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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: splash.cpp | |
3 | // Purpose: wxSplashScreen sample | |
4 | // Author: Wlodzimierz ABX Skiba | |
5 | // Modified by: | |
6 | // Created: 04/08/2004 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Wlodzimierz Skiba | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx/wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | // for all others, include the necessary headers (this file is usually all you | |
28 | // need because it includes almost all "standard" wxWidgets headers) | |
29 | #ifndef WX_PRECOMP | |
30 | #include "wx/wx.h" | |
31 | #endif | |
32 | ||
33 | #include "wx/image.h" | |
34 | #include "wx/splash.h" | |
35 | #include "wx/mediactrl.h" | |
36 | ||
37 | // ---------------------------------------------------------------------------- | |
38 | // resources | |
39 | // ---------------------------------------------------------------------------- | |
40 | ||
41 | // the application icon (under Windows and OS/2 it is in resources and even | |
42 | // though we could still include the XPM here it would be unused) | |
43 | #if !defined(__WXMSW__) && !defined(__WXPM__) | |
44 | #include "../sample.xpm" | |
45 | #endif | |
46 | ||
47 | // for smartphone, pda and other small screens use resized embedded image | |
48 | // instead of full colour png dedicated to desktops | |
49 | #include "mobile.xpm" | |
50 | ||
51 | // ---------------------------------------------------------------------------- | |
52 | // private classes | |
53 | // ---------------------------------------------------------------------------- | |
54 | ||
55 | // Define a new application type, each program should derive a class from wxApp | |
56 | class MyApp : public wxApp | |
57 | { | |
58 | public: | |
59 | // override base class virtuals | |
60 | // ---------------------------- | |
61 | ||
62 | // this one is called on application startup and is a good place for the app | |
63 | // initialization (doing it here and not in the ctor allows to have an error | |
64 | // return: if OnInit() returns false, the application terminates) | |
65 | virtual bool OnInit(); | |
66 | }; | |
67 | ||
68 | // Define a new frame type: this is going to be our main frame | |
69 | class MyFrame : public wxFrame | |
70 | { | |
71 | public: | |
72 | // ctor(s) | |
73 | MyFrame(const wxString& title); | |
74 | ||
75 | // event handlers (these functions should _not_ be virtual) | |
76 | void OnQuit(wxCommandEvent& event); | |
77 | void OnAbout(wxCommandEvent& event); | |
78 | ||
79 | bool m_isPda; | |
80 | ||
81 | private: | |
82 | // any class wishing to process wxWidgets events must use this macro | |
83 | DECLARE_EVENT_TABLE() | |
84 | }; | |
85 | ||
86 | // ---------------------------------------------------------------------------- | |
87 | // constants | |
88 | // ---------------------------------------------------------------------------- | |
89 | ||
90 | // IDs for the controls and the menu commands | |
91 | enum | |
92 | { | |
93 | Minimal_Run = wxID_HIGHEST + 1 | |
94 | }; | |
95 | ||
96 | // ---------------------------------------------------------------------------- | |
97 | // event tables and other macros for wxWidgets | |
98 | // ---------------------------------------------------------------------------- | |
99 | ||
100 | // the event tables connect the wxWidgets events with the functions (event | |
101 | // handlers) which process them. It can be also done at run-time, but for the | |
102 | // simple menu events like this the static method is much simpler. | |
103 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
104 | EVT_MENU(wxID_EXIT, MyFrame::OnQuit) | |
105 | EVT_MENU(wxID_ABOUT, MyFrame::OnAbout) | |
106 | END_EVENT_TABLE() | |
107 | ||
108 | // Create a new application object: this macro will allow wxWidgets to create | |
109 | // the application object during program execution (it's better than using a | |
110 | // static object for many reasons) and also implements the accessor function | |
111 | // wxGetApp() which will return the reference of the right type (i.e. MyApp and | |
112 | // not wxApp) | |
113 | IMPLEMENT_APP(MyApp) | |
114 | ||
115 | // ============================================================================ | |
116 | // implementation | |
117 | // ============================================================================ | |
118 | ||
119 | // ---------------------------------------------------------------------------- | |
120 | // the application class | |
121 | // ---------------------------------------------------------------------------- | |
122 | ||
123 | // 'Main program' equivalent: the program execution "starts" here | |
124 | bool MyApp::OnInit() | |
125 | { | |
126 | if ( !wxApp::OnInit() ) | |
127 | return false; | |
128 | ||
129 | wxImage::AddHandler(new wxPNGHandler); | |
130 | ||
131 | // create the main application window | |
132 | MyFrame *frame = new MyFrame(_T("wxSplashScreen sample application")); | |
133 | ||
134 | wxBitmap bitmap; | |
135 | ||
136 | if (frame->m_isPda) | |
137 | bitmap = wxBitmap(mobile_xpm); | |
138 | ||
139 | bool ok = frame->m_isPda | |
140 | ? bitmap.Ok() | |
141 | : bitmap.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG); | |
142 | ||
143 | if (ok) | |
144 | { | |
145 | new wxSplashScreen(bitmap, | |
146 | wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT, | |
147 | 6000, frame, wxID_ANY, wxDefaultPosition, wxDefaultSize, | |
148 | wxSIMPLE_BORDER|wxSTAY_ON_TOP); | |
149 | } | |
150 | wxYield(); | |
151 | ||
152 | // and show it (the frames, unlike simple controls, are not shown when | |
153 | // created initially) | |
154 | frame->Show(true); | |
155 | ||
156 | // success: wxApp::OnRun() will be called which will enter the main message | |
157 | // loop and the application will run. If we returned false here, the | |
158 | // application would exit immediately. | |
159 | return true; | |
160 | } | |
161 | ||
162 | // ---------------------------------------------------------------------------- | |
163 | // main frame | |
164 | // ---------------------------------------------------------------------------- | |
165 | ||
166 | // frame constructor | |
167 | MyFrame::MyFrame(const wxString& title) | |
168 | : wxFrame(NULL, wxID_ANY, title) | |
169 | { | |
170 | m_isPda = (wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA); | |
171 | ||
172 | // set the frame icon | |
173 | SetIcon(wxICON(sample)); | |
174 | ||
175 | #if wxUSE_MENUS | |
176 | // create a menu bar | |
177 | wxMenu *menuFile = new wxMenu; | |
178 | ||
179 | // the "About" item should be in the help menu | |
180 | wxMenu *helpMenu = new wxMenu; | |
181 | helpMenu->Append(wxID_ABOUT, _T("&About...\tF1"), _T("Show about frame")); | |
182 | ||
183 | menuFile->Append(wxID_EXIT, _T("E&xit\tAlt-X"), _T("Quit this program")); | |
184 | ||
185 | // now append the freshly created menu to the menu bar... | |
186 | wxMenuBar *menuBar = new wxMenuBar(); | |
187 | menuBar->Append(menuFile, _T("&File")); | |
188 | menuBar->Append(helpMenu, _T("&Help")); | |
189 | ||
190 | // ... and attach this menu bar to the frame | |
191 | SetMenuBar(menuBar); | |
192 | #endif // wxUSE_MENUS | |
193 | ||
194 | #if wxUSE_STATUSBAR | |
195 | // create a status bar just for fun (by default with 1 pane only) | |
196 | CreateStatusBar(2); | |
197 | SetStatusText(_T("Welcome to wxWidgets!")); | |
198 | #endif // wxUSE_STATUSBAR | |
199 | } | |
200 | ||
201 | ||
202 | // event handlers | |
203 | ||
204 | void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) | |
205 | { | |
206 | // true is to force the frame to close | |
207 | Close(true); | |
208 | } | |
209 | ||
210 | void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) | |
211 | { | |
212 | wxBitmap bitmap; | |
213 | ||
214 | if (m_isPda) bitmap = wxBitmap(mobile_xpm); | |
215 | ||
216 | bool ok = m_isPda | |
217 | ? bitmap.Ok() | |
218 | : bitmap.LoadFile(_T("splash.png"), wxBITMAP_TYPE_PNG); | |
219 | ||
220 | if (ok) | |
221 | { | |
222 | wxImage image = bitmap.ConvertToImage(); | |
223 | // do not scale on already small screens | |
224 | if (!m_isPda) | |
225 | image.Rescale( bitmap.GetWidth()/2, bitmap.GetHeight()/2 ); | |
226 | bitmap = wxBitmap(image); | |
227 | wxSplashScreen *splash = new wxSplashScreen(bitmap, | |
228 | wxSPLASH_CENTRE_ON_PARENT | wxSPLASH_NO_TIMEOUT, | |
229 | 0, this, wxID_ANY, wxDefaultPosition, wxDefaultSize, | |
230 | wxSIMPLE_BORDER|wxSTAY_ON_TOP); | |
231 | wxWindow *win = splash->GetSplashWindow(); | |
232 | #if wxUSE_MEDIACTRL | |
233 | wxMediaCtrl *media = new wxMediaCtrl( win, wxID_EXIT, _T("press.mpg"), wxPoint(2,2)); | |
234 | media->Play(); | |
235 | #else | |
236 | wxStaticText *text = new wxStaticText( win, | |
237 | wxID_EXIT, | |
238 | _T("click somewhere\non image"), | |
239 | wxPoint(m_isPda ? 0 : 13, | |
240 | m_isPda ? 0 : 11) | |
241 | ); | |
242 | text->SetBackgroundColour(*wxWHITE); | |
243 | text->SetForegroundColour(*wxBLACK); | |
244 | wxFont font = text->GetFont(); | |
245 | font.SetPointSize(2*font.GetPointSize()/3); | |
246 | text->SetFont(font); | |
247 | #endif | |
248 | } | |
249 | } |