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1\section{\class{wxThread}}\label{wxthread}
2
3A thread is basically a path of execution through a program. Threads are
4sometimes called {\it light-weight processes}, but the fundamental difference
5between threads and processes is that memory spaces of different processes are
6separated while all threads share the same address space.
7
8While it makes it much easier to share common data between several threads, it also
9makes it much easier to shoot oneself in the foot, so careful use of synchronization
10objects such as \helpref{mutexes}{wxmutex} or \helpref{critical sections}{wxcriticalsection} is recommended. In addition, don't create global thread
11objects because they allocate memory in their constructor, which will cause
12problems for the memory checking system.
13
14\wxheading{Derived from}
15
16None.
17
18\wxheading{Include files}
19
20<wx/thread.h>
21
22\wxheading{See also}
23
24\helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}
25
26\latexignore{\rtfignore{\wxheading{Members}}}
27
28\membersection{Types of wxThreads}\label{typeswxthread}
29
30There are two types of threads in wxWidgets: {\it detached} and {\it joinable},
31modeled after the the POSIX thread API. This is different from the Win32 API
32where all threads are joinable.
33
34By default wxThreads in wxWidgets use the detached behavior. Detached threads
35delete themselves once they have completed, either by themselves when they complete
36processing or through a call to \helpref{wxThread::Delete}{wxthreaddelete}, and thus
37must be created on the heap (through the new operator, for example). Conversely,
38joinable threads do not delete themselves when they are done processing and as such
39are safe to create on the stack. Joinable threads also provide the ability
40for one to get value it returned from \helpref{wxThread::Entry}{wxthreadentry}
41through \helpref{wxThread::Wait}{wxthreadwait}.
42
43You shouldn't hurry to create all the threads joinable, however, because this
44has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the
45system resources used by it will never be freed, and you also must delete the
46corresponding wxThread object yourself if you did not create it on the stack. In
47contrast, detached threads are of the "fire-and-forget" kind: you only have to start
48a detached thread and it will terminate and destroy itself.
49
50\membersection{wxThread deletion}\label{deletionwxthread}
51
52Regardless of whether it has terminated or not, you should call
53\helpref{wxThread::Wait}{wxthreadwait} on a joinable thread to release its
54memory, as outlined in \helpref{Types of wxThreads}{typeswxthread}. If you created
55a joinable thread on the heap, remember to delete it manually with the delete
56operator or similar means as only detached threads handle this type of memory
57management.
58
59Since detached threads delete themselves when they are finished processing,
60you should take care when calling a routine on one. If you are certain the
61thread is still running and would like to end it, you may call
62\helpref{wxThread::Delete}{wxthreaddelete} to gracefully end it (which implies
63that the thread will be deleted after that call to Delete()). It should be
64implied that you should never attempt to delete a detached thread with the
65delete operator or similar means.
66
67As mentioned, \helpref{wxThread::Wait}{wxthreadwait} or
68\helpref{wxThread::Delete}{wxthreaddelete} attempts to gracefully terminate
69a joinable and detached thread, respectively. It does this by waiting until
70the thread in question calls \helpref{wxThread::TestDestroy}{wxthreadtestdestroy}
71or ends processing (returns from \helpref{wxThread::Entry}{wxthreadentry}).
72
73Obviously, if the thread does call TestDestroy() and does not end the calling
74thread will come to halt. This is why it is important to call TestDestroy() in
75the Entry() routine of your threads as often as possible.
76
77As a last resort you can end the thread immediately through
78\helpref{wxThread::Kill}{wxthreadkill}. It is strongly recommended that you
79do not do this, however, as it does not free the resources associated with
80the object (although the wxThread object of detached threads will still be
81deleted) and could leave the C runtime library in an undefined state.
82
83\membersection{wxWidgets calls in secondary threads}\label{secondarywxthread}
84
85All threads other then the "main application thread" (the one
86\helpref{wxApp::OnInit}{wxapponinit} or your main function runs in, for
87example) are considered "secondary threads". These include all threads created
88by \helpref{wxThread::Create}{wxthreadcreate} or the corresponding constructors.
89
90GUI calls, such as those to a \helpref{wxWindow}{wxwindow} or
91\helpref{wxBitmap}{wxbitmap} are explicitly not safe at all in secondary threads
92and could end your application prematurely. This is due to several reasons,
93including the underlying native API and the fact that wxThread does not run a
94GUI event loop similar to other APIs as MFC.
95
96A workaround that works on some wxWidgets ports is calling \helpref{wxMutexGUIEnter}{wxmutexguienter}
97before any GUI calls and then calling \helpref{wxMutexGUILeave}{wxmutexguileave} afterwords. However,
98the recommended way is to simply process the GUI calls in the main thread
99through an event that is posted by either \helpref{wxPostEvent}{wxpostevent} or
100\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. This does
101not imply that calls to these classes are thread-safe, however, as most
102wxWidgets classes are not thread-safe, including wxString.
103
104\membersection{Don't poll a wxThread}\label{dontpollwxthread}
105
106A common problem users experience with wxThread is that in their main thread
107they will check the thread every now and then to see if it has ended through
108\helpref{wxThread::IsRunning}{wxthreadisrunning}, only to find that their
109application has run into problems because the thread is using the default
110behavior and has already deleted itself. Naturally, they instead attempt to
111use joinable threads in place of the previous behavior.
112
113However, polling a wxThread for when it has ended is in general a bad idea -
114in fact calling a routine on any running wxThread should be avoided if
115possible. Instead, find a way to notify yourself when the thread has ended.
116Usually you only need to notify the main thread, in which case you can post
117an event to it via \helpref{wxPostEvent}{wxpostevent} or
118\helpref{wxEvtHandler::AddPendingEvent}{wxevthandleraddpendingevent}. In
119the case of secondary threads you can call a routine of another class
120when the thread is about to complete processing and/or set the value
121of a variable, possibly using \helpref{mutexes}{wxmutex} and/or other
122synchronization means if necessary.
123
124\membersection{wxThread::wxThread}\label{wxthreadctor}
125
126\func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}}
127
128This constructor creates a new detached (default) or joinable C++ thread object. It
129does not create or start execution of the real thread -- for this you should
130use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
131
132The possible values for {\it kind} parameters are:
133
134\twocolwidtha{7cm}
135\begin{twocollist}\itemsep=0pt
136\twocolitem{{\bf wxTHREAD\_DETACHED}}{Creates a detached thread.}
137\twocolitem{{\bf wxTHREAD\_JOINABLE}}{Creates a joinable thread.}
138\end{twocollist}
139
140
141\membersection{wxThread::\destruct{wxThread}}\label{wxthreaddtor}
142
143\func{}{\destruct{wxThread}}{\void}
144
145The destructor frees the resources associated with the thread. Notice that you
146should never delete a detached thread -- you may only call
147\helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
148destructs) itself. Because the detached threads delete themselves, they can
149only be allocated on the heap.
150
151Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
152will not delete the C++ thread object. It is also safe to allocate them on
153stack.
154
155
156\membersection{wxThread::Create}\label{wxthreadcreate}
157
158\func{wxThreadError}{Create}{\param{unsigned int }{stackSize = 0}}
159
160Creates a new thread. The thread object is created in the suspended state, and you
161should call \helpref{Run}{wxthreadrun} to start running it. You may optionally
162specify the stack size to be allocated to it (Ignored on platforms that don't
163support setting it explicitly, eg. Unix system without
164\texttt{pthread\_attr\_setstacksize}). If you do not specify the stack size,
165the system's default value is used.
166
167{\bf Warning:} It is a good idea to explicitly specify a value as systems'
168default values vary from just a couple of KB on some systems (BSD and
169OS/2 systems) to one or several MB (Windows, Solaris, Linux). So, if you
170have a thread that requires more than just a few KB of memory, you will
171have mysterious problems on some platforms but not on the common ones. On the
172other hand, just indicating a large stack size by default will give you
173performance issues on those systems with small default stack since those
174typically use fully committed memory for the stack. On the contrary, if
175use a lot of threads (say several hundred), virtual adress space can get tight
176unless you explicitly specify a smaller amount of thread stack space for each
177thread.
178
179
180\wxheading{Return value}
181
182One of:
183
184\twocolwidtha{7cm}
185\begin{twocollist}\itemsep=0pt
186\twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}
187\twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}
188\twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
189\end{twocollist}
190
191
192\membersection{wxThread::Delete}\label{wxthreaddelete}
193
194\func{wxThreadError}{Delete}{\void}
195
196Calling \helpref{Delete}{wxthreaddelete} gracefully terminates a
197detached thread, either when the thread calls \helpref{TestDestroy}{wxthreadtestdestroy} or finished processing.
198
199(Note that while this could work on a joinable thread you simply should not
200call this routine on one as afterwards you may not be able to call
201\helpref{wxThread::Wait}{wxthreadwait} to free the memory of that thread).
202
203See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.
204
205%%FIXME: What does this return and why?
206
207\membersection{wxThread::Entry}\label{wxthreadentry}
208
209\func{virtual ExitCode}{Entry}{\void}
210
211This is the entry point of the thread. This function is pure virtual and must
212be implemented by any derived class. The thread execution will start here.
213
214The returned value is the thread exit code which is only useful for
215joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
216
217This function is called by wxWidgets itself and should never be called
218directly.
219
220
221\membersection{wxThread::Exit}\label{wxthreadexit}
222
223\func{void}{Exit}{\param{ExitCode }{exitcode = 0}}
224
225This is a protected function of the wxThread class and thus can only be called
226from a derived class. It also can only be called in the context of this
227thread, i.e. a thread can only exit from itself, not from another thread.
228
229This function will terminate the OS thread (i.e. stop the associated path of
230execution) and also delete the associated C++ object for detached threads.
231\helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting.
232
233
234\membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount}
235
236\func{static int}{GetCPUCount}{\void}
237
238Returns the number of system CPUs or -1 if the value is unknown.
239
240\wxheading{See also}
241
242\helpref{SetConcurrency}{wxthreadsetconcurrency}
243
244
245\membersection{wxThread::GetCurrentId}\label{wxthreadgetcurrentid}
246
247\func{static unsigned long}{GetCurrentId}{\void}
248
249Returns the platform specific thread ID of the current thread as a
250long. This can be used to uniquely identify threads, even if they are
251not wxThreads.
252
253
254\membersection{wxThread::GetId}\label{wxthreadgetid}
255
256\constfunc{unsigned long}{GetId}{\void}
257
258Gets the thread identifier: this is a platform dependent number that uniquely identifies the
259thread throughout the system during its existence (i.e. the thread identifiers may be reused).
260
261
262\membersection{wxThread::GetPriority}\label{wxthreadgetpriority}
263
264\constfunc{int}{GetPriority}{\void}
265
266Gets the priority of the thread, between zero and 100.
267
268The following priorities are defined:
269
270\twocolwidtha{7cm}
271\begin{twocollist}\itemsep=0pt
272\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
273\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
274\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
275\end{twocollist}
276
277
278\membersection{wxThread::IsAlive}\label{wxthreadisalive}
279
280\constfunc{bool}{IsAlive}{\void}
281
282Returns \true if the thread is alive (i.e. started and not terminating).
283
284Note that this function can only safely be used with joinable threads, not
285detached ones as the latter delete themselves and so when the real thread is
286no longer alive, it is not possible to call this function because
287the wxThread object no longer exists.
288
289\membersection{wxThread::IsDetached}\label{wxthreadisdetached}
290
291\constfunc{bool}{IsDetached}{\void}
292
293Returns \true if the thread is of the detached kind, \false if it is a joinable
294one.
295
296
297\membersection{wxThread::IsMain}\label{wxthreadismain}
298
299\func{static bool}{IsMain}{\void}
300
301Returns \true if the calling thread is the main application thread.
302
303
304\membersection{wxThread::IsPaused}\label{wxthreadispaused}
305
306\constfunc{bool}{IsPaused}{\void}
307
308Returns \true if the thread is paused.
309
310
311\membersection{wxThread::IsRunning}\label{wxthreadisrunning}
312
313\constfunc{bool}{IsRunning}{\void}
314
315Returns \true if the thread is running.
316
317This method may only be safely used for joinable threads, see the remark in
318\helpref{IsAlive}{wxthreadisalive}.
319
320
321\membersection{wxThread::Kill}\label{wxthreadkill}
322
323\func{wxThreadError}{Kill}{\void}
324
325Immediately terminates the target thread. {\bf This function is dangerous and should
326be used with extreme care (and not used at all whenever possible)!} The resources
327allocated to the thread will not be freed and the state of the C runtime library
328may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} for detached
329threads or \helpref{Wait()}{wxthreadwait} for joinable threads instead.
330
331For detached threads Kill() will also delete the associated C++ object.
332However this will not happen for joinable threads and this means that you will
333still have to delete the wxThread object yourself to avoid memory leaks.
334In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be
335called, so no thread-specific cleanup will be performed.
336
337This function can only be called from another thread context, i.e. a thread
338cannot kill itself.
339
340It is also an error to call this function for a thread which is not running or
341paused (in the latter case, the thread will be resumed first) -- if you do it,
342a {\tt wxTHREAD\_NOT\_RUNNING} error will be returned.
343
344
345\membersection{wxThread::OnExit}\label{wxthreadonexit}
346
347\func{void}{OnExit}{\void}
348
349Called when the thread exits. This function is called in the context of the
350thread associated with the wxThread object, not in the context of the main
351thread. This function will not be called if the thread was
352\helpref{killed}{wxthreadkill}.
353
354This function should never be called directly.
355
356
357\membersection{wxThread::Pause}\label{wxthreadpause}
358
359\func{wxThreadError}{Pause}{\void}
360
361Suspends the thread. Under some implementations (Win32), the thread is
362suspended immediately, under others it will only be suspended when it calls
363\helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
364thread doesn't call it at all, it won't be suspended).
365
366This function can only be called from another thread context.
367
368
369\membersection{wxThread::Run}\label{wxthreadrun}
370
371\func{wxThreadError}{Run}{\void}
372
373Starts the thread execution. Should be called after
374\helpref{Create}{wxthreadcreate}.
375
376This function can only be called from another thread context.
377
378
379\membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
380
381\func{void}{SetPriority}{\param{int}{ priority}}
382
383Sets the priority of the thread, between $0$ and $100$. It can only be set
384after calling \helpref{Create()}{wxthreadcreate} but before calling
385\helpref{Run()}{wxthreadrun}.
386
387The following priorities are already defined:
388
389\twocolwidtha{7cm}
390\begin{twocollist}\itemsep=0pt
391\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
392\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
393\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
394\end{twocollist}
395
396
397\membersection{wxThread::Sleep}\label{wxthreadsleep}
398
399\func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
400
401Pauses the thread execution for the given amount of time.
402
403This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
404threads (i.e. all except the main one).
405
406
407\membersection{wxThread::Resume}\label{wxthreadresume}
408
409\func{wxThreadError}{Resume}{\void}
410
411Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}.
412
413This function can only be called from another thread context.
414
415
416\membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency}
417
418\func{static bool}{SetConcurrency}{\param{size\_t }{level}}
419
420Sets the thread concurrency level for this process. This is, roughly, the
421number of threads that the system tries to schedule to run in parallel.
422The value of $0$ for {\it level} may be used to set the default one.
423
424Returns \true on success or false otherwise (for example, if this function is
425not implemented for this platform -- currently everything except Solaris).
426
427
428\membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
429
430\func{virtual bool}{TestDestroy}{\void}
431
432This function should be called periodically by the thread to ensure that calls
433to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
434work. If it returns \true, the thread should exit as soon as possible.
435
436Notice that under some platforms (POSIX), implementation of
437\helpref{Pause}{wxthreadpause} also relies on this function being called, so
438not calling it would prevent both stopping and suspending thread from working.
439
440
441\membersection{wxThread::This}\label{wxthreadthis}
442
443\func{static wxThread *}{This}{\void}
444
445Return the thread object for the calling thread. NULL is returned if the calling thread
446is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test
447whether the thread is really the main one because NULL may also be returned for the thread
448not created with wxThread class. Generally speaking, the return value for such a thread
449is undefined.
450
451
452\membersection{wxThread::Yield}\label{wxthreadyield}
453
454\func{void}{Yield}{\void}
455
456Give the rest of the thread time slice to the system allowing the other threads to run.
457See also \helpref{Sleep()}{wxthreadsleep}.
458
459
460\membersection{wxThread::Wait}\label{wxthreadwait}
461
462\constfunc{ExitCode}{Wait}{\void}
463
464Gracefully terminates a joinable thread, either when the thread calls
465\helpref{TestDestroy}{wxthreadtestdestroy} or finished processing, and
466returns the value the thread returned from
467\helpref{wxThread::Entry}{wxthreadentry} or {\tt (ExitCode)-1} on error.
468
469You can only Wait() for joinable (not detached) threads.
470
471This function can only be called from another thread context.
472
473See \helpref{wxThread deletion}{deletionwxthread} for a broader explanation of this routine.
474