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Fixed OS/2 compilation problems.
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1/////////////////////////////////////////////////////////////////////////////
2// Name: thread.h
3// Purpose: Thread API
4// Author: Guilhem Lavaux
5// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6// package from Olivetti & Oracle Research Laboratory)
7// Created: 04/13/98
8// RCS-ID: $Id$
9// Copyright: (c) Guilhem Lavaux
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef __THREADH__
14#define __THREADH__
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// get the value of wxUSE_THREADS configuration flag
21#include "wx/setup.h"
22
23#if wxUSE_THREADS
24
25// only for wxUSE_THREADS - otherwise we'd get undefined symbols
26#ifdef __GNUG__
27 #pragma interface "thread.h"
28#endif
29
30// Windows headers define it
31#ifdef Yield
32 #undef Yield
33#endif
34
35#include "wx/module.h"
36
37// ----------------------------------------------------------------------------
38// constants
39// ----------------------------------------------------------------------------
40
41enum wxMutexError
42{
43 wxMUTEX_NO_ERROR = 0,
44 wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread
45 wxMUTEX_BUSY, // Mutex has been already locked by ONE thread
46 wxMUTEX_UNLOCKED,
47 wxMUTEX_MISC_ERROR
48};
49
50enum wxThreadError
51{
52 wxTHREAD_NO_ERROR = 0, // No error
53 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
54 wxTHREAD_RUNNING, // The thread is already running
55 wxTHREAD_NOT_RUNNING, // The thread isn't running
56 wxTHREAD_KILLED, // Thread we waited for had to be killed
57 wxTHREAD_MISC_ERROR // Some other error
58};
59
60enum wxThreadKind
61{
62 wxTHREAD_DETACHED,
63 wxTHREAD_JOINABLE
64};
65
66// defines the interval of priority
67enum
68{
69 WXTHREAD_MIN_PRIORITY = 0u,
70 WXTHREAD_DEFAULT_PRIORITY = 50u,
71 WXTHREAD_MAX_PRIORITY = 100u
72};
73
74// ----------------------------------------------------------------------------
75// A mutex object is a synchronization object whose state is set to signaled
76// when it is not owned by any thread, and nonsignaled when it is owned. Its
77// name comes from its usefulness in coordinating mutually-exclusive access to
78// a shared resource. Only one thread at a time can own a mutex object.
79// ----------------------------------------------------------------------------
80
81// you should consider wxMutexLocker whenever possible instead of directly
82// working with wxMutex class - it is safer
83class WXDLLEXPORT wxMutexInternal;
84class WXDLLEXPORT wxMutex
85{
86public:
87 // constructor & destructor
88 wxMutex();
89 ~wxMutex();
90
91 // Lock the mutex.
92 wxMutexError Lock();
93 // Try to lock the mutex: if it can't, returns immediately with an error.
94 wxMutexError TryLock();
95 // Unlock the mutex.
96 wxMutexError Unlock();
97
98 // Returns true if the mutex is locked.
99 bool IsLocked() const { return (m_locked > 0); }
100
101protected:
102 // no assignment operator nor copy ctor
103 wxMutex(const wxMutex&);
104 wxMutex& operator=(const wxMutex&);
105
106 int m_locked;
107 wxMutexInternal *m_internal;
108};
109
110// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
111// this ensures that mutex is always unlocked, even if the function returns or
112// throws an exception before it reaches the end
113class WXDLLEXPORT wxMutexLocker
114{
115public:
116 // lock the mutex in the ctor
117 wxMutexLocker(wxMutex& mutex) : m_mutex(mutex)
118 { m_isOk = m_mutex.Lock() == wxMUTEX_NO_ERROR; }
119
120 // returns TRUE if mutex was successfully locked in ctor
121 bool IsOk() const
122 { return m_isOk; }
123
124 // unlock the mutex in dtor
125 ~wxMutexLocker()
126 { if ( IsOk() ) m_mutex.Unlock(); }
127
128private:
129 // no assignment operator nor copy ctor
130 wxMutexLocker(const wxMutexLocker&);
131 wxMutexLocker& operator=(const wxMutexLocker&);
132
133 bool m_isOk;
134 wxMutex& m_mutex;
135};
136
137// ----------------------------------------------------------------------------
138// Critical section: this is the same as mutex but is only visible to the
139// threads of the same process. For the platforms which don't have native
140// support for critical sections, they're implemented entirely in terms of
141// mutexes.
142//
143// NB: wxCriticalSection object does not allocate any memory in its ctor
144// which makes it possible to have static globals of this class
145// ----------------------------------------------------------------------------
146
147class WXDLLEXPORT wxCriticalSectionInternal;
148
149// in order to avoid any overhead under platforms where critical sections are
150// just mutexes make all wxCriticalSection class functions inline
151#if !defined(__WXMSW__) && !defined(__WXPM__)
152 #define WXCRITICAL_INLINE inline
153
154 #define wxCRITSECT_IS_MUTEX 1
155#else // MSW || OS2
156 #define WXCRITICAL_INLINE
157
158 #define wxCRITSECT_IS_MUTEX 0
159#endif // MSW/!MSW
160
161// you should consider wxCriticalSectionLocker whenever possible instead of
162// directly working with wxCriticalSection class - it is safer
163class WXDLLEXPORT wxCriticalSection
164{
165public:
166 // ctor & dtor
167 WXCRITICAL_INLINE wxCriticalSection();
168 WXCRITICAL_INLINE ~wxCriticalSection();
169
170 // enter the section (the same as locking a mutex)
171 WXCRITICAL_INLINE void Enter();
172 // leave the critical section (same as unlocking a mutex)
173 WXCRITICAL_INLINE void Leave();
174
175private:
176 // no assignment operator nor copy ctor
177 wxCriticalSection(const wxCriticalSection&);
178 wxCriticalSection& operator=(const wxCriticalSection&);
179
180#if wxCRITSECT_IS_MUTEX
181 wxMutex m_mutex;
182#elif defined(__WXMSW__)
183 // we can't allocate any memory in the ctor, so use placement new -
184 // unfortunately, we have to hardcode the sizeof() here because we can't
185 // include windows.h from this public header
186 char m_buffer[24];
187#elif !defined(__WXPM__)
188 wxCriticalSectionInternal *m_critsect;
189#else
190 // nothing for OS/2
191#endif // !Unix/Unix
192};
193
194// keep your preprocessor name space clean
195#undef WXCRITICAL_INLINE
196
197// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
198// to th mutexes
199class WXDLLEXPORT wxCriticalSectionLocker
200{
201public:
202 inline wxCriticalSectionLocker(wxCriticalSection& critsect);
203 inline ~wxCriticalSectionLocker();
204
205private:
206 // no assignment operator nor copy ctor
207 wxCriticalSectionLocker(const wxCriticalSectionLocker&);
208 wxCriticalSectionLocker& operator=(const wxCriticalSectionLocker&);
209
210 wxCriticalSection& m_critsect;
211};
212
213// ----------------------------------------------------------------------------
214// Condition variable: allows to block the thread execution until something
215// happens (== condition is signaled)
216// ----------------------------------------------------------------------------
217
218class wxConditionInternal;
219class WXDLLEXPORT wxCondition
220{
221public:
222 // constructor & destructor
223 wxCondition();
224 ~wxCondition();
225
226 // wait until the condition is signaled
227 // waits indefinitely.
228 void Wait();
229 // waits until a signal is raised or the timeout elapses
230 bool Wait(unsigned long sec, unsigned long nsec);
231
232 // signal the condition
233 // wakes up one (and only one) of the waiting threads
234 void Signal();
235 // wakes up all threads waiting on this condition
236 void Broadcast();
237
238#ifdef __WXDEBUG__
239 // for debugging purposes only
240 void *GetId() const { return m_internal; }
241#endif // __WXDEBUG__
242
243private:
244 wxConditionInternal *m_internal;
245};
246
247// ----------------------------------------------------------------------------
248// Thread class
249// ----------------------------------------------------------------------------
250
251// there are two different kinds of threads: joinable and detached (default)
252// ones. Only joinable threads can return a return code and only detached
253// threads auto-delete themselves - the user should delete the joinable
254// threads manually.
255
256// NB: in the function descriptions the words "this thread" mean the thread
257// created by the wxThread object while "main thread" is the thread created
258// during the process initialization (a.k.a. the GUI thread)
259
260// On VMS thread pointers are 64 bits (also needed for other systems???
261#ifdef __VMS
262 typedef unsigned long long wxThreadIdType;
263#else
264 typedef unsigned long wxThreadIdType;
265#endif
266
267class wxThreadInternal;
268class WXDLLEXPORT wxThread
269{
270public:
271 // the return type for the thread function
272 typedef void *ExitCode;
273
274 // static functions
275 // Returns the wxThread object for the calling thread. NULL is returned
276 // if the caller is the main thread (but it's recommended to use
277 // IsMain() and only call This() for threads other than the main one
278 // because NULL is also returned on error). If the thread wasn't
279 // created with wxThread class, the returned value is undefined.
280 static wxThread *This();
281
282 // Returns true if current thread is the main thread.
283 static bool IsMain();
284
285 // Release the rest of our time slice leting the other threads run
286 static void Yield();
287
288 // Sleep during the specified period of time in milliseconds
289 //
290 // NB: at least under MSW worker threads can not call ::wxSleep()!
291 static void Sleep(unsigned long milliseconds);
292
293 // get the number of system CPUs - useful with SetConcurrency()
294 // (the "best" value for it is usually number of CPUs + 1)
295 //
296 // Returns -1 if unknown, number of CPUs otherwise
297 static int GetCPUCount();
298
299 // Get the platform specific thread ID and return as a long. This
300 // can be used to uniquely identify threads, even if they are not
301 // wxThreads. This is used by wxPython.
302 static wxThreadIdType GetCurrentId();
303
304 // sets the concurrency level: this is, roughly, the number of threads
305 // the system tries to schedule to run in parallel. 0 means the
306 // default value (usually acceptable, but may not yield the best
307 // performance for this process)
308 //
309 // Returns TRUE on success, FALSE otherwise (if not implemented, for
310 // example)
311 static bool SetConcurrency(size_t level);
312
313 // constructor only creates the C++ thread object and doesn't create (or
314 // start) the real thread
315 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
316
317 // functions that change the thread state: all these can only be called
318 // from _another_ thread (typically the thread that created this one, e.g.
319 // the main thread), not from the thread itself
320
321 // create a new thread and optionally set the stack size on
322 // platforms that support that - call Run() to start it
323 // (special cased for watcom which won't accept 0 default)
324
325 wxThreadError Create(unsigned int stackSize = 0);
326
327 // starts execution of the thread - from the moment Run() is called
328 // the execution of wxThread::Entry() may start at any moment, caller
329 // shouldn't suppose that it starts after (or before) Run() returns.
330 wxThreadError Run();
331
332 // stops the thread if it's running and deletes the wxThread object if
333 // this is a detached thread freeing its memory - otherwise (for
334 // joinable threads) you still need to delete wxThread object
335 // yourself.
336 //
337 // this function only works if the thread calls TestDestroy()
338 // periodically - the thread will only be deleted the next time it
339 // does it!
340 //
341 // will fill the rc pointer with the thread exit code if it's !NULL
342 wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL);
343
344 // waits for a joinable thread to finish and returns its exit code
345 //
346 // Returns (ExitCode)-1 on error (for example, if the thread is not
347 // joinable)
348 ExitCode Wait();
349
350 // kills the thread without giving it any chance to clean up - should
351 // not be used in normal circumstances, use Delete() instead. It is a
352 // dangerous function that should only be used in the most extreme
353 // cases!
354 //
355 // The wxThread object is deleted by Kill() if the thread is
356 // detachable, but you still have to delete it manually for joinable
357 // threads.
358 wxThreadError Kill();
359
360 // pause a running thread: as Delete(), this only works if the thread
361 // calls TestDestroy() regularly
362 wxThreadError Pause();
363
364 // resume a paused thread
365 wxThreadError Resume();
366
367 // priority
368 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
369 //
370 // NB: the priority can only be set before the thread is created
371 void SetPriority(unsigned int prio);
372
373 // Get the current priority.
374 unsigned int GetPriority() const;
375
376 // thread status inquiries
377 // Returns true if the thread is alive: i.e. running or suspended
378 bool IsAlive() const;
379 // Returns true if the thread is running (not paused, not killed).
380 bool IsRunning() const;
381 // Returns true if the thread is suspended
382 bool IsPaused() const;
383
384 // is the thread of detached kind?
385 bool IsDetached() const { return m_isDetached; }
386
387 // Get the thread ID - a platform dependent number which uniquely
388 // identifies a thread inside a process
389 wxThreadIdType GetId() const;
390
391 // called when the thread exits - in the context of this thread
392 //
393 // NB: this function will not be called if the thread is Kill()ed
394 virtual void OnExit() { }
395
396 // dtor is public, but the detached threads should never be deleted - use
397 // Delete() instead (or leave the thread terminate by itself)
398 virtual ~wxThread();
399
400protected:
401 // Returns TRUE if the thread was asked to terminate: this function should
402 // be called by the thread from time to time, otherwise the main thread
403 // will be left forever in Delete()!
404 bool TestDestroy();
405
406 // exits from the current thread - can be called only from this thread
407 void Exit(ExitCode exitcode = 0);
408
409 // entry point for the thread - called by Run() and executes in the context
410 // of this thread.
411 virtual void *Entry() = 0;
412
413private:
414 // no copy ctor/assignment operator
415 wxThread(const wxThread&);
416 wxThread& operator=(const wxThread&);
417
418 friend class wxThreadInternal;
419
420 // the (platform-dependent) thread class implementation
421 wxThreadInternal *m_internal;
422
423 // protects access to any methods of wxThreadInternal object
424 wxCriticalSection m_critsect;
425
426 // true if the thread is detached, false if it is joinable
427 bool m_isDetached;
428};
429
430// ----------------------------------------------------------------------------
431// Automatic initialization
432// ----------------------------------------------------------------------------
433
434// GUI mutex handling.
435void WXDLLEXPORT wxMutexGuiEnter();
436void WXDLLEXPORT wxMutexGuiLeave();
437
438// macros for entering/leaving critical sections which may be used without
439// having to take them inside "#if wxUSE_THREADS"
440#define wxENTER_CRIT_SECT(cs) (cs).Enter()
441#define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
442#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
443#define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
444
445#else // !wxUSE_THREADS
446
447#include "wx/defs.h" // for WXDLLEXPORT
448
449// no thread support
450inline void WXDLLEXPORT wxMutexGuiEnter() { }
451inline void WXDLLEXPORT wxMutexGuiLeave() { }
452
453// macros for entering/leaving critical sections which may be used without
454// having to take them inside "#if wxUSE_THREADS"
455#define wxENTER_CRIT_SECT(cs)
456#define wxLEAVE_CRIT_SECT(cs)
457#define wxCRIT_SECT_DECLARE(cs)
458#define wxCRIT_SECT_LOCKER(name, cs)
459
460#endif // wxUSE_THREADS
461
462// automatically unlock GUI mutex in dtor
463class WXDLLEXPORT wxMutexGuiLocker
464{
465public:
466 wxMutexGuiLocker() { wxMutexGuiEnter(); }
467 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
468};
469
470// -----------------------------------------------------------------------------
471// implementation only until the end of file
472// -----------------------------------------------------------------------------
473
474#if wxUSE_THREADS
475
476#if defined(__WXMSW__)
477 // unlock GUI if there are threads waiting for and lock it back when
478 // there are no more of them - should be called periodically by the main
479 // thread
480 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
481
482 // returns TRUE if the main thread has GUI lock
483 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
484
485 // wakes up the main thread if it's sleeping inside ::GetMessage()
486 extern void WXDLLEXPORT wxWakeUpMainThread();
487
488 // return TRUE if the main thread is waiting for some other to terminate:
489 // wxApp then should block all "dangerous" messages
490 extern bool WXDLLEXPORT wxIsWaitingForThread();
491#elif defined(__WXMAC__)
492 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
493
494 // returns TRUE if the main thread has GUI lock
495 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
496
497 // wakes up the main thread if it's sleeping inside ::GetMessage()
498 extern void WXDLLEXPORT wxWakeUpMainThread();
499
500 // return TRUE if the main thread is waiting for some other to terminate:
501 // wxApp then should block all "dangerous" messages
502 extern bool WXDLLEXPORT wxIsWaitingForThread();
503
504 // implement wxCriticalSection using mutexes
505 inline wxCriticalSection::wxCriticalSection() { }
506 inline wxCriticalSection::~wxCriticalSection() { }
507
508 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
509 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
510#elif defined(__WXPM__)
511 // unlock GUI if there are threads waiting for and lock it back when
512 // there are no more of them - should be called periodically by the main
513 // thread
514 extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
515
516 // returns TRUE if the main thread has GUI lock
517 extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
518
519 // return TRUE if the main thread is waiting for some other to terminate:
520 // wxApp then should block all "dangerous" messages
521 extern bool WXDLLEXPORT wxIsWaitingForThread();
522
523#else // !MSW && !PM
524 // implement wxCriticalSection using mutexes
525 inline wxCriticalSection::wxCriticalSection() { }
526 inline wxCriticalSection::~wxCriticalSection() { }
527
528 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
529 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
530#endif // MSW/!MSW
531
532 // we can define these inline functions now (they should be defined after
533 // wxCriticalSection::Enter/Leave)
534 inline
535 wxCriticalSectionLocker:: wxCriticalSectionLocker(wxCriticalSection& cs)
536 : m_critsect(cs) { m_critsect.Enter(); }
537 inline
538 wxCriticalSectionLocker::~wxCriticalSectionLocker() { m_critsect.Leave(); }
539#endif // wxUSE_THREADS
540
541#endif // __THREADH__
542
543// vi:sts=4:sw=4:et