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1/////////////////////////////////////////////////////////////////////////////
2// Name: setup.h
3// Purpose: Configuration for the library
4// Author: AUTHOR
5// Modified by:
6// Created: ??/??/98
7// RCS-ID: $Id$
8// Copyright: (c) AUTHOR
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_SETUP_H_
13#define _WX_SETUP_H_
14
15/*
16 * General features
17 *
18 */
19
20#define wxUSE_CONSTRAINTS 1
21 // Use constraints mechanism
22#define wxUSE_CONFIG 1
23 // Use wxConfig, with CreateConfig in wxApp
24#define _WX_GOODCOMPILER__
25 // gcc can have problems, but Windows compilers
26 // are generally OK.
27#define WXWIN_COMPATIBILITY 1
28 // Compatibility with 1.66 API.
29 // Level 0: no backward compatibility, all new features
30 // Level 1: wxDC, OnSize (etc.) compatibility, but
31 // some new features such as event tables
32
33#define wxUSE_POSTSCRIPT 1
34 // 0 for no PostScript device context
35#define wxUSE_AFM_FOR_POSTSCRIPT 0
36 // 1 to use font metric files in GetTextExtent
37#define wxUSE_METAFILE 1
38 // 0 for no Metafile and metafile device context
39#define wxUSE_IPC 1
40 // 0 for no interprocess comms
41#define wxUSE_HELP 1
42 // 0 for no help facility
43#define wxUSE_RESOURCES 1
44 // 0 for no wxGetResource/wxWriteResource
45#define wxUSE_CLIPBOARD 1
46 // 0 for no clipboard functions
47#define wxUSE_SPLINES 1
48 // 0 for no splines
49#define wxUSE_XFIG_SPLINE_CODE 1
50 // 1 for XFIG spline code, 0 for AIAI spline code.
51// AIAI spline code is slower, but freer of copyright issues.
52 // 0 for no splines
53
54#define wxUSE_TOOLBAR 1
55 // Use toolbars
56#define wxUSE_DRAG_AND_DROP 1
57 // 0 for no drag and drop
58
59#define wxUSE_WX_RESOURCES 1
60 // Use .wxr resource mechanism (requires PrologIO library)
61
62#define wxUSE_DOC_VIEW_ARCHITECTURE 1
63 // Set to 0 to disable document/view architecture
64#define wxUSE_PRINTING_ARCHITECTURE 1
65 // Set to 0 to disable print/preview architecture code
66#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
67 // Set to 0 to disable PostScript print/preview architecture code
68 // under Windows (just use Windows printing).
69#define wxUSE_DYNAMIC_CLASSES 1
70 // If 1, enables provision of run-time type information.
71 // NOW MANDATORY: don't change.
72#define wxUSE_MEMORY_TRACING 1
73 // If 1, enables debugging versions of wxObject::new and
74 // wxObject::delete *IF* WXDEBUG is also defined.
75 // WARNING: this code may not work with all architectures, especially
76 // if alignment is an issue.
77#define wxUSE_DEBUG_CONTEXT 1
78 // If 1, enables wxDebugContext, for
79 // writing error messages to file, etc.
80 // If WXDEBUG is not defined, will still use
81 // normal memory operators.
82 // It's recommended to set this to 1,
83 // since you may well need to output
84 // an error log in a production
85 // version (or non-debugging beta)
86#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
87 // In debug mode, cause new and delete to be redefined globally.
88 // If this causes problems (e.g. link errors), set this to 0.
89
90#define wxUSE_DEBUG_NEW_ALWAYS 1
91 // In debug mode, causes new to be defined to
92 // be WXDEBUG_NEW (see object.h).
93 // If this causes problems (e.g. link errors), set this to 0.
94
95#define REMOVE_UNUSED_ARG 1
96 // Set this to 0 if your compiler can't cope
97 // with omission of prototype parameters.
98
99#define wxUSE_C_MAIN 0
100 // Set to 1 to use main.c instead of main.cpp (UNIX only)
101
102#define wxUSE_ODBC 0
103 // Define 1 to use ODBC classes
104
105#define wxUSE_IOSTREAMH 1
106 // VC++ 4.2 and above allows <iostream> and <iostream.h>
107 // but you can't mix them. Set to 1 for <iostream.h>,
108 // 0 for <iostream>
109
110#define wxUSE_WXCONFIG 1
111 // if enabled, compiles built-in OS independent wxConfig
112 // class and it's file (any platform) and registry (Win)
113 // based implementations
114#define wxUSE_TIMEDATE 1
115 // Use time and date
116#define wxUSE_THREADS 0
117 // Use threads
118
119#define wxUSE_ZLIB 1
120 // Use zlib for compression in streams and PNG code
121#define wxUSE_LIBPNG 1
122 // Use PNG bitmap code
123#define wxUSE_STD_IOSTREAM 1
124 // Use standard C++ streams if 1. If 0, use wxWin
125 // streams implementation.
126
127#define wxUSE_SERIAL 0
128 // Use serialization
129
130#define wxUSE_TOOLTIPS 0
131 // Use tooltips
132
133#define wxUSE_DYNLIB_CLASS 0
134 // Use wxLibrary
135#define wxUSE_SOCKETS 1
136 // Set to 1 to use socket classes
137/*
138 * Finer detail
139 *
140 */
141
142#define wxUSE_APPLE_IEEE 1
143 // if enabled, the float codec written by Apple
144 // will be used to write, in a portable way,
145 // float on the disk
146
147#endif
148 // _WX_SETUP_H_