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changed wxDC::GetTextExtent() and related methods to take const wxFont pointer, for...
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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/basemsw.cpp
3// Purpose: misc stuff only used in console applications under MSW
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 22.06.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9// License: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28#endif //WX_PRECOMP
29
30#include "wx/apptrait.h"
31#include "wx/msw/private/timer.h"
32// MBN: this is a workaround for MSVC 5: if it is not #included in
33// some wxBase file, wxRecursionGuard methods won't be exported from
34// wxBase.dll, and MSVC 5 will give linker errors
35#include "wx/recguard.h"
36
37#include "wx/msw/private.h"
38
39// ============================================================================
40// wxAppTraits implementation
41// ============================================================================
42
43WXDWORD wxAppTraits::DoSimpleWaitForThread(WXHANDLE hThread)
44{
45 return ::WaitForSingleObject((HANDLE)hThread, INFINITE);
46}
47
48// ============================================================================
49// wxConsoleAppTraits implementation
50// ============================================================================
51
52void wxConsoleAppTraits::AlwaysYield()
53{
54 // we need to use special logic to deal with WM_PAINT: as this pseudo
55 // message is generated automatically as long as there are invalidated
56 // windows belonging to this thread, we'd never return if we waited here
57 // until we have no more of them left. OTOH, this message is always the
58 // last one in the queue, so we can safely return as soon as we detect it
59 MSG msg;
60 while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
61 {
62 if ( msg.message == WM_PAINT )
63 break;
64 }
65}
66
67void *wxConsoleAppTraits::BeforeChildWaitLoop()
68{
69 // nothing to do here
70 return NULL;
71}
72
73void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data))
74{
75 // nothing to do here
76}
77
78bool wxConsoleAppTraits::DoMessageFromThreadWait()
79{
80 // nothing to process here
81 return true;
82}
83
84wxTimerImpl *
85wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer)
86{
87 return new wxMSWTimerImpl(timer);
88}
89
90
91WXDWORD wxConsoleAppTraits::WaitForThread(WXHANDLE hThread)
92{
93 return DoSimpleWaitForThread(hThread);
94}
95