wxMutexInternal;
111class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal;
112class WXDLLIMPEXP_FWD_BASE wxThreadInternal;
113
114// ----------------------------------------------------------------------------
115// A mutex object is a synchronization object whose state is set to signaled
116// when it is not owned by any thread, and nonsignaled when it is owned. Its
117// name comes from its usefulness in coordinating mutually-exclusive access to
118// a shared resource. Only one thread at a time can own a mutex object.
119// ----------------------------------------------------------------------------
120
121// you should consider wxMutexLocker whenever possible instead of directly
122// working with wxMutex class - it is safer
123class WXDLLIMPEXP_BASE wxMutex
124{
125public:
126 // constructor & destructor
127 // ------------------------
128
129 // create either default (always safe) or recursive mutex
130 wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
131
132 // destroys the mutex kernel object
133 ~wxMutex();
134
135 // test if the mutex has been created successfully
136 bool IsOk() const;
137
138 // mutex operations
139 // ----------------
140
141 // Lock the mutex, blocking on it until it is unlocked by the other thread.
142 // The result of locking a mutex already locked by the current thread
143 // depend on the mutex type.
144 //
145 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
146 wxMutexError Lock();
147
148 // Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
149 // during the given number of milliseconds
150 wxMutexError LockTimeout(unsigned long ms);
151
152 // Try to lock the mutex: if it is currently locked, return immediately
153 // with an error. Otherwise the caller must call Unlock().
154 wxMutexError TryLock();
155
156 // Unlock the mutex. It is an error to unlock an already unlocked mutex
157 wxMutexError Unlock();
158
159protected:
160 wxMutexInternal *m_internal;
161
162 friend class wxConditionInternal;
163
164 wxDECLARE_NO_COPY_CLASS(wxMutex);
165};
166
167// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
168// this ensures that mutex is always unlocked, even if the function returns or
169// throws an exception before it reaches the end
170class WXDLLIMPEXP_BASE wxMutexLocker
171{
172public:
173 // lock the mutex in the ctor
174 wxMutexLocker(wxMutex& mutex)
175 : m_isOk(false), m_mutex(mutex)
176 { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
177
178 // returns true if mutex was successfully locked in ctor
179 bool IsOk() const
180 { return m_isOk; }
181
182 // unlock the mutex in dtor
183 ~wxMutexLocker()
184 { if ( IsOk() ) m_mutex.Unlock(); }
185
186private:
187 // no assignment operator nor copy ctor
188 wxMutexLocker(const wxMutexLocker&);
189 wxMutexLocker& operator=(const wxMutexLocker&);
190
191 bool m_isOk;
192 wxMutex& m_mutex;
193};
194
195// ----------------------------------------------------------------------------
196// Critical section: this is the same as mutex but is only visible to the
197// threads of the same process. For the platforms which don't have native
198// support for critical sections, they're implemented entirely in terms of
199// mutexes.
200//
201// NB: wxCriticalSection object does not allocate any memory in its ctor
202// which makes it possible to have static globals of this class
203// ----------------------------------------------------------------------------
204
205// in order to avoid any overhead under platforms where critical sections are
206// just mutexes make all wxCriticalSection class functions inline
207#if !defined(__WXMSW__)
208 #define wxCRITSECT_IS_MUTEX 1
209
210 #define wxCRITSECT_INLINE WXEXPORT inline
211#else // MSW
212 #define wxCRITSECT_IS_MUTEX 0
213
214 #define wxCRITSECT_INLINE
215#endif // MSW/!MSW
216
217enum wxCriticalSectionType
218{
219 // recursive critical section
220 wxCRITSEC_DEFAULT,
221
222 // non-recursive critical section
223 wxCRITSEC_NON_RECURSIVE
224};
225
226// you should consider wxCriticalSectionLocker whenever possible instead of
227// directly working with wxCriticalSection class - it is safer
228class WXDLLIMPEXP_BASE wxCriticalSection
229{
230public:
231 // ctor & dtor
232 wxCRITSECT_INLINE wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
233 wxCRITSECT_INLINE ~wxCriticalSection();
234 // enter the section (the same as locking a mutex)
235 wxCRITSECT_INLINE void Enter();
236
237 // leave the critical section (same as unlocking a mutex)
238 wxCRITSECT_INLINE void Leave();
239
240private:
241#if wxCRITSECT_IS_MUTEX
242 wxMutex m_mutex;
243#elif defined(__WXMSW__)
244 // we can't allocate any memory in the ctor, so use placement new -
245 // unfortunately, we have to hardcode the sizeof() here because we can't
246 // include windows.h from this public header and we also have to use the
247 // union to force the correct (i.e. maximal) alignment
248 //
249 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
250 // thread.cpp and will need to increase the buffer size
251 //
252 // finally, we need this typedef instead of declaring m_buffer directly
253 // because otherwise the assert mentioned above wouldn't compile with some
254 // compilers (notably CodeWarrior 8)
255#ifdef __WIN64__
256 typedef char wxCritSectBuffer[40];
257#else // __WIN32__
258 typedef char wxCritSectBuffer[24];
259#endif
260 union
261 {
262 unsigned long m_dummy1;
263 void *m_dummy2;
264
265 wxCritSectBuffer m_buffer;
266 };
267#endif // Unix&OS2/Win32
268
269 wxDECLARE_NO_COPY_CLASS(wxCriticalSection);
270};
271
272#if wxCRITSECT_IS_MUTEX
273 // implement wxCriticalSection using mutexes
274 inline wxCriticalSection::wxCriticalSection( wxCriticalSectionType critSecType )
275 : m_mutex( critSecType == wxCRITSEC_DEFAULT ? wxMUTEX_RECURSIVE : wxMUTEX_DEFAULT ) { }
276 inline wxCriticalSection::~wxCriticalSection() { }
277
278 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
279 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
280#endif // wxCRITSECT_IS_MUTEX
281
282#undef wxCRITSECT_INLINE
283#undef wxCRITSECT_IS_MUTEX
284
285// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
286// to mutexes
287class WXDLLIMPEXP_BASE wxCriticalSectionLocker
288{
289public:
290 wxCriticalSectionLocker(wxCriticalSection& cs)
291 : m_critsect(cs)
292 {
293 m_critsect.Enter();
294 }
295
296 ~wxCriticalSectionLocker()
297 {
298 m_critsect.Leave();
299 }
300
301private:
302 wxCriticalSection& m_critsect;
303
304 wxDECLARE_NO_COPY_CLASS(wxCriticalSectionLocker);
305};
306
307// ----------------------------------------------------------------------------
308// wxCondition models a POSIX condition variable which allows one (or more)
309// thread(s) to wait until some condition is fulfilled
310// ----------------------------------------------------------------------------
311
312class WXDLLIMPEXP_BASE wxCondition
313{
314public:
315 // Each wxCondition object is associated with a (single) wxMutex object.
316 // The mutex object MUST be locked before calling Wait()
317 wxCondition(wxMutex& mutex);
318
319 // dtor is not virtual, don't use this class polymorphically
320 ~wxCondition();
321
322 // return true if the condition has been created successfully
323 bool IsOk() const;
324
325 // NB: the associated mutex MUST be locked beforehand by the calling thread
326 //
327 // it atomically releases the lock on the associated mutex
328 // and starts waiting to be woken up by a Signal()/Broadcast()
329 // once its signaled, then it will wait until it can reacquire
330 // the lock on the associated mutex object, before returning.
331 wxCondError Wait();
332
333 // exactly as Wait() except that it may also return if the specified
334 // timeout elapses even if the condition hasn't been signalled: in this
335 // case, the return value is false, otherwise (i.e. in case of a normal
336 // return) it is true
337 //
338 // the timeout parameter specifies an interval that needs to be waited for
339 // in milliseconds
340 wxCondError WaitTimeout(unsigned long milliseconds);
341
342 // NB: the associated mutex may or may not be locked by the calling thread
343 //
344 // this method unblocks one thread if any are blocking on the condition.
345 // if no thread is blocking in Wait(), then the signal is NOT remembered
346 // The thread which was blocking on Wait() will then reacquire the lock
347 // on the associated mutex object before returning
348 wxCondError Signal();
349
350 // NB: the associated mutex may or may not be locked by the calling thread
351 //
352 // this method unblocks all threads if any are blocking on the condition.
353 // if no thread is blocking in Wait(), then the signal is NOT remembered
354 // The threads which were blocking on Wait() will then reacquire the lock
355 // on the associated mutex object before returning.
356 wxCondError Broadcast();
357
358
359#if WXWIN_COMPATIBILITY_2_6
360 // deprecated version, don't use
361 wxDEPRECATED( bool Wait(unsigned long milliseconds) );
362#endif // WXWIN_COMPATIBILITY_2_6
363
364private:
365 wxConditionInternal *m_internal;
366
367 wxDECLARE_NO_COPY_CLASS(wxCondition);
368};
369
370#if WXWIN_COMPATIBILITY_2_6
371 inline bool wxCondition::Wait(unsigned long milliseconds)
372 { return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
373#endif // WXWIN_COMPATIBILITY_2_6
374
375// ----------------------------------------------------------------------------
376// wxSemaphore: a counter limiting the number of threads concurrently accessing
377// a shared resource
378// ----------------------------------------------------------------------------
379
380class WXDLLIMPEXP_BASE wxSemaphore
381{
382public:
383 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
384 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
385 wxSemaphore( int initialcount = 0, int maxcount = 0 );
386
387 // dtor is not virtual, don't use this class polymorphically
388 ~wxSemaphore();
389
390 // return true if the semaphore has been created successfully
391 bool IsOk() const;
392
393 // wait indefinitely, until the semaphore count goes beyond 0
394 // and then decrement it and return (this method might have been called
395 // Acquire())
396 wxSemaError Wait();
397
398 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
399 // successful and wxSEMA_BUSY if the count is currently zero
400 wxSemaError TryWait();
401
402 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
403 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
404 wxSemaError WaitTimeout(unsigned long milliseconds);
405
406 // increments the semaphore count and signals one of the waiting threads
407 wxSemaError Post();
408
409private:
410 wxSemaphoreInternal *m_internal;
411
412 wxDECLARE_NO_COPY_CLASS(wxSemaphore);
413};
414
415// ----------------------------------------------------------------------------
416// wxThread: class encapsulating a thread of execution
417// ----------------------------------------------------------------------------
418
419// there are two different kinds of threads: joinable and detached (default)
420// ones. Only joinable threads can return a return code and only detached
421// threads auto-delete themselves - the user should delete the joinable
422// threads manually.
423
424// NB: in the function descriptions the words "this thread" mean the thread
425// created by the wxThread object while "main thread" is the thread created
426// during the process initialization (a.k.a. the GUI thread)
427
428// On VMS thread pointers are 64 bits (also needed for other systems???
429#ifdef __VMS
430 typedef unsigned long long wxThreadIdType;
431#else
432 typedef unsigned long wxThreadIdType;
433#endif
434
435class WXDLLIMPEXP_BASE wxThread
436{
437public:
438 // the return type for the thread function
439 typedef void *ExitCode;
440
441 // static functions
442 // Returns the wxThread object for the calling thread. NULL is returned
443 // if the caller is the main thread (but it's recommended to use
444 // IsMain() and only call This() for threads other than the main one
445 // because NULL is also returned on error). If the thread wasn't
446 // created with wxThread class, the returned value is undefined.
447 static wxThread *This();
448
449 // Returns true if current thread is the main thread.
450 //
451 // Notice that it also returns true if main thread id hadn't been
452 // initialized yet on the assumption that it's too early in wx startup
453 // process for any other threads to have been created in this case.
454 static bool IsMain()
455 {
456 return !ms_idMainThread || GetCurrentId() == ms_idMainThread;
457 }
458
459 // Return the main thread id
460 static wxThreadIdType GetMainId() { return ms_idMainThread; }
461
462 // Release the rest of our time slice letting the other threads run
463 static void Yield();
464
465 // Sleep during the specified period of time in milliseconds
466 //
467 // This is the same as wxMilliSleep().
468 static void Sleep(unsigned long milliseconds);
469
470 // get the number of system CPUs - useful with SetConcurrency()
471 // (the "best" value for it is usually number of CPUs + 1)
472 //
473 // Returns -1 if unknown, number of CPUs otherwise
474 static int GetCPUCount();
475
476 // Get the platform specific thread ID and return as a long. This
477 // can be used to uniquely identify threads, even if they are not
478 // wxThreads. This is used by wxPython.
479 static wxThreadIdType GetCurrentId();
480
481 // sets the concurrency level: this is, roughly, the number of threads
482 // the system tries to schedule to run in parallel. 0 means the
483 // default value (usually acceptable, but may not yield the best
484 // performance for this process)
485 //
486 // Returns true on success, false otherwise (if not implemented, for
487 // example)
488 static bool SetConcurrency(size_t level);
489
490 // constructor only creates the C++ thread object and doesn't create (or
491 // start) the real thread
492 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
493
494 // functions that change the thread state: all these can only be called
495 // from _another_ thread (typically the thread that created this one, e.g.
496 // the main thread), not from the thread itself
497
498 // create a new thread and optionally set the stack size on
499 // platforms that support that - call Run() to start it
500 // (special cased for watcom which won't accept 0 default)
501
502 wxThreadError Create(unsigned int stackSize = 0);
503
504 // starts execution of the thread - from the moment Run() is called
505 // the execution of wxThread::Entry() may start at any moment, caller
506 // shouldn't suppose that it starts after (or before) Run() returns.
507 wxThreadError Run();
508
509 // stops the thread if it's running and deletes the wxThread object if
510 // this is a detached thread freeing its memory - otherwise (for
511 // joinable threads) you still need to delete wxThread object
512 // yourself.
513 //
514 // this function only works if the thread calls TestDestroy()
515 // periodically - the thread will only be deleted the next time it
516 // does it!
517 //
518 // will fill the rc pointer with the thread exit code if it's !NULL
519 wxThreadError Delete(ExitCode *rc = NULL);
520
521 // waits for a joinable thread to finish and returns its exit code
522 //
523 // Returns (ExitCode)-1 on error (for example, if the thread is not
524 // joinable)
525 ExitCode Wait();
526
527 // kills the thread without giving it any chance to clean up - should
528 // not be used under normal circumstances, use Delete() instead.
529 // It is a dangerous function that should only be used in the most
530 // extreme cases!
531 //
532 // The wxThread object is deleted by Kill() if the thread is
533 // detachable, but you still have to delete it manually for joinable
534 // threads.
535 wxThreadError Kill();
536
537 // pause a running thread: as Delete(), this only works if the thread
538 // calls TestDestroy() regularly
539 wxThreadError Pause();
540
541 // resume a paused thread
542 wxThreadError Resume();
543
544 // priority
545 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
546 //
547 // NB: the priority can only be set before the thread is created
548 void SetPriority(unsigned int prio);
549
550 // Get the current priority.
551 unsigned int GetPriority() const;
552
553 // thread status inquiries
554 // Returns true if the thread is alive: i.e. running or suspended
555 bool IsAlive() const;
556 // Returns true if the thread is running (not paused, not killed).
557 bool IsRunning() const;
558 // Returns true if the thread is suspended
559 bool IsPaused() const;
560
561 // is the thread of detached kind?
562 bool IsDetached() const { return m_isDetached; }
563
564 // Get the thread ID - a platform dependent number which uniquely
565 // identifies a thread inside a process
566 wxThreadIdType GetId() const;
567
568 wxThreadKind GetKind() const
569 { return m_isDetached ? wxTHREAD_DETACHED : wxTHREAD_JOINABLE; }
570
571 // Returns true if the thread was asked to terminate: this function should
572 // be called by the thread from time to time, otherwise the main thread
573 // will be left forever in Delete()!
574 virtual bool TestDestroy();
575
576 // dtor is public, but the detached threads should never be deleted - use
577 // Delete() instead (or leave the thread terminate by itself)
578 virtual ~wxThread();
579
580protected:
581 // exits from the current thread - can be called only from this thread
582 void Exit(ExitCode exitcode = 0);
583
584 // entry point for the thread - called by Run() and executes in the context
585 // of this thread.
586 virtual void *Entry() = 0;
587
588private:
589 // no copy ctor/assignment operator
590 wxThread(const wxThread&);
591 wxThread& operator=(const wxThread&);
592
593 // called when the thread exits - in the context of this thread
594 //
595 // NB: this function will not be called if the thread is Kill()ed
596 virtual void OnExit() { }
597
598 friend class wxThreadInternal;
599 friend class wxThreadModule;
600
601
602 // the main thread identifier, should be set on startup
603 static wxThreadIdType ms_idMainThread;
604
605 // the (platform-dependent) thread class implementation
606 wxThreadInternal *m_internal;
607
608 // protects access to any methods of wxThreadInternal object
609 wxCriticalSection m_critsect;
610
611 // true if the thread is detached, false if it is joinable
612 bool m_isDetached;
613};
614
615// wxThreadHelperThread class
616// --------------------------
617
618class WXDLLIMPEXP_BASE wxThreadHelperThread : public wxThread
619{
620public:
621 // constructor only creates the C++ thread object and doesn't create (or
622 // start) the real thread
623 wxThreadHelperThread(wxThreadHelper& owner, wxThreadKind kind)
624 : wxThread(kind), m_owner(owner)
625 { }
626
627protected:
628 // entry point for the thread -- calls Entry() in owner.
629 virtual void *Entry();
630
631private:
632 // the owner of the thread
633 wxThreadHelper& m_owner;
634
635 // no copy ctor/assignment operator
636 wxThreadHelperThread(const wxThreadHelperThread&);
637 wxThreadHelperThread& operator=(const wxThreadHelperThread&);
638};
639
640// ----------------------------------------------------------------------------
641// wxThreadHelper: this class implements the threading logic to run a
642// background task in another object (such as a window). It is a mix-in: just
643// derive from it to implement a threading background task in your class.
644// ----------------------------------------------------------------------------
645
646class WXDLLIMPEXP_BASE wxThreadHelper
647{
648private:
649 void KillThread()
650 {
651 // If wxThreadHelperThread is detached and is about to finish, it will
652 // set m_thread to NULL so don't delete it then.
653 // But if KillThread is called before wxThreadHelperThread (in detached mode)
654 // sets it to NULL, then the thread object still exists and can be killed
655 wxCriticalSectionLocker locker(m_critSection);
656
657 if ( m_thread )
658 {
659 m_thread->Kill();
660
661 if ( m_kind == wxTHREAD_JOINABLE )
662 delete m_thread;
663
664 m_thread = NULL;
665 }
666 }
667
668public:
669 // constructor only initializes m_thread to NULL
670 wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE)
671 : m_thread(NULL), m_kind(kind) { }
672
673 // destructor deletes m_thread
674 virtual ~wxThreadHelper() { KillThread(); }
675
676#if WXWIN_COMPATIBILITY_2_8
677 wxDEPRECATED( wxThreadError Create(unsigned int stackSize = 0) );
678#endif
679
680 // create a new thread (and optionally set the stack size on platforms that
681 // support/need that), call Run() to start it
682 wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE,
683 unsigned int stackSize = 0)
684 {
685 KillThread();
686
687 m_kind = kind;
688 m_thread = new wxThreadHelperThread(*this, m_kind);
689
690 return m_thread->Create(stackSize);
691 }
692
693 // entry point for the thread - called by Run() and executes in the context
694 // of this thread.
695 virtual void *Entry() = 0;
696
697 // returns a pointer to the thread which can be used to call Run()
698 wxThread *GetThread() const
699 {
700 wxCriticalSectionLocker locker((wxCriticalSection&)m_critSection);
701
702 wxThread* thread = m_thread;
703
704 return thread;
705 }
706
707protected:
708 wxThread *m_thread;
709 wxThreadKind m_kind;
710 wxCriticalSection m_critSection; // To guard the m_thread variable
711
712 friend class wxThreadHelperThread;
713};
714
715#if WXWIN_COMPATIBILITY_2_8
716inline wxThreadError wxThreadHelper::Create(unsigned int stackSize)
717{ return CreateThread(m_kind, stackSize); }
718#endif
719
720// call Entry() in owner, put it down here to avoid circular declarations
721inline void *wxThreadHelperThread::Entry()
722{
723 void * const result = m_owner.Entry();
724
725 wxCriticalSectionLocker locker(m_owner.m_critSection);
726
727 // Detached thread will be deleted after returning, so make sure
728 // wxThreadHelper::GetThread will not return an invalid pointer.
729 // And that wxThreadHelper::KillThread will not try to kill
730 // an already deleted thread
731 if ( m_owner.m_kind == wxTHREAD_DETACHED )
732 m_owner.m_thread = NULL;
733
734 return result;
735}
736
737// ----------------------------------------------------------------------------
738// Automatic initialization
739// ----------------------------------------------------------------------------
740
741// GUI mutex handling.
742void WXDLLIMPEXP_BASE wxMutexGuiEnter();
743void WXDLLIMPEXP_BASE wxMutexGuiLeave();
744
745// macros for entering/leaving critical sections which may be used without
746// having to take them inside "#if wxUSE_THREADS"
747#define wxENTER_CRIT_SECT(cs) (cs).Enter()
748#define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
749#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
750#define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
751#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
752
753// function for checking if we're in the main thread which may be used whether
754// wxUSE_THREADS is 0 or 1
755inline bool wxIsMainThread() { return wxThread::IsMain(); }
756
757#else // !wxUSE_THREADS
758
759// no thread support
760inline void wxMutexGuiEnter() { }
761inline void wxMutexGuiLeave() { }
762
763// macros for entering/leaving critical sections which may be used without
764// having to take them inside "#if wxUSE_THREADS"
765// (the implementation uses dummy structs to force semicolon after the macro;
766// also notice that Watcom doesn't like declaring a struct as a member so we
767// need to actually define it in wxCRIT_SECT_DECLARE_MEMBER)
768#define wxENTER_CRIT_SECT(cs) do {} while (0)
769#define wxLEAVE_CRIT_SECT(cs) do {} while (0)
770#define wxCRIT_SECT_DECLARE(cs) struct wxDummyCS##cs
771#define wxCRIT_SECT_DECLARE_MEMBER(cs) struct wxDummyCSMember##cs { }
772#define wxCRIT_SECT_LOCKER(name, cs) struct wxDummyCSLocker##name
773
774// if there is only one thread, it is always the main one
775inline bool wxIsMainThread() { return true; }
776
777#endif // wxUSE_THREADS/!wxUSE_THREADS
778
779// mark part of code as being a critical section: this macro declares a
780// critical section with the given name and enters it immediately and leaves
781// it at the end of the current scope
782//
783// example:
784//
785// int Count()
786// {
787// static int s_counter = 0;
788//
789// wxCRITICAL_SECTION(counter);
790//
791// return ++s_counter;
792// }
793//
794// this function is MT-safe in presence of the threads but there is no
795// overhead when the library is compiled without threads
796#define wxCRITICAL_SECTION(name) \
797 wxCRIT_SECT_DECLARE(s_cs##name); \
798 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
799
800// automatically lock GUI mutex in ctor and unlock it in dtor
801class WXDLLIMPEXP_BASE wxMutexGuiLocker
802{
803public:
804 wxMutexGuiLocker() { wxMutexGuiEnter(); }
805 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
806};
807
808// -----------------------------------------------------------------------------
809// implementation only until the end of file
810// -----------------------------------------------------------------------------
811
812#if wxUSE_THREADS
813
814#if defined(__WXMSW__) || defined(__OS2__) || defined(__EMX__)
815 // unlock GUI if there are threads waiting for and lock it back when
816 // there are no more of them - should be called periodically by the main
817 // thread
818 extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
819
820 // returns true if the main thread has GUI lock
821 extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
822
823 // wakes up the main thread if it's sleeping inside ::GetMessage()
824 extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
825
826 // return true if the main thread is waiting for some other to terminate:
827 // wxApp then should block all "dangerous" messages
828 extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
829#endif // MSW, OS/2
830
831#endif // wxUSE_THREADS
832
833#endif // _WX_THREAD_H_