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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/generic/animateg.cpp | |
3 | // Purpose: wxAnimation and wxAnimationCtrl | |
4 | // Author: Julian Smart and Guillermo Rodriguez Garcia | |
5 | // Modified by: Francesco Montorsi | |
6 | // Created: 13/8/99 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #include "wx/wxprec.h" | |
13 | ||
14 | #ifdef __BORLANDC__ | |
15 | #pragma hdrstop | |
16 | #endif //__BORLANDC__ | |
17 | ||
18 | #if wxUSE_ANIMATIONCTRL | |
19 | ||
20 | #include "wx/animate.h" | |
21 | ||
22 | #ifndef WX_PRECOMP | |
23 | #include "wx/log.h" | |
24 | #include "wx/image.h" | |
25 | #include "wx/dcmemory.h" | |
26 | #include "wx/dcclient.h" | |
27 | #include "wx/module.h" | |
28 | #endif | |
29 | ||
30 | #include "wx/wfstream.h" | |
31 | #include "wx/gifdecod.h" | |
32 | #include "wx/anidecod.h" | |
33 | ||
34 | #include "wx/listimpl.cpp" | |
35 | WX_DEFINE_LIST(wxAnimationDecoderList) | |
36 | ||
37 | wxAnimationDecoderList wxAnimation::sm_handlers; | |
38 | ||
39 | ||
40 | // ---------------------------------------------------------------------------- | |
41 | // wxAnimation | |
42 | // ---------------------------------------------------------------------------- | |
43 | ||
44 | IMPLEMENT_DYNAMIC_CLASS(wxAnimation, wxAnimationBase) | |
45 | #define M_ANIMDATA static_cast<wxAnimationDecoder*>(m_refData) | |
46 | ||
47 | wxSize wxAnimation::GetSize() const | |
48 | { | |
49 | wxCHECK_MSG( IsOk(), wxDefaultSize, wxT("invalid animation") ); | |
50 | ||
51 | return M_ANIMDATA->GetAnimationSize(); | |
52 | } | |
53 | ||
54 | unsigned int wxAnimation::GetFrameCount() const | |
55 | { | |
56 | wxCHECK_MSG( IsOk(), 0, wxT("invalid animation") ); | |
57 | ||
58 | return M_ANIMDATA->GetFrameCount(); | |
59 | } | |
60 | ||
61 | wxImage wxAnimation::GetFrame(unsigned int i) const | |
62 | { | |
63 | wxCHECK_MSG( IsOk(), wxNullImage, wxT("invalid animation") ); | |
64 | ||
65 | wxImage ret; | |
66 | if (!M_ANIMDATA->ConvertToImage(i, &ret)) | |
67 | return wxNullImage; | |
68 | return ret; | |
69 | } | |
70 | ||
71 | int wxAnimation::GetDelay(unsigned int i) const | |
72 | { | |
73 | wxCHECK_MSG( IsOk(), 0, wxT("invalid animation") ); | |
74 | ||
75 | return M_ANIMDATA->GetDelay(i); | |
76 | } | |
77 | ||
78 | wxPoint wxAnimation::GetFramePosition(unsigned int frame) const | |
79 | { | |
80 | wxCHECK_MSG( IsOk(), wxDefaultPosition, wxT("invalid animation") ); | |
81 | ||
82 | return M_ANIMDATA->GetFramePosition(frame); | |
83 | } | |
84 | ||
85 | wxSize wxAnimation::GetFrameSize(unsigned int frame) const | |
86 | { | |
87 | wxCHECK_MSG( IsOk(), wxDefaultSize, wxT("invalid animation") ); | |
88 | ||
89 | return M_ANIMDATA->GetFrameSize(frame); | |
90 | } | |
91 | ||
92 | wxAnimationDisposal wxAnimation::GetDisposalMethod(unsigned int frame) const | |
93 | { | |
94 | wxCHECK_MSG( IsOk(), wxANIM_UNSPECIFIED, wxT("invalid animation") ); | |
95 | ||
96 | return M_ANIMDATA->GetDisposalMethod(frame); | |
97 | } | |
98 | ||
99 | wxColour wxAnimation::GetTransparentColour(unsigned int frame) const | |
100 | { | |
101 | wxCHECK_MSG( IsOk(), wxNullColour, wxT("invalid animation") ); | |
102 | ||
103 | return M_ANIMDATA->GetTransparentColour(frame); | |
104 | } | |
105 | ||
106 | wxColour wxAnimation::GetBackgroundColour() const | |
107 | { | |
108 | wxCHECK_MSG( IsOk(), wxNullColour, wxT("invalid animation") ); | |
109 | ||
110 | return M_ANIMDATA->GetBackgroundColour(); | |
111 | } | |
112 | ||
113 | bool wxAnimation::LoadFile(const wxString& filename, wxAnimationType type) | |
114 | { | |
115 | wxFileInputStream stream(filename); | |
116 | if ( !stream.IsOk() ) | |
117 | return false; | |
118 | ||
119 | return Load(stream, type); | |
120 | } | |
121 | ||
122 | bool wxAnimation::Load(wxInputStream &stream, wxAnimationType type) | |
123 | { | |
124 | UnRef(); | |
125 | ||
126 | const wxAnimationDecoder *handler; | |
127 | if ( type == wxANIMATION_TYPE_ANY ) | |
128 | { | |
129 | for ( wxAnimationDecoderList::compatibility_iterator node = sm_handlers.GetFirst(); | |
130 | node; node = node->GetNext() ) | |
131 | { | |
132 | handler=(const wxAnimationDecoder*)node->GetData(); | |
133 | ||
134 | if ( handler->CanRead(stream) ) | |
135 | { | |
136 | // do a copy of the handler from the static list which we will own | |
137 | // as our reference data | |
138 | m_refData = handler->Clone(); | |
139 | return M_ANIMDATA->Load(stream); | |
140 | } | |
141 | } | |
142 | ||
143 | wxLogWarning( _("No handler found for animation type.") ); | |
144 | return false; | |
145 | } | |
146 | ||
147 | handler = FindHandler(type); | |
148 | ||
149 | if (handler == NULL) | |
150 | { | |
151 | wxLogWarning( _("No animation handler for type %ld defined."), type ); | |
152 | ||
153 | return false; | |
154 | } | |
155 | ||
156 | ||
157 | // do a copy of the handler from the static list which we will own | |
158 | // as our reference data | |
159 | m_refData = handler->Clone(); | |
160 | ||
161 | if (stream.IsSeekable() && !M_ANIMDATA->CanRead(stream)) | |
162 | { | |
163 | wxLogError(_("Animation file is not of type %ld."), type); | |
164 | return false; | |
165 | } | |
166 | else | |
167 | return M_ANIMDATA->Load(stream); | |
168 | } | |
169 | ||
170 | ||
171 | // ---------------------------------------------------------------------------- | |
172 | // animation decoders | |
173 | // ---------------------------------------------------------------------------- | |
174 | ||
175 | void wxAnimation::AddHandler( wxAnimationDecoder *handler ) | |
176 | { | |
177 | // Check for an existing handler of the type being added. | |
178 | if (FindHandler( handler->GetType() ) == 0) | |
179 | { | |
180 | sm_handlers.Append( handler ); | |
181 | } | |
182 | else | |
183 | { | |
184 | // This is not documented behaviour, merely the simplest 'fix' | |
185 | // for preventing duplicate additions. If someone ever has | |
186 | // a good reason to add and remove duplicate handlers (and they | |
187 | // may) we should probably refcount the duplicates. | |
188 | ||
189 | wxLogDebug( wxT("Adding duplicate animation handler for '%d' type"), | |
190 | handler->GetType() ); | |
191 | delete handler; | |
192 | } | |
193 | } | |
194 | ||
195 | void wxAnimation::InsertHandler( wxAnimationDecoder *handler ) | |
196 | { | |
197 | // Check for an existing handler of the type being added. | |
198 | if (FindHandler( handler->GetType() ) == 0) | |
199 | { | |
200 | sm_handlers.Insert( handler ); | |
201 | } | |
202 | else | |
203 | { | |
204 | // see AddHandler for additional comments. | |
205 | wxLogDebug( wxT("Inserting duplicate animation handler for '%d' type"), | |
206 | handler->GetType() ); | |
207 | delete handler; | |
208 | } | |
209 | } | |
210 | ||
211 | const wxAnimationDecoder *wxAnimation::FindHandler( wxAnimationType animType ) | |
212 | { | |
213 | wxAnimationDecoderList::compatibility_iterator node = sm_handlers.GetFirst(); | |
214 | while (node) | |
215 | { | |
216 | const wxAnimationDecoder *handler = (const wxAnimationDecoder *)node->GetData(); | |
217 | if (handler->GetType() == animType) return handler; | |
218 | node = node->GetNext(); | |
219 | } | |
220 | return 0; | |
221 | } | |
222 | ||
223 | void wxAnimation::InitStandardHandlers() | |
224 | { | |
225 | #if wxUSE_GIF | |
226 | AddHandler(new wxGIFDecoder); | |
227 | #endif // wxUSE_GIF | |
228 | #if wxUSE_ICO_CUR | |
229 | AddHandler(new wxANIDecoder); | |
230 | #endif // wxUSE_ICO_CUR | |
231 | } | |
232 | ||
233 | void wxAnimation::CleanUpHandlers() | |
234 | { | |
235 | wxAnimationDecoderList::compatibility_iterator node = sm_handlers.GetFirst(); | |
236 | while (node) | |
237 | { | |
238 | wxAnimationDecoder *handler = (wxAnimationDecoder *)node->GetData(); | |
239 | wxAnimationDecoderList::compatibility_iterator next = node->GetNext(); | |
240 | delete handler; | |
241 | node = next; | |
242 | } | |
243 | ||
244 | sm_handlers.Clear(); | |
245 | } | |
246 | ||
247 | ||
248 | // A module to allow wxAnimation initialization/cleanup | |
249 | // without calling these functions from app.cpp or from | |
250 | // the user's application. | |
251 | ||
252 | class wxAnimationModule: public wxModule | |
253 | { | |
254 | DECLARE_DYNAMIC_CLASS(wxAnimationModule) | |
255 | public: | |
256 | wxAnimationModule() {} | |
257 | bool OnInit() { wxAnimation::InitStandardHandlers(); return true; } | |
258 | void OnExit() { wxAnimation::CleanUpHandlers(); } | |
259 | }; | |
260 | ||
261 | IMPLEMENT_DYNAMIC_CLASS(wxAnimationModule, wxModule) | |
262 | ||
263 | ||
264 | // ---------------------------------------------------------------------------- | |
265 | // wxAnimationCtrl | |
266 | // ---------------------------------------------------------------------------- | |
267 | ||
268 | IMPLEMENT_CLASS(wxAnimationCtrl, wxAnimationCtrlBase) | |
269 | BEGIN_EVENT_TABLE(wxAnimationCtrl, wxAnimationCtrlBase) | |
270 | EVT_PAINT(wxAnimationCtrl::OnPaint) | |
271 | EVT_SIZE(wxAnimationCtrl::OnSize) | |
272 | EVT_TIMER(wxID_ANY, wxAnimationCtrl::OnTimer) | |
273 | END_EVENT_TABLE() | |
274 | ||
275 | void wxAnimationCtrl::Init() | |
276 | { | |
277 | m_currentFrame = 0; | |
278 | m_looped = false; | |
279 | m_isPlaying = false; | |
280 | ||
281 | // use the window background colour by default to be consistent | |
282 | // with the GTK+ native version | |
283 | m_useWinBackgroundColour = true; | |
284 | } | |
285 | ||
286 | bool wxAnimationCtrl::Create(wxWindow *parent, wxWindowID id, | |
287 | const wxAnimation& animation, const wxPoint& pos, | |
288 | const wxSize& size, long style, const wxString& name) | |
289 | { | |
290 | m_timer.SetOwner(this); | |
291 | ||
292 | if (!base_type::Create(parent, id, pos, size, style, wxDefaultValidator, name)) | |
293 | return false; | |
294 | ||
295 | // by default we get the same background colour of our parent | |
296 | SetBackgroundColour(parent->GetBackgroundColour()); | |
297 | ||
298 | SetAnimation(animation); | |
299 | ||
300 | return true; | |
301 | } | |
302 | ||
303 | wxAnimationCtrl::~wxAnimationCtrl() | |
304 | { | |
305 | Stop(); | |
306 | } | |
307 | ||
308 | bool wxAnimationCtrl::LoadFile(const wxString& filename, wxAnimationType type) | |
309 | { | |
310 | wxFileInputStream fis(filename); | |
311 | if (!fis.Ok()) | |
312 | return false; | |
313 | return Load(fis, type); | |
314 | } | |
315 | ||
316 | bool wxAnimationCtrl::Load(wxInputStream& stream, wxAnimationType type) | |
317 | { | |
318 | wxAnimation anim; | |
319 | if ( !anim.Load(stream, type) || !anim.IsOk() ) | |
320 | return false; | |
321 | ||
322 | SetAnimation(anim); | |
323 | return true; | |
324 | } | |
325 | ||
326 | wxSize wxAnimationCtrl::DoGetBestSize() const | |
327 | { | |
328 | if (m_animation.IsOk() && !this->HasFlag(wxAC_NO_AUTORESIZE)) | |
329 | return m_animation.GetSize(); | |
330 | ||
331 | return wxSize(100, 100); | |
332 | } | |
333 | ||
334 | void wxAnimationCtrl::SetAnimation(const wxAnimation& animation) | |
335 | { | |
336 | if (IsPlaying()) | |
337 | Stop(); | |
338 | ||
339 | // set new animation even if it's wxNullAnimation | |
340 | m_animation = animation; | |
341 | if (!m_animation.IsOk()) | |
342 | { | |
343 | DisplayStaticImage(); | |
344 | return; | |
345 | } | |
346 | ||
347 | if (m_animation.GetBackgroundColour() == wxNullColour) | |
348 | SetUseWindowBackgroundColour(); | |
349 | if (!this->HasFlag(wxAC_NO_AUTORESIZE)) | |
350 | FitToAnimation(); | |
351 | ||
352 | DisplayStaticImage(); | |
353 | } | |
354 | ||
355 | void wxAnimationCtrl::SetInactiveBitmap(const wxBitmap &bmp) | |
356 | { | |
357 | // if the bitmap has an associated mask, we need to set our background to | |
358 | // the colour of our parent otherwise when calling DrawCurrentFrame() | |
359 | // (which uses the bitmap's mask), our background colour would be used for | |
360 | // transparent areas - and that's not what we want (at least for | |
361 | // consistency with the GTK version) | |
362 | if ( bmp.GetMask() != NULL && GetParent() != NULL ) | |
363 | SetBackgroundColour(GetParent()->GetBackgroundColour()); | |
364 | ||
365 | wxAnimationCtrlBase::SetInactiveBitmap(bmp); | |
366 | } | |
367 | ||
368 | void wxAnimationCtrl::FitToAnimation() | |
369 | { | |
370 | SetSize(m_animation.GetSize()); | |
371 | } | |
372 | ||
373 | bool wxAnimationCtrl::SetBackgroundColour(const wxColour& colour) | |
374 | { | |
375 | if ( !wxWindow::SetBackgroundColour(colour) ) | |
376 | return false; | |
377 | ||
378 | // if not playing, then this change must be seen immediately (unless | |
379 | // there's an inactive bitmap set which has higher priority than bg colour) | |
380 | if ( !IsPlaying() ) | |
381 | DisplayStaticImage(); | |
382 | ||
383 | return true; | |
384 | } | |
385 | ||
386 | ||
387 | // ---------------------------------------------------------------------------- | |
388 | // wxAnimationCtrl - stop/play methods | |
389 | // ---------------------------------------------------------------------------- | |
390 | ||
391 | void wxAnimationCtrl::Stop() | |
392 | { | |
393 | m_timer.Stop(); | |
394 | m_isPlaying = false; | |
395 | ||
396 | // reset frame counter | |
397 | m_currentFrame = 0; | |
398 | ||
399 | DisplayStaticImage(); | |
400 | } | |
401 | ||
402 | bool wxAnimationCtrl::Play(bool looped) | |
403 | { | |
404 | if (!m_animation.IsOk()) | |
405 | return false; | |
406 | ||
407 | m_looped = looped; | |
408 | m_currentFrame = 0; | |
409 | ||
410 | if (!RebuildBackingStoreUpToFrame(0)) | |
411 | return false; | |
412 | ||
413 | m_isPlaying = true; | |
414 | ||
415 | // do a ClearBackground() to avoid that e.g. the custom static bitmap which | |
416 | // was eventually shown previously remains partially drawn | |
417 | ClearBackground(); | |
418 | ||
419 | // DrawCurrentFrame() will use our updated backing store | |
420 | wxClientDC clientDC(this); | |
421 | DrawCurrentFrame(clientDC); | |
422 | ||
423 | // start the timer | |
424 | int delay = m_animation.GetDelay(0); | |
425 | if (delay == 0) | |
426 | delay = 1; // 0 is invalid timeout for wxTimer. | |
427 | m_timer.Start(delay, true); | |
428 | ||
429 | return true; | |
430 | } | |
431 | ||
432 | ||
433 | ||
434 | // ---------------------------------------------------------------------------- | |
435 | // wxAnimationCtrl - rendering methods | |
436 | // ---------------------------------------------------------------------------- | |
437 | ||
438 | bool wxAnimationCtrl::RebuildBackingStoreUpToFrame(unsigned int frame) | |
439 | { | |
440 | // if we've not created the backing store yet or it's too | |
441 | // small, then recreate it | |
442 | wxSize sz = m_animation.GetSize(), | |
443 | winsz = GetClientSize(); | |
444 | int w = wxMin(sz.GetWidth(), winsz.GetWidth()); | |
445 | int h = wxMin(sz.GetHeight(), winsz.GetHeight()); | |
446 | ||
447 | if ( !m_backingStore.IsOk() || | |
448 | m_backingStore.GetWidth() < w || m_backingStore.GetHeight() < h ) | |
449 | { | |
450 | if (!m_backingStore.Create(w, h)) | |
451 | return false; | |
452 | } | |
453 | ||
454 | wxMemoryDC dc; | |
455 | dc.SelectObject(m_backingStore); | |
456 | ||
457 | // Draw the background | |
458 | DisposeToBackground(dc); | |
459 | ||
460 | // Draw all intermediate frames that haven't been removed from the animation | |
461 | for (unsigned int i = 0; i < frame; i++) | |
462 | { | |
463 | if (m_animation.GetDisposalMethod(i) == wxANIM_DONOTREMOVE || | |
464 | m_animation.GetDisposalMethod(i) == wxANIM_UNSPECIFIED) | |
465 | { | |
466 | DrawFrame(dc, i); | |
467 | } | |
468 | else if (m_animation.GetDisposalMethod(i) == wxANIM_TOBACKGROUND) | |
469 | DisposeToBackground(dc, m_animation.GetFramePosition(i), | |
470 | m_animation.GetFrameSize(i)); | |
471 | } | |
472 | ||
473 | // finally draw this frame | |
474 | DrawFrame(dc, frame); | |
475 | dc.SelectObject(wxNullBitmap); | |
476 | ||
477 | return true; | |
478 | } | |
479 | ||
480 | void wxAnimationCtrl::IncrementalUpdateBackingStore() | |
481 | { | |
482 | wxMemoryDC dc; | |
483 | dc.SelectObject(m_backingStore); | |
484 | ||
485 | // OPTIMIZATION: | |
486 | // since wxAnimationCtrl can only play animations forward, without skipping | |
487 | // frames, we can be sure that m_backingStore contains the m_currentFrame-1 | |
488 | // frame and thus we just need to dispose the m_currentFrame-1 frame and | |
489 | // render the m_currentFrame-th one. | |
490 | ||
491 | if (m_currentFrame == 0) | |
492 | { | |
493 | // before drawing the first frame always dispose to bg colour | |
494 | DisposeToBackground(dc); | |
495 | } | |
496 | else | |
497 | { | |
498 | switch (m_animation.GetDisposalMethod(m_currentFrame-1)) | |
499 | { | |
500 | case wxANIM_TOBACKGROUND: | |
501 | DisposeToBackground(dc, m_animation.GetFramePosition(m_currentFrame-1), | |
502 | m_animation.GetFrameSize(m_currentFrame-1)); | |
503 | break; | |
504 | ||
505 | case wxANIM_TOPREVIOUS: | |
506 | // this disposal should never be used too often. | |
507 | // E.g. GIF specification explicitly say to keep the usage of this | |
508 | // disposal limited to the minimum. | |
509 | // In fact it may require a lot of time to restore | |
510 | if (m_currentFrame == 1) | |
511 | { | |
512 | // if 0-th frame disposal is to restore to previous frame, | |
513 | // the best we can do is to restore to background | |
514 | DisposeToBackground(dc); | |
515 | } | |
516 | else | |
517 | if (!RebuildBackingStoreUpToFrame(m_currentFrame-2)) | |
518 | Stop(); | |
519 | break; | |
520 | ||
521 | case wxANIM_DONOTREMOVE: | |
522 | case wxANIM_UNSPECIFIED: | |
523 | break; | |
524 | } | |
525 | } | |
526 | ||
527 | // now just draw the current frame on the top of the backing store | |
528 | DrawFrame(dc, m_currentFrame); | |
529 | dc.SelectObject(wxNullBitmap); | |
530 | } | |
531 | ||
532 | void wxAnimationCtrl::DisplayStaticImage() | |
533 | { | |
534 | wxASSERT(!IsPlaying()); | |
535 | ||
536 | // m_bmpStaticReal will be updated only if necessary... | |
537 | UpdateStaticImage(); | |
538 | ||
539 | if (m_bmpStaticReal.IsOk()) | |
540 | { | |
541 | // copy the inactive bitmap in the backing store | |
542 | // eventually using the mask if the static bitmap has one | |
543 | if ( m_bmpStaticReal.GetMask() ) | |
544 | { | |
545 | wxMemoryDC temp; | |
546 | temp.SelectObject(m_backingStore); | |
547 | DisposeToBackground(temp); | |
548 | temp.DrawBitmap(m_bmpStaticReal, 0, 0, true /* use mask */); | |
549 | } | |
550 | else | |
551 | m_backingStore = m_bmpStaticReal; | |
552 | } | |
553 | else | |
554 | { | |
555 | // put in the backing store the first frame of the animation | |
556 | if (!m_animation.IsOk() || | |
557 | !RebuildBackingStoreUpToFrame(0)) | |
558 | { | |
559 | m_animation = wxNullAnimation; | |
560 | DisposeToBackground(); | |
561 | } | |
562 | } | |
563 | ||
564 | Refresh(); | |
565 | } | |
566 | ||
567 | void wxAnimationCtrl::DrawFrame(wxDC &dc, unsigned int frame) | |
568 | { | |
569 | // PERFORMANCE NOTE: | |
570 | // this draw stuff is not as fast as possible: the wxAnimationDecoder | |
571 | // needs first to convert from its internal format to wxImage RGB24; | |
572 | // the wxImage is then converted as a wxBitmap and finally blitted. | |
573 | // If wxAnimationDecoder had a function to convert directly from its | |
574 | // internal format to a port-specific wxBitmap, it would be somewhat faster. | |
575 | wxBitmap bmp(m_animation.GetFrame(frame)); | |
576 | dc.DrawBitmap(bmp, m_animation.GetFramePosition(frame), | |
577 | true /* use mask */); | |
578 | } | |
579 | ||
580 | void wxAnimationCtrl::DrawCurrentFrame(wxDC& dc) | |
581 | { | |
582 | wxASSERT( m_backingStore.IsOk() ); | |
583 | ||
584 | // m_backingStore always contains the current frame | |
585 | dc.DrawBitmap(m_backingStore, 0, 0, true /* use mask in case it's present */); | |
586 | } | |
587 | ||
588 | void wxAnimationCtrl::DisposeToBackground() | |
589 | { | |
590 | // clear the backing store | |
591 | wxMemoryDC dc; | |
592 | dc.SelectObject(m_backingStore); | |
593 | if ( dc.IsOk() ) | |
594 | DisposeToBackground(dc); | |
595 | } | |
596 | ||
597 | void wxAnimationCtrl::DisposeToBackground(wxDC& dc) | |
598 | { | |
599 | wxColour col = IsUsingWindowBackgroundColour() | |
600 | ? GetBackgroundColour() | |
601 | : m_animation.GetBackgroundColour(); | |
602 | ||
603 | wxBrush brush(col); | |
604 | dc.SetBackground(brush); | |
605 | dc.Clear(); | |
606 | } | |
607 | ||
608 | void wxAnimationCtrl::DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz) | |
609 | { | |
610 | wxColour col = IsUsingWindowBackgroundColour() | |
611 | ? GetBackgroundColour() | |
612 | : m_animation.GetBackgroundColour(); | |
613 | wxBrush brush(col); | |
614 | dc.SetBrush(brush); // SetBrush and not SetBackground !! | |
615 | dc.SetPen(*wxTRANSPARENT_PEN); | |
616 | dc.DrawRectangle(pos, sz); | |
617 | } | |
618 | ||
619 | // ---------------------------------------------------------------------------- | |
620 | // wxAnimationCtrl - event handlers | |
621 | // ---------------------------------------------------------------------------- | |
622 | ||
623 | void wxAnimationCtrl::OnPaint(wxPaintEvent& WXUNUSED(event)) | |
624 | { | |
625 | // VERY IMPORTANT: the wxPaintDC *must* be created in any case | |
626 | wxPaintDC dc(this); | |
627 | ||
628 | if ( m_backingStore.IsOk() ) | |
629 | { | |
630 | // NOTE: we draw the bitmap explicitly ignoring the mask (if any); | |
631 | // i.e. we don't want to combine the backing store with the | |
632 | // possibly wrong preexisting contents of the window! | |
633 | dc.DrawBitmap(m_backingStore, 0, 0, false /* no mask */); | |
634 | } | |
635 | else | |
636 | { | |
637 | // m_animation is not valid and thus we don't have a valid backing store... | |
638 | // clear then our area to the background colour | |
639 | DisposeToBackground(dc); | |
640 | } | |
641 | } | |
642 | ||
643 | void wxAnimationCtrl::OnTimer(wxTimerEvent &WXUNUSED(event)) | |
644 | { | |
645 | m_currentFrame++; | |
646 | if (m_currentFrame == m_animation.GetFrameCount()) | |
647 | { | |
648 | // Should a non-looped animation display the last frame? | |
649 | if (!m_looped) | |
650 | { | |
651 | Stop(); | |
652 | return; | |
653 | } | |
654 | else | |
655 | m_currentFrame = 0; // let's restart | |
656 | } | |
657 | ||
658 | IncrementalUpdateBackingStore(); | |
659 | ||
660 | wxClientDC dc(this); | |
661 | DrawCurrentFrame(dc); | |
662 | ||
663 | #ifdef __WXMAC__ | |
664 | // without this, the animation currently doesn't redraw under Mac | |
665 | Refresh(); | |
666 | #endif // __WXMAC__ | |
667 | ||
668 | // Set the timer for the next frame | |
669 | int delay = m_animation.GetDelay(m_currentFrame); | |
670 | if (delay == 0) | |
671 | delay = 1; // 0 is invalid timeout for wxTimer. | |
672 | m_timer.Start(delay, true); | |
673 | } | |
674 | ||
675 | void wxAnimationCtrl::OnSize(wxSizeEvent &WXUNUSED(event)) | |
676 | { | |
677 | // NB: resizing an animation control may take a lot of time | |
678 | // for big animations as the backing store must be | |
679 | // extended and rebuilt. Try to avoid it e.g. using | |
680 | // a null proportion value for your wxAnimationCtrls | |
681 | // when using them inside sizers. | |
682 | if (m_animation.IsOk()) | |
683 | { | |
684 | // be careful to change the backing store *only* if we are | |
685 | // playing the animation as otherwise we may be displaying | |
686 | // the inactive bitmap and overwriting the backing store | |
687 | // with the last played frame is wrong in this case | |
688 | if (IsPlaying()) | |
689 | { | |
690 | if (!RebuildBackingStoreUpToFrame(m_currentFrame)) | |
691 | Stop(); // in case we are playing | |
692 | } | |
693 | } | |
694 | } | |
695 | ||
696 | #endif // wxUSE_ANIMATIONCTRL | |
697 |