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Commit | Line | Data |
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1 | ||
2 | import wx | |
3 | ||
4 | try: | |
5 | from wx import glcanvas | |
6 | haveGLCanvas = True | |
7 | except ImportError: | |
8 | haveGLCanvas = False | |
9 | ||
10 | try: | |
11 | # The Python OpenGL package can be found at | |
12 | # http://PyOpenGL.sourceforge.net/ | |
13 | from OpenGL.GL import * | |
14 | from OpenGL.GLUT import * | |
15 | haveOpenGL = True | |
16 | except ImportError: | |
17 | haveOpenGL = False | |
18 | ||
19 | #---------------------------------------------------------------------- | |
20 | ||
21 | ||
22 | buttonDefs = { | |
23 | wx.NewId() : ('CubeCanvas', 'Cube'), | |
24 | wx.NewId() : ('ConeCanvas', 'Cone'), | |
25 | } | |
26 | ||
27 | class ButtonPanel(wx.Panel): | |
28 | def __init__(self, parent, log): | |
29 | wx.Panel.__init__(self, parent, -1) | |
30 | self.log = log | |
31 | ||
32 | box = wx.BoxSizer(wx.VERTICAL) | |
33 | box.Add((20, 30)) | |
34 | keys = buttonDefs.keys() | |
35 | keys.sort() | |
36 | for k in keys: | |
37 | text = buttonDefs[k][1] | |
38 | btn = wx.Button(self, k, text) | |
39 | box.Add(btn, 0, wx.ALIGN_CENTER|wx.ALL, 15) | |
40 | self.Bind(wx.EVT_BUTTON, self.OnButton, btn) | |
41 | ||
42 | #** Enable this to show putting a GLCanvas on the wx.Panel | |
43 | if 0: | |
44 | c = CubeCanvas(self) | |
45 | c.SetSize((200, 200)) | |
46 | box.Add(c, 0, wx.ALIGN_CENTER|wx.ALL, 15) | |
47 | ||
48 | self.SetAutoLayout(True) | |
49 | self.SetSizer(box) | |
50 | ||
51 | ||
52 | def OnButton(self, evt): | |
53 | if not haveGLCanvas: | |
54 | dlg = wx.MessageDialog(self, | |
55 | 'The GLCanvas class has not been included with this build of wxPython!', | |
56 | 'Sorry', wx.OK | wx.ICON_WARNING) | |
57 | dlg.ShowModal() | |
58 | dlg.Destroy() | |
59 | ||
60 | elif not haveOpenGL: | |
61 | dlg = wx.MessageDialog(self, | |
62 | 'The OpenGL package was not found. You can get it at\n' | |
63 | 'http://PyOpenGL.sourceforge.net/', | |
64 | 'Sorry', wx.OK | wx.ICON_WARNING) | |
65 | dlg.ShowModal() | |
66 | dlg.Destroy() | |
67 | ||
68 | else: | |
69 | canvasClassName = buttonDefs[evt.GetId()][0] | |
70 | canvasClass = eval(canvasClassName) | |
71 | frame = wx.Frame(None, -1, canvasClassName, size=(400,400)) | |
72 | canvas = canvasClass(frame) | |
73 | frame.Show(True) | |
74 | ||
75 | ||
76 | class MyCanvasBase(glcanvas.GLCanvas): | |
77 | def __init__(self, parent): | |
78 | glcanvas.GLCanvas.__init__(self, parent, -1) | |
79 | self.init = False | |
80 | # initial mouse position | |
81 | self.lastx = self.x = 30 | |
82 | self.lasty = self.y = 30 | |
83 | self.size = None | |
84 | self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground) | |
85 | self.Bind(wx.EVT_SIZE, self.OnSize) | |
86 | self.Bind(wx.EVT_PAINT, self.OnPaint) | |
87 | self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown) | |
88 | self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp) | |
89 | self.Bind(wx.EVT_MOTION, self.OnMouseMotion) | |
90 | ||
91 | ||
92 | def OnEraseBackground(self, event): | |
93 | pass # Do nothing, to avoid flashing on MSW. | |
94 | ||
95 | ||
96 | def OnSize(self, event): | |
97 | size = self.size = self.GetClientSize() | |
98 | if self.GetContext(): | |
99 | self.SetCurrent() | |
100 | glViewport(0, 0, size.width, size.height) | |
101 | event.Skip() | |
102 | ||
103 | ||
104 | def OnPaint(self, event): | |
105 | dc = wx.PaintDC(self) | |
106 | self.SetCurrent() | |
107 | if not self.init: | |
108 | self.InitGL() | |
109 | self.init = True | |
110 | self.OnDraw() | |
111 | ||
112 | ||
113 | def OnMouseDown(self, evt): | |
114 | self.CaptureMouse() | |
115 | self.x, self.y = self.lastx, self.lasty = evt.GetPosition() | |
116 | ||
117 | ||
118 | def OnMouseUp(self, evt): | |
119 | self.ReleaseMouse() | |
120 | ||
121 | ||
122 | def OnMouseMotion(self, evt): | |
123 | if evt.Dragging() and evt.LeftIsDown(): | |
124 | self.lastx, self.lasty = self.x, self.y | |
125 | self.x, self.y = evt.GetPosition() | |
126 | self.Refresh(False) | |
127 | ||
128 | ||
129 | ||
130 | ||
131 | class CubeCanvas(MyCanvasBase): | |
132 | def InitGL(self): | |
133 | # set viewing projection | |
134 | glMatrixMode(GL_PROJECTION) | |
135 | glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0) | |
136 | ||
137 | # position viewer | |
138 | glMatrixMode(GL_MODELVIEW) | |
139 | glTranslatef(0.0, 0.0, -2.0) | |
140 | ||
141 | # position object | |
142 | glRotatef(self.y, 1.0, 0.0, 0.0) | |
143 | glRotatef(self.x, 0.0, 1.0, 0.0) | |
144 | ||
145 | glEnable(GL_DEPTH_TEST) | |
146 | glEnable(GL_LIGHTING) | |
147 | glEnable(GL_LIGHT0) | |
148 | ||
149 | ||
150 | def OnDraw(self): | |
151 | # clear color and depth buffers | |
152 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) | |
153 | ||
154 | # draw six faces of a cube | |
155 | glBegin(GL_QUADS) | |
156 | glNormal3f( 0.0, 0.0, 1.0) | |
157 | glVertex3f( 0.5, 0.5, 0.5) | |
158 | glVertex3f(-0.5, 0.5, 0.5) | |
159 | glVertex3f(-0.5,-0.5, 0.5) | |
160 | glVertex3f( 0.5,-0.5, 0.5) | |
161 | ||
162 | glNormal3f( 0.0, 0.0,-1.0) | |
163 | glVertex3f(-0.5,-0.5,-0.5) | |
164 | glVertex3f(-0.5, 0.5,-0.5) | |
165 | glVertex3f( 0.5, 0.5,-0.5) | |
166 | glVertex3f( 0.5,-0.5,-0.5) | |
167 | ||
168 | glNormal3f( 0.0, 1.0, 0.0) | |
169 | glVertex3f( 0.5, 0.5, 0.5) | |
170 | glVertex3f( 0.5, 0.5,-0.5) | |
171 | glVertex3f(-0.5, 0.5,-0.5) | |
172 | glVertex3f(-0.5, 0.5, 0.5) | |
173 | ||
174 | glNormal3f( 0.0,-1.0, 0.0) | |
175 | glVertex3f(-0.5,-0.5,-0.5) | |
176 | glVertex3f( 0.5,-0.5,-0.5) | |
177 | glVertex3f( 0.5,-0.5, 0.5) | |
178 | glVertex3f(-0.5,-0.5, 0.5) | |
179 | ||
180 | glNormal3f( 1.0, 0.0, 0.0) | |
181 | glVertex3f( 0.5, 0.5, 0.5) | |
182 | glVertex3f( 0.5,-0.5, 0.5) | |
183 | glVertex3f( 0.5,-0.5,-0.5) | |
184 | glVertex3f( 0.5, 0.5,-0.5) | |
185 | ||
186 | glNormal3f(-1.0, 0.0, 0.0) | |
187 | glVertex3f(-0.5,-0.5,-0.5) | |
188 | glVertex3f(-0.5,-0.5, 0.5) | |
189 | glVertex3f(-0.5, 0.5, 0.5) | |
190 | glVertex3f(-0.5, 0.5,-0.5) | |
191 | glEnd() | |
192 | ||
193 | if self.size is None: | |
194 | self.size = self.GetClientSize() | |
195 | w, h = self.size | |
196 | w = max(w, 1.0) | |
197 | h = max(h, 1.0) | |
198 | xScale = 180.0 / w | |
199 | yScale = 180.0 / h | |
200 | glRotatef((self.y - self.lasty) * yScale, 1.0, 0.0, 0.0); | |
201 | glRotatef((self.x - self.lastx) * xScale, 0.0, 1.0, 0.0); | |
202 | ||
203 | self.SwapBuffers() | |
204 | ||
205 | ||
206 | ||
207 | ||
208 | ||
209 | class ConeCanvas(MyCanvasBase): | |
210 | def InitGL( self ): | |
211 | glMatrixMode(GL_PROJECTION) | |
212 | # camera frustrum setup | |
213 | glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0) | |
214 | glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0]) | |
215 | glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0]) | |
216 | glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0]) | |
217 | glMaterial(GL_FRONT, GL_SHININESS, 50.0) | |
218 | glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0]) | |
219 | glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0]) | |
220 | glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0]) | |
221 | glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]) | |
222 | glLightModel(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0]) | |
223 | glEnable(GL_LIGHTING) | |
224 | glEnable(GL_LIGHT0) | |
225 | glDepthFunc(GL_LESS) | |
226 | glEnable(GL_DEPTH_TEST) | |
227 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) | |
228 | # position viewer | |
229 | glMatrixMode(GL_MODELVIEW) | |
230 | # position viewer | |
231 | glTranslatef(0.0, 0.0, -2.0); | |
232 | ||
233 | ||
234 | ||
235 | def OnDraw(self): | |
236 | # clear color and depth buffers | |
237 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) | |
238 | # use a fresh transformation matrix | |
239 | glPushMatrix() | |
240 | # position object | |
241 | #glTranslate(0.0, 0.0, -2.0) | |
242 | glRotate(30.0, 1.0, 0.0, 0.0) | |
243 | glRotate(30.0, 0.0, 1.0, 0.0) | |
244 | ||
245 | glTranslate(0, -1, 0) | |
246 | glRotate(250, 1, 0, 0) | |
247 | glutSolidCone(0.5, 1, 30, 5) | |
248 | glPopMatrix() | |
249 | glRotatef((self.y - self.lasty), 0.0, 0.0, 1.0); | |
250 | glRotatef((self.x - self.lastx), 1.0, 0.0, 0.0); | |
251 | # push into visible buffer | |
252 | self.SwapBuffers() | |
253 | ||
254 | ||
255 | ||
256 | ||
257 | #---------------------------------------------------------------------- | |
258 | ||
259 | ||
260 | def runTest(frame, nb, log): | |
261 | win = ButtonPanel(nb, log) | |
262 | return win | |
263 | ||
264 | ||
265 | ||
266 | ||
267 | ||
268 | ||
269 | overview = """\ | |
270 | """ | |
271 | ||
272 | ||
273 | ||
274 | if __name__ == '__main__': | |
275 | import sys,os | |
276 | import run | |
277 | run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:]) | |
278 | ||
279 | ||
280 | ||
281 | ||
282 | #---------------------------------------------------------------------- | |
283 |