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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/mgl/app.cpp
3// Author: Vaclav Slavik
4// based on GTK and MSW implementations
5// Id: $Id$
6// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
7// Licence: wxWindows licence
8/////////////////////////////////////////////////////////////////////////////
9
10// For compilers that support precompilation, includes "wx.h".
11#include "wx/wxprec.h"
12
13#ifdef __BORLANDC__
14 #pragma hdrstop
15#endif
16
17#include "wx/app.h"
18
19#ifndef WX_PRECOMP
20 #include "wx/settings.h"
21 #include "wx/frame.h"
22 #include "wx/dialog.h"
23 #include "wx/log.h"
24 #include "wx/intl.h"
25 #include "wx/module.h"
26#endif
27
28#include "wx/evtloop.h"
29#include "wx/fontutil.h"
30#include "wx/univ/theme.h"
31#include "wx/univ/renderer.h"
32#include "wx/univ/colschem.h"
33#include "wx/sysopt.h"
34#include "wx/mgl/private.h"
35#include "wx/private/fontmgr.h"
36
37//-----------------------------------------------------------------------------
38// wxApp::Exit()
39//-----------------------------------------------------------------------------
40
41void wxApp::Exit()
42{
43 MGL_exit();
44 exit(0);
45}
46
47//-----------------------------------------------------------------------------
48// wxYield
49//-----------------------------------------------------------------------------
50
51static bool gs_inYield = false;
52
53bool wxApp::Yield(bool onlyIfNeeded)
54{
55 if ( gs_inYield )
56 {
57 if ( !onlyIfNeeded )
58 {
59 wxFAIL_MSG( wxT("wxYield called recursively" ) );
60 }
61
62 return false;
63 }
64
65#if wxUSE_THREADS
66 if ( !wxThread::IsMain() )
67 {
68 // can't process events from other threads, MGL is thread-unsafe
69 return true;
70 }
71#endif // wxUSE_THREADS
72
73 gs_inYield = true;
74
75 wxLog::Suspend();
76
77 wxEventLoopBase * const eventLoop = wxEventLoop::GetActive();
78 if ( eventLoop )
79 {
80 while (eventLoop->Pending())
81 eventLoop->Dispatch();
82 }
83
84 /* it's necessary to call ProcessIdle() to update the frames sizes which
85 might have been changed (it also will update other things set from
86 OnUpdateUI() which is a nice (and desired) side effect) */
87 while (wxTheApp->ProcessIdle()) { }
88
89 wxLog::Resume();
90
91 gs_inYield = false;
92
93 return true;
94}
95
96
97//-----------------------------------------------------------------------------
98// wxWakeUpIdle
99//-----------------------------------------------------------------------------
100
101void wxApp::WakeUpIdle()
102{
103#if wxUSE_THREADS
104 if (!wxThread::IsMain())
105 wxMutexGuiEnter();
106#endif
107
108 while (wxTheApp->ProcessIdle())
109 ;
110
111#if wxUSE_THREADS
112 if (!wxThread::IsMain())
113 wxMutexGuiLeave();
114#endif
115}
116
117//-----------------------------------------------------------------------------
118// Root window
119//-----------------------------------------------------------------------------
120
121class wxRootWindow : public wxWindow
122{
123 public:
124 wxRootWindow() : wxWindow(NULL, wxID_ANY)
125 {
126 SetMGLwindow_t(MGL_wmGetRootWindow(g_winMng));
127 SetBackgroundColour(wxTHEME_COLOUR(DESKTOP));
128 }
129 virtual ~wxRootWindow()
130 {
131 // we don't want to delete MGL_WM's rootWnd
132 m_wnd = NULL;
133 }
134
135 virtual bool AcceptsFocus() const { return false; }
136
137 DECLARE_DYNAMIC_CLASS(wxRootWindow)
138};
139
140IMPLEMENT_DYNAMIC_CLASS(wxRootWindow, wxWindow)
141
142static wxRootWindow *gs_rootWindow = NULL;
143
144//-----------------------------------------------------------------------------
145// MGL initialization
146//-----------------------------------------------------------------------------
147
148static bool wxCreateMGL_WM(const wxVideoMode& displayMode)
149{
150 int mode;
151 int refresh = MGL_DEFAULT_REFRESH;
152
153#if wxUSE_SYSTEM_OPTIONS
154 if ( wxSystemOptions::HasOption(wxT("mgl.screen-refresh")) )
155 refresh = wxSystemOptions::GetOptionInt(wxT("mgl.screen-refresh"));
156#endif
157
158 mode = MGL_findMode(displayMode.GetWidth(),
159 displayMode.GetHeight(),
160 displayMode.GetDepth());
161 if ( mode == -1 )
162 {
163 wxLogError(_("Mode %ix%i-%i not available."),
164 displayMode.GetWidth(),
165 displayMode.GetHeight(),
166 displayMode.GetDepth());
167 return false;
168 }
169 g_displayDC = new MGLDisplayDC(mode, 1, refresh);
170 if ( !g_displayDC->isValid() )
171 {
172 delete g_displayDC;
173 g_displayDC = NULL;
174 return false;
175 }
176
177 g_winMng = MGL_wmCreate(g_displayDC->getDC());
178 if (!g_winMng)
179 return false;
180
181 return true;
182}
183
184static void wxDestroyMGL_WM()
185{
186 if ( g_winMng )
187 {
188 MGL_wmDestroy(g_winMng);
189 g_winMng = NULL;
190 }
191 if ( g_displayDC )
192 {
193 delete g_displayDC;
194 g_displayDC = NULL;
195 }
196}
197
198//-----------------------------------------------------------------------------
199// wxApp
200//-----------------------------------------------------------------------------
201
202IMPLEMENT_DYNAMIC_CLASS(wxApp,wxEvtHandler)
203
204wxApp::wxApp()
205{
206}
207
208wxApp::~wxApp()
209{
210}
211
212wxVideoMode wxGetDefaultDisplayMode()
213{
214 wxString mode;
215 unsigned w, h, bpp;
216
217 if ( !wxGetEnv(wxT("WXMODE"), &mode) ||
218 (wxSscanf(mode.c_str(), _T("%ux%u-%u"), &w, &h, &bpp) != 3) )
219 {
220 w = 640, h = 480, bpp = 16;
221 }
222
223 return wxVideoMode(w, h, bpp);
224}
225
226bool wxApp::SetDisplayMode(const wxVideoMode& mode)
227{
228 if ( !mode.IsOk() )
229 {
230 return false;
231 }
232 if ( g_displayDC != NULL )
233 {
234 // FIXME_MGL -- we currently don't allow to switch video mode
235 // more than once. This can hopefully be changed...
236 wxFAIL_MSG(wxT("Can't change display mode after intialization!"));
237 return false;
238 }
239
240 if ( !wxCreateMGL_WM(mode) )
241 return false;
242 gs_rootWindow = new wxRootWindow;
243
244 m_displayMode = mode;
245
246 return true;
247}
248
249bool wxApp::OnInitGui()
250{
251 if ( !wxAppBase::OnInitGui() )
252 return false;
253
254#ifdef __WXDEBUG__
255 // MGL redirects stdout and stderr to physical console, so lets redirect
256 // it to file in debug build. Do it only when WXSTDERR environment variable is set
257 wxString redirect;
258 if ( wxGetEnv(wxT("WXSTDERR"), &redirect) )
259 freopen(redirect.mb_str(), "wt", stderr);
260#endif // __WXDEBUG__
261
262 wxLog *oldLog = wxLog::SetActiveTarget(new wxLogGui);
263 if ( oldLog ) delete oldLog;
264
265 return true;
266}
267
268bool wxApp::Initialize(int& argc, wxChar **argv)
269{
270#ifdef __DJGPP__
271 // VS: disable long filenames under DJGPP as the very first thing,
272 // since SciTech MGL doesn't like them much...
273 wxSetEnv(wxT("LFN"), wxT("N"));
274#endif
275
276 // intialize MGL before creating wxFontsManager since it uses MGL funcs
277 if ( MGL_init(".", NULL) == 0 )
278 {
279 wxLogError(_("Cannot initialize SciTech MGL!"));
280 return false;
281 }
282
283 if ( !wxAppBase::Initialize(argc, argv) )
284 {
285 MGL_exit();
286 return false;
287 }
288
289#if wxUSE_INTL
290 wxFont::SetDefaultEncoding(wxLocale::GetSystemEncoding());
291#endif
292
293 return true;
294}
295
296// Modules are cleaned up after wxApp::CleanUp(), and some modules may
297// require MGL to still be alive, e.g. the stock fonts need the fonts
298// manager. So append this module last minute in wxApp::CleanUp() to close
299// down MGL after all the other modules have been cleaned up.
300//
301struct wxMGLFinalCleanup: public wxModule
302{
303 bool OnInit() { return true; }
304
305 void OnExit()
306 {
307 wxFontsManager::CleanUp();
308
309 wxDestroyMGL_WM();
310 MGL_exit();
311 }
312};
313
314void wxApp::CleanUp()
315{
316 delete gs_rootWindow;
317
318 wxAppBase::CleanUp();
319
320 wxModule::RegisterModule(new wxMGLFinalCleanup);
321}