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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/msw/dialog.cpp
3// Purpose: wxDialog class
4// Author: Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "dialog.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
32 #include "wx/dialog.h"
33 #include "wx/utils.h"
34 #include "wx/frame.h"
35 #include "wx/app.h"
36 #include "wx/settings.h"
37 #include "wx/intl.h"
38 #include "wx/log.h"
39#endif
40
41#include "wx/msw/private.h"
42#include "wx/log.h"
43
44#if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__)
45 #include <commdlg.h>
46#endif
47
48// ----------------------------------------------------------------------------
49// constants
50// ----------------------------------------------------------------------------
51
52// default dialog pos and size
53
54#define wxDIALOG_DEFAULT_X 300
55#define wxDIALOG_DEFAULT_Y 300
56
57#define wxDIALOG_DEFAULT_WIDTH 500
58#define wxDIALOG_DEFAULT_HEIGHT 500
59
60// ----------------------------------------------------------------------------
61// globals
62// ----------------------------------------------------------------------------
63
64// all modal dialogs currently shown
65static wxWindowList wxModalDialogs;
66
67// ----------------------------------------------------------------------------
68// wxWin macros
69// ----------------------------------------------------------------------------
70
71IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
72
73/*
74 TODO PROPERTIES
75
76 style (wxDEFAULT_DIALOG_STYLE)
77 centered (bool, false )
78*/
79
80BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
81 EVT_BUTTON(wxID_OK, wxDialog::OnOK)
82 EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
83 EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
84
85 EVT_CHAR_HOOK(wxDialog::OnCharHook)
86
87 EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
88
89 EVT_CLOSE(wxDialog::OnCloseWindow)
90END_EVENT_TABLE()
91
92// ============================================================================
93// implementation
94// ============================================================================
95
96// ----------------------------------------------------------------------------
97// wxDialog construction
98// ----------------------------------------------------------------------------
99
100void wxDialog::Init()
101{
102 m_oldFocus = (wxWindow *)NULL;
103
104 m_isShown = FALSE;
105
106 m_windowDisabler = (wxWindowDisabler *)NULL;
107
108 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
109}
110
111bool wxDialog::Create(wxWindow *parent,
112 wxWindowID id,
113 const wxString& title,
114 const wxPoint& pos,
115 const wxSize& size,
116 long style,
117 const wxString& name)
118{
119 Init();
120
121 SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
122
123 // save focus before doing anything which can potentially change it
124 m_oldFocus = FindFocus();
125
126 // All dialogs should really have this style
127 style |= wxTAB_TRAVERSAL;
128
129 if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
130 return FALSE;
131
132 SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
133
134 return TRUE;
135}
136
137void wxDialog::SetModal(bool flag)
138{
139 if ( flag )
140 {
141 m_windowStyle |= wxDIALOG_MODAL;
142
143 wxModelessWindows.DeleteObject(this);
144 }
145 else
146 {
147 m_windowStyle &= ~wxDIALOG_MODAL;
148
149 wxModelessWindows.Append(this);
150 }
151}
152
153wxDialog::~wxDialog()
154{
155 m_isBeingDeleted = TRUE;
156
157 // this will also reenable all the other windows for a modal dialog
158 Show(FALSE);
159}
160
161// ----------------------------------------------------------------------------
162// kbd handling
163// ----------------------------------------------------------------------------
164
165// By default, pressing escape cancels the dialog
166void wxDialog::OnCharHook(wxKeyEvent& event)
167{
168 if (GetHWND())
169 {
170 // "Esc" works as an accelerator for the "Cancel" button, but it
171 // shouldn't close the dialog which doesn't have any cancel button
172 if ( (event.m_keyCode == WXK_ESCAPE) && FindWindow(wxID_CANCEL) )
173 {
174 wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
175 cancelEvent.SetEventObject( this );
176 GetEventHandler()->ProcessEvent(cancelEvent);
177
178 // ensure that there is another message for this window so the
179 // ShowModal loop will exit and won't get stuck in GetMessage().
180 ::PostMessage(GetHwnd(), WM_NULL, 0, 0);
181
182 return;
183 }
184 }
185
186 // We didn't process this event.
187 event.Skip();
188}
189
190// ----------------------------------------------------------------------------
191// showing the dialogs
192// ----------------------------------------------------------------------------
193
194bool wxDialog::IsModal() const
195{
196 return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0;
197}
198
199bool wxDialog::IsModalShowing() const
200{
201 return wxModalDialogs.Find(wxConstCast(this, wxDialog)) != NULL;
202}
203
204wxWindow *wxDialog::FindSuitableParent() const
205{
206 // first try to use the currently active window
207 HWND hwndFg = ::GetForegroundWindow();
208 wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg)
209 : NULL;
210 if ( !parent )
211 {
212 // next try the main app window
213 parent = wxTheApp->GetTopWindow();
214 }
215
216 // finally, check if the parent we found is really suitable
217 if ( !parent || parent == (wxWindow *)this || !parent->IsShown() )
218 {
219 // don't use this one
220 parent = NULL;
221 }
222
223 return parent;
224}
225
226void wxDialog::DoShowModal()
227{
228 wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
229 wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") );
230
231 wxModalDialogs.Append(this);
232
233 wxWindow *parent = GetParent();
234
235 wxWindow* oldFocus = m_oldFocus;
236
237 // We have to remember the HWND because we need to check
238 // the HWND still exists (oldFocus can be garbage when the dialog
239 // exits, if it has been destroyed)
240 HWND hwndOldFocus = 0;
241 if (oldFocus)
242 hwndOldFocus = (HWND) oldFocus->GetHWND();
243
244 // remember where the focus was
245 if ( !oldFocus )
246 {
247 oldFocus = parent;
248 if ( parent )
249 hwndOldFocus = GetHwndOf(parent);
250 }
251
252 // disable all other app windows
253 wxASSERT_MSG( !m_windowDisabler, _T("disabling windows twice?") );
254
255 m_windowDisabler = new wxWindowDisabler(this);
256
257 // before entering the modal loop, reset the "is in OnIdle()" flag (see
258 // comment in app.cpp)
259 extern bool wxIsInOnIdleFlag;
260 bool wasInOnIdle = wxIsInOnIdleFlag;
261 wxIsInOnIdleFlag = FALSE;
262
263 // enter the modal loop
264 while ( IsModalShowing() )
265 {
266#if wxUSE_THREADS
267 wxMutexGuiLeaveOrEnter();
268#endif // wxUSE_THREADS
269
270 while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
271 ;
272
273 // a message came or no more idle processing to do
274 wxTheApp->DoMessage();
275 }
276
277 wxIsInOnIdleFlag = wasInOnIdle;
278
279 // and restore focus
280 // Note that this code MUST NOT access the dialog object's data
281 // in case the object has been deleted (which will be the case
282 // for a modal dialog that has been destroyed before calling EndModal).
283 if ( oldFocus && (oldFocus != this) && ::IsWindow(hwndOldFocus))
284 {
285 // This is likely to prove that the object still exists
286 if (wxFindWinFromHandle((WXHWND) hwndOldFocus) == oldFocus)
287 oldFocus->SetFocus();
288 }
289}
290
291bool wxDialog::Show(bool show)
292{
293 if ( !show )
294 {
295 // if we had disabled other app windows, reenable them back now because
296 // if they stay disabled Windows will activate another window (one
297 // which is enabled, anyhow) and we will lose activation
298 if ( m_windowDisabler )
299 {
300 delete m_windowDisabler;
301 m_windowDisabler = NULL;
302 }
303 }
304
305 // ShowModal() may be called for already shown dialog
306 if ( !wxDialogBase::Show(show) && !(show && IsModal()) )
307 {
308 // nothing to do
309 return FALSE;
310 }
311
312 if ( show )
313 {
314 // dialogs don't get WM_SIZE message after creation unlike most (all?)
315 // other windows and so could start their life non laid out correctly
316 // if we didn't call Layout() from here
317 //
318 // NB: normally we should call it just the first time but doing it
319 // every time is simpler than keeping a flag
320 Layout();
321
322 // usually will result in TransferDataToWindow() being called
323 InitDialog();
324 }
325
326 if ( IsModal() )
327 {
328 if ( show )
329 {
330 // modal dialog needs a parent window, so try to find one
331 if ( !GetParent() )
332 {
333 m_parent = FindSuitableParent();
334 }
335
336 DoShowModal();
337 }
338 else // end of modal dialog
339 {
340 // this will cause IsModalShowing() return FALSE and our local
341 // message loop will terminate
342 wxModalDialogs.DeleteObject(this);
343
344 // ensure that there is another message for this window so the
345 // ShowModal loop will exit and won't get stuck in GetMessage().
346 ::PostMessage(GetHwnd(), WM_NULL, 0, 0);
347 }
348 }
349
350 return TRUE;
351}
352
353void wxDialog::Raise()
354{
355 ::SetForegroundWindow(GetHwnd());
356}
357
358// a special version for Show(TRUE) for modal dialogs which returns return code
359int wxDialog::ShowModal()
360{
361 if ( !IsModal() )
362 {
363 SetModal(TRUE);
364 }
365
366 Show(TRUE);
367
368 return GetReturnCode();
369}
370
371// NB: this function (surprizingly) may be called for both modal and modeless
372// dialogs and should work for both of them
373void wxDialog::EndModal(int retCode)
374{
375 SetReturnCode(retCode);
376
377 Show(FALSE);
378}
379
380// ----------------------------------------------------------------------------
381// wxWin event handlers
382// ----------------------------------------------------------------------------
383
384// Standard buttons
385void wxDialog::OnOK(wxCommandEvent& WXUNUSED(event))
386{
387 if ( Validate() && TransferDataFromWindow() )
388 {
389 EndModal(wxID_OK);
390 }
391}
392
393void wxDialog::OnApply(wxCommandEvent& WXUNUSED(event))
394{
395 if ( Validate() )
396 TransferDataFromWindow();
397
398 // TODO probably need to disable the Apply button until things change again
399}
400
401void wxDialog::OnCancel(wxCommandEvent& WXUNUSED(event))
402{
403 EndModal(wxID_CANCEL);
404}
405
406void wxDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
407{
408 // We'll send a Cancel message by default, which may close the dialog.
409 // Check for looping if the Cancel event handler calls Close().
410
411 // Note that if a cancel button and handler aren't present in the dialog,
412 // nothing will happen when you close the dialog via the window manager, or
413 // via Close(). We wouldn't want to destroy the dialog by default, since
414 // the dialog may have been created on the stack. However, this does mean
415 // that calling dialog->Close() won't delete the dialog unless the handler
416 // for wxID_CANCEL does so. So use Destroy() if you want to be sure to
417 // destroy the dialog. The default OnCancel (above) simply ends a modal
418 // dialog, and hides a modeless dialog.
419
420 // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
421 // lists here? don't dare to change it now, but should be done later!
422 static wxList closing;
423
424 if ( closing.Member(this) )
425 return;
426
427 closing.Append(this);
428
429 wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
430 cancelEvent.SetEventObject( this );
431 GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
432
433 closing.DeleteObject(this);
434}
435
436void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& WXUNUSED(event))
437{
438#if wxUSE_CTL3D
439 Ctl3dColorChange();
440#else
441 SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
442 Refresh();
443#endif
444}
445
446// ---------------------------------------------------------------------------
447// dialog window proc
448// ---------------------------------------------------------------------------
449
450long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
451{
452 long rc = 0;
453 bool processed = FALSE;
454
455 switch ( message )
456 {
457 case WM_CLOSE:
458 // if we can't close, tell the system that we processed the
459 // message - otherwise it would close us
460 processed = !Close();
461 break;
462
463 case WM_SIZE:
464 // the Windows dialogs unfortunately are not meant to be resizeable
465 // at all and their standard class doesn't include CS_[VH]REDRAW
466 // styles which means that the window is not refreshed properly
467 // after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can
468 // help with it - so we have to refresh it manually which certainly
469 // creates flicker but at least doesn't show garbage on the screen
470 rc = wxWindow::MSWWindowProc(message, wParam, lParam);
471 processed = TRUE;
472 if ( !HasFlag(wxNO_FULL_REPAINT_ON_RESIZE) )
473 {
474 ::InvalidateRect(GetHwnd(), NULL, FALSE /* erase bg */);
475 }
476 break;
477
478#ifndef __WXMICROWIN__
479 case WM_SETCURSOR:
480 // we want to override the busy cursor for modal dialogs:
481 // typically, wxBeginBusyCursor() is called and then a modal dialog
482 // is shown, but the modal dialog shouldn't have hourglass cursor
483 if ( IsModalShowing() && wxIsBusy() )
484 {
485 // set our cursor for all windows (but see below)
486 wxCursor cursor = m_cursor;
487 if ( !cursor.Ok() )
488 cursor = wxCURSOR_ARROW;
489
490 ::SetCursor(GetHcursorOf(cursor));
491
492 // in any case, stop here and don't let wxWindow process this
493 // message (it would set the busy cursor)
494 processed = TRUE;
495
496 // but return FALSE to tell the child window (if the event
497 // comes from one of them and not from ourselves) that it can
498 // set its own cursor if it has one: thus, standard controls
499 // (e.g. text ctrl) still have correct cursors in a dialog
500 // invoked while wxIsBusy()
501 rc = FALSE;
502 }
503 break;
504#endif // __WXMICROWIN__
505 }
506
507 if ( !processed )
508 rc = wxWindow::MSWWindowProc(message, wParam, lParam);
509
510 return rc;
511}
512
513#if wxUSE_CTL3D
514
515// Define for each class of dialog and control
516WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC),
517 WXHWND WXUNUSED(pWnd),
518 WXUINT WXUNUSED(nCtlColor),
519 WXUINT message,
520 WXWPARAM wParam,
521 WXLPARAM lParam)
522{
523 return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam);
524}
525
526#endif // wxUSE_CTL3D
527