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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: animate.h | |
3 | // Purpose: interface of wxAnimation* classes | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | Supported animation types. | |
11 | */ | |
12 | enum wxAnimationType | |
13 | { | |
14 | wxANIMATION_TYPE_INVALID, | |
15 | ||
16 | /** represents an animated GIF file. */ | |
17 | wxANIMATION_TYPE_GIF, | |
18 | ||
19 | /** represents an ANI file. */ | |
20 | wxANIMATION_TYPE_ANI, | |
21 | ||
22 | /** autodetect the filetype. */ | |
23 | wxANIMATION_TYPE_ANY | |
24 | }; | |
25 | ||
26 | /** | |
27 | @class wxAnimationCtrl | |
28 | @wxheader{animate.h} | |
29 | ||
30 | This is a static control which displays an animation. | |
31 | wxAnimationCtrl API is as simple as possible and won't give you full control | |
32 | on the animation; if you need it then use wxMediaCtrl. | |
33 | ||
34 | This control is useful to display a (small) animation while doing a long task | |
35 | (e.g. a "throbber"). | |
36 | ||
37 | It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default). | |
38 | ||
39 | @beginStyleTable | |
40 | @style{wxAC_DEFAULT_STYLE} | |
41 | The default style: wxBORDER_NONE. | |
42 | @style{wxAC_NO_AUTORESIZE} | |
43 | By default, the control will adjust its size to exactly fit to the | |
44 | size of the animation when SetAnimation is called. If this style | |
45 | flag is given, the control will not change its size | |
46 | @endStyleTable | |
47 | ||
48 | @library{wxadv} | |
49 | @category{ctrl} | |
50 | ||
51 | @nativeimpl{wxgtk,wxmsw} | |
52 | ||
53 | @appearance{animationctrl.png} | |
54 | ||
55 | @see wxAnimation | |
56 | */ | |
57 | class wxAnimationCtrl : public wxControl | |
58 | { | |
59 | public: | |
60 | /** | |
61 | Initializes the object and calls Create() with | |
62 | all the parameters. | |
63 | */ | |
64 | wxAnimationCtrl(wxWindow* parent, wxWindowID id, | |
65 | const wxAnimation& anim = wxNullAnimation, | |
66 | const wxPoint& pos = wxDefaultPosition, | |
67 | const wxSize& size = wxDefaultSize, | |
68 | long style = wxAC_DEFAULT_STYLE, | |
69 | const wxString& name = wxAnimationCtrlNameStr); | |
70 | ||
71 | /** | |
72 | Creates the control with the given @a anim animation. | |
73 | ||
74 | After control creation you must explicitely call Play() to start to play | |
75 | the animation. Until that function won't be called, the first frame | |
76 | of the animation is displayed. | |
77 | ||
78 | @param parent | |
79 | Parent window, must be non-@NULL. | |
80 | @param id | |
81 | The identifier for the control. | |
82 | @param anim | |
83 | The initial animation shown in the control. | |
84 | @param pos | |
85 | Initial position. | |
86 | @param size | |
87 | Initial size. | |
88 | @param style | |
89 | The window style, see wxAC_* flags. | |
90 | @param name | |
91 | Control name. | |
92 | ||
93 | @returns @true if the control was successfully created or @false if | |
94 | creation failed. | |
95 | */ | |
96 | bool Create(wxWindow* parent, wxWindowID id, | |
97 | const wxAnimation& anim = wxNullAnimation, | |
98 | const wxPoint& pos = wxDefaultPosition, | |
99 | const wxSize& size = wxDefaultSize, | |
100 | long style = wxAC_DEFAULT_STYLE, | |
101 | const wxString& name = wxAnimationCtrlNameStr); | |
102 | ||
103 | /** | |
104 | Returns the animation associated with this control. | |
105 | */ | |
106 | virtual wxAnimation GetAnimation() const; | |
107 | ||
108 | /** | |
109 | Returns the inactive bitmap shown in this control when the; | |
110 | see SetInactiveBitmap() for more info. | |
111 | */ | |
112 | wxBitmap GetInactiveBitmap() const; | |
113 | ||
114 | /** | |
115 | Returns @true if the animation is being played. | |
116 | */ | |
117 | virtual bool IsPlaying() const; | |
118 | ||
119 | /** | |
120 | Loads the animation from the given file and calls SetAnimation(). | |
121 | See wxAnimation::LoadFile for more info. | |
122 | */ | |
123 | virtual bool LoadFile(const wxString& file, | |
124 | wxAnimationType animType = wxANIMATION_TYPE_ANY); | |
125 | ||
126 | /** | |
127 | Starts playing the animation. | |
128 | ||
129 | The animation is always played in loop mode (unless the last frame of the | |
130 | animation has an infinite delay time) and always start from the first frame | |
131 | even if you @ref Stop "stopped" it while some other frame was displayed. | |
132 | */ | |
133 | virtual bool Play(); | |
134 | ||
135 | /** | |
136 | Sets the animation to play in this control. | |
137 | ||
138 | If the previous animation is being played, it's @ref Stop() stopped. | |
139 | Until Play() isn't called, a static image, the first frame of the given | |
140 | animation or the background colour will be shown | |
141 | (see SetInactiveBitmap() for more info). | |
142 | */ | |
143 | virtual void SetAnimation(const wxAnimation& anim); | |
144 | ||
145 | /** | |
146 | Sets the bitmap to show on the control when it's not playing an animation. | |
147 | ||
148 | If you set as inactive bitmap ::wxNullBitmap (which is the default), then the | |
149 | first frame of the animation is instead shown when the control is inactive; | |
150 | in this case, if there's no valid animation associated with the control | |
151 | (see SetAnimation()), then the background colour of the window is shown. | |
152 | ||
153 | If the control is not playing the animation, the given bitmap will be | |
154 | immediately shown, otherwise it will be shown as soon as Stop() is called. | |
155 | ||
156 | Note that the inactive bitmap, if smaller than the control's size, will be | |
157 | centered in the control; if bigger, it will be stretched to fit it. | |
158 | */ | |
159 | virtual void SetInactiveBitmap(const wxBitmap& bmp); | |
160 | ||
161 | /** | |
162 | Stops playing the animation. | |
163 | The control will show the first frame of the animation, a custom static image or | |
164 | the window's background colour as specified by the last SetInactiveBitmap() call. | |
165 | */ | |
166 | virtual void Stop(); | |
167 | }; | |
168 | ||
169 | ||
170 | ||
171 | /** | |
172 | @class wxAnimation | |
173 | @wxheader{animate.h} | |
174 | ||
175 | This class encapsulates the concept of a platform-dependent animation. | |
176 | An animation is a sequence of frames of the same size. | |
177 | Sound is not supported by wxAnimation. | |
178 | ||
179 | @library{wxadv} | |
180 | @category{gdi} | |
181 | ||
182 | @stdobjects | |
183 | ::wxNullAnimation | |
184 | ||
185 | @see wxAnimationCtrl | |
186 | */ | |
187 | class wxAnimation : public wxGDIObject | |
188 | { | |
189 | public: | |
190 | /** | |
191 | Copy ctor. | |
192 | */ | |
193 | wxAnimation(const wxAnimation& anim); | |
194 | ||
195 | /** | |
196 | Loads an animation from a file. | |
197 | ||
198 | @param name | |
199 | The name of the file to load. | |
200 | @param type | |
201 | See LoadFile for more info. | |
202 | */ | |
203 | wxAnimation(const wxString& name, | |
204 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
205 | ||
206 | /** | |
207 | Destructor. | |
208 | See @ref overview_refcount_destruct for more info. | |
209 | */ | |
210 | virtual ~wxAnimation(); | |
211 | ||
212 | /** | |
213 | Returns the delay for the i-th frame in milliseconds. | |
214 | If @c -1 is returned the frame is to be displayed forever. | |
215 | */ | |
216 | virtual int GetDelay(unsigned int i) const; | |
217 | ||
218 | /** | |
219 | Returns the i-th frame as a wxImage. | |
220 | */ | |
221 | virtual wxImage GetFrame(unsigned int i) const; | |
222 | ||
223 | /** | |
224 | Returns the number of frames for this animation. | |
225 | */ | |
226 | virtual unsigned int GetFrameCount() const; | |
227 | ||
228 | /** | |
229 | Returns the size of the animation. | |
230 | */ | |
231 | virtual wxSize GetSize() const; | |
232 | ||
233 | /** | |
234 | Returns @true if animation data is present. | |
235 | */ | |
236 | virtual bool IsOk() const; | |
237 | ||
238 | /** | |
239 | Loads an animation from the given stream. | |
240 | ||
241 | @param stream | |
242 | The stream to use to load the animation. | |
243 | @param type | |
244 | One of the following values: | |
245 | @li wxANIMATION_TYPE_GIF: loads an animated GIF file; | |
246 | @li wxANIMATION_TYPE_ANI: load an ANI file; | |
247 | @li wxANIMATION_TYPE_ANY: tries to autodetect the filetype. | |
248 | ||
249 | @returns @true if the operation succeeded, @false otherwise. | |
250 | */ | |
251 | virtual bool Load(wxInputStream& stream, | |
252 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
253 | ||
254 | /** | |
255 | Loads an animation from a file. | |
256 | ||
257 | @param name | |
258 | A filename. | |
259 | @param type | |
260 | One of the wxAnimationType values; wxANIMATION_TYPE_ANY | |
261 | means that the function should try to autodetect the filetype. | |
262 | ||
263 | @returns @true if the operation succeeded, @false otherwise. | |
264 | */ | |
265 | virtual bool LoadFile(const wxString& name, | |
266 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
267 | ||
268 | /** | |
269 | Assignment operator, using @ref overview_refcount "reference counting". | |
270 | */ | |
271 | wxAnimation& operator =(const wxAnimation& brush); | |
272 | }; | |
273 | ||
274 | ||
275 | // ============================================================================ | |
276 | // Global functions/macros | |
277 | // ============================================================================ | |
278 | ||
279 | /** | |
280 | An empty animation object. | |
281 | */ | |
282 | wxAnimation wxNullAnimation; | |
283 |