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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: bombs1.cpp | |
3 | // Purpose: Bombs game | |
4 | // Author: P. Foggia 1996 | |
5 | // Modified by: | |
6 | // Created: 1996 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1996 P. Foggia | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | /* | |
13 | * implementation of the methods DrawField and OnEvent of the | |
14 | * class BombsCanvas | |
15 | */ | |
16 | ||
17 | #ifdef __GNUG__ | |
18 | #pragma implementation | |
19 | #endif | |
20 | ||
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifndef WX_PRECOMP | |
24 | #include "wx/wx.h" | |
25 | #endif //precompiled headers | |
26 | ||
27 | #include "bombs.h" | |
28 | ||
29 | /*-------- BombCanvasClass::DrawField(dc, xc1, yc1, xc2, yc2) -------*/ | |
30 | /* Draws the field on the device context dc */ | |
31 | /* xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, */ | |
32 | /* expressed in cells. */ | |
33 | /*---------------------------------------------------------------------*/ | |
34 | void BombsCanvasClass::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2) | |
35 | { int x,y,xmax,ymax; | |
36 | char buf[2]; | |
37 | long chw, chh; | |
38 | ||
39 | wxColour *wxBlack = wxTheColourDatabase->FindColour("BLACK"); | |
40 | wxColour *wxWhite = wxTheColourDatabase->FindColour("WHITE"); | |
41 | wxColour *wxRed = wxTheColourDatabase->FindColour("RED"); | |
42 | wxColour *wxBlue = wxTheColourDatabase->FindColour("BLUE"); | |
43 | wxColour *wxGrey = wxTheColourDatabase->FindColour("LIGHT GREY"); | |
44 | wxColour *wxGreen = wxTheColourDatabase->FindColour("GREEN"); | |
45 | ||
46 | wxPen *blackPen = wxThePenList->FindOrCreatePen(*wxBlack, 1, wxSOLID); | |
47 | wxPen *redPen = wxThePenList->FindOrCreatePen(*wxRed, 1, wxSOLID); | |
48 | wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBlue, 1, wxSOLID); | |
49 | wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(*wxWhite, wxSOLID); | |
50 | wxBrush *greyBrush = wxTheBrushList->FindOrCreateBrush(*wxGrey, wxSOLID); | |
51 | wxBrush *redBrush = wxTheBrushList->FindOrCreateBrush(*wxRed, wxSOLID); | |
52 | ||
53 | xmax=field_width*x_cell*X_UNIT; | |
54 | ymax=field_height*y_cell*Y_UNIT; | |
55 | ||
56 | ||
57 | dc->SetPen(* blackPen); | |
58 | for(x=xc1; x<=xc2; x++) | |
59 | dc->DrawLine(x*x_cell*X_UNIT, 0, x*x_cell*X_UNIT, ymax); | |
60 | for(y=xc1; y<=yc2; y++) | |
61 | dc->DrawLine(0, y*y_cell*Y_UNIT, xmax, y*y_cell*Y_UNIT); | |
62 | ||
63 | ||
64 | wxFont font= BOMBS_FONT; | |
65 | dc->SetFont(font); | |
66 | ||
67 | buf[1]='\0'; | |
68 | for(x=xc1; x<=xc2; x++) | |
69 | for(y=yc1; y<=yc2; y++) | |
70 | { if (wxGetApp().Game.IsMarked(x,y)) | |
71 | { dc->SetPen(* blackPen); | |
72 | dc->SetBrush(* greyBrush); | |
73 | dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT, | |
74 | x_cell*X_UNIT+1, y_cell*Y_UNIT+1); | |
75 | *buf='M'; | |
76 | if (!wxGetApp().Game.IsHidden(x,y) && wxGetApp().Game.IsBomb(x,y)) | |
77 | dc->SetTextForeground(*wxBlue); | |
78 | else | |
79 | dc->SetTextForeground(*wxRed); | |
80 | dc->SetTextBackground(*wxGrey); | |
81 | dc->GetTextExtent(buf, &chw, &chh); | |
82 | dc->DrawText( buf, | |
83 | x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2, | |
84 | y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2 | |
85 | ); | |
86 | if (!wxGetApp().Game.IsHidden(x,y) && wxGetApp().Game.IsBomb(x,y)) | |
87 | { dc->SetPen(*redPen); | |
88 | dc->DrawLine(x*x_cell*X_UNIT, y*y_cell*Y_UNIT, | |
89 | (x+1)*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT); | |
90 | dc->DrawLine(x*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT, | |
91 | (x+1)*x_cell*X_UNIT, y*y_cell*Y_UNIT); | |
92 | } | |
93 | } | |
94 | else if (wxGetApp().Game.IsHidden(x,y)) | |
95 | { dc->SetPen(*blackPen); | |
96 | dc->SetBrush(*greyBrush); | |
97 | dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT, | |
98 | x_cell*X_UNIT+1, y_cell*Y_UNIT+1); | |
99 | } | |
100 | else if (wxGetApp().Game.IsBomb(x,y)) | |
101 | { dc->SetPen(* blackPen); | |
102 | dc->SetBrush(* redBrush); | |
103 | dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT, | |
104 | x_cell*X_UNIT+1, y_cell*Y_UNIT+1); | |
105 | *buf='B'; | |
106 | dc->SetTextForeground(* wxBlack); | |
107 | dc->SetTextBackground(* wxRed); | |
108 | dc->GetTextExtent(buf, &chw, &chh); | |
109 | dc->DrawText( buf, | |
110 | x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2, | |
111 | y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2 | |
112 | ); | |
113 | if (wxGetApp().Game.IsExploded(x,y)) | |
114 | { dc->SetPen(* bluePen); | |
115 | dc->DrawLine(x*x_cell*X_UNIT, y*y_cell*Y_UNIT, | |
116 | (x+1)*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT); | |
117 | dc->DrawLine(x*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT, | |
118 | (x+1)*x_cell*X_UNIT, y*y_cell*Y_UNIT); | |
119 | } | |
120 | } | |
121 | else // Display a digit | |
122 | { dc->SetPen(* blackPen); | |
123 | dc->SetBrush(* whiteBrush); | |
124 | dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT, | |
125 | x_cell*X_UNIT+1, y_cell*Y_UNIT+1); | |
126 | *buf = (wxGetApp().Game.Get(x,y) & BG_MASK) + '0'; | |
127 | dc->GetTextExtent(buf, &chw, &chh); | |
128 | switch(*buf) | |
129 | { case '0': dc->SetTextForeground(* wxGreen); break; | |
130 | case '1': dc->SetTextForeground(* wxBlue); break; | |
131 | default: dc->SetTextForeground(* wxBlack); break; | |
132 | } | |
133 | dc->SetTextBackground(* wxWhite); | |
134 | dc->DrawText( buf, | |
135 | x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2, | |
136 | y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2 | |
137 | ); | |
138 | } | |
139 | } | |
140 | dc->SetFont(wxNullFont); | |
141 | ||
142 | if (wxGetApp().BombsFrame) | |
143 | { char buf[80]; | |
144 | sprintf(buf, "%d bombs %d remaining cells", | |
145 | wxGetApp().Game.GetBombs(), wxGetApp().Game.GetRemainingCells()); | |
146 | wxGetApp().BombsFrame->SetStatusText(buf, 0); | |
147 | } | |
148 | } | |
149 | ||
150 | /*-------- BombCanvasClass::Refresh(xc1, yc1, xc2, yc2) -------------*/ | |
151 | /* Refreshes the field image */ | |
152 | /* xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, */ | |
153 | /* expressed in cells. */ | |
154 | /*---------------------------------------------------------------------*/ | |
155 | void BombsCanvasClass::Refresh(int xc1, int yc1, int xc2, int yc2) | |
156 | { | |
157 | wxClientDC dc(this); | |
158 | DrawField(& dc, xc1, yc1, xc2, yc2); | |
159 | if (bmp) | |
160 | { wxMemoryDC memDC; | |
161 | memDC.SelectObject(* bmp); | |
162 | DrawField(&memDC, xc1, yc1, xc2, yc2); | |
163 | memDC.SelectObject(wxNullBitmap); | |
164 | } | |
165 | } | |
166 | ||
167 | // Called when uncovering a cell. | |
168 | void BombsCanvasClass::Uncover(int x, int y) | |
169 | { | |
170 | wxGetApp().Game.Unhide(x,y); | |
171 | Refresh(x, y, x, y); | |
172 | if (wxGetApp().Game.IsBomb(x,y) || wxGetApp().Game.GetRemainingCells()==0) | |
173 | { wxBell(); | |
174 | if (!wxGetApp().Game.IsBomb(x,y)) | |
175 | { wxMessageBox("Nice! You found all the bombs!", "wxWin Bombs", | |
176 | wxOK|wxCENTRE, wxGetApp().BombsFrame); | |
177 | } | |
178 | else // x,y is a bomb | |
179 | { wxGetApp().Game.Explode(x, y); | |
180 | } | |
181 | for(x=0; x<field_width; x++) | |
182 | for(y=0; y<field_height; y++) | |
183 | wxGetApp().Game.Unhide(x,y); | |
184 | Refresh(0, 0, field_width-1, field_height-1); | |
185 | } | |
186 | else if (!wxGetApp().Game.Get(x, y)) | |
187 | { int left = ( x > 0 ) ? x-1 : 0; | |
188 | int right = ( x < wxGetApp().Game.GetWidth() - 1 )? | |
189 | x+1 : wxGetApp().Game.GetWidth() - 1; | |
190 | int top = ( y > 0 ) ? y-1 : 0; | |
191 | int bottom = ( y < wxGetApp().Game.GetHeight() - 1 )? | |
192 | y+1 : wxGetApp().Game.GetHeight() - 1; | |
193 | int i,j; | |
194 | for (j = top; j <= bottom; j++) | |
195 | for (i=left; i <= right; i++) | |
196 | if ((i != x || j != y) && wxGetApp().Game.IsHidden(i,j) | |
197 | && !wxGetApp().Game.IsMarked(i,j)) | |
198 | Uncover(i,j); | |
199 | } | |
200 | } | |
201 | ||
202 | // Called when the canvas receives a mouse event. | |
203 | void BombsCanvasClass::OnEvent(wxMouseEvent& event) | |
204 | { | |
205 | wxCoord fx, fy; | |
206 | event.GetPosition(&fx, &fy); | |
207 | int x = fx/(x_cell*X_UNIT); | |
208 | int y = fy/(y_cell*Y_UNIT); | |
209 | if (x<field_width && y<field_height) | |
210 | { if ( (event.RightDown() || (event.LeftDown() && event.ShiftDown())) | |
211 | && (wxGetApp().Game.IsHidden(x,y) | |
212 | || wxGetApp().Game.GetRemainingCells()==0)) | |
213 | { wxGetApp().Game.Mark(x,y); | |
214 | Refresh(x, y, x, y); | |
215 | return; | |
216 | } | |
217 | else if (event.LeftDown() && wxGetApp().Game.IsHidden(x,y) | |
218 | && !wxGetApp().Game.IsMarked(x,y)) | |
219 | { Uncover(x,y); | |
220 | return; | |
221 | } | |
222 | } | |
223 | } | |
224 |