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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/unix/evtloopunix.cpp | |
3 | // Purpose: wxEventLoop implementation | |
4 | // Author: Lukasz Michalski (lm@zork.pl) | |
5 | // Created: 2007-05-07 | |
6 | // RCS-ID: $Id$ | |
7 | // Copyright: (c) 2006 Zork Lukasz Michalski | |
8 | // Licence: wxWindows licence | |
9 | ///////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | // =========================================================================== | |
12 | // declarations | |
13 | // =========================================================================== | |
14 | ||
15 | // --------------------------------------------------------------------------- | |
16 | // headers | |
17 | // --------------------------------------------------------------------------- | |
18 | ||
19 | // For compilers that support precompilation, includes "wx.h". | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #if wxUSE_CONSOLE_EVENTLOOP | |
23 | ||
24 | #include "wx/evtloop.h" | |
25 | ||
26 | #ifndef WX_PRECOMP | |
27 | #include "wx/app.h" | |
28 | #include "wx/log.h" | |
29 | #endif | |
30 | ||
31 | #include "wx/apptrait.h" | |
32 | #include "wx/scopedptr.h" | |
33 | #include "wx/thread.h" | |
34 | #include "wx/module.h" | |
35 | #include "wx/unix/private/timer.h" | |
36 | #include "wx/unix/private/epolldispatcher.h" | |
37 | #include "wx/unix/private/wakeuppipe.h" | |
38 | #include "wx/private/selectdispatcher.h" | |
39 | #include "wx/private/eventloopsourcesmanager.h" | |
40 | #include "wx/private/fdioeventloopsourcehandler.h" | |
41 | #include "wx/private/eventloopsourcesmanager.h" | |
42 | ||
43 | #if wxUSE_EVENTLOOP_SOURCE | |
44 | #include "wx/evtloopsrc.h" | |
45 | #endif // wxUSE_EVENTLOOP_SOURCE | |
46 | ||
47 | // =========================================================================== | |
48 | // wxEventLoop implementation | |
49 | // =========================================================================== | |
50 | ||
51 | //----------------------------------------------------------------------------- | |
52 | // initialization | |
53 | //----------------------------------------------------------------------------- | |
54 | ||
55 | wxConsoleEventLoop::wxConsoleEventLoop() | |
56 | { | |
57 | // Be pessimistic initially and assume that we failed to initialize. | |
58 | m_dispatcher = NULL; | |
59 | m_wakeupPipe = NULL; | |
60 | m_wakeupSource = NULL; | |
61 | ||
62 | // Create the pipe. | |
63 | wxScopedPtr<wxWakeUpPipeMT> wakeupPipe(new wxWakeUpPipeMT); | |
64 | const int pipeFD = wakeupPipe->GetReadFd(); | |
65 | if ( pipeFD == wxPipe::INVALID_FD ) | |
66 | return; | |
67 | ||
68 | // And start monitoring it in our event loop. | |
69 | m_wakeupSource = wxEventLoopBase::AddSourceForFD | |
70 | ( | |
71 | pipeFD, | |
72 | wakeupPipe.get(), | |
73 | wxFDIO_INPUT | |
74 | ); | |
75 | ||
76 | if ( !m_wakeupSource ) | |
77 | return; | |
78 | ||
79 | // This is a bit ugly but we know that AddSourceForFD() used the currently | |
80 | // active dispatcher to register this source, so use the same one for our | |
81 | // other operations. Of course, currently the dispatcher returned by | |
82 | // wxFDIODispatcher::Get() is always the same one anyhow so it doesn't | |
83 | // really matter, but if we started returning different things later, it | |
84 | // would. | |
85 | m_dispatcher = wxFDIODispatcher::Get(); | |
86 | ||
87 | m_wakeupPipe = wakeupPipe.release(); | |
88 | } | |
89 | ||
90 | wxConsoleEventLoop::~wxConsoleEventLoop() | |
91 | { | |
92 | if ( m_wakeupPipe ) | |
93 | { | |
94 | delete m_wakeupSource; | |
95 | ||
96 | delete m_wakeupPipe; | |
97 | } | |
98 | } | |
99 | ||
100 | //----------------------------------------------------------------------------- | |
101 | // adding & removing sources | |
102 | //----------------------------------------------------------------------------- | |
103 | ||
104 | #if wxUSE_EVENTLOOP_SOURCE | |
105 | ||
106 | class wxConsoleEventLoopSourcesManager : public wxEventLoopSourcesManagerBase | |
107 | { | |
108 | public: | |
109 | wxEventLoopSource* AddSourceForFD( int fd, | |
110 | wxEventLoopSourceHandler *handler, | |
111 | int flags) | |
112 | { | |
113 | wxCHECK_MSG( fd != -1, NULL, "can't monitor invalid fd" ); | |
114 | ||
115 | wxLogTrace(wxTRACE_EVT_SOURCE, | |
116 | "Adding event loop source for fd=%d", fd); | |
117 | ||
118 | // we need a bridge to wxFDIODispatcher | |
119 | // | |
120 | // TODO: refactor the code so that only wxEventLoopSourceHandler is used | |
121 | wxScopedPtr<wxFDIOHandler> | |
122 | fdioHandler(new wxFDIOEventLoopSourceHandler(handler)); | |
123 | ||
124 | if ( !wxFDIODispatcher::Get()->RegisterFD(fd, fdioHandler.get(), flags) ) | |
125 | return NULL; | |
126 | ||
127 | return new wxUnixEventLoopSource(wxFDIODispatcher::Get(), fdioHandler.release(), | |
128 | fd, handler, flags); | |
129 | } | |
130 | }; | |
131 | ||
132 | wxEventLoopSourcesManagerBase* wxAppTraits::GetEventLoopSourcesManager() | |
133 | { | |
134 | static wxConsoleEventLoopSourcesManager s_eventLoopSourcesManager; | |
135 | ||
136 | return &s_eventLoopSourcesManager; | |
137 | } | |
138 | ||
139 | wxUnixEventLoopSource::~wxUnixEventLoopSource() | |
140 | { | |
141 | wxLogTrace(wxTRACE_EVT_SOURCE, | |
142 | "Removing event loop source for fd=%d", m_fd); | |
143 | ||
144 | m_dispatcher->UnregisterFD(m_fd); | |
145 | ||
146 | delete m_fdioHandler; | |
147 | } | |
148 | ||
149 | #endif // wxUSE_EVENTLOOP_SOURCE | |
150 | ||
151 | //----------------------------------------------------------------------------- | |
152 | // events dispatch and loop handling | |
153 | //----------------------------------------------------------------------------- | |
154 | ||
155 | bool wxConsoleEventLoop::Pending() const | |
156 | { | |
157 | if ( m_dispatcher->HasPending() ) | |
158 | return true; | |
159 | ||
160 | #if wxUSE_TIMER | |
161 | wxUsecClock_t nextTimer; | |
162 | if ( wxTimerScheduler::Get().GetNext(&nextTimer) && | |
163 | !wxMilliClockToLong(nextTimer) ) | |
164 | return true; | |
165 | #endif // wxUSE_TIMER | |
166 | ||
167 | return false; | |
168 | } | |
169 | ||
170 | bool wxConsoleEventLoop::Dispatch() | |
171 | { | |
172 | DispatchTimeout(static_cast<unsigned long>( | |
173 | wxFDIODispatcher::TIMEOUT_INFINITE)); | |
174 | ||
175 | return true; | |
176 | } | |
177 | ||
178 | int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout) | |
179 | { | |
180 | #if wxUSE_TIMER | |
181 | // check if we need to decrease the timeout to account for a timer | |
182 | wxUsecClock_t nextTimer; | |
183 | if ( wxTimerScheduler::Get().GetNext(&nextTimer) ) | |
184 | { | |
185 | unsigned long timeUntilNextTimer = wxMilliClockToLong(nextTimer / 1000); | |
186 | if ( timeUntilNextTimer < timeout ) | |
187 | timeout = timeUntilNextTimer; | |
188 | } | |
189 | #endif // wxUSE_TIMER | |
190 | ||
191 | bool hadEvent = m_dispatcher->Dispatch(timeout) > 0; | |
192 | ||
193 | #if wxUSE_TIMER | |
194 | if ( wxTimerScheduler::Get().NotifyExpired() ) | |
195 | hadEvent = true; | |
196 | #endif // wxUSE_TIMER | |
197 | ||
198 | return hadEvent ? 1 : -1; | |
199 | } | |
200 | ||
201 | void wxConsoleEventLoop::WakeUp() | |
202 | { | |
203 | m_wakeupPipe->WakeUp(); | |
204 | } | |
205 | ||
206 | void wxConsoleEventLoop::OnNextIteration() | |
207 | { | |
208 | // call the signal handlers for any signals we caught recently | |
209 | wxTheApp->CheckSignal(); | |
210 | } | |
211 | ||
212 | ||
213 | wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop() | |
214 | { | |
215 | return new wxEventLoop(); | |
216 | } | |
217 | ||
218 | #endif // wxUSE_CONSOLE_EVENTLOOP |