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1///////////////////////////////////////////////////////////////////////////////
2// Name: src/osx/cocoa/evtloop.mm
3// Purpose: implementation of wxEventLoop for OS X
4// Author: Vadim Zeitlin, Stefan Csomor
5// Modified by:
6// Created: 2006-01-12
7// RCS-ID: $Id: evtloop.cpp 54845 2008-07-30 14:52:41Z SC $
8// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#include "wx/evtloop.h"
28
29#ifndef WX_PRECOMP
30 #include "wx/app.h"
31#endif // WX_PRECOMP
32
33#include "wx/log.h"
34
35#include "wx/osx/private.h"
36
37// ============================================================================
38// wxEventLoop implementation
39// ============================================================================
40
41wxGUIEventLoop::wxGUIEventLoop()
42{
43 m_sleepTime = 0.0;
44}
45
46void wxGUIEventLoop::WakeUp()
47{
48 extern void wxMacWakeUp();
49
50 wxMacWakeUp();
51}
52
53bool wxGUIEventLoop::Pending() const
54{
55 wxMacAutoreleasePool autoreleasepool;
56 // a pointer to the event is returned if there is one, or nil if not
57 return [[NSApplication sharedApplication]
58 nextEventMatchingMask: NSAnyEventMask
59 untilDate: nil
60 inMode: NSDefaultRunLoopMode
61 dequeue: NO];
62}
63
64bool wxGUIEventLoop::Dispatch()
65{
66 if ( !wxTheApp )
67 return false;
68
69 wxMacAutoreleasePool autoreleasepool;
70
71 if(NSEvent *event = [NSApp
72 nextEventMatchingMask:NSAnyEventMask
73 untilDate:[NSDate dateWithTimeIntervalSinceNow: m_sleepTime]
74 inMode:NSDefaultRunLoopMode
75 dequeue: YES])
76 {
77 m_sleepTime = 0.0;
78 [NSApp sendEvent: event];
79 }
80 else
81 {
82 if ( wxTheApp->ProcessIdle() )
83 m_sleepTime = 0.0 ;
84 else
85 {
86 m_sleepTime = 1.0;
87#if wxUSE_THREADS
88 wxMutexGuiLeave();
89 wxMilliSleep(20);
90 wxMutexGuiEnter();
91#endif
92 }
93 }
94
95 return true;
96}
97
98bool wxGUIEventLoop::YieldFor(long eventsToProcess)
99{
100#if wxUSE_THREADS
101 // Yielding from a non-gui thread needs to bail out, otherwise we end up
102 // possibly sending events in the thread too.
103 if ( !wxThread::IsMain() )
104 {
105 return true;
106 }
107#endif // wxUSE_THREADS
108
109 m_isInsideYield = true;
110 m_eventsToProcessInsideYield = eventsToProcess;
111
112#if wxUSE_LOG
113 // disable log flushing from here because a call to wxYield() shouldn't
114 // normally result in message boxes popping up &c
115 wxLog::Suspend();
116#endif // wxUSE_LOG
117
118 // process all pending events:
119 while ( Pending() )
120 Dispatch();
121
122 // it's necessary to call ProcessIdle() to update the frames sizes which
123 // might have been changed (it also will update other things set from
124 // OnUpdateUI() which is a nice (and desired) side effect)
125 while ( ProcessIdle() ) {}
126
127#if wxUSE_LOG
128 wxLog::Resume();
129#endif // wxUSE_LOG
130 m_isInsideYield = false;
131
132 return true;
133}
134
135int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
136{
137 wxMacAutoreleasePool autoreleasepool;
138
139 NSEvent *event = [NSApp
140 nextEventMatchingMask:NSAnyEventMask
141 untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000]
142 inMode:NSDefaultRunLoopMode
143 dequeue: YES];
144 if ( !event )
145 return -1;
146
147 [NSApp sendEvent: event];
148
149 return true;
150}