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16wxWindows Programmer Style Guide
17</font>
18</td>
19</tr>
20</table>
21
22<P>
23
24by <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A><P>
25
26This guide is intended for people who are (or intending to start) writing code
27for <A HREF="http://www.wxwindows.org" target=_top>wxWindows</A> class library.
28
29<P>
30The guide is separated into two parts: the first one addresses the general
31compatibility issues and is not wxWindows-specific. The advises in this part
32will hopefully help you to write programs which compile and run on greater
33variety of platforms. The second part details the wxWindows code organization and
34its goal it to make wxWindows as uniform as possible without imposing too
35many restrictions on the programmer.
36<P>
37Acknowledgements: This guide is partly based on <A
38HREF="http://www.mozilla.org/hacking/portable-cpp.html" target=_top>
39C++ portability guide</A> by David Williams.
40
41<P>
42<H3>General C++ Rules</H3>
43<UL>
44 <LI>New or not widely supported C++ features</LI>
45 <OL>
46 <LI><A HREF="#no_templates">Don't use C++ templates</A></LI>
47 <LI><A HREF="#no_exceptions">Don't use C++ exceptions</A></LI>
48 <LI><A HREF="#no_rtti">Don't use RTTI</A></LI>
49 <LI><A HREF="#no_namespaces">Don't use namespaces</A></LI>
50 <LI><A HREF="#no_stl">Don't use STL</A></LI>
51 <LI><A HREF="#no_fordecl">Don't declare variables inside <TT>for()</TT></A></LI>
52 <LI><A HREF="#no_nestedclasses">Don't use nested classes</A></LI>
53 <LI><A HREF="#no_newlogicalops">Don't use new logical operators keywords</A></LI>
54 </OL>
55 <BR>
56 <LI>Other compiler limitations</LI>
57 <OL>
58 <LI><A HREF="#no_ternarywithobjects">Use ternary operator ?: carefully</A></LI>
59 <LI><A HREF="#no_autoaggregate">Don't use initializers with automatic arrays</A></LI>
60 <LI><A HREF="#no_dtorswithoutctor">Always have at least one constructor in a class with destructor</A></LI>
61 </OL>
62 <BR>
63 <LI>General recommendations</LI>
64 <OL>
65 <LI><A HREF="#no_cppcommentsinc">No C++ comments in C code></A></LI>
66 <LI><A HREF="#no_globals">No global variables with constructor</A></LI>
67 <LI><A HREF="#no_warnings">Turn on all warnings and eradicate them</A></LI>
68 <LI><A HREF="#no_assume_sizeof">Don't rely on <TT>sizeof(int) == 2</TT>...</A></LI>
69 <LI><A HREF="#no_assignment_in_if">No assignments in conditional expressions</A></LI>
70 <LI><A HREF="#no_comment_code">Use <TT>#if 0</TT> rather than comments to temporarily disable blocks of code</A></LI>
71 <LI><A HREF="#no_overloaded_virtuals">Avoid overloaded virtual functions</A></LI>
72 <LI><A HREF="#no_extra_semicolon">Don't use extra semi-colons on top level</A></LI>
73 </OL>
74 <BR>
75 <LI>Unix/DOS differences</LI>
76 <OL>
77 <LI><A HREF="#use_cpp_ext">Use .cpp for C++ source file extension</A></LI>
78 <LI><A HREF="#no_backslash">Don't use backslash ('\\') in &#35;includes</A></LI>
79 <LI><A HREF="#no_carriagereturn">Avoid carriage returns in cross-platform code</A></LI>
80 <LI><A HREF="#no_caps_in_filenames">Use only lower letter filenames</A></LI>
81 <LI><A HREF="#no_incomplete_files">Terminate the files with a new-line</A></LI>
82 <LI><A HREF="#no_case_only_diff">Avoid globals differing by case only</A></LI>
83 </OL>
84 <BR>
85 <LI>Style choices</LI>
86 <OL>
87 <LI><A HREF="#naming_conv">Naming conventions: use <TT>m_</TT> for members</A></LI>
88 <LI><A HREF="#no_void_param">Don't use <TT>void</TT> for functions without arguments</A></LI>
89 <LI><A HREF="#no_const_int">Don't use <TT>const</TT> for non pointer/reference arguments</A></LI>
90 </OL>
91</UL>
92
93<P>
94
95<H3>wxWindows Rules</H3>
96<UL>
97 <LI>Files location and naming conventions</LI>
98 <OL>
99 <LI><A HREF="#file_locations">File locations</A></LI>
100 <LI><A HREF="#include_guards">Include guards</A></LI>
101 <LI><A HREF="#pch">Precompiled headers</A></LI>
102 </OL>
103
104 <BR>
105 <LI>File layout and indentation</LI>
106 <OL>
107 <LI><A HREF="#wxwin_header">wxWindows standard header</A></LI>
108 <LI><A HREF="#indentation">Indent your code with 4 spaces (no tabs!)</A></LI>
109 <LI><A HREF="#class_decl">Order of parts in a class declarations</A></LI>
110 </OL>
111
112 <BR>
113 <LI>More about naming conventions</LI>
114 <OL>
115 <LI><A HREF="#wx_prefix">Use wx or WX prefix for all public symbols</A></LI>
116 <LI><A HREF="#wxdllexport">Use WXDLLEXPORT with all classes/functions in wxMSW/common code</A></LI>
117 <LI><A HREF="#set_get">Use Set/Get prefixes for accessors</A></LI>
118 <LI><A HREF="#constants">wxNAMING_CONSTANTS</A></LI>
119 </OL>
120
121 <BR>
122 <LI>Miscellaneous</LI>
123 <OL>
124 <LI><A HREF="#forward_decl">Use forward declarations whenever possible</A></LI>
125 <LI><A HREF="#debug_macros">Use debugging macros</A></LI>
126 </OL>
127</UL>
128
129<HR>
130
131<H3>General C++ Rules</H3>
132<UL>
133 <LI>New or not widely supported C++ features</LI>
134
135 <P>The usage of all features in this section is not recommended for one reason: they appeared in C++ relatively recently and are not yet
136supported by all compilers. Moreover, when they're supported, there are
137differences between different vendor's implementations. It's understandable that
138you might love one (or all) of these features, but you surely can write C++
139programs without them. Where possible, workarounds to compensate for absence
140of your favourite C++ abilities are indicated.
141 <P>Just to suppress any doubts that there are compilers which don't support
142these new features, you can think about Win16 (a.k.a. Win 3.1) compilers,
143<I>none</I> of which supports <I>any</I> feature from the list below.
144
145 <OL>
146 <P><LI><A NAME="no_templates"></A><B>Don't use C++ templates</B></LI><P>
147Besides the reasons mentioned above, template usage also makes the
148program compile much slower (200%-300% is not uncommon) and their support
149even in the compilers which have had it for a long time is far from perfect
150(the best example is probably gcc).
151<P><U>Workaround</U>: The things you would like to use templates for are,
152most commonly, polymorphic containers (in the sense that they can contain objects of
153any type without compromising C++ type system, i.e. using <TT>void *</TT>
154is out of question). wxWindows provides <A HREF="TODO">dynamic
155arrays and lists</A> which are sufficient in 99% of cases - please don't hesitate
156to use them. Lack of template is not a reason to use static arrays or
157type-less (passing by <TT>void *</TT>) containers.
158
159 <P><LI><A NAME="no_exceptions"></A><B>Don't use C++ exceptions</B></LI><P>
160The C++ exception system is an error-reporting mechanism. Another reasons not to use it,
161besides portability, are the performance penalty it imposes (small, but, at least for
162current compilers, non-zero), and subtle problems with
163memory/resource deallocation it may create (the place where you'd like to use
164C++ exceptions most of all are the constructors, but you need to be very
165careful in order to be able to do it).
166<P><U>Workaround</U>: there is no real workaround, of course, or the exceptions
167wouldn't have been added to the language. However, there are several rules which
168might help here:<P>
169
170<OL>
171 <LI>Every function returns an integer (or at least boolean) error code.
172 <P>There is no such thing as a function that never fails - even if it can't
173 fail now, it might do it later, when modified to be more powerful/general.
174 Put the <TT>int</TT> or <TT>bool</TT> return type from the very beginning!<P>
175 </LI><LI>Every function you call may fail - check the return code!
176 <P>Never rely on the function's success, always test for a possible error.<P>
177 </LI><LI>Tell the user about the error, don't silently ignore them.
178 <P>Exceptions are always caught and, normally, processed when they're
179 caught. In the same manner, the error return code must always be processed
180 somehow. You may choose to ignore it, but at least tell the user that
181 something wrong happened using <A HREF="TODO"><TT>wxLogError</TT></A> or
182 <A HREF="TODO"><TT>wxLogWarning</TT></A> functions. All wxWindows
183 functions (must) log the error messages on failure - this can be disabled
184 by using <A HREF="TODO">wxLogNull</A> object before calling it.
185 <P>Examples:<UL>
186 <LI><I>Wrong</I>:
187 <PRE>
188void ReadAddressBookFile(const wxString& strName)
189{
190 wxFile file;
191
192 if ( !file.Open(strFile) )
193 return;
194
195 ...process it...
196}
197 </PRE>
198 </LI><LI><I>Correct</I>:
199 <PRE>
200// returns false if the address book couldn't be read
201bool ReadAddressBookFile(const wxString& strName)
202{
203 wxFile file;
204
205 if ( !file.Open(strFile) ) {
206 // wxFile logged an error because file couldn't be opened which
207 // contains the system error code, however it doesn't know what
208 // this file is for and an error message "can't open $GLCW.ADB"
209 // can be quite confusing for the user. Here we say what we mean.
210 wxLogError("Can't read address book from '%s'!",
211 strName.c_str());
212 return false;
213 }
214
215 ...process it...
216
217 return true;
218}
219 </PRE>
220 or, if it's not an error if file doesn't exist (here we could just check
221 its existence, but let's suppose that there is no <TT>wxFile::Exists()</TT>)
222 we can also write:
223 <PRE>
224// returns false if address book file doesn't exist
225bool ReadAddressBookFile(const wxString& strName)
226{
227 wxFile file;
228
229 // start a block inside which all log messages are suppressed
230 {
231 wxLogNull noLog;
232 if ( !file.Open(strFile) )
233 return false;
234 }
235
236 ...process it...
237
238 return true;
239}
240 </PRE></LI>
241 </UL>
242 </OL>
243
244 <P><LI><A NAME="no_rtti"></A><B>Don't use RTTI</B></LI><P>
245RTTI stands for Run-Time Type Information and there is probably no other
246reason not to use it except the portability issue and the fact that it adds
247<TT>sizeof(void *)</TT> bytes to any class having virtual functions (at least,
248in the implementations I'm aware of).
249<P><U>Workaround</U>: use wxWindows RTTI system which allows you to do almost
250everything which the new C++ RTTI, except that, of course, you have to use
251macros instead of the (horrible looking, BTW) <TT>dynamic_cast</TT>.
252
253 <P><LI><A NAME="no_namespaces"></A><B>Don't use namespaces</B></LI><P>
254This topic is subject to change with time, however for the moment all wxWindows
255classes/functions live in the global namespace.
256<P><U>Workaround</U>: None.
257
258 <P><LI><A NAME="no_stl"></A><B>Don't use STL</B></LI><P>
259STL is the new C++ standard library, proposing all kinds of template containers
260and generic algorithm implementations. Templates are the heart (and almost
261everything else) of the library, so its usage is out of question. Besides, even
262with the compilers which do support templates, STL has many of its own problems,
263there are many "not 100% standard compatible" vendor implementations, none of existing debuggers understands its
264complicated data structures, ... the list can go on (almost) forever.
265<P><U>Workaround</U>: Use wxString, dynamic arrays and lists and other wxWindows
266classes. wxString has many of the most often used functions of std::string STL
267class (typedef to be precise).
268 <P><LI><A NAME="no_fordecl"></A><B>Don't declare variables inside <TT>for()
269 </TT></B></LI><P>
270The scope of a variable declared inside <TT>for()</TT> statement changed several
271years ago, however many compilers still will complain about second declaration
272of <TT>i</TT> in the following code:
273<PRE>
274 for ( int i = 0; i &lt; 10; i++ ) {
275 ...
276 }
277
278 ...
279
280 for ( int i = 0; i &lt; 10; i++ ) {
281 ...
282 }
283</PRE>
284even though if it's perfectly legal now.
285<P><U>Workaround</U>: write this instead:
286<PRE>
287 int i;
288 for ( i = 0; i &lt; 10; i++ ) {
289 ...
290 }
291
292 ...
293
294 for ( i = 0; i &lt; 10; i++ ) {
295 ...
296 }
297</PRE>
298or, even better, use different names for the variables in the different for
299loops (in particular, avoid mute variable names like <tt>i<tt> above) - then
300you can declare them in the loop statement and don't pollute the outer name
301space with local loop variables.
302
303 <P><LI><A NAME="no_nestedclasses"></A><B>Don't use nested classes</B></LI><P>
304Nested classes are, without doubt, a very good thing because they allow to hide
305"private" (in the sense that they're used only inside the library) classes and,
306generally, put the related things together.
307<P>Unfortunately, some compilers have trouble understanding them, so we must
308sacrifice the ideals of software design to get a working program in this case.
309<P><U>Workaround</U>: instead of
310<PRE>
311 // in the header
312 class PublicLibClass {
313 ...
314 private:
315 class PrivateLibClass { ... } m_object;
316 };
317</PRE>
318you can try the following:
319<PRE>
320 // in the header
321 class PrivateLibClass; // fwd decl
322 class PublicLibClass {
323 ...
324 private:
325 class PrivateLibClass *m_pObject;
326 };
327
328 // in the .cpp file
329 class PrivateLibClass { ... };
330
331 PublicLibClass::PublicLibClass()
332 {
333 m_pObject = new PrivateLibClass;
334
335 ...
336 }
337
338 PublicLibClass::~PublicLibClass()
339 {
340 delete m_pObject;
341 }
342</PRE>
343<P>A nice side effect is that you don't need to recompile all the files
344including the header if you change the PrivateLibClass declaration (it's
345an example of a more general interface/implementation separation idea).
346
347<P><LI><A NAME="no_newlogicalops"></A><B>Don't use new logical operators keywords</B></LI><P>
348The C++ standard has introduced the following new reserved words: <tt>or</tt>,
349<tt>and</tt>, <tt>not</tt>, <tt>xor</tt>, <tt>bitand</tt>, <tt>bitor</tt>,
350<tt>compl</tt>, <tt>and_eq</tt>, <tt>or_eq</tt>, <tt>not_eq</tt>,
351<tt>or_eq</tt> which can be used instead of the usual C operations &#38;&#38;,
352&#124;&#124;, &#126; etc.
353<P>This wonderful (and not backwards compatible in addition to being
354absolutely useless) new feature means that these new keywords should not be
355used as the variable names - even if current compilers usually will accept
356this, your code will break in the future. For most of the keywords, using them
357as variable names is quite unlikely, but <tt>or</tt> and <tt>compl</tt> were
358used in the wxWindows sources which seems to indicate that they are the most
359likely candidates.
360<P>It goes without saying that these new keywords should not be used instead
361of the tradional C operators neither both because most compilers don't accept
362them and because using them in C code makes it less readable.
363</OL>
364
365 <BR>
366 <LI>Other compiler limitations</LI><P>
367This section lists the less obvious limitations of the current C++ compilers
368which are less restrictive than the ones mentioned in the previous section but
369are may be even more dangerous as a program which compiles perfectly well on
370some platform and seems to use only standard C++ featurs may still fail to
371compile on another platform and/or with another compiler.
372
373<OL>
374 <P><LI><A NAME="no_ternarywithobjects"></A><B>Use ternary operator ?: carefully</B></LI><P>
375 The ternary operator <TT>?:</TT> shouldn't be used with objects (i.e. if any
376of its operands are objects) because some compilers (notably Borland C++) fail
377to compile such code.
378<P><U>Workaround</U>: use <TT>if/else</TT> instead.
379<PRE>
380 wxString s1, s2;
381
382 // Borland C++ won't compile the line below
383 wxString s = s1.Len() &lt; s2.Len() ? s1 : s2;
384
385 // but any C++ compiler will compile this
386 wxString s;
387 if ( s1.Len() &lt; s2.Len() )
388 s = s1;
389 else
390 s = s2;
391</PRE>
392
393 <P><LI><A NAME="no_autoaggregate"></A><B>Don't use initializers with automatic arrays</B></LI><P>
394The initializers for automatic array variables are not supported by some older
395compilers. For example, the following line
396<PRE>
397 int daysInMonth[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
398</PRE>
399will fail to compile with HP-UX C++ compiler.
400<P><U>Workaround</U>: either make the array static or initialize each item
401separately: in the (stupid) example above, the array should be definitely
402declared as <TT>static const</TT> (assuming that the leap years are dealt with
403elsewhere somehow...) which is ok. When an array is really not const, you
404should initialize each element separately.
405
406 <P><LI><A NAME="no_dtorswithoutctor"></A><B>Always have at least one constructor in a class with destructor</B></LI><P>
407It is a good rule to follow in general, but some compilers (HP-UX) enforce it.
408So even if you are sure that the default constructor for your class is ok but
409it has a destructor, remember to add an empty default constructor to it.
410</OL>
411
412 <BR>
413 <LI>General recommendations</LI><P>
414While the recommendations in the previous section may not apply to you if you're
415only working with perfect compilers which implement the very newest directives of
416C++ standard, this section contains compiler- (and language-) independent advice
417which <B>must</B> be followed if you wish to write correct, i.e. working, programs. It
418also contains some C/C++ specific remarks in the end which are less
419important.
420 <OL>
421 <P><LI><A NAME="no_cppcommentsinc"><B>No C++ comments in C code></B></LI><P>
422Never use C++ comments in C code - not all C compilers/preprocessors
423understand them. Although we're mainly concerned with C++ here, there are
424several files in wxWindows sources tree which are compiled with C compiler.
425Among them are <TT>include/wx/setup.h</TT> and <TT>include/wx/expr.h</TT>.
426
427Another thing related to C vs C++ preprocessor differences is that some old C
428preprocessors require that all directives start in the first column (while
429it's generally allowed to have any amount of whitespace before them in C++),
430so you should start them in the beginning of the line in files which are
431compiled with C compiler.
432
433 <P><LI><A NAME="no_globals"></A><B>No global variables with constructors</B></LI><P>
434In C++, the constructors of global variables are called before the
435<TT>main()</TT> function (or <TT>WinMain()</TT> or any other program entry point)
436starts executing. Thus, there is no possibility to initialize <I>anything</I>
437before the constructor call. The order of construction is largely
438implementation-defined, meaning that there is no guarantee that one global
439object will be initialized before another one (except if they are both defined
440in the same translation unit, i.e. .cpp file). Most importantly, no custom
441memory allocation operators are installed at the moment of execution of global
442variables constructors, so a (less restrictive) rule is that you should have
443no global variables which allocate memory (or do anything else non-trivial) in
444the constructor. Of course, if an object doesn't allocate memory in its constructor
445right now, it may start making it later, so you can only be sure about this if
446you don't use <I>any</I> variables of object (as opposed to simple:
447<TT>int</TT>, ...) types. Example: currently, wxString doesn't allocate memory
448in its default constructor, so you might think that having a global (initially)
449empty wxString is safe. However, if wxString starts allocating some minimal
450amount of memory in its default constructor (which doesn't look unreasonable),
451you would have all kinds of problems with <TT>new</TT>
452and <TT>delete</TT> operators (overloaded in wxWindows), especially because the first <TT>new</TT> called
453is the standard one (before wxWindows overloads them) and <TT>delete</TT> will
454be the overloaded operator.
455
456 <P><LI><A NAME="no_warnings"></A><B>Turn on all warnings and eradicate them</B></LI><P>
457Give the compiler a chance to help you - turn on all warnings! You should always
458use the maximum available warning level of your compiler and understand and
459correct each of them. If, for whatever reasons, a compiler gives a warning on
460some perfectly legal line of code and you can't change it, please insert a
461comment indicating it in the code. Most oftenly, however, all compiler warnings
462may be avoided (not suppressed!) with minimal changes to your code.
463
464 <P><LI><A NAME="no_assume_sizeof"></A><B>Don't rely on <TT>sizeof(int) == 2</TT>...</B></LI><P>
465You should never assume any absolute constraints on data type sizes. Currently,
466we have 16-bit, 32-bit and 64-bit machines and even inside each class data type
467sizes are different. A small table illustrates it quite well:
468<TABLE BORDER COLS=5 WIDTH="100%" NOSAVE >
469<TR>
470 <TD>Architecture/OS</TD>
471 <TD>sizeof(short)</TD>
472 <TD>sizeof(int)</TD>
473 <TD>sizeof(long)</TD>
474 <TD>sizeof(void *)</TD>
475</TR>
476
477<TR>
478 <TD>i386/Windows 3.1</TD>
479 <TD>2</TD>
480 <TD>2</TD>
481 <TD>4</TD>
482 <TD>2 or 4</TD>
483</TR>
484
485<TR>
486 <TD>i386/Windows 95</TD>
487 <TD>2</TD>
488 <TD>4</TD>
489 <TD>4</TD>
490 <TD>4</TD>
491</TR>
492
493<TR>
494 <TD>Merced/Win64</TD>
495 <TD>2</TD>
496 <TD>4</TD>
497 <TD>4</TD>
498 <TD>8</TD>
499</TR>
500
501<TR>
502 <TD>Alpha/Linux</TD>
503 <TD>???</TD>
504 <TD>???</TD>
505 <TD>???</TD>
506 <TD>???</TD>
507</TR>
508</TABLE>
509
510 <P><LI><A NAME="no_assignment_in_if"></A><B>No assignments in conditional expressions</B></LI><P>
511Although close to the heart of many C programmers (I plead guilty), code like
512classical <TT>if ( (c = getchar()) != EOF )</TT> is bad because it prevents you
513from enabling "assignment in conditional expression" warning (see also
514<A HREF="#no_warnings">above</A>) which is helpful to detect common
515mistypes like <TT>if ( x = 2 )</TT> instead of <TT>if ( x == 2 )</TT>.
516
517 <P><LI><A NAME="no_comment_code"></A><B>Use <TT>#if 0</TT> rather than comments to temporarily
518 disable blocks of code</B></LI><P>
519If you have to temporarily disable some code, use
520<PRE>
521 #if 0 // VZ: I think this code is unneeded, it probably must be removed
522 ...
523 #endif // 0
524</PRE>
525instead of
526<PRE>
527 /*
528 ...
529 */
530</PRE>
531The reason is simple: if there are any <TT>/* ... */</TT> comments inside
532<TT>...</TT> the second version will, of course, miserably fail.
533
534 <P><LI><A NAME="no_overloaded_virtuals"></A><B>Avoid overloaded virtual functions</B></LI><P>
535
536You should avoid having overloaded virtual methods in a base class because if
537any of them is overriden in a derived class, then all others must be overriden
538as well or it would be impossible to call them on an object of derived class.
539
540For example, the following code:
541
542<PRE>
543 class Base
544 {
545 public:
546 virtual void Read(wxFile& file);
547 virtual void Read(const wxString& filename);
548 };
549
550 class Derived : public Base
551 {
552 public:
553 virtual void Read(wxFile& file) { ... }
554 };
555
556 ...
557
558 Derived d;
559 d.Read("some_filename"); // compile error here!
560</PRE>
561
562will fail to compile because the base class function taking <TT>filename</TT>
563is hidden by the virtual function overriden in the derived class (this is
564known as [virtual] function name hiding problem in C++).
565
566<P>
567The standard solution to this problem in wxWindows (where we have such
568situations quite often) is to make both <TT>Read()</TT> functions not virtual
569and introduce a single virtual function <TT>DoRead()</TT>. Usually, it makes
570sense because the function taking a filename is (again, usually) implemented
571in terms of the function reading from a file anyhow (but making only this
572functions not virtual won't solve the above problem!).
573<P>
574So, the above declarations should be written as:
575<PRE>
576 class Base
577 {
578 public:
579 void Read(wxFile& file);
580 void Read(const wxString& filename);
581
582 protected:
583 virtual void DoRead(wxFile& file);
584 };
585
586 class Derived : public Base
587 {
588 protected:
589 virtual void DoRead(wxFile& file) { ... }
590 };
591</PRE>
592
593This technique is widely used in many of wxWindows classes - for example,
594<TT>wxWindow</TT> has more than a dozen of <TT>DoXXX()</TT> functions which
595allows to have many overloaded versions of commonly used methods such as
596<TT>SetSize()</TT>
597
598 <P><LI><A NAME="no_extra_semicolon"></A><B>Don't use extra semi-colons on top level</B></LI><P>
599Some compilers don't pay any attention to extra semicolons on top level, as in
600<PRE>
601 class Foo { };;
602</PRE>
603while others complain loudly about it. Of course, you would rarely put 2
604semicolons yourself, but it may happen if you're using a macro
605(<TT>IMPLEMENT_something</TT>, for example) which already has a ';' inside and
606put another one after it.
607 </OL>
608
609 <BR>
610 <LI>Unix/DOS differences</LI><P>
611 Two operating systems supported by wxWindows right now are (different flavours
612of) Unix and Windows 3.1/95/NT (although Mac, OS/2 and other ports exist/are
613being developed as well). The main differences between them are summarized
614here.
615
616 <OL>
617 <P><LI><A NAME="use_cpp_ext"></A><B>Use .cpp for C++ source file extension</B></LI><P>
618There is, unfortunately, no standard exceptions for C++ source files. Different
619people use .C, .cc, .cpp, .cxx, .c++ and probably several others I forgot. Some
620compilers don't care about extension, but there are also other ones which can't
621be made to compile any file with "wrong" extension. Such compilers are very
622common in DOS/Windows land, that's why the .cpp extension is the least likely to
623cause any problems - it's the standard one under DOS and will probably be
624accepted by any Unix compiler as well (any counter examples?). The extension
625for the header files is .h.
626
627 <P><LI><A NAME="no_backslash"></A><B>Don't use backslash ('\\') in &#35;includes</B></LI><P>
628Although it's too silly to mention, please don't use backslashes in
629<TT>&#35;include</TT> preprocessor statement. Even not all Windows compilers accept
630it, without speaking about all other ones.
631
632 <P><LI><A NAME="no_carriagereturn"></A><B>Avoid carriage returns in cross-platform code</B></LI><P>
633This problem will hopefully not arise at all, with CVS taking care of this
634stuff, however it's perhaps not useless to remember that many Unix compilers
635(including, but not limited to, gcc) don't accept carriage returns
636(= <Ctrl-M> = '\r') in C/C++ code.
637
638 <P><LI><A NAME="no_caps_in_filenames"></A><B>Use only lower case filenames</B></LI><P>
639DOS/Windows 3.1 isn't case sensitive, Windows 95/NT are case preserving, but not
640case sensitive. To avoid all kinds of problems with compiling under Unix (or
641any other fully case-sensitive OS), please use only lower case letters in the
642filenames.
643
644 <P><LI><A NAME="no_incomplete_files"></A><B>Terminate the files with a new-line</B></LI><P>
645While DOS/Windows compilers don't seem to mind, their Unix counterparts don't
646like files without terminating new-line. Such files also give a warning message
647when loaded to vim (the Unix programmer's editor of choice :-)), so please think
648about terminating the last line.
649
650 <P><LI><A NAME="no_case_only_diff"></A><B>Avoid globals differing by case only</B></LI><P>
651The linker on VMS is case-insensitive. Therefore all external variables and
652functions which differ only in case are not recognized by the linker as
653different, so all externals should differ in more than the case only:
654i.e. <TT>GetId</TT> is the same as <TT>GetID</TT>.
655
656 </OL>
657
658 <BR>
659 <LI>Style choices</LI><P>
660 All wxWindows specific style guidelines are specified in the next
661section, here are the choices which are not completely arbitrary,
662but have some deeper and not wxWindows-specific meaning.
663
664 <OL>
665 <P><LI><A NAME="naming_conv"></A><B>Naming conventions: use <TT>m_</TT> for members</B></LI><P>
666We all know how important it is to write readable code. One of the first steps
667in this direction is the choice of naming convention. It may be quite vague or
668strictly define the names of all the variables and function in the program,
669however it surely must somehow allow the reader to distinguish between
670variable and functions and local variables and member variables from the first
671glance.
672<P>The first requirement is commonly respected, but for some strange reasons, the
673second isn't, even if it's much more important because, after all, the immediate
674context usually allows you to distinguish a variable from a function in
675C/C++ code. On the other hand, you <I>cannot</I> say what <TT>x</TT> in the
676following code fragment is:
677<PRE>
678 void Foo::Bar(int x_)
679 {
680 ...
681
682 x = x_;
683
684 ...
685 }
686</PRE>
687It might be either a local variable (unluckily the function is too long so you
688don't see the variable declarations when you look at <TT>x = x_</TT> line), a
689member variable or a global variable - you have no way of knowing.
690<P>The wxWindows naming convention gives you, the reader of the code, much more
691information about <TT>x</TT>. In the code above you know that it's a local
692variable because:<P>
693<OL>
694 <LI>global variables are always prefixed with <TT>g_</TT></LI>
695 <LI>member variables are always prefixed with <TT>m_</TT></LI>
696 <LI>static variables are always prefixed with <TT>s_</TT></LI>
697</OL>
698<P>Examples:
699<PRE>
700 extern int g_x; // of course, 'x' is not the best name for a global...
701
702 void Bar()
703 {
704 int x;
705 }
706
707 class Foo {
708 public:
709 void SetX(int x) { m_x = x; }
710 private:
711 int m_x;
712 };
713</PRE>
714As you see, it also solves once and for all the old C++ programmer's question:
715how to call <TT>SetX()</TT> parameter? The answer is simple: just call it
716<TT>x</TT> because there is no ambiguity with <TT>Foo::m_x</TT>.
717<P>The prefixes can be combined to give <TT>ms_</TT> and <TT>gs_</TT> for static
718member (a.k.a. class) variables and static global variables.
719<P>The convention is, of course, completely worthless if it is not followed:
720nothing like being sure that <TT>x</TT> is a local variable in the code fragment
721above and discovering later the following lines in the header:
722<PRE>
723 class Foo {
724 ...
725 int x; // I don't like wxWindows naming convention
726 };
727</PRE>
728Please do use these prefixes, they make your code much easier to read. Also
729please notice that it has nothing to do with the so-called <I>Hungarian notation</I>
730which is used in wxMSW part of wxWindows code and which encodes the <I>type</I>
731of the variable in its name - it is actually quite useful in C, but has little
732or no sense in C++.
733
734 <P><LI><A NAME="no_void_param"></A><B>Don't use <TT>void</TT> for functions without
735 arguments</B></LI><P>
736In ANSI C, <TT>void Foo()</TT> takes an arbitrary number of arbitrarily typed
737arguments (although the form <TT>void Foo(...)</TT> is preferred) and <TT>void
738Foo(void)</TT> doesn't take any arguments. In C++, however, the situation is
739different and both declarations are completely equivalent. As there is no need
740to write <TT>void</TT> in this situation, let's not write it - it can only be
741confusing and create an impression that it really means something when it's not
742at all the case.
743
744 <P><LI><A NAME="no_const_int"></A><B>Don't use <TT>const</TT> for non pointer/reference
745 arguments</B></LI><P>
746In both C and C++ an argument passed by value cannot be modified - or, more
747precisely, if it is modified in the called function, only the local copy is
748really changed, not the caller's variable. So, semantically speaking, there is
749no difference between <TT>void Foo(int)</TT> and <TT>void Foo(const int)</TT>.
750However, the <TT>const</TT> keyword is confusing here, adds nothing to the code
751and even cannot be removed if <TT>Foo()</TT> is virtual and overridden (because
752the names are mangled differently). So, <I>for arguments passed by value</I>
753you shouldn't use <TT>const</TT>.
754<P>Of course, it doesn't apply to functions such as
755<TT>void PrintMessage(const char *text)</TT> where <TT>const</TT> is mandatory.
756 </OL>
757</UL>
758
759<P>
760
761<H3>wxWindows rules</H3>
762<UL>
763 <P><LI>File location and naming conventions</LI><P>
764 <OL>
765 <P><LI><A NAME="file_locations"></LI><B>File locations</B><P>
766The wxWindows files for each supported platform have their own subdirectories
767in "include" and "src". So, for example, there is "src/msw", "include/gtk"
768etc. There are also two special subdirectories called "common" and
769"generic". The common subdirectory contains the files which are platform
770independent (wxObject, wxString, ...) and the generic one the generic
771implementations of GUI widgets, i.e. those which use only other wxWindows
772classes to implement them. For the platforms where the given functionality
773cannot be implemented natively, the generic implementation is used and the native
774one is used for the others. As I feel that it becomes a bit too confusing,
775here is an example: wxMessageBox function is implemented natively under
776Windows (where it just calls MessageBox API), but there is also a generic
777implementation which is used under, for example, GTK. A generic class should
778normally have a name that distinguishes it from any platform-specific implementation.
779A #define will allow wxGenericMessageDialog to be wxMessageDialog on some
780platforms, for example.
781
782<P>This scheme applies not only for the .cpp files, but also for the headers.
783However, as the program using wxWindows should (ideally) not use any
784"<TT>&#35;ifdef &lt;platform&gt;</TT>" at all, the headers are always included with
785"<TT>&#35;include &lt;wx/msgdlg.h&gt;</TT>" (for example). This file, in turn, includes
786the right header for given platform. Any new headers should conform to this
787setup as well to allow including <TT>&lt;wx/foo.h&gt;</TT> on any platform.<P>
788
789Note that wxWindows implementation files should use quotes when including wxWindows
790headers, not angled brackets. Applications should use angled brackets. This
791ensures that the dependencies are correctly handled by the compiler.
792
793 <P><LI><A NAME="include_guards"></LI><B>Include guards</B><P>
794To minimize the compile time C++ programmers often use so called include
795guards: for example, in the header file foo.h you might have
796
797<PRE>
798&#35;ifndef _FOO_H_
799&#35;define _FOO_H_
800
801... all header contents ...
802
803&#35;endif
804 //_FOO_H_
805</PRE>
806
807In this way, the header will only be included once for the compilation
808of any .cpp (of course, it still will be included many times for the
809compilation of the whole project, so it has nothing to do with precompiled
810headers). wxWindows is no exception and also uses include guards which should use
811the above form, except for top-level headers which include files with identical
812names, in which case you should use _FOO_H_BASE_.
813
814 <P><LI><A NAME="pch"></LI><B>Precompiled headers</B><P>
815The precompiled headers greatly (we're speaking about orders of hundreds of
816percent here) reduce the compilation time. wxWindows uses them if the target
817compiler supports them (it knows about MS Visual C++, Borland C++ and g++).
818You should include all the headers included from <TT><wx/wx_prec.h></TT> only
819inside "<TT>&#35;if !USE_PRECOMP</TT>" to avoid unnecessary overhead in the case
820when the precompiled headers are used.<P>
821
822The start of a cpp implementation file after the heading might look like this:<P>
823
824<PRE>
825&#35;ifdef __GNUG__
826&#35;pragma implementation "bitmap.h"
827&#35;endif
828
829// For compilers that support precompilation, includes "wx.h".
830&#35;include "wx/wxprec.h"
831
832&#35;ifdef __BORLANDC__
833&#35;pragma hdrstop
834&#35;endif
835
836&#35;ifndef WX_PRECOMP
837&#35;include &lt;stdio.h&gt;
838&#35;include "wx/setup.h"
839&#35;include "wx/list.h"
840&#35;include "wx/utils.h"
841&#35;include "wx/app.h"
842&#35;include "wx/palette.h"
843&#35;include "wx/bitmap.h"
844&#35;include "wx/icon.h"
845&#35;endif
846
847&#35;include "wx/msw/private.h"
848&#35;include "assert.h"
849</PRE>
850
851
852<P>Any header file should containg the following lines:
853<PRE>
854&#35;ifdef __GNUG__
855 &#35;pragma interface "foo.h"
856&#35;endif
857</PRE>
858and the corresponding .cpp file:
859<PRE>
860&#35;ifdef __GNUG__
861 &#35;pragma implementation "foo.h"
862&#35;endif
863</PRE> for g++ compilation.
864 </OL>
865
866 <P><LI>File layout and indentation</LI><P>
867 <OL>
868 <P><LI><A NAME="wxwin_header"></LI><B>wxWindows standard header</B> <a href="header.txt">here</a>. The
869copyright holder is the original author. It is assumed the author does not assert copyright,
870under the terms of the wxWindows licence. This is a legal interpretation of the informal
871usage 'public domain' (the copyright holder does not assert the copyright).<P>
872 <P><LI><A NAME="indentation"></LI><B>Indent your code with 4 spaces (no tabs!)</B>
873 <P><LI><A NAME="class_decl"></LI><B>Order of parts in a class declarations</B><P>
874 </OL>
875
876 <P><LI>More about naming conventions</LI><P>
877 <OL>
878 <P><LI><A NAME="wx_prefix"></LI><B>Use wx or WX prefix for all public symbols</B>.
879wx should be used for functions and classes, WX for macros.
880 <P><LI><A NAME="wxdllexport"</LI><B>Use WXDLLEXPORT with all classes/functions in
881 wxMSW/common code</B>
882The title says it all - every public (in the sense that it is not internal to
883the library) function or class should have WXDLLEXPORT macro in its
884declaration to allow compilation of wxWindows as shared library. For example:<P>
885
886<pre>
887bool WXDLLEXPORT wxYield(void);
888class WXDLLEXPORT MyClass; // (for forward declarations and real declarations)
889WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
890</pre>
891
892The reason for the strange syntax for data is that some compilers use different
893keyword ordering for exporting data.
894
895 <P><LI><A NAME="set_get"></LI><B>Use Set/Get prefixes for accessors</B><P>
896There is a convention in wxWindows to prefix the accessors (i.e. any simple, in
897general, inline function which does nothing else except changing or returning
898the value of a member variable) with either <TT>Set</TT> or <TT>Get</TT>.
899
900 <P><LI><A NAME="constants"></LI><B>wxNAMING_CONSTANTS</B><P>
901The constants in wxWindows code should be defined using <TT>enum</TT> C++
902keyword (and not with <TT>#define</TT> or <TT>static const int</TT>). They
903should be declared in the global scope (and not inside class declaration) and
904their names should start with a <TT>wx</TT> prefix. Finally, the constants
905should be in all capital letters (except the first 2) to make it easier to
906distinguish them from the variables with underscores separating the words.
907
908<P>For example, file-related constants should be declared like this:
909<pre>
910enum
911{
912 wxFILEOPEN_READ,
913 wxFILEOPEN_WRITE,
914 wxFILEOPEN_READWRITE
915};
916</pre>
917
918 </OL>
919
920 <P><LI>Miscellaneous</LI><P>
921 <OL>
922 <P><LI><A NAME="forward_decl"></LI><B>Use forward declarations whenever possible</B><P>
923It's really a trivial piece of advice, but remember that using forward declarations
924instead of including the header of corresponding class is better because not
925only does it minimize the compile time, it also simplifies the dependencies
926between different source files.
927<P>On a related subject, in general, you should try not to include other
928headers from a header file.
929
930 <P><LI><A NAME="debug_macros"></LI><B>Use debugging macros</B><P>
931wxWindows provides the debugging macros <TT>wxASSERT, wxFAIL</TT> and
932<TT>wxCHECK_RET</TT> in <TT><wx/wx.h></TT> file. Please use them as often as
933you can - they will never do you any harm but can greatly simplify the bug
934tracking both for you and for others.
935<P>Also, please use <TT>wxFAIL_MSG("not implemented")</TT> instead of writing
936stubs for not (yet) implemented functions which silently return incorrect
937values - otherwise, a person using a not implemented function has no idea that
938it is, in fact, not implemented.
939<P>As all debugging macros only do something useful if the symbol
940<TT>__WXDEBUG__</TT> is defined, you should compile your programs in debug mode to profit
941from them.
942 </OL>
943</UL>
944
945<P>
946
947<HR>
948Please send any comments to <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A>.
949
950</font>
951
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