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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: fractal.cpp | |
3 | // Purpose: demo of wxConfig and related classes | |
4 | // Author: Andrew Davison | |
5 | // Modified by: | |
6 | // Created: 05.04.94 | |
7 | // Copyright: (c) 1994 Andrew Davison | |
8 | // Licence: wxWindows licence | |
9 | /////////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | ||
12 | /* | |
13 | Date: Tue, 5 Apr 1994 12:01:18 +1000 | |
14 | From: Andrew Davison <andrewd@au.com.sfe> | |
15 | To: wxwin-users@ed.aiai | |
16 | Subject: Fractal mountains | |
17 | ||
18 | Hi, | |
19 | ||
20 | This is a quick port of a fractal mountain generator originally | |
21 | done for MS-Windows. On a Sun the colours look a little washed | |
22 | out and there is not as much snow or high mountains (maybe the | |
23 | random number generators fault). The viewing plane is not | |
24 | quite right as the original code used SetViewportOrg() which there | |
25 | doesn't seem to be an equivalent of under wxWidgets, and my quick | |
26 | hack doesn't fix. | |
27 | */ | |
28 | ||
29 | #include "wx/wxprec.h" | |
30 | ||
31 | #ifdef __BORLANDC__ | |
32 | #pragma hdrstop | |
33 | #endif | |
34 | ||
35 | #ifndef WX_PRECOMP | |
36 | #include "wx/wx.h" | |
37 | #endif //precompiled headers | |
38 | ||
39 | #include "wx/math.h" | |
40 | #include "wx/stockitem.h" | |
41 | ||
42 | #include <stdlib.h> | |
43 | #include <time.h> | |
44 | ||
45 | #define Random(x) (rand() % x) | |
46 | #define Randomize() (srand((unsigned int)time(NULL))) | |
47 | ||
48 | static int detail = 9; // CHANGE THIS... 7,8,9 etc | |
49 | ||
50 | static bool running = false; | |
51 | static wxMenuBar *menuBar = NULL; | |
52 | ||
53 | // Define a new application type | |
54 | class MyApp: public wxApp | |
55 | { | |
56 | public: | |
57 | bool OnInit(); | |
58 | }; | |
59 | ||
60 | IMPLEMENT_APP(MyApp) | |
61 | ||
62 | // Define a new frame type | |
63 | class MyFrame: public wxFrame | |
64 | { | |
65 | public: | |
66 | MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size); | |
67 | ||
68 | void OnCloseWindow(wxCloseEvent& event); | |
69 | void OnExit(wxCommandEvent& event); | |
70 | ||
71 | DECLARE_EVENT_TABLE() | |
72 | }; | |
73 | ||
74 | // Define a new canvas which can receive some events | |
75 | class MyCanvas: public wxWindow | |
76 | { | |
77 | public: | |
78 | MyCanvas(wxFrame *frame); | |
79 | void Draw(wxDC& dc); | |
80 | ||
81 | private: | |
82 | void OnPaint(wxPaintEvent& event); | |
83 | void Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio); | |
84 | wxPen SnowPen, MtnPen, GreenPen; | |
85 | wxBrush WaterBrush; | |
86 | int Sealevel; | |
87 | ||
88 | DECLARE_EVENT_TABLE() | |
89 | }; | |
90 | ||
91 | // `Main program' equivalent, creating windows and returning main app frame | |
92 | bool MyApp::OnInit() | |
93 | { | |
94 | // Create the main frame window | |
95 | MyFrame *frame = new MyFrame(NULL, wxT("Fractal Mountains for wxWidgets"), wxDefaultPosition, wxSize(640, 480)); | |
96 | ||
97 | // Make a menubar | |
98 | wxMenu *file_menu = new wxMenu; | |
99 | file_menu->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT)); | |
100 | menuBar = new wxMenuBar; | |
101 | menuBar->Append(file_menu, wxT("&File")); | |
102 | frame->SetMenuBar(menuBar); | |
103 | ||
104 | int width, height; | |
105 | frame->GetClientSize(&width, &height); | |
106 | ||
107 | (void) new MyCanvas(frame); | |
108 | ||
109 | // Show the frame | |
110 | frame->Show(true); | |
111 | ||
112 | return true; | |
113 | } | |
114 | ||
115 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
116 | EVT_CLOSE(MyFrame::OnCloseWindow) | |
117 | EVT_MENU(wxID_EXIT, MyFrame::OnExit) | |
118 | END_EVENT_TABLE() | |
119 | ||
120 | // My frame constructor | |
121 | MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size): | |
122 | wxFrame(frame, wxID_ANY, title, pos, size, wxDEFAULT_FRAME_STYLE | wxFULL_REPAINT_ON_RESIZE ) | |
123 | { | |
124 | } | |
125 | ||
126 | // Intercept menu commands | |
127 | void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event)) | |
128 | { | |
129 | this->Destroy(); | |
130 | } | |
131 | ||
132 | void MyFrame::OnCloseWindow(wxCloseEvent& WXUNUSED(event)) | |
133 | { | |
134 | static bool destroyed = false; | |
135 | if (destroyed) | |
136 | return; | |
137 | ||
138 | this->Destroy(); | |
139 | ||
140 | destroyed = true; | |
141 | } | |
142 | ||
143 | BEGIN_EVENT_TABLE(MyCanvas, wxWindow) | |
144 | EVT_PAINT(MyCanvas::OnPaint) | |
145 | END_EVENT_TABLE() | |
146 | ||
147 | // Define a constructor for my canvas | |
148 | MyCanvas::MyCanvas(wxFrame *frame): | |
149 | wxWindow(frame, wxID_ANY) | |
150 | { | |
151 | wxColour wxCol1(255,255,255); | |
152 | SnowPen = wxPen(wxCol1, 2, wxSOLID); | |
153 | ||
154 | wxColour wxCol2(128,0,0); | |
155 | MtnPen = wxPen(wxCol2, 1, wxSOLID); | |
156 | ||
157 | wxColour wxCol3(0,128,0); | |
158 | GreenPen = wxPen(wxCol3, 1, wxSOLID); | |
159 | ||
160 | wxColour wxCol4(0,0,128); | |
161 | WaterBrush = wxBrush(wxCol4, wxSOLID); | |
162 | } | |
163 | ||
164 | void MyCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) | |
165 | { | |
166 | wxPaintDC dc(this); | |
167 | PrepareDC(dc); | |
168 | Draw(dc); | |
169 | } | |
170 | ||
171 | void MyCanvas::Draw(wxDC& dc) | |
172 | { | |
173 | if (running) return; | |
174 | ||
175 | running = true; | |
176 | menuBar->EnableTop(0, false); | |
177 | ||
178 | Randomize(); | |
179 | ||
180 | dc.SetBackground(*wxLIGHT_GREY_BRUSH); | |
181 | dc.Clear(); | |
182 | ||
183 | int Left, Top, Right, Bottom; | |
184 | GetClientSize(&Right, &Bottom); | |
185 | ||
186 | Right *= 3; Right /= 4; | |
187 | Bottom *= 3; Bottom /= 4; | |
188 | Left = 0; | |
189 | Top = Bottom/8; | |
190 | ||
191 | wxPoint Water[4]; | |
192 | Water[0].x = Left; Water[0].y = Top; | |
193 | Water[1].x = Right; Water[1].y = Top; | |
194 | Water[2].x = Right+Bottom/2; Water[2].y = Bottom; | |
195 | Water[3].x = Bottom/2; Water[3].y = Bottom; | |
196 | ||
197 | dc.SetBrush(WaterBrush); | |
198 | dc.DrawPolygon(4, Water); | |
199 | ||
200 | double H = 0.75; | |
201 | double Scale = Bottom; | |
202 | double Ratio = 1.0 / pow(2.0, H); | |
203 | double Std = Scale * Ratio; | |
204 | Sealevel = Random(18) - 8; | |
205 | ||
206 | Fractal(dc, Left, Top, Right, Bottom, 0, 0, 0, 0, detail, Std, Ratio); | |
207 | ||
208 | menuBar->EnableTop(0, true); | |
209 | running = false; | |
210 | } | |
211 | ||
212 | void MyCanvas::Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio) | |
213 | { | |
214 | int Xmid = (X1 + X2) / 2; | |
215 | int Ymid = (Y1 + Y2) / 2; | |
216 | int Z23 = (Z2 + Z3) / 2; | |
217 | int Z41 = (Z4 + Z1) / 2; | |
218 | int Newz = (int)((Z1 + Z2 + Z3 + Z4) / 4 + (double)(Random(17) - 8) / 8.0 * Std); | |
219 | ||
220 | if (--Iteration) | |
221 | { | |
222 | int Z12 = (Z1 + Z2) / 2; | |
223 | int Z34 = (Z3 + Z4) / 2; | |
224 | double Stdmid = Std * Ratio; | |
225 | ||
226 | Fractal(dc, Xmid, Y1, X2, Ymid, Z12, Z2, Z23, Newz, Iteration, Stdmid, Ratio); | |
227 | Fractal(dc, X1, Y1, Xmid, Ymid, Z1, Z12, Newz, Z41, Iteration, Stdmid, Ratio); | |
228 | Fractal(dc, Xmid, Ymid, X2, Y2, Newz, Z23, Z3, Z34, Iteration, Stdmid, Ratio); | |
229 | Fractal(dc, X1, Ymid, Xmid, Y2, Z41, Newz, Z34, Z4, Iteration, Stdmid, Ratio); | |
230 | } | |
231 | else | |
232 | { | |
233 | if (Newz <= Sealevel) | |
234 | { | |
235 | wxPoint P[4]; | |
236 | P[0].x = Y1 / 2 + X1; P[0].y = Y1 + Z1; | |
237 | P[1].x = Y1 / 2 + X2; P[1].y = Y1 + Z2; | |
238 | P[2].x = Y2 / 2 + X2; P[2].y = Y2 + Z3; | |
239 | P[3].x = Y2 / 2 + X1; P[3].y = Y2 + Z4; | |
240 | ||
241 | dc.SetPen(* wxBLACK_PEN); | |
242 | dc.SetBrush(* wxBLACK_BRUSH); | |
243 | ||
244 | dc.DrawPolygon(4, P); | |
245 | ||
246 | if (Z1 >= -(60+Random(25))) | |
247 | dc.SetPen(GreenPen); | |
248 | else if (Z1 >= -(100+Random(25))) | |
249 | dc.SetPen(MtnPen); | |
250 | else | |
251 | dc.SetPen(SnowPen); | |
252 | ||
253 | dc.DrawLine(Ymid/2+X2, Ymid+Z23, Ymid/2+X1, Ymid+Z41); | |
254 | } | |
255 | } | |
256 | } | |
257 |