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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: _joystick.i | |
3 | // Purpose: SWIG interface stuff for wxWave | |
4 | // | |
5 | // Author: Robin Dunn | |
6 | // | |
7 | // Created: 18-June-1999 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) 2003 by Total Control Software | |
10 | // Licence: wxWindows license | |
11 | ///////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | // Not a %module | |
14 | ||
15 | ||
16 | //--------------------------------------------------------------------------- | |
17 | %newgroup | |
18 | ||
19 | %{ | |
20 | #include <wx/wave.h> | |
21 | %} | |
22 | ||
23 | //--------------------------------------------------------------------------- | |
24 | ||
25 | %{ | |
26 | #if !wxUSE_WAVE | |
27 | // A C++ stub class for wxWave for platforms that don't have it. | |
28 | class wxWave : public wxObject | |
29 | { | |
30 | public: | |
31 | wxWave(const wxString& fileName, bool isResource = False) { | |
32 | wxPyBeginBlockThreads(); | |
33 | PyErr_SetString(PyExc_NotImplementedError, | |
34 | "wxWave is not available on this platform."); | |
35 | wxPyEndBlockThreads(); | |
36 | } | |
37 | wxWave(int size, const wxByte* data) { | |
38 | wxPyBeginBlockThreads(); | |
39 | PyErr_SetString(PyExc_NotImplementedError, | |
40 | "wxWave is not available on this platform."); | |
41 | wxPyEndBlockThreads(); | |
42 | } | |
43 | ||
44 | ~wxWave() {} | |
45 | ||
46 | bool IsOk() const { return False; } | |
47 | bool Play(bool async = True, bool looped = False) const { return False; } | |
48 | }; | |
49 | ||
50 | #endif | |
51 | %} | |
52 | ||
53 | ||
54 | ||
55 | class wxWave /*: public wxObject*/ | |
56 | { | |
57 | public: | |
58 | wxWave(const wxString& fileName, bool isResource = False); | |
59 | %extend { | |
60 | %name(WaveData) wxWave(const wxString& data) { | |
61 | return new wxWave(data.Len(), (wxByte*)data.c_str()); | |
62 | } | |
63 | } | |
64 | ||
65 | ~wxWave(); | |
66 | ||
67 | bool IsOk() const; | |
68 | bool Play(bool async = True, bool looped = False); | |
69 | ||
70 | %pythoncode { def __nonzero__(self): return self.IsOk() } | |
71 | }; | |
72 | ||
73 | ||
74 | ||
75 | ||
76 | //--------------------------------------------------------------------------- |