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Fixed a bug that prevented editors and renderers to be purly data type
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1/////////////////////////////////////////////////////////////////////////////
2// Name: glcanvas.cpp
3// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Macintosh
4// Author: AUTHOR
5// Modified by:
6// Created: ??/??/98
7// RCS-ID: $Id$
8// Copyright: (c) AUTHOR
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation "glcanvas.h"
14#endif
15
16#include "wx/wxprec.h"
17
18#if defined(__BORLANDC__)
19#pragma hdrstop
20#endif
21
22#include "wx/setup.h"
23
24#if wxUSE_GLCANVAS
25
26#ifndef WX_PRECOMP
27#include "wx/frame.h"
28#endif
29
30#include "wx/settings.h"
31#include "wx/log.h"
32
33#include "wx/glcanvas.h"
34#include "wx/mac/uma.h"
35
36/*
37 * GLContext implementation
38 */
39
40wxGLContext::wxGLContext(
41 AGLPixelFormat fmt, wxGLCanvas *win,
42 const wxPalette& palette,
43 const wxGLContext *other /* for sharing display lists */
44)
45{
46 m_window = win;
47
48 m_drawable = (AGLDrawable) UMAGetWindowPort(MAC_WXHWND(win->MacGetRootWindow()));
49
50 m_glContext = aglCreateContext(fmt, other ? other->m_glContext : NULL);
51 wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
52
53 GLboolean b;
54 b = aglSetDrawable(m_glContext, m_drawable);
55 wxCHECK_RET( b, wxT("Couldn't bind OpenGl context") );
56 aglEnable(m_glContext , AGL_BUFFER_RECT ) ;
57 b = aglSetCurrentContext(m_glContext);
58 wxCHECK_RET( b, wxT("Couldn't activate OpenGl context") );
59}
60
61wxGLContext::~wxGLContext()
62{
63 if (m_glContext)
64 {
65 aglSetCurrentContext(NULL);
66 aglDestroyContext(m_glContext);
67 }
68}
69
70void wxGLContext::SwapBuffers()
71{
72 if (m_glContext)
73 {
74 aglSwapBuffers(m_glContext);
75 }
76}
77
78void wxGLContext::SetCurrent()
79{
80 if (m_glContext)
81 {
82 aglSetCurrentContext(m_glContext);
83 }
84}
85
86void wxGLContext::Update()
87{
88 if (m_glContext)
89 {
90 aglUpdateContext(m_glContext);
91 }
92}
93
94void wxGLContext::SetColour(const char *colour)
95{
96 float r = 0.0;
97 float g = 0.0;
98 float b = 0.0;
99 wxColour *col = wxTheColourDatabase->FindColour(colour);
100 if (col)
101 {
102 r = (float)(col->Red()/256.0);
103 g = (float)(col->Green()/256.0);
104 b = (float)(col->Blue()/256.0);
105 glColor3f( r, g, b);
106 }
107}
108
109
110/*
111 * wxGLCanvas implementation
112 */
113
114IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
115
116BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow)
117 EVT_SIZE(wxGLCanvas::OnSize)
118END_EVENT_TABLE()
119
120wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
121 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
122 int *attribList, const wxPalette& palette)
123{
124 Create(parent, NULL, id, pos, size, style, name, attribList, palette);
125}
126
127wxGLCanvas::wxGLCanvas( wxWindow *parent,
128 const wxGLContext *shared, wxWindowID id,
129 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
130 int *attribList, const wxPalette& palette )
131{
132 Create(parent, shared, id, pos, size, style, name, attribList, palette);
133}
134
135wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
136 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
137 int *attribList, const wxPalette& palette )
138{
139 Create(parent, shared ? shared->GetContext() : NULL, id, pos, size, style, name, attribList, palette);
140}
141
142wxGLCanvas::~wxGLCanvas()
143{
144 if (m_glContext)
145 delete m_glContext;
146}
147
148static AGLPixelFormat ChoosePixelFormat(const int *attribList)
149{
150 GLint data[512];
151 GLint defaultAttribs[] = { AGL_RGBA,
152 AGL_DOUBLEBUFFER,
153 AGL_MINIMUM_POLICY,
154 AGL_DEPTH_SIZE, 1, // use largest available depth buffer
155 AGL_RED_SIZE, 1,
156 AGL_GREEN_SIZE, 1,
157 AGL_BLUE_SIZE, 1,
158 AGL_ALPHA_SIZE, 0,
159 AGL_NONE };
160 GLint *attribs;
161 if (!attribList)
162 {
163 attribs = defaultAttribs;
164 }
165 else
166 {
167 int arg=0, p=0;
168
169 data[p++] = AGL_MINIMUM_POLICY; // make _SIZE tags behave more like GLX
170 while( (attribList[arg]!=0) && (p<512) )
171 {
172 switch( attribList[arg++] )
173 {
174 case WX_GL_RGBA: data[p++] = AGL_RGBA; break;
175 case WX_GL_BUFFER_SIZE:
176 data[p++]=AGL_BUFFER_SIZE; data[p++]=attribList[arg++]; break;
177 case WX_GL_LEVEL:
178 data[p++]=AGL_LEVEL; data[p++]=attribList[arg++]; break;
179 case WX_GL_DOUBLEBUFFER: data[p++] = AGL_DOUBLEBUFFER; break;
180 case WX_GL_STEREO: data[p++] = AGL_STEREO; break;
181 case WX_GL_AUX_BUFFERS:
182 data[p++]=AGL_AUX_BUFFERS; data[p++]=attribList[arg++]; break;
183 case WX_GL_MIN_RED:
184 data[p++]=AGL_RED_SIZE; data[p++]=attribList[arg++]; break;
185 case WX_GL_MIN_GREEN:
186 data[p++]=AGL_GREEN_SIZE; data[p++]=attribList[arg++]; break;
187 case WX_GL_MIN_BLUE:
188 data[p++]=AGL_BLUE_SIZE; data[p++]=attribList[arg++]; break;
189 case WX_GL_MIN_ALPHA:
190 data[p++]=AGL_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
191 case WX_GL_DEPTH_SIZE:
192 data[p++]=AGL_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
193 case WX_GL_STENCIL_SIZE:
194 data[p++]=AGL_STENCIL_SIZE; data[p++]=attribList[arg++]; break;
195 case WX_GL_MIN_ACCUM_RED:
196 data[p++]=AGL_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break;
197 case WX_GL_MIN_ACCUM_GREEN:
198 data[p++]=AGL_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break;
199 case WX_GL_MIN_ACCUM_BLUE:
200 data[p++]=AGL_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break;
201 case WX_GL_MIN_ACCUM_ALPHA:
202 data[p++]=AGL_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
203 default:
204 break;
205 }
206 }
207 data[p] = 0;
208
209 attribs = data;
210 }
211
212 return aglChoosePixelFormat(NULL, 0, attribs);
213}
214
215bool wxGLCanvas::Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
216 const wxPoint& pos, const wxSize& size, long style, const wxString& name,
217 int *attribList, const wxPalette& palette)
218{
219 wxWindow::Create( parent, id, pos, size, style, name );
220
221 AGLPixelFormat fmt = ChoosePixelFormat(attribList);
222 wxCHECK_MSG( fmt, false, wxT("Couldn't create OpenGl pixel format") );
223
224 m_glContext = new wxGLContext(fmt, this, palette, shared);
225
226 aglDestroyPixelFormat(fmt);
227
228 return true;
229}
230
231void wxGLCanvas::SwapBuffers()
232{
233 if (m_glContext)
234 m_glContext->SwapBuffers();
235}
236
237void wxGLCanvas::UpdateContext()
238{
239 if (m_glContext)
240 m_glContext->Update();
241}
242
243void wxGLCanvas::SetViewport()
244{
245 // viewport is initially set to entire port
246 // adjust glViewport to just this window
247 int x = 0 ;
248 int y = 0 ;
249
250 MacClientToRootWindow( &x , &y ) ;
251 int width, height;
252 GetClientSize(& width, & height);
253 Rect bounds ;
254 GetWindowPortBounds( MAC_WXHWND(MacGetRootWindow()) , &bounds ) ;
255 GLint parms[4] ;
256 parms[0] = x ;
257 parms[1] = bounds.bottom - bounds.top - ( y + height ) ;
258 parms[2] = width ;
259 parms[3] = height ;
260
261 aglSetInteger( m_glContext->m_glContext , AGL_BUFFER_RECT , parms ) ;
262}
263
264void wxGLCanvas::OnSize(wxSizeEvent& event)
265{
266 MacUpdateView() ;
267}
268
269void wxGLCanvas::MacUpdateView()
270{
271 if (m_glContext)
272 {
273 UpdateContext();
274 m_glContext->SetCurrent();
275 SetViewport();
276 }
277}
278
279void wxGLCanvas::MacSuperChangedPosition()
280{
281 MacUpdateView() ;
282 wxWindow::MacSuperChangedPosition() ;
283}
284
285void wxGLCanvas::MacTopLevelWindowChangedPosition()
286{
287 MacUpdateView() ;
288 wxWindow::MacTopLevelWindowChangedPosition() ;
289}
290
291void wxGLCanvas::SetCurrent()
292{
293 if (m_glContext)
294 {
295 m_glContext->SetCurrent();
296 }
297}
298
299void wxGLCanvas::SetColour(const char *colour)
300{
301 if (m_glContext)
302 m_glContext->SetColour(colour);
303}
304
305
306//---------------------------------------------------------------------------
307// wxGLApp
308//---------------------------------------------------------------------------
309
310IMPLEMENT_CLASS(wxGLApp, wxApp)
311
312bool wxGLApp::InitGLVisual(int *attribList)
313{
314 AGLPixelFormat fmt = ChoosePixelFormat(attribList);
315 if (fmt != NULL) {
316 aglDestroyPixelFormat(fmt);
317 return true;
318 } else
319 return false;
320}
321
322wxGLApp::~wxGLApp(void)
323{
324}
325
326#endif // wxUSE_GLCANVAS