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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/unix/evtloopunix.cpp
3// Purpose: wxEventLoop implementation
4// Author: Lukasz Michalski (lm@zork.pl)
5// Created: 2007-05-07
6// RCS-ID: $Id$
7// Copyright: (c) 2006 Zork Lukasz Michalski
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11// ===========================================================================
12// declarations
13// ===========================================================================
14
15// ---------------------------------------------------------------------------
16// headers
17// ---------------------------------------------------------------------------
18
19// For compilers that support precompilation, includes "wx.h".
20#include "wx/wxprec.h"
21
22#if wxUSE_CONSOLE_EVENTLOOP
23
24#include "wx/evtloop.h"
25
26#ifndef WX_PRECOMP
27 #include "wx/app.h"
28 #include "wx/log.h"
29#endif
30
31#include <errno.h>
32#include "wx/apptrait.h"
33#include "wx/thread.h"
34#include "wx/module.h"
35#include "wx/unix/pipe.h"
36#include "wx/unix/private/timer.h"
37#include "wx/unix/private/epolldispatcher.h"
38#include "wx/private/selectdispatcher.h"
39
40#define TRACE_EVENTS _T("events")
41
42// ===========================================================================
43// wxEventLoop::PipeIOHandler implementation
44// ===========================================================================
45
46namespace wxPrivate
47{
48
49// pipe used for wake up messages: when a child thread wants to wake up
50// the event loop in the main thread it writes to this pipe
51class PipeIOHandler : public wxFDIOHandler
52{
53public:
54 // default ctor does nothing, call Create() to really initialize the
55 // object
56 PipeIOHandler() { }
57
58 bool Create();
59
60 // this method can be, and normally is, called from another thread
61 void WakeUp();
62
63 int GetReadFd() { return m_pipe[wxPipe::Read]; }
64
65 // implement wxFDIOHandler pure virtual methods
66 virtual void OnReadWaiting();
67 virtual void OnWriteWaiting() { }
68 virtual void OnExceptionWaiting() { }
69
70private:
71 wxPipe m_pipe;
72};
73
74// ----------------------------------------------------------------------------
75// initialization
76// ----------------------------------------------------------------------------
77
78bool PipeIOHandler::Create()
79{
80 if ( !m_pipe.Create() )
81 {
82 wxLogError(_("Failed to create wake up pipe used by event loop."));
83 return false;
84 }
85
86 const int fdRead = GetReadFd();
87
88 int flags = fcntl(fdRead, F_GETFL, 0);
89 if ( flags == -1 || fcntl(fdRead, F_SETFL, flags | O_NONBLOCK) == -1 )
90 {
91 wxLogSysError(_("Failed to switch wake up pipe to non-blocking mode"));
92 return false;
93 }
94
95 wxLogTrace(TRACE_EVENTS, wxT("Wake up pipe (%d, %d) created"),
96 fdRead, m_pipe[wxPipe::Write]);
97
98 return true;
99}
100
101// ----------------------------------------------------------------------------
102// wakeup handling
103// ----------------------------------------------------------------------------
104
105void PipeIOHandler::WakeUp()
106{
107 if ( write(m_pipe[wxPipe::Write], "s", 1) != 1 )
108 {
109 // don't use wxLog here, we can be in another thread and this could
110 // result in dead locks
111 perror("write(wake up pipe)");
112 }
113}
114
115void PipeIOHandler::OnReadWaiting()
116{
117 // got wakeup from child thread: read all data available in pipe just to
118 // make it empty (even though we write one byte at a time from WakeUp(),
119 // it could have been called several times)
120 char buf[4];
121 for ( ;; )
122 {
123 const int size = read(GetReadFd(), buf, WXSIZEOF(buf));
124
125 if ( size == 0 || (size == -1 && (errno == EAGAIN || errno == EINTR)) )
126 {
127 // nothing left in the pipe (EAGAIN is expected for an FD with
128 // O_NONBLOCK)
129 break;
130 }
131
132 if ( size == -1 )
133 {
134 wxLogSysError(_("Failed to read from wake-up pipe"));
135
136 break;
137 }
138 }
139
140 // writing to the wake up pipe will make wxConsoleEventLoop return from
141 // wxFDIODispatcher::Dispatch() it might be currently blocking in, nothing
142 // else needs to be done
143}
144
145} // namespace wxPrivate
146
147// ===========================================================================
148// wxEventLoop implementation
149// ===========================================================================
150
151//-----------------------------------------------------------------------------
152// initialization
153//-----------------------------------------------------------------------------
154
155wxConsoleEventLoop::wxConsoleEventLoop()
156{
157 m_wakeupPipe = new wxPrivate::PipeIOHandler();
158 if ( !m_wakeupPipe->Create() )
159 {
160 wxDELETE(m_wakeupPipe);
161 m_dispatcher = NULL;
162 return;
163 }
164
165 m_dispatcher = wxFDIODispatcher::Get();
166 if ( !m_dispatcher )
167 return;
168
169 m_dispatcher->RegisterFD
170 (
171 m_wakeupPipe->GetReadFd(),
172 m_wakeupPipe,
173 wxFDIO_INPUT
174 );
175}
176
177wxConsoleEventLoop::~wxConsoleEventLoop()
178{
179 delete m_wakeupPipe;
180}
181
182//-----------------------------------------------------------------------------
183// events dispatch and loop handling
184//-----------------------------------------------------------------------------
185
186bool wxConsoleEventLoop::Pending() const
187{
188 if ( m_dispatcher->HasPending() )
189 return true;
190
191#if wxUSE_TIMER
192 wxUsecClock_t nextTimer;
193 if ( wxTimerScheduler::Get().GetNext(&nextTimer) &&
194 !wxMilliClockToLong(nextTimer) )
195 return true;
196#endif // wxUSE_TIMER
197
198 return false;
199}
200
201bool wxConsoleEventLoop::Dispatch()
202{
203 DispatchTimeout(wxFDIODispatcher::TIMEOUT_INFINITE);
204
205 return true;
206}
207
208int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout)
209{
210#if wxUSE_TIMER
211 // check if we need to decrease the timeout to account for a timer
212 wxUsecClock_t nextTimer;
213 if ( wxTimerScheduler::Get().GetNext(&nextTimer) )
214 {
215 unsigned long timeUntilNextTimer = wxMilliClockToLong(nextTimer / 1000);
216 if ( timeUntilNextTimer < timeout )
217 timeout = timeUntilNextTimer;
218 }
219#endif // wxUSE_TIMER
220
221 bool hadEvent = m_dispatcher->Dispatch(timeout) > 0;
222
223#if wxUSE_TIMER
224 if ( wxTimerScheduler::Get().NotifyExpired() )
225 hadEvent = true;
226#endif // wxUSE_TIMER
227
228 return hadEvent ? 1 : -1;
229}
230
231void wxConsoleEventLoop::WakeUp()
232{
233 m_wakeupPipe->WakeUp();
234}
235
236void wxConsoleEventLoop::OnNextIteration()
237{
238 // call the signal handlers for any signals we caught recently
239 wxTheApp->CheckSignal();
240}
241
242
243wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
244{
245 return new wxEventLoop();
246}
247
248#endif // wxUSE_CONSOLE_EVENTLOOP