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Don't specialize std::numeric_limits<> for wxLongLong when using VC6.
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1/////////////////////////////////////////////////////////////////////////////
2// Name: chartype.h
3// Purpose: interface of global functions
4// Author: wxWidgets team
5// RCS-ID: $Id$
6// Licence: wxWindows licence
7/////////////////////////////////////////////////////////////////////////////
8
9/** @addtogroup group_funcmacro_string */
10//@{
11
12/**
13 This macro can be used with character and string literals (in other words,
14 @c 'x' or @c "foo") to automatically convert them to wide strings in Unicode
15 builds of wxWidgets. This macro simply returns the value passed to it
16 without changes in ASCII build. In fact, its definition is:
17
18 @code
19 #ifdef UNICODE
20 # define wxT(x) L##x
21 #else // !Unicode
22 # define wxT(x) x
23 #endif
24 @endcode
25
26 Note that since wxWidgets 2.9.0 you shouldn't use wxT() anymore in your
27 program sources (it was previously required if you wanted to support Unicode).
28
29 @see @ref overview_unicode, wxS()
30
31 @header{wx/chartype.h}
32*/
33#define wxT(string)
34
35/**
36 Compatibility macro which expands to wxT() in wxWidgets 2 only.
37
38 This macro can be used in the code which needs to compile with both
39 wxWidgets 2 and 3 versions in places where v2 API requires a Unicode string
40 (in Unicode build) and v3 API only accepts a standard narrow
41 string as in e.g. wxCmdLineEntryDesc structure objects initializers.
42
43 Example of use:
44 @code
45 const wxCmdLineEntryDesc cmdLineDesc[] =
46 {
47 { wxCMD_LINE_SWITCH, wxT_2("q"), wxT_2("quiet"),
48 wxT_2("Don't output verbose messages") },
49 wxCMD_LINE_DESC_END
50 };
51 @endcode
52
53 Without @c wxT_2 the code above wouldn't compile with wxWidgets 2, with @c
54 wxT instead of it, it wouldn't compile with wxWidgets 3.
55
56 @see wxT()
57
58 @header{wx/chartype.h}
59 */
60
61/**
62 wxS is macro which can be used with character and string literals (in other words,
63 @c 'x' or @c "foo") to either convert them to wide characters or wide strings
64 in @c wchar_t-based (UTF-16) builds or keep them unchanged in @c char-based
65 (UTF-8) builds.
66
67 Basically this macro produces characters or strings of type wxStringCharType.
68
69 The use of this macro is optional as the translation will always be done at
70 run-time even if there is a mismatch between the kind of the literal used
71 and the string or character type used in the current build.
72 However using it can be beneficial in <b>performance-sensitive code</b> to
73 do the conversion at compile-time instead.
74
75 @see @ref overview_unicode, wxT()
76
77 @header{wx/chartype.h}
78*/
79#define wxS(string)
80
81/**
82 This macro is exactly the same as wxT() and is defined in wxWidgets simply
83 because it may be more intuitive for Windows programmers as the standard
84 Win32 headers also define it (as well as yet another name for the same
85 macro which is _TEXT()).
86
87 Don't confuse this macro with _()!
88
89 Note that since wxWidgets 2.9.0 the use of _T() is discouraged just like
90 for wxT() and also that this macro may conflict with identifiers defined in
91 standard headers of some compilers (such as Sun CC) so its use should
92 really be avoided.
93
94 @header{wx/chartype.h}
95*/
96#define _T(string)
97
98/**
99 wxChar is defined to be
100 - @c char when <tt>wxUSE_UNICODE==0</tt>
101 - @c wchar_t when <tt>wxUSE_UNICODE==1</tt> (the default).
102*/
103typedef wxUSE_UNICODE_dependent wxChar;
104
105/**
106 wxSChar is defined to be
107 - <tt>signed char</tt> when <tt>wxUSE_UNICODE==0</tt>
108 - @c wchar_t when <tt>wxUSE_UNICODE==1</tt> (the default).
109*/
110typedef wxUSE_UNICODE_dependent wxSChar;
111
112/**
113 wxUChar is defined to be
114 - <tt>unsigned char</tt> when <tt>wxUSE_UNICODE==0</tt>
115 - @c wchar_t when <tt>wxUSE_UNICODE==1</tt> (the default).
116*/
117typedef wxUSE_UNICODE_dependent wxUChar;
118
119/**
120 wxStringCharType is defined to be:
121 - @c char when <tt>wxUSE_UNICODE==0</tt>
122 - @c char when <tt>wxUSE_UNICODE_WCHAR==0</tt> and <tt>wxUSE_UNICODE==1</tt>
123 - @c wchar_t when <tt>wxUSE_UNICODE_WCHAR==1</tt> and <tt>wxUSE_UNICODE==1</tt>
124
125 The @c wxUSE_UNICODE_WCHAR symbol is defined to @c 1 when building on
126 Windows while it's defined to @c 0 when building on Unix, Linux or OS X.
127 (Note that @c wxUSE_UNICODE_UTF8 symbol is defined as the opposite of
128 @c wxUSE_UNICODE_WCHAR.)
129
130 Note that wxStringCharType (as the name says) is the type used by wxString
131 for internal storage of the characters.
132*/
133typedef wxUSE_UNICODE_WCHAR_dependent wxStringCharType;
134
135//@}