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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: common/dcbase.cpp | |
3 | // Purpose: generic methods of the wxDC Class | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 05/25/99 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) wxWidgets team | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #include "wx/dc.h" | |
28 | #include "wx/math.h" | |
29 | ||
30 | // bool wxDCBase::sm_cacheing = false; | |
31 | ||
32 | // ============================================================================ | |
33 | // implementation | |
34 | // ============================================================================ | |
35 | ||
36 | // ---------------------------------------------------------------------------- | |
37 | // special symbols | |
38 | // ---------------------------------------------------------------------------- | |
39 | ||
40 | void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1, | |
41 | wxCoord width, wxCoord height) | |
42 | { | |
43 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
44 | ||
45 | wxCoord x2 = x1 + width, | |
46 | y2 = y1 + height; | |
47 | ||
48 | // this is to yield width of 3 for width == height == 10 | |
49 | SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID)); | |
50 | ||
51 | // we're drawing a scaled version of wx/generic/tick.xpm here | |
52 | wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom | |
53 | y3 = y1 + height / 2; // y of the left tick branch | |
54 | DoDrawLine(x1, y3, x3, y2); | |
55 | DoDrawLine(x3, y2, x2, y1); | |
56 | ||
57 | CalcBoundingBox(x1, y1); | |
58 | CalcBoundingBox(x2, y2); | |
59 | } | |
60 | ||
61 | // ---------------------------------------------------------------------------- | |
62 | // line/polygons | |
63 | // ---------------------------------------------------------------------------- | |
64 | ||
65 | void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset) | |
66 | { | |
67 | int n = list->GetCount(); | |
68 | wxPoint *points = new wxPoint[n]; | |
69 | ||
70 | int i = 0; | |
71 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) | |
72 | { | |
73 | wxPoint *point = (wxPoint *)node->GetData(); | |
74 | points[i].x = point->x; | |
75 | points[i].y = point->y; | |
76 | } | |
77 | ||
78 | DoDrawLines(n, points, xoffset, yoffset); | |
79 | ||
80 | delete [] points; | |
81 | } | |
82 | ||
83 | ||
84 | void wxDCBase::DrawPolygon(const wxList *list, | |
85 | wxCoord xoffset, wxCoord yoffset, | |
86 | int fillStyle) | |
87 | { | |
88 | int n = list->GetCount(); | |
89 | wxPoint *points = new wxPoint[n]; | |
90 | ||
91 | int i = 0; | |
92 | for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ ) | |
93 | { | |
94 | wxPoint *point = (wxPoint *)node->GetData(); | |
95 | points[i].x = point->x; | |
96 | points[i].y = point->y; | |
97 | } | |
98 | ||
99 | DoDrawPolygon(n, points, xoffset, yoffset, fillStyle); | |
100 | ||
101 | delete [] points; | |
102 | } | |
103 | ||
104 | void | |
105 | wxDCBase::DoDrawPolyPolygon(int n, | |
106 | int count[], | |
107 | wxPoint points[], | |
108 | wxCoord xoffset, wxCoord yoffset, | |
109 | int fillStyle) | |
110 | { | |
111 | if ( n == 1 ) | |
112 | { | |
113 | DoDrawPolygon(count[0], points, xoffset, yoffset, fillStyle); | |
114 | return; | |
115 | } | |
116 | ||
117 | int i, j, lastOfs; | |
118 | wxPoint* pts; | |
119 | wxPen pen; | |
120 | ||
121 | for (i = j = lastOfs = 0; i < n; i++) | |
122 | { | |
123 | lastOfs = j; | |
124 | j += count[i]; | |
125 | } | |
126 | pts = new wxPoint[j+n-1]; | |
127 | for (i = 0; i < j; i++) | |
128 | pts[i] = points[i]; | |
129 | for (i = 2; i <= n; i++) | |
130 | { | |
131 | lastOfs -= count[n-i]; | |
132 | pts[j++] = pts[lastOfs]; | |
133 | } | |
134 | ||
135 | pen = GetPen(); | |
136 | SetPen(wxPen(*wxBLACK, 0, wxTRANSPARENT)); | |
137 | DoDrawPolygon(j, pts, xoffset, yoffset, fillStyle); | |
138 | SetPen(pen); | |
139 | for (i = j = 0; i < n; i++) | |
140 | { | |
141 | DoDrawLines(count[i], pts+j, xoffset, yoffset); | |
142 | j += count[i]; | |
143 | } | |
144 | delete[] pts; | |
145 | } | |
146 | ||
147 | // ---------------------------------------------------------------------------- | |
148 | // splines | |
149 | // ---------------------------------------------------------------------------- | |
150 | ||
151 | #if wxUSE_SPLINES | |
152 | ||
153 | // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?) | |
154 | void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3) | |
155 | { | |
156 | wxList point_list; | |
157 | ||
158 | wxPoint *point1 = new wxPoint; | |
159 | point1->x = x1; point1->y = y1; | |
160 | point_list.Append((wxObject*)point1); | |
161 | ||
162 | wxPoint *point2 = new wxPoint; | |
163 | point2->x = x2; point2->y = y2; | |
164 | point_list.Append((wxObject*)point2); | |
165 | ||
166 | wxPoint *point3 = new wxPoint; | |
167 | point3->x = x3; point3->y = y3; | |
168 | point_list.Append((wxObject*)point3); | |
169 | ||
170 | DrawSpline(&point_list); | |
171 | ||
172 | for( wxList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() ) | |
173 | { | |
174 | wxPoint *p = (wxPoint *)node->GetData(); | |
175 | delete p; | |
176 | } | |
177 | } | |
178 | ||
179 | void wxDCBase::DrawSpline(int n, wxPoint points[]) | |
180 | { | |
181 | wxList list; | |
182 | for (int i =0; i < n; i++) | |
183 | { | |
184 | list.Append((wxObject*)&points[i]); | |
185 | } | |
186 | ||
187 | DrawSpline(&list); | |
188 | } | |
189 | ||
190 | // ----------------------------------- spline code ---------------------------------------- | |
191 | ||
192 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, | |
193 | double a3, double b3, double a4, double b4); | |
194 | void wx_clear_stack(); | |
195 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3, | |
196 | double *y3, double *x4, double *y4); | |
197 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, | |
198 | double x4, double y4); | |
199 | static bool wx_spline_add_point(double x, double y); | |
200 | static void wx_spline_draw_point_array(wxDCBase *dc); | |
201 | ||
202 | wxList wx_spline_point_list; | |
203 | ||
204 | #define half(z1, z2) ((z1+z2)/2.0) | |
205 | #define THRESHOLD 5 | |
206 | ||
207 | /* iterative version */ | |
208 | ||
209 | void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4, | |
210 | double b4) | |
211 | { | |
212 | register double xmid, ymid; | |
213 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
214 | ||
215 | wx_clear_stack(); | |
216 | wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4); | |
217 | ||
218 | while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) { | |
219 | xmid = (double)half(x2, x3); | |
220 | ymid = (double)half(y2, y3); | |
221 | if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD && | |
222 | fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) { | |
223 | wx_spline_add_point( x1, y1 ); | |
224 | wx_spline_add_point( xmid, ymid ); | |
225 | } else { | |
226 | wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3), | |
227 | (double)half(x3, x4), (double)half(y3, y4), x4, y4); | |
228 | wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2), | |
229 | (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid); | |
230 | } | |
231 | } | |
232 | } | |
233 | ||
234 | /* utilities used by spline drawing routines */ | |
235 | ||
236 | typedef struct wx_spline_stack_struct { | |
237 | double x1, y1, x2, y2, x3, y3, x4, y4; | |
238 | } Stack; | |
239 | ||
240 | #define SPLINE_STACK_DEPTH 20 | |
241 | static Stack wx_spline_stack[SPLINE_STACK_DEPTH]; | |
242 | static Stack *wx_stack_top; | |
243 | static int wx_stack_count; | |
244 | ||
245 | void wx_clear_stack() | |
246 | { | |
247 | wx_stack_top = wx_spline_stack; | |
248 | wx_stack_count = 0; | |
249 | } | |
250 | ||
251 | void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) | |
252 | { | |
253 | wx_stack_top->x1 = x1; | |
254 | wx_stack_top->y1 = y1; | |
255 | wx_stack_top->x2 = x2; | |
256 | wx_stack_top->y2 = y2; | |
257 | wx_stack_top->x3 = x3; | |
258 | wx_stack_top->y3 = y3; | |
259 | wx_stack_top->x4 = x4; | |
260 | wx_stack_top->y4 = y4; | |
261 | wx_stack_top++; | |
262 | wx_stack_count++; | |
263 | } | |
264 | ||
265 | int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, | |
266 | double *x3, double *y3, double *x4, double *y4) | |
267 | { | |
268 | if (wx_stack_count == 0) | |
269 | return (0); | |
270 | wx_stack_top--; | |
271 | wx_stack_count--; | |
272 | *x1 = wx_stack_top->x1; | |
273 | *y1 = wx_stack_top->y1; | |
274 | *x2 = wx_stack_top->x2; | |
275 | *y2 = wx_stack_top->y2; | |
276 | *x3 = wx_stack_top->x3; | |
277 | *y3 = wx_stack_top->y3; | |
278 | *x4 = wx_stack_top->x4; | |
279 | *y4 = wx_stack_top->y4; | |
280 | return (1); | |
281 | } | |
282 | ||
283 | static bool wx_spline_add_point(double x, double y) | |
284 | { | |
285 | wxPoint *point = new wxPoint ; | |
286 | point->x = (int) x; | |
287 | point->y = (int) y; | |
288 | wx_spline_point_list.Append((wxObject*)point); | |
289 | return true; | |
290 | } | |
291 | ||
292 | static void wx_spline_draw_point_array(wxDCBase *dc) | |
293 | { | |
294 | dc->DrawLines(&wx_spline_point_list, 0, 0 ); | |
295 | wxList::compatibility_iterator node = wx_spline_point_list.GetFirst(); | |
296 | while (node) | |
297 | { | |
298 | wxPoint *point = (wxPoint *)node->GetData(); | |
299 | delete point; | |
300 | wx_spline_point_list.Erase(node); | |
301 | node = wx_spline_point_list.GetFirst(); | |
302 | } | |
303 | } | |
304 | ||
305 | void wxDCBase::DoDrawSpline( wxList *points ) | |
306 | { | |
307 | wxCHECK_RET( Ok(), wxT("invalid window dc") ); | |
308 | ||
309 | wxPoint *p; | |
310 | double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4; | |
311 | double x1, y1, x2, y2; | |
312 | ||
313 | wxList::compatibility_iterator node = points->GetFirst(); | |
314 | if (node == wxList::compatibility_iterator()) | |
315 | // empty list | |
316 | return; | |
317 | ||
318 | p = (wxPoint *)node->GetData(); | |
319 | ||
320 | x1 = p->x; | |
321 | y1 = p->y; | |
322 | ||
323 | node = node->GetNext(); | |
324 | p = (wxPoint *)node->GetData(); | |
325 | ||
326 | x2 = p->x; | |
327 | y2 = p->y; | |
328 | cx1 = (double)((x1 + x2) / 2); | |
329 | cy1 = (double)((y1 + y2) / 2); | |
330 | cx2 = (double)((cx1 + x2) / 2); | |
331 | cy2 = (double)((cy1 + y2) / 2); | |
332 | ||
333 | wx_spline_add_point(x1, y1); | |
334 | ||
335 | while ((node = node->GetNext()) | |
336 | #if !wxUSE_STL | |
337 | != NULL | |
338 | #endif // !wxUSE_STL | |
339 | ) | |
340 | { | |
341 | p = (wxPoint *)node->GetData(); | |
342 | x1 = x2; | |
343 | y1 = y2; | |
344 | x2 = p->x; | |
345 | y2 = p->y; | |
346 | cx4 = (double)(x1 + x2) / 2; | |
347 | cy4 = (double)(y1 + y2) / 2; | |
348 | cx3 = (double)(x1 + cx4) / 2; | |
349 | cy3 = (double)(y1 + cy4) / 2; | |
350 | ||
351 | wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4); | |
352 | ||
353 | cx1 = cx4; | |
354 | cy1 = cy4; | |
355 | cx2 = (double)(cx1 + x2) / 2; | |
356 | cy2 = (double)(cy1 + y2) / 2; | |
357 | } | |
358 | ||
359 | wx_spline_add_point( cx1, cy1 ); | |
360 | wx_spline_add_point( x2, y2 ); | |
361 | ||
362 | wx_spline_draw_point_array( this ); | |
363 | } | |
364 | ||
365 | #endif // wxUSE_SPLINES | |
366 | ||
367 | // ---------------------------------------------------------------------------- | |
368 | // Partial Text Extents | |
369 | // ---------------------------------------------------------------------------- | |
370 | ||
371 | ||
372 | // Each element of the widths array will be the width of the string up to and | |
373 | // including the corresponding character in text. This is the generic | |
374 | // implementation, the port-specific classes should do this with native APIs | |
375 | // if available and if faster. Note: pango_layout_index_to_pos is much slower | |
376 | // than calling GetTextExtent!! | |
377 | ||
378 | #define FWC_SIZE 256 | |
379 | ||
380 | class FontWidthCache | |
381 | { | |
382 | public: | |
383 | FontWidthCache() : m_scaleX(1), m_widths(NULL) { } | |
384 | ~FontWidthCache() { delete []m_widths; } | |
385 | ||
386 | void Reset() | |
387 | { | |
388 | if (!m_widths) | |
389 | m_widths = new int[FWC_SIZE]; | |
390 | ||
391 | memset(m_widths, 0, sizeof(int)*FWC_SIZE); | |
392 | } | |
393 | ||
394 | wxFont m_font; | |
395 | double m_scaleX; | |
396 | int *m_widths; | |
397 | }; | |
398 | ||
399 | static FontWidthCache s_fontWidthCache; | |
400 | ||
401 | bool wxDCBase::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const | |
402 | { | |
403 | int totalWidth = 0; | |
404 | ||
405 | const size_t len = text.Length(); | |
406 | widths.Empty(); | |
407 | widths.Add(0, len); | |
408 | ||
409 | // reset the cache if font or horizontal scale have changed | |
410 | if ( !s_fontWidthCache.m_widths || | |
411 | !wxIsSameDouble(s_fontWidthCache.m_scaleX, m_scaleX) || | |
412 | (s_fontWidthCache.m_font != GetFont()) ) | |
413 | { | |
414 | s_fontWidthCache.Reset(); | |
415 | s_fontWidthCache.m_font = GetFont(); | |
416 | s_fontWidthCache.m_scaleX = m_scaleX; | |
417 | } | |
418 | ||
419 | // Calculate the position of each character based on the widths of | |
420 | // the previous characters | |
421 | int w, h; | |
422 | for ( size_t i = 0; i < len; i++ ) | |
423 | { | |
424 | const wxChar c = text[i]; | |
425 | unsigned int c_int = (unsigned int)c; | |
426 | ||
427 | if ((c_int < FWC_SIZE) && (s_fontWidthCache.m_widths[c_int] != 0)) | |
428 | { | |
429 | w = s_fontWidthCache.m_widths[c_int]; | |
430 | } | |
431 | else | |
432 | { | |
433 | GetTextExtent(c, &w, &h); | |
434 | if (c_int < FWC_SIZE) | |
435 | s_fontWidthCache.m_widths[c_int] = w; | |
436 | } | |
437 | ||
438 | totalWidth += w; | |
439 | widths[i] = totalWidth; | |
440 | } | |
441 | ||
442 | return true; | |
443 | } | |
444 | ||
445 | ||
446 | // ---------------------------------------------------------------------------- | |
447 | // enhanced text drawing | |
448 | // ---------------------------------------------------------------------------- | |
449 | ||
450 | void wxDCBase::GetMultiLineTextExtent(const wxString& text, | |
451 | wxCoord *x, | |
452 | wxCoord *y, | |
453 | wxCoord *h, | |
454 | wxFont *font) | |
455 | { | |
456 | wxCoord widthTextMax = 0, widthLine, | |
457 | heightTextTotal = 0, heightLineDefault = 0, heightLine = 0; | |
458 | ||
459 | wxString curLine; | |
460 | for ( const wxChar *pc = text; ; pc++ ) | |
461 | { | |
462 | if ( *pc == _T('\n') || *pc == _T('\0') ) | |
463 | { | |
464 | if ( curLine.empty() ) | |
465 | { | |
466 | // we can't use GetTextExtent - it will return 0 for both width | |
467 | // and height and an empty line should count in height | |
468 | // calculation | |
469 | ||
470 | // assume that this line has the same height as the previous | |
471 | // one | |
472 | if ( !heightLineDefault ) | |
473 | heightLineDefault = heightLine; | |
474 | ||
475 | if ( !heightLineDefault ) | |
476 | { | |
477 | // but we don't know it yet - choose something reasonable | |
478 | GetTextExtent(_T("W"), NULL, &heightLineDefault, | |
479 | NULL, NULL, font); | |
480 | } | |
481 | ||
482 | heightTextTotal += heightLineDefault; | |
483 | } | |
484 | else | |
485 | { | |
486 | GetTextExtent(curLine, &widthLine, &heightLine, | |
487 | NULL, NULL, font); | |
488 | if ( widthLine > widthTextMax ) | |
489 | widthTextMax = widthLine; | |
490 | heightTextTotal += heightLine; | |
491 | } | |
492 | ||
493 | if ( *pc == _T('\n') ) | |
494 | { | |
495 | curLine.clear(); | |
496 | } | |
497 | else | |
498 | { | |
499 | // the end of string | |
500 | break; | |
501 | } | |
502 | } | |
503 | else | |
504 | { | |
505 | curLine += *pc; | |
506 | } | |
507 | } | |
508 | ||
509 | if ( x ) | |
510 | *x = widthTextMax; | |
511 | if ( y ) | |
512 | *y = heightTextTotal; | |
513 | if ( h ) | |
514 | *h = heightLine; | |
515 | } | |
516 | ||
517 | void wxDCBase::DrawLabel(const wxString& text, | |
518 | const wxBitmap& bitmap, | |
519 | const wxRect& rect, | |
520 | int alignment, | |
521 | int indexAccel, | |
522 | wxRect *rectBounding) | |
523 | { | |
524 | // find the text position | |
525 | wxCoord widthText, heightText, heightLine; | |
526 | GetMultiLineTextExtent(text, &widthText, &heightText, &heightLine); | |
527 | ||
528 | wxCoord width, height; | |
529 | if ( bitmap.Ok() ) | |
530 | { | |
531 | width = widthText + bitmap.GetWidth(); | |
532 | height = bitmap.GetHeight(); | |
533 | } | |
534 | else // no bitmap | |
535 | { | |
536 | width = widthText; | |
537 | height = heightText; | |
538 | } | |
539 | ||
540 | wxCoord x, y; | |
541 | if ( alignment & wxALIGN_RIGHT ) | |
542 | { | |
543 | x = rect.GetRight() - width; | |
544 | } | |
545 | else if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) | |
546 | { | |
547 | x = (rect.GetLeft() + rect.GetRight() + 1 - width) / 2; | |
548 | } | |
549 | else // alignment & wxALIGN_LEFT | |
550 | { | |
551 | x = rect.GetLeft(); | |
552 | } | |
553 | ||
554 | if ( alignment & wxALIGN_BOTTOM ) | |
555 | { | |
556 | y = rect.GetBottom() - height; | |
557 | } | |
558 | else if ( alignment & wxALIGN_CENTRE_VERTICAL ) | |
559 | { | |
560 | y = (rect.GetTop() + rect.GetBottom() + 1 - height) / 2; | |
561 | } | |
562 | else // alignment & wxALIGN_TOP | |
563 | { | |
564 | y = rect.GetTop(); | |
565 | } | |
566 | ||
567 | // draw the bitmap first | |
568 | wxCoord x0 = x, | |
569 | y0 = y, | |
570 | width0 = width; | |
571 | if ( bitmap.Ok() ) | |
572 | { | |
573 | DrawBitmap(bitmap, x, y, true /* use mask */); | |
574 | ||
575 | wxCoord offset = bitmap.GetWidth() + 4; | |
576 | x += offset; | |
577 | width -= offset; | |
578 | ||
579 | y += (height - heightText) / 2; | |
580 | } | |
581 | ||
582 | // we will draw the underscore under the accel char later | |
583 | wxCoord startUnderscore = 0, | |
584 | endUnderscore = 0, | |
585 | yUnderscore = 0; | |
586 | ||
587 | // split the string into lines and draw each of them separately | |
588 | wxString curLine; | |
589 | for ( const wxChar *pc = text; ; pc++ ) | |
590 | { | |
591 | if ( *pc == _T('\n') || *pc == _T('\0') ) | |
592 | { | |
593 | int xRealStart = x; // init it here to avoid compielr warnings | |
594 | ||
595 | if ( !curLine.empty() ) | |
596 | { | |
597 | // NB: can't test for !(alignment & wxALIGN_LEFT) because | |
598 | // wxALIGN_LEFT is 0 | |
599 | if ( alignment & (wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL) ) | |
600 | { | |
601 | wxCoord widthLine; | |
602 | GetTextExtent(curLine, &widthLine, NULL); | |
603 | ||
604 | if ( alignment & wxALIGN_RIGHT ) | |
605 | { | |
606 | xRealStart += width - widthLine; | |
607 | } | |
608 | else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL ) | |
609 | { | |
610 | xRealStart += (width - widthLine) / 2; | |
611 | } | |
612 | } | |
613 | //else: left aligned, nothing to do | |
614 | ||
615 | DrawText(curLine, xRealStart, y); | |
616 | } | |
617 | ||
618 | y += heightLine; | |
619 | ||
620 | // do we have underscore in this line? we can check yUnderscore | |
621 | // because it is set below to just y + heightLine if we do | |
622 | if ( y == yUnderscore ) | |
623 | { | |
624 | // adjust the horz positions to account for the shift | |
625 | startUnderscore += xRealStart; | |
626 | endUnderscore += xRealStart; | |
627 | } | |
628 | ||
629 | if ( *pc == _T('\0') ) | |
630 | break; | |
631 | ||
632 | curLine.clear(); | |
633 | } | |
634 | else // not end of line | |
635 | { | |
636 | if ( pc - text.c_str() == indexAccel ) | |
637 | { | |
638 | // remeber to draw underscore here | |
639 | GetTextExtent(curLine, &startUnderscore, NULL); | |
640 | curLine += *pc; | |
641 | GetTextExtent(curLine, &endUnderscore, NULL); | |
642 | ||
643 | yUnderscore = y + heightLine; | |
644 | } | |
645 | else | |
646 | { | |
647 | curLine += *pc; | |
648 | } | |
649 | } | |
650 | } | |
651 | ||
652 | // draw the underscore if found | |
653 | if ( startUnderscore != endUnderscore ) | |
654 | { | |
655 | // it should be of the same colour as text | |
656 | SetPen(wxPen(GetTextForeground(), 0, wxSOLID)); | |
657 | ||
658 | yUnderscore--; | |
659 | ||
660 | DrawLine(startUnderscore, yUnderscore, endUnderscore, yUnderscore); | |
661 | } | |
662 | ||
663 | // return bounding rect if requested | |
664 | if ( rectBounding ) | |
665 | { | |
666 | *rectBounding = wxRect(x, y - heightText, widthText, heightText); | |
667 | } | |
668 | ||
669 | CalcBoundingBox(x0, y0); | |
670 | CalcBoundingBox(x0 + width0, y0 + height); | |
671 | } | |
672 | ||
673 | /* | |
674 | Notes for wxWidgets DrawEllipticArcRot(...) | |
675 | ||
676 | wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse. | |
677 | It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...), | |
678 | which are also new. | |
679 | ||
680 | All methods are generic, so they can be implemented in wxDCBase. | |
681 | DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper | |
682 | methods like (WinCE) wxDC::DoDrawArc(...). | |
683 | ||
684 | CalculateEllipticPoints(...) fills a given list of wxPoints with some points | |
685 | of an elliptic arc. The algorithm is pixel-based: In every row (in flat | |
686 | parts) or every column (in steep parts) only one pixel is calculated. | |
687 | Trigonometric calculation (sin, cos, tan, atan) is only done if the | |
688 | starting angle is not equal to the ending angle. The calculation of the | |
689 | pixels is done using simple arithmetic only and should perform not too | |
690 | bad even on devices without floating point processor. I didn't test this yet. | |
691 | ||
692 | Rotate(...) rotates a list of point pixel-based, you will see rounding errors. | |
693 | For instance: an ellipse rotated 180 degrees is drawn | |
694 | slightly different from the original. | |
695 | ||
696 | The points are then moved to an array and used to draw a polyline and/or polygon | |
697 | (with center added, the pie). | |
698 | The result looks quite similar to the native ellipse, only e few pixels differ. | |
699 | ||
700 | The performance on a desktop system (Athlon 1800, WinXP) is about 7 times | |
701 | slower as DrawEllipse(...), which calls the native API. | |
702 | An rotated ellipse outside the clipping region takes nearly the same time, | |
703 | while an native ellipse outside takes nearly no time to draw. | |
704 | ||
705 | If you draw an arc with this new method, you will see the starting and ending angles | |
706 | are calculated properly. | |
707 | If you use DrawEllipticArc(...), you will see they are only correct for circles | |
708 | and not properly calculated for ellipses. | |
709 | ||
710 | Peter Lenhard | |
711 | p.lenhard@t-online.de | |
712 | */ | |
713 | ||
714 | #ifdef __WXWINCE__ | |
715 | void wxDCBase::DoDrawEllipticArcRot( wxCoord x, wxCoord y, | |
716 | wxCoord w, wxCoord h, | |
717 | double sa, double ea, double angle ) | |
718 | { | |
719 | wxList list; | |
720 | ||
721 | CalculateEllipticPoints( &list, x, y, w, h, sa, ea ); | |
722 | Rotate( &list, angle, wxPoint( x+w/2, y+h/2 ) ); | |
723 | ||
724 | // Add center (for polygon/pie) | |
725 | list.Append( (wxObject*) new wxPoint( x+w/2, y+h/2 ) ); | |
726 | ||
727 | // copy list into array and delete list elements | |
728 | int n = list.Number(); | |
729 | wxPoint *points = new wxPoint[n]; | |
730 | int i = 0; | |
731 | wxNode* node = 0; | |
732 | for ( node = list.First(); node; node = node->Next(), i++ ) | |
733 | { | |
734 | wxPoint *point = (wxPoint *)node->Data(); | |
735 | points[i].x = point->x; | |
736 | points[i].y = point->y; | |
737 | delete point; | |
738 | } | |
739 | ||
740 | // first draw the pie without pen, if necessary | |
741 | if( GetBrush() != *wxTRANSPARENT_BRUSH ) | |
742 | { | |
743 | wxPen tempPen( GetPen() ); | |
744 | SetPen( *wxTRANSPARENT_PEN ); | |
745 | DoDrawPolygon( n, points, 0, 0 ); | |
746 | SetPen( tempPen ); | |
747 | } | |
748 | ||
749 | // then draw the arc without brush, if necessary | |
750 | if( GetPen() != *wxTRANSPARENT_PEN ) | |
751 | { | |
752 | // without center | |
753 | DoDrawLines( n-1, points, 0, 0 ); | |
754 | } | |
755 | ||
756 | delete [] points; | |
757 | ||
758 | } // DrawEllipticArcRot | |
759 | ||
760 | void wxDCBase::Rotate( wxList* points, double angle, wxPoint center ) | |
761 | { | |
762 | if( angle != 0.0 ) | |
763 | { | |
764 | double pi(M_PI); | |
765 | double dSinA = -sin(angle*2.0*pi/360.0); | |
766 | double dCosA = cos(angle*2.0*pi/360.0); | |
767 | for ( wxNode* node = points->First(); node; node = node->Next() ) | |
768 | { | |
769 | wxPoint* point = (wxPoint*)node->Data(); | |
770 | ||
771 | // transform coordinates, if necessary | |
772 | if( center.x ) point->x -= center.x; | |
773 | if( center.y ) point->y -= center.y; | |
774 | ||
775 | // calculate rotation, rounding simply by implicit cast to integer | |
776 | int xTemp = point->x * dCosA - point->y * dSinA; | |
777 | point->y = point->x * dSinA + point->y * dCosA; | |
778 | point->x = xTemp; | |
779 | ||
780 | // back transform coordinates, if necessary | |
781 | if( center.x ) point->x += center.x; | |
782 | if( center.y ) point->y += center.y; | |
783 | } | |
784 | } | |
785 | } | |
786 | ||
787 | void wxDCBase::CalculateEllipticPoints( wxList* points, | |
788 | wxCoord xStart, wxCoord yStart, | |
789 | wxCoord w, wxCoord h, | |
790 | double sa, double ea ) | |
791 | { | |
792 | double pi = M_PI; | |
793 | double sar = 0; | |
794 | double ear = 0; | |
795 | int xsa = 0; | |
796 | int ysa = 0; | |
797 | int xea = 0; | |
798 | int yea = 0; | |
799 | int sq = 0; | |
800 | int eq = 0; | |
801 | bool bUseAngles = false; | |
802 | if( w<0 ) w = -w; | |
803 | if( h<0 ) h = -h; | |
804 | // half-axes | |
805 | wxCoord a = w/2; | |
806 | wxCoord b = h/2; | |
807 | // decrement 1 pixel if ellipse is smaller than 2*a, 2*b | |
808 | int decrX = 0; | |
809 | if( 2*a == w ) decrX = 1; | |
810 | int decrY = 0; | |
811 | if( 2*b == h ) decrY = 1; | |
812 | // center | |
813 | wxCoord xCenter = xStart + a; | |
814 | wxCoord yCenter = yStart + b; | |
815 | // calculate data for start and end, if necessary | |
816 | if( sa != ea ) | |
817 | { | |
818 | bUseAngles = true; | |
819 | // normalisation of angles | |
820 | while( sa<0 ) sa += 360; | |
821 | while( ea<0 ) ea += 360; | |
822 | while( sa>=360 ) sa -= 360; | |
823 | while( ea>=360 ) ea -= 360; | |
824 | // calculate quadrant numbers | |
825 | if( sa > 270 ) sq = 3; | |
826 | else if( sa > 180 ) sq = 2; | |
827 | else if( sa > 90 ) sq = 1; | |
828 | if( ea > 270 ) eq = 3; | |
829 | else if( ea > 180 ) eq = 2; | |
830 | else if( ea > 90 ) eq = 1; | |
831 | sar = sa * pi / 180.0; | |
832 | ear = ea * pi / 180.0; | |
833 | // correct angle circle -> ellipse | |
834 | sar = atan( -a/(double)b * tan( sar ) ); | |
835 | if ( sq == 1 || sq == 2 ) sar += pi; | |
836 | ear = atan( -a/(double)b * tan( ear ) ); | |
837 | if ( eq == 1 || eq == 2 ) ear += pi; | |
838 | // coordinates of points | |
839 | xsa = xCenter + a * cos( sar ); | |
840 | if( sq == 0 || sq == 3 ) xsa -= decrX; | |
841 | ysa = yCenter + b * sin( sar ); | |
842 | if( sq == 2 || sq == 3 ) ysa -= decrY; | |
843 | xea = xCenter + a * cos( ear ); | |
844 | if( eq == 0 || eq == 3 ) xea -= decrX; | |
845 | yea = yCenter + b * sin( ear ); | |
846 | if( eq == 2 || eq == 3 ) yea -= decrY; | |
847 | } // if iUseAngles | |
848 | // calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2 | |
849 | double c1 = b * b; | |
850 | double c2 = 2.0 / w; | |
851 | c2 *= c2; | |
852 | c2 *= c1; | |
853 | wxCoord x = 0; | |
854 | wxCoord y = b; | |
855 | long x2 = 1; | |
856 | long y2 = y*y; | |
857 | long y2_old = 0; | |
858 | long y_old = 0; | |
859 | // Lists for quadrant 1 to 4 | |
860 | wxList pointsarray[4]; | |
861 | // Calculate points for first quadrant and set in all quadrants | |
862 | for( x = 0; x <= a; ++x ) | |
863 | { | |
864 | x2 = x2+x+x-1; | |
865 | y2_old = y2; | |
866 | y_old = y; | |
867 | bool bNewPoint = false; | |
868 | while( y2 > c1 - c2 * x2 && y > 0 ) | |
869 | { | |
870 | bNewPoint = true; | |
871 | y2 = y2-y-y+1; | |
872 | --y; | |
873 | } | |
874 | // old y now to big: set point with old y, old x | |
875 | if( bNewPoint && x>1) | |
876 | { | |
877 | int x1 = x - 1; | |
878 | // remove points on the same line | |
879 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) ); | |
880 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - x1, yCenter - y_old ) ); | |
881 | pointsarray[2].Insert( (wxObject*) new wxPoint( xCenter - x1, yCenter + y_old - decrY ) ); | |
882 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) ); | |
883 | } // set point | |
884 | } // calculate point | |
885 | ||
886 | // Starting and/or ending points for the quadrants, first quadrant gets both. | |
887 | pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); | |
888 | pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) ); | |
889 | pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - a, yCenter ) ); | |
890 | pointsarray[2].Append( (wxObject*) new wxPoint( xCenter, yCenter + b - decrY ) ); | |
891 | pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) ); | |
892 | ||
893 | // copy quadrants in original list | |
894 | if( bUseAngles ) | |
895 | { | |
896 | // Copy the right part of the points in the lists | |
897 | // and delete the wxPoints, because they do not leave this method. | |
898 | points->Append( (wxObject*) new wxPoint( xsa, ysa ) ); | |
899 | int q = sq; | |
900 | bool bStarted = false; | |
901 | bool bReady = false; | |
902 | bool bForceTurn = ( sq == eq && sa > ea ); | |
903 | while( !bReady ) | |
904 | { | |
905 | for( wxNode *node = pointsarray[q].First(); node; node = node->Next() ) | |
906 | { | |
907 | // once: go to starting point in start quadrant | |
908 | if( !bStarted && | |
909 | ( | |
910 | ( (wxPoint*) node->Data() )->x < xsa+1 && q <= 1 | |
911 | || | |
912 | ( (wxPoint*) node->Data() )->x > xsa-1 && q >= 2 | |
913 | ) | |
914 | ) | |
915 | { | |
916 | bStarted = true; | |
917 | } | |
918 | ||
919 | // copy point, if not at ending point | |
920 | if( bStarted ) | |
921 | { | |
922 | if( q != eq || bForceTurn | |
923 | || | |
924 | ( (wxPoint*) node->Data() )->x > xea+1 && q <= 1 | |
925 | || | |
926 | ( (wxPoint*) node->Data() )->x < xea-1 && q >= 2 | |
927 | ) | |
928 | { | |
929 | // copy point | |
930 | wxPoint* pPoint = new wxPoint( *((wxPoint*) node->Data() ) ); | |
931 | points->Append( (wxObject*) pPoint ); | |
932 | } | |
933 | else if( q == eq && !bForceTurn || ( (wxPoint*) node->Data() )->x == xea) | |
934 | { | |
935 | bReady = true; | |
936 | } | |
937 | } | |
938 | } // for node | |
939 | ++q; | |
940 | if( q > 3 ) q = 0; | |
941 | bForceTurn = false; | |
942 | bStarted = true; | |
943 | } // while not bReady | |
944 | points->Append( (wxObject*) new wxPoint( xea, yea ) ); | |
945 | ||
946 | // delete points | |
947 | for( q = 0; q < 4; ++q ) | |
948 | { | |
949 | for( wxNode *node = pointsarray[q].First(); node; node = node->Next() ) | |
950 | { | |
951 | wxPoint *p = (wxPoint *)node->Data(); | |
952 | delete p; | |
953 | } | |
954 | } | |
955 | } | |
956 | else | |
957 | { | |
958 | // copy whole ellipse, wxPoints will be deleted outside | |
959 | for( wxNode *node = pointsarray[0].First(); node; node = node->Next() ) | |
960 | { | |
961 | wxObject *p = node->Data(); | |
962 | points->Append( p ); | |
963 | } | |
964 | for( node = pointsarray[1].First(); node; node = node->Next() ) | |
965 | { | |
966 | wxObject *p = node->Data(); | |
967 | points->Append( p ); | |
968 | } | |
969 | for( node = pointsarray[2].First(); node; node = node->Next() ) | |
970 | { | |
971 | wxObject *p = node->Data(); | |
972 | points->Append( p ); | |
973 | } | |
974 | for( node = pointsarray[3].First(); node; node = node->Next() ) | |
975 | { | |
976 | wxObject *p = node->Data(); | |
977 | points->Append( p ); | |
978 | } | |
979 | } // not iUseAngles | |
980 | } // CalculateEllipticPoints | |
981 | ||
982 | #endif | |
983 |