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1/////////////////////////////////////////////////////////////////////////////
2// Name: univ/bmpbuttn.cpp
3// Purpose: wxBitmapButton implementation
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 25.08.00
7// RCS-ID: $Id$
8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#include "wx/wxprec.h"
21
22#ifdef __BORLANDC__
23 #pragma hdrstop
24#endif
25
26#if wxUSE_BMPBUTTON
27
28#ifndef WX_PRECOMP
29 #include "wx/dc.h"
30 #include "wx/bmpbuttn.h"
31 #include "wx/validate.h"
32#endif
33
34#include "wx/univ/renderer.h"
35
36// ============================================================================
37// implementation
38// ============================================================================
39
40IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton)
41
42BEGIN_EVENT_TABLE(wxBitmapButton, wxButton)
43 EVT_SET_FOCUS(wxBitmapButton::OnSetFocus)
44 EVT_KILL_FOCUS(wxBitmapButton::OnKillFocus)
45END_EVENT_TABLE()
46
47// ----------------------------------------------------------------------------
48// wxBitmapButton
49// ----------------------------------------------------------------------------
50
51bool wxBitmapButton::Create(wxWindow *parent,
52 wxWindowID id,
53 const wxBitmap& bitmap,
54 const wxPoint &pos,
55 const wxSize &size,
56 long style,
57 const wxValidator& validator,
58 const wxString &name)
59{
60 // we add wxBU_EXACTFIT because the bitmap buttons are not the standard
61 // ones and so shouldn't be forced to be of the standard size which is
62 // typically too big for them
63 if ( !wxButton::Create(parent, id, bitmap, wxEmptyString,
64 pos, size, style | wxBU_EXACTFIT, validator, name) )
65 return false;
66
67 m_bmpNormal = bitmap;
68
69 return true;
70}
71
72void wxBitmapButton::OnSetBitmap()
73{
74 wxBitmap bmp;
75 if ( !IsEnabled() )
76 {
77 bmp = m_bmpDisabled;
78 }
79 else if ( IsPressed() )
80 {
81 bmp = m_bmpSelected;
82 }
83 else if ( IsFocused() )
84 {
85 bmp = m_bmpFocus;
86 }
87 else
88 {
89 bmp = m_bmpNormal;
90 }
91
92 ChangeBitmap(bmp);
93}
94
95bool wxBitmapButton::ChangeBitmap(const wxBitmap& bmp)
96{
97 wxBitmap bitmap = bmp.Ok() ? bmp : m_bmpNormal;
98 if ( bitmap != m_bitmap )
99 {
100 m_bitmap = bitmap;
101
102 return true;
103 }
104
105 return false;
106}
107
108bool wxBitmapButton::Enable(bool enable)
109{
110 if ( !wxButton::Enable(enable) )
111 return false;
112
113 if ( !enable && ChangeBitmap(m_bmpDisabled) )
114 Refresh();
115
116 return true;
117}
118
119bool wxBitmapButton::SetCurrent(bool doit)
120{
121 ChangeBitmap(doit ? m_bmpFocus : m_bmpNormal);
122
123 return wxButton::SetCurrent(doit);
124}
125
126void wxBitmapButton::OnSetFocus(wxFocusEvent& event)
127{
128 if ( ChangeBitmap(m_bmpFocus) )
129 Refresh();
130
131 event.Skip();
132}
133
134void wxBitmapButton::OnKillFocus(wxFocusEvent& event)
135{
136 if ( ChangeBitmap(m_bmpNormal) )
137 Refresh();
138
139 event.Skip();
140}
141
142void wxBitmapButton::Press()
143{
144 ChangeBitmap(m_bmpSelected);
145
146 wxButton::Press();
147}
148
149void wxBitmapButton::Release()
150{
151 ChangeBitmap(IsFocused() ? m_bmpFocus : m_bmpNormal);
152
153 wxButton::Release();
154}
155
156#endif // wxUSE_BMPBUTTON
157