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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: dcclient.h | |
3 | // Purpose: interface of wxClientDC and wxPaintDC | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxPaintDC | |
11 | ||
12 | A wxPaintDC must be constructed if an application wishes to paint on the | |
13 | client area of a window from within an EVT_PAINT() event handler. This | |
14 | should normally be constructed as a temporary stack object; don't store a | |
15 | wxPaintDC object. If you have an EVT_PAINT() handler, you @e must create a | |
16 | wxPaintDC object within it even if you don't actually use it. | |
17 | ||
18 | Using wxPaintDC within your EVT_PAINT() handler is important because it | |
19 | automatically sets the clipping area to the damaged area of the window. | |
20 | Attempts to draw outside this area do not appear. | |
21 | ||
22 | To draw on a window from outside your EVT_PAINT() handler, construct a | |
23 | wxClientDC object. | |
24 | ||
25 | To draw on the whole window including decorations, construct a wxWindowDC | |
26 | object (Windows only). | |
27 | ||
28 | A wxPaintDC object is initialized to use the same font and colours as the | |
29 | window it is associated with. | |
30 | ||
31 | @library{wxcore} | |
32 | @category{dc} | |
33 | ||
34 | @see wxDC, wxClientDC, wxMemoryDC, wxWindowDC, wxScreenDC | |
35 | */ | |
36 | class wxPaintDC : public wxWindowDC | |
37 | { | |
38 | public: | |
39 | /** | |
40 | Constructor. Pass a pointer to the window on which you wish to paint. | |
41 | */ | |
42 | wxPaintDC(wxWindow* window); | |
43 | }; | |
44 | ||
45 | ||
46 | ||
47 | /** | |
48 | @class wxClientDC | |
49 | ||
50 | A wxClientDC must be constructed if an application wishes to paint on the | |
51 | client area of a window from outside an EVT_PAINT() handler. This should | |
52 | normally be constructed as a temporary stack object; don't store a | |
53 | wxClientDC object. | |
54 | ||
55 | To draw on a window from within an EVT_PAINT() handler, construct a | |
56 | wxPaintDC object instead. | |
57 | ||
58 | To draw on the whole window including decorations, construct a wxWindowDC | |
59 | object (Windows only). | |
60 | ||
61 | A wxClientDC object is initialized to use the same font and colours as the | |
62 | window it is associated with. | |
63 | ||
64 | @library{wxcore} | |
65 | @category{dc} | |
66 | ||
67 | @see wxDC, wxMemoryDC, wxPaintDC, wxWindowDC, wxScreenDC | |
68 | */ | |
69 | class wxClientDC : public wxWindowDC | |
70 | { | |
71 | public: | |
72 | /** | |
73 | Constructor. Pass a pointer to the window on which you wish to paint. | |
74 | */ | |
75 | wxClientDC(wxWindow* window); | |
76 | }; | |
77 | ||
78 | ||
79 | ||
80 | /** | |
81 | @class wxWindowDC | |
82 | ||
83 | A wxWindowDC must be constructed if an application wishes to paint on the | |
84 | whole area of a window (client and decorations). This should normally be | |
85 | constructed as a temporary stack object; don't store a wxWindowDC object. | |
86 | ||
87 | To draw on a window from inside an EVT_PAINT() handler, construct a | |
88 | wxPaintDC object instead. | |
89 | ||
90 | To draw on the client area of a window from outside an EVT_PAINT() handler, | |
91 | construct a wxClientDC object. | |
92 | ||
93 | A wxWindowDC object is initialized to use the same font and colours as the | |
94 | window it is associated with. | |
95 | ||
96 | @library{wxcore} | |
97 | @category{dc} | |
98 | ||
99 | @see wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxScreenDC | |
100 | */ | |
101 | class wxWindowDC : public wxDC | |
102 | { | |
103 | public: | |
104 | /** | |
105 | Constructor. Pass a pointer to the window on which you wish to paint. | |
106 | */ | |
107 | wxWindowDC(wxWindow* window); | |
108 | }; | |
109 |