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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/aui/floatpane.cpp | |
3 | // Purpose: wxaui: wx advanced user interface - docking window manager | |
4 | // Author: Benjamin I. Williams | |
5 | // Modified by: | |
6 | // Created: 2005-05-17 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved | |
9 | // Licence: wxWindows Library Licence, Version 3.1 | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #if wxUSE_AUI | |
27 | ||
28 | #include "wx/aui/framemanager.h" | |
29 | #include "wx/aui/floatpane.h" | |
30 | #include "wx/aui/dockart.h" | |
31 | ||
32 | #ifndef WX_PRECOMP | |
33 | #endif | |
34 | ||
35 | IMPLEMENT_CLASS( wxFloatingPane, wxFloatingPaneBaseClass ) | |
36 | ||
37 | wxFloatingPane::wxFloatingPane(wxWindow* parent, | |
38 | wxFrameManager* owner_mgr, | |
39 | const wxPaneInfo& pane, | |
40 | wxWindowID id /*= wxID_ANY*/, | |
41 | long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION | | |
42 | wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT | | |
43 | wxCLIP_CHILDREN | |
44 | */) | |
45 | : wxFloatingPaneBaseClass(parent, id, wxEmptyString, | |
46 | pane.floating_pos, pane.floating_size, | |
47 | style | | |
48 | (pane.HasCloseButton()?wxCLOSE_BOX:0) | | |
49 | (pane.IsFixed()?0:wxRESIZE_BORDER) | |
50 | ) | |
51 | { | |
52 | m_owner_mgr = owner_mgr; | |
53 | m_moving = false; | |
54 | m_mgr.SetManagedWindow(this); | |
55 | SetExtraStyle(wxWS_EX_PROCESS_IDLE); | |
56 | } | |
57 | ||
58 | wxFloatingPane::~wxFloatingPane() | |
59 | { | |
60 | m_mgr.UnInit(); | |
61 | } | |
62 | ||
63 | void wxFloatingPane::SetPaneWindow(const wxPaneInfo& pane) | |
64 | { | |
65 | m_pane_window = pane.window; | |
66 | m_pane_window->Reparent(this); | |
67 | ||
68 | wxPaneInfo contained_pane = pane; | |
69 | contained_pane.Dock().Center().Show(). | |
70 | CaptionVisible(false). | |
71 | PaneBorder(false). | |
72 | Layer(0).Row(0).Position(0); | |
73 | ||
74 | // Carry over the minimum size | |
75 | SetMinSize(pane.window->GetMinSize()); | |
76 | ||
77 | m_mgr.AddPane(m_pane_window, contained_pane); | |
78 | m_mgr.Update(); | |
79 | ||
80 | if (pane.min_size.IsFullySpecified()) | |
81 | { | |
82 | // because SetSizeHints() calls Fit() too (which sets the window | |
83 | // size to its minimum allowed), we keep the size before calling | |
84 | // SetSizeHints() and reset it afterwards... | |
85 | wxSize tmp = GetSize(); | |
86 | GetSizer()->SetSizeHints(this); | |
87 | SetSize(tmp); | |
88 | } | |
89 | ||
90 | SetTitle(pane.caption); | |
91 | ||
92 | if (pane.floating_size != wxDefaultSize) | |
93 | { | |
94 | SetSize(pane.floating_size); | |
95 | } | |
96 | else | |
97 | { | |
98 | wxSize size = pane.best_size; | |
99 | if (size == wxDefaultSize) | |
100 | size = pane.min_size; | |
101 | if (size == wxDefaultSize) | |
102 | size = m_pane_window->GetSize(); | |
103 | if (pane.HasGripper()) | |
104 | { | |
105 | if (pane.HasGripperTop()) | |
106 | size.y += m_owner_mgr->m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE); | |
107 | else | |
108 | size.x += m_owner_mgr->m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE); | |
109 | } | |
110 | ||
111 | SetClientSize(size); | |
112 | } | |
113 | } | |
114 | ||
115 | void wxFloatingPane::OnSize(wxSizeEvent& event) | |
116 | { | |
117 | m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize()); | |
118 | } | |
119 | ||
120 | void wxFloatingPane::OnClose(wxCloseEvent& evt) | |
121 | { | |
122 | m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt); | |
123 | if (!evt.GetVeto()) | |
124 | Destroy(); | |
125 | } | |
126 | ||
127 | void wxFloatingPane::OnMoveEvent(wxMoveEvent& event) | |
128 | { | |
129 | wxRect win_rect = GetRect(); | |
130 | ||
131 | if (win_rect == m_last_rect) | |
132 | return; | |
133 | ||
134 | // skip the first move event | |
135 | if (m_last_rect.IsEmpty()) | |
136 | { | |
137 | m_last_rect = win_rect; | |
138 | return; | |
139 | } | |
140 | ||
141 | // skip if moving too fast to avoid massive redraws and | |
142 | // jumping hint windows | |
143 | if ((abs(win_rect.x - m_last_rect.x) > 3) || | |
144 | (abs(win_rect.y - m_last_rect.y) > 3)) | |
145 | { | |
146 | m_last3_rect = m_last2_rect; | |
147 | m_last2_rect = m_last_rect; | |
148 | m_last_rect = win_rect; | |
149 | return; | |
150 | } | |
151 | ||
152 | // prevent frame redocking during resize | |
153 | if (m_last_rect.GetSize() != win_rect.GetSize()) | |
154 | { | |
155 | m_last3_rect = m_last2_rect; | |
156 | m_last2_rect = m_last_rect; | |
157 | m_last_rect = win_rect; | |
158 | return; | |
159 | } | |
160 | ||
161 | wxDirection dir = wxALL; | |
162 | ||
163 | int horiz_dist = abs(win_rect.x - m_last3_rect.x); | |
164 | int vert_dist = abs(win_rect.y - m_last3_rect.y); | |
165 | ||
166 | if (vert_dist >= horiz_dist) | |
167 | { | |
168 | if (win_rect.y < m_last3_rect.y) | |
169 | dir = wxNORTH; | |
170 | else | |
171 | dir = wxSOUTH; | |
172 | } | |
173 | else | |
174 | { | |
175 | if (win_rect.x < m_last3_rect.x) | |
176 | dir = wxWEST; | |
177 | else | |
178 | dir = wxEAST; | |
179 | } | |
180 | ||
181 | m_last3_rect = m_last2_rect; | |
182 | m_last2_rect = m_last_rect; | |
183 | m_last_rect = win_rect; | |
184 | ||
185 | if (!isMouseDown()) | |
186 | return; | |
187 | ||
188 | if (!m_moving) | |
189 | { | |
190 | OnMoveStart(); | |
191 | m_moving = true; | |
192 | } | |
193 | ||
194 | if (m_last3_rect.IsEmpty()) | |
195 | return; | |
196 | ||
197 | OnMoving(event.GetRect(), dir ); | |
198 | } | |
199 | ||
200 | void wxFloatingPane::OnIdle(wxIdleEvent& event) | |
201 | { | |
202 | if (m_moving) | |
203 | { | |
204 | if (!isMouseDown()) | |
205 | { | |
206 | m_moving = false; | |
207 | OnMoveFinished(); | |
208 | } | |
209 | else | |
210 | { | |
211 | event.RequestMore(); | |
212 | } | |
213 | } | |
214 | } | |
215 | ||
216 | void wxFloatingPane::OnMoveStart() | |
217 | { | |
218 | // notify the owner manager that the pane has started to move | |
219 | m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window); | |
220 | } | |
221 | ||
222 | void wxFloatingPane::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir) | |
223 | { | |
224 | // notify the owner manager that the pane is moving | |
225 | m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir); | |
226 | m_lastDirection = dir; | |
227 | } | |
228 | ||
229 | void wxFloatingPane::OnMoveFinished() | |
230 | { | |
231 | // notify the owner manager that the pane has finished moving | |
232 | m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection); | |
233 | } | |
234 | ||
235 | void wxFloatingPane::OnActivate(wxActivateEvent& event) | |
236 | { | |
237 | if (event.GetActive()) | |
238 | { | |
239 | m_owner_mgr->OnFloatingPaneActivated(m_pane_window); | |
240 | } | |
241 | } | |
242 | ||
243 | // utility function which determines the state of the mouse button | |
244 | // (independant of having a wxMouseEvent handy) - utimately a better | |
245 | // mechanism for this should be found (possibly by adding the | |
246 | // functionality to wxWidgets itself) | |
247 | bool wxFloatingPane::isMouseDown() | |
248 | { | |
249 | return wxGetMouseState().LeftDown(); | |
250 | } | |
251 | ||
252 | ||
253 | BEGIN_EVENT_TABLE(wxFloatingPane, wxFloatingPaneBaseClass) | |
254 | EVT_SIZE(wxFloatingPane::OnSize) | |
255 | EVT_MOVE(wxFloatingPane::OnMoveEvent) | |
256 | EVT_MOVING(wxFloatingPane::OnMoveEvent) | |
257 | EVT_CLOSE(wxFloatingPane::OnClose) | |
258 | EVT_IDLE(wxFloatingPane::OnIdle) | |
259 | EVT_ACTIVATE(wxFloatingPane::OnActivate) | |
260 | END_EVENT_TABLE() | |
261 | ||
262 | ||
263 | #endif // wxUSE_AUI |