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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: control.h | |
3 | // Purpose: interface of wxControl | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxControl | |
11 | ||
12 | This is the base class for a control or "widget". | |
13 | ||
14 | A control is generally a small window which processes user input and/or | |
15 | displays one or more item of data. | |
16 | ||
17 | @library{wxcore} | |
18 | @category{ctrl} | |
19 | ||
20 | @see wxValidator | |
21 | */ | |
22 | class wxControl : public wxWindow | |
23 | { | |
24 | public: | |
25 | /** | |
26 | Simulates the effect of the user issuing a command to the item. | |
27 | ||
28 | @see wxCommandEvent | |
29 | */ | |
30 | virtual void Command(wxCommandEvent& event); | |
31 | ||
32 | /** | |
33 | Returns the control's text. | |
34 | ||
35 | @note The returned string contains mnemonics ("&" characters) if it has | |
36 | any, use GetLabelText() if they are undesired. | |
37 | */ | |
38 | wxString GetLabel() const; | |
39 | ||
40 | /** | |
41 | Returns the control's label without mnemonics. | |
42 | */ | |
43 | wxString GetLabelText() const; | |
44 | ||
45 | /** | |
46 | Returns the given @a label string without mnemonics. | |
47 | */ | |
48 | static wxString GetLabelText(const wxString& label); | |
49 | ||
50 | /** | |
51 | Sets the item's text. | |
52 | ||
53 | Any "&" characters in the @a label are special and indicate that the | |
54 | following character is a mnemonic for this control and can be used to | |
55 | activate it from the keyboard (typically by using @e Alt key in | |
56 | combination with it). To insert a literal ampersand character, you need | |
57 | to double it, i.e. use "&&". | |
58 | */ | |
59 | void SetLabel(const wxString& label); | |
60 | }; | |
61 |