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1/////////////////////////////////////////////////////////////////////////////
2// Name: region.h
3// Purpose: wxRegion class
4// Author: AUTHOR
5// Modified by:
6// Created: ??/??/98
7// RCS-ID: $Id$
8// Copyright: (c) AUTHOR
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_REGION_H_
13#define _WX_REGION_H_
14
15#if defined(__GNUG__) && !defined(__APPLE__)
16#pragma interface "region.h"
17#endif
18
19#include "wx/list.h"
20#include "wx/gdiobj.h"
21#include "wx/gdicmn.h"
22
23class WXDLLEXPORT wxRect;
24class WXDLLEXPORT wxPoint;
25
26enum wxRegionContain {
27 wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2
28};
29
30// So far, for internal use only
31enum wxRegionOp {
32wxRGN_AND, // Creates the intersection of the two combined regions.
33wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
34wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
35wxRGN_OR, // Creates the union of two combined regions.
36wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
37};
38
39class WXDLLEXPORT wxRegion : public wxGDIObject {
40DECLARE_DYNAMIC_CLASS(wxRegion);
41 friend class WXDLLEXPORT wxRegionIterator;
42public:
43 wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
44 wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
45 wxRegion(const wxRect& rect);
46 wxRegion();
47 wxRegion( const wxBitmap& bmp,
48 const wxColour& transColour = wxNullColour,
49 int tolerance = 0)
50 {
51 Union(bmp, transColour, tolerance);
52 }
53
54 ~wxRegion();
55
56 //# Copying
57 wxRegion(const wxRegion& r)
58 : wxGDIObject()
59 { Ref(r); }
60 wxRegion& operator = (const wxRegion& r)
61 { Ref(r); return (*this); }
62
63 //# Modify region
64 // Clear current region
65 void Clear();
66
67 // Union rectangle or region with this.
68 bool Union(long x, long y, long width, long height)
69 { return Combine(x, y, width, height, wxRGN_OR); }
70 bool Union(const wxRect& rect)
71 { return Combine(rect, wxRGN_OR); }
72 bool Union(const wxRegion& region)
73 { return Combine(region, wxRGN_OR); }
74
75 // Intersect rectangle or region with this.
76 bool Intersect(long x, long y, long width, long height)
77 { return Combine(x, y, width, height, wxRGN_AND); }
78 bool Intersect(const wxRect& rect)
79 { return Combine(rect, wxRGN_AND); }
80 bool Intersect(const wxRegion& region)
81 { return Combine(region, wxRGN_AND); }
82
83 // Subtract rectangle or region from this:
84 // Combines the parts of 'this' that are not part of the second region.
85 bool Subtract(long x, long y, long width, long height)
86 { return Combine(x, y, width, height, wxRGN_DIFF); }
87 bool Subtract(const wxRect& rect)
88 { return Combine(rect, wxRGN_DIFF); }
89 bool Subtract(const wxRegion& region)
90 { return Combine(region, wxRGN_DIFF); }
91
92 // XOR: the union of two combined regions except for any overlapping areas.
93 bool Xor(long x, long y, long width, long height)
94 { return Combine(x, y, width, height, wxRGN_XOR); }
95 bool Xor(const wxRect& rect)
96 { return Combine(rect, wxRGN_XOR); }
97 bool Xor(const wxRegion& region)
98 { return Combine(region, wxRGN_XOR); }
99
100 //# Information on region
101 // Outer bounds of region
102 void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
103 wxRect GetBox() const ;
104
105 // Is region empty?
106 bool Empty() const;
107 inline bool IsEmpty() const { return Empty(); }
108
109 //# Tests
110 // Does the region contain the point (x,y)?
111 wxRegionContain Contains(long x, long y) const;
112 // Does the region contain the point pt?
113 wxRegionContain Contains(const wxPoint& pt) const;
114 // Does the region contain the rectangle (x, y, w, h)?
115 wxRegionContain Contains(long x, long y, long w, long h) const;
116 // Does the region contain the rectangle rect?
117 wxRegionContain Contains(const wxRect& rect) const;
118
119 // Convert the region to a B&W bitmap with the black pixels being inside
120 // the region.
121 wxBitmap ConvertToBitmap() const;
122
123 // Use the non-transparent pixels of a wxBitmap for the region to combine
124 // with this region. If the bitmap has a mask then it will be used,
125 // otherwise the colour to be treated as transparent may be specified,
126 // along with an optional tolerance value.
127 bool Union(const wxBitmap& bmp,
128 const wxColour& transColour = wxNullColour,
129 int tolerance = 0);
130
131
132 // Internal
133 bool Combine(long x, long y, long width, long height, wxRegionOp op);
134 bool Combine(const wxRegion& region, wxRegionOp op);
135 bool Combine(const wxRect& rect, wxRegionOp op);
136};
137
138class WXDLLEXPORT wxRegionIterator : public wxObject
139{
140 DECLARE_DYNAMIC_CLASS(wxRegionIterator)
141
142public:
143 wxRegionIterator();
144 wxRegionIterator(const wxRegion& region);
145 wxRegionIterator(const wxRegionIterator& iterator);
146 ~wxRegionIterator();
147
148 wxRegionIterator& operator=(const wxRegionIterator& iterator);
149
150 void Reset() { m_current = 0; }
151 void Reset(const wxRegion& region);
152
153 operator bool () const { return m_current < m_numRects; }
154 bool HaveRects() const { return m_current < m_numRects; }
155
156 wxRegionIterator& operator++();
157 wxRegionIterator operator++(int);
158
159 long GetX() const;
160 long GetY() const;
161 long GetW() const;
162 long GetWidth() const { return GetW(); }
163 long GetH() const;
164 long GetHeight() const { return GetH(); }
165 wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
166private:
167 void SetRects(long numRects, wxRect *rects);
168
169 long m_current;
170 long m_numRects;
171 wxRegion m_region;
172 wxRect* m_rects;
173};
174
175#endif
176 // _WX_REGION_H_