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1 How to add new bitmaps to wxWindows UI elements
2 ===============================================
3
40. Introduction
5---------------
6
7Since the introduction of wxArtProvider class, it is no longer desired to
8hardcode art resources (e.g. icons and toolbar or button bitmaps) into the
9code. This was previously done either by including the bitmap in win32
10resource file (include/wx/msw/wx.rc) or by including XPM files in the code.
11
12wxArtProvider should be used instead, to allow users to customize the look of
13their wxWindows app. This technote is a detailed description of steps needed
14when adding new bitmap/icon.
15
161. Adding new resource
17----------------------
18
19(Please see wxArtProvider reference documentation for explanation of "art ID"
20 and "art client" terms.)
21
22First of all, you have to add new wxArtID constant to include/wx/artprov.h.
23Look for "Art IDs" and add new definition to the list, e.g.
24 #define wxART_MY_BITMAP _T("my_bitmap")
25
26It may happen that the intended use of the new resource doesn't fit into any
27of defined client categories (search for "Art clients" in the header). In case
28the new resource is part of a larger category, you need to define a new
29client. Just add it to the list of existing clients:
30 #define wxART_MY_CLIENT _T("my_client_C")
31(Note that you *have* to add the trailing "_C"!)
32
33Alternatively, you may use wxART_OTHER when accessing the resource if the
34bitmap is standalone.
35
36Once the header is updated, it's time to add XPM file with the bitmap to
37$(wx)/art. Add it to $(wx)/art if it is platform-independent or to
38$(wx)/art/$(toolkit) if it is something specific to one of the toolkits. Note
39that "specific to one of the toolkits" doesn't mean that the bitmap is *used*
40by only one toolkit, but that it doesn't make sense for any of the others! For
41example, a GTK wxART_WARNING icon ($(wx)/art/gtk/warning.xpm) is specific to
42wxGTK, but new_dir.xpm makes sense even under wxMSW even though it is
43currently only used by the generic file dialog. Remember that wxArtProvider
44can be used by users, not only the library.
45
46Finally, wxDefaultArtProvider in $(wx)/src/common/artstd.cpp must be updated.
47This consists of two steps:
48
49 a) add #include line for your XPM file, e.g. #include "../../art/my_bmp.xpm"
50 b) add ART(...) line to wxDefaultArtProvider::CreateBitmap(). The first
51 argument is wxArtID, the other is XPM file name (w/o extension), e.g.
52 ART(wxART_MY_BITMAP, my_bmp)
53
54That's all. The bitmap is now available to wxArtProvider users.
55
56Note: there's no difference between icons and bitmaps, always treat them as
57bitmaps inside wx(Default)ArtProvider.
58
592. Accessing the resource
60-------------------------
61
62The file that will use the bitmap needs to include "wx/artprov.h". The code to
63access the bitmap (or icon) is trivial:
64
65 wxBitmap bmp = wxArtProvider::GetBitmap(wxART_MY_BITMAP, wxART_MY_CLIENT);
66 // this would be "wxBitmap bmp(my_bmp_xpm);" before
67 wxIcon icon = wxArtProvider::GetIcon(wxART_MY_ICON, wxART_MY_CLIENT);
68
69Substitute wxART_MY_CLIENT in the example with a suitable client ID. If the
70client is wxART_OTHER you may write only
71
72 wxArtProvider::GetBitmap(wxART_MY_BITMAP).
73
743. Providing a demo
75-------------------
76
77It is highly desirable to let the users know what stock bitmaps are available
78in wxWindows. The "artprov" sample serves this purpose: it contains a browser
79dialog that displays all available art resources.
80
81It has to be updated to accomodate for new bitmaps. Fortunately, this is
82trivial: open $(wx)/samples/artprov/artbrows.cpp in text editor and
83ART_ICON(wxART_MY_BITMAP) line to the FillBitmaps() function.
84
85Similarly, if you add a new client, please update FillClients() by adding new
86client to the end of the list.
87
88=== EOF ===
89
90Version: $Id$