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1 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
2 | %% Name: array.tex | |
3 | %% Purpose: wxArray | |
4 | %% Author: wxWidgets Team | |
5 | %% Modified by: | |
6 | %% Created: | |
7 | %% RCS-ID: $Id$ | |
8 | %% Copyright: (c) wxWidgets Team | |
9 | %% License: wxWindows license | |
10 | %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% | |
11 | ||
12 | \section{\class{wxArray<T>}}\label{wxarray} | |
13 | ||
14 | This section describes the so called {\it dynamic arrays}. This is a C | |
15 | array-like type safe data structure i.e. the member access time is constant (and not | |
16 | linear according to the number of container elements as for linked lists). However, these | |
17 | arrays are dynamic in the sense that they will automatically allocate more | |
18 | memory if there is not enough of it for adding a new element. They also perform | |
19 | range checking on the index values but in debug mode only, so please be sure to | |
20 | compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for | |
21 | details). So, unlike the arrays in some other | |
22 | languages, attempt to access an element beyond the arrays bound doesn't | |
23 | automatically expand the array but provokes an assertion failure instead in | |
24 | debug build and does nothing (except possibly crashing your program) in the | |
25 | release build. | |
26 | ||
27 | The array classes were designed to be reasonably efficient, both in terms of | |
28 | run-time speed and memory consumption and the executable size. The speed of | |
29 | array item access is, of course, constant (independent of the number of elements) | |
30 | making them much more efficient than linked lists (\helpref{wxList}{wxlist}). | |
31 | Adding items to the arrays is also implemented in more or less constant time - | |
32 | but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section | |
33 | you may find some useful hints about optimizing wxArray memory usage. As for executable size, all | |
34 | wxArray functions are inline, so they do not take {\it any space at all}. | |
35 | ||
36 | wxWidgets has three different kinds of array. All of them derive from | |
37 | wxBaseArray class which works with untyped data and can not be used directly. | |
38 | The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and | |
39 | WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The | |
40 | classes declared will be called in this documentation wxArray, wxSortedArray and | |
41 | wxObjArray but you should keep in mind that no classes with such names actually | |
42 | exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class | |
43 | with a new name. In fact, these names are "template" names and each usage of one | |
44 | of the macros mentioned above creates a template specialization for the given | |
45 | element type. | |
46 | ||
47 | wxArray is suitable for storing integer types and pointers which it does not | |
48 | treat as objects in any way, i.e. the element pointed to by the pointer is not | |
49 | deleted when the element is removed from the array. It should be noted that | |
50 | all of wxArray's functions are inline, so it costs strictly nothing to define as | |
51 | many array types as you want (either in terms of the executable size or the | |
52 | speed) as long as at least one of them is defined and this is always the case | |
53 | because wxArrays are used by wxWidgets internally. This class has one serious | |
54 | limitation: it can only be used for storing integral types (bool, char, short, | |
55 | int, long and their unsigned variants) or pointers (of any kind). An attempt | |
56 | to use with objects of sizeof() greater than sizeof(long) will provoke a | |
57 | runtime assertion failure, however declaring a wxArray of floats will not (on | |
58 | the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work, | |
59 | please use wxObjArray for storing floats and doubles. | |
60 | ||
61 | wxSortedArray is a wxArray variant which should be used when searching in the | |
62 | array is a frequently used operation. It requires you to define an additional | |
63 | function for comparing two elements of the array element type and always stores | |
64 | its items in the sorted order (according to this function). Thus, it is | |
65 | \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of | |
66 | $O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is | |
67 | slower: it is $O(log(N))$ instead of constant time (neglecting time spent in | |
68 | memory allocation routine). However, in a usual situation elements are added to | |
69 | an array much less often than searched inside it, so wxSortedArray may lead to | |
70 | huge performance improvements compared to wxArray. Finally, it should be | |
71 | noticed that, as wxArray, wxSortedArray can be only used for storing integral | |
72 | types or pointers. | |
73 | ||
74 | wxObjArray class treats its elements like "objects". It may delete them when | |
75 | they are removed from the array (invoking the correct destructor) and copies | |
76 | them using the objects copy constructor. In order to implement this behaviour | |
77 | the definition of the wxObjArray arrays is split in two parts: first, you should | |
78 | declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then | |
79 | you must include the file defining the implementation of template type: | |
80 | <wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro | |
81 | from a point where the full (as opposed to `forward') declaration of the array | |
82 | elements class is in scope. As it probably sounds very complicated here is an | |
83 | example: | |
84 | ||
85 | \begin{verbatim} | |
86 | #include <wx/dynarray.h> | |
87 | ||
88 | // we must forward declare the array because it is used inside the class | |
89 | // declaration | |
90 | class MyDirectory; | |
91 | class MyFile; | |
92 | ||
93 | // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be | |
94 | // now used as shown below | |
95 | WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories); | |
96 | WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles); | |
97 | ||
98 | class MyDirectory | |
99 | { | |
100 | ... | |
101 | ArrayOfDirectories m_subdirectories; // all subdirectories | |
102 | ArrayOfFiles m_files; // all files in this directory | |
103 | }; | |
104 | ||
105 | ... | |
106 | ||
107 | // now that we have MyDirectory declaration in scope we may finish the | |
108 | // definition of ArrayOfDirectories -- note that this expands into some C++ | |
109 | // code and so should only be compiled once (i.e., don't put this in the | |
110 | // header, but into a source file or you will get linking errors) | |
111 | #include <wx/arrimpl.cpp> // this is a magic incantation which must be done! | |
112 | WX_DEFINE_OBJARRAY(ArrayOfDirectories); | |
113 | ||
114 | // that's all! | |
115 | \end{verbatim} | |
116 | ||
117 | It is not as elegant as writing | |
118 | ||
119 | \begin{verbatim} | |
120 | typedef std::vector<MyDirectory> ArrayOfDirectories; | |
121 | \end{verbatim} | |
122 | ||
123 | but is not that complicated and allows the code to be compiled with any, however | |
124 | dumb, C++ compiler in the world. | |
125 | ||
126 | Things are much simpler for wxArray and wxSortedArray however: it is enough | |
127 | just to write | |
128 | ||
129 | \begin{verbatim} | |
130 | WX_DEFINE_ARRAY_INT(int, ArrayOfInts); | |
131 | WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts); | |
132 | \end{verbatim} | |
133 | ||
134 | i.e. there is only one {\tt DEFINE} macro and no need for separate | |
135 | {\tt DECLARE} one. For the arrays of the primitive types, the macros | |
136 | {\tt WX\_DEFINE\_ARRAY\_CHAR/SHORT/INT/SIZE\_T/LONG/DOUBLE} should be used | |
137 | depending on the sizeof of the values (notice that storing values of smaller | |
138 | type, e.g. shorts, in an array of larger one, e.g. {\tt ARRAY\_INT}, does | |
139 | \emph{not} work on all architectures!). | |
140 | ||
141 | ||
142 | \wxheading{See also} | |
143 | ||
144 | \helpref{Container classes overview}{wxcontaineroverview}, | |
145 | \helpref{wxList<T>}{wxlist}, | |
146 | \helpref{wxVector<T>}{wxvector} | |
147 | ||
148 | \wxheading{Include files} | |
149 | ||
150 | <wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp> | |
151 | for wxObjArray. | |
152 | ||
153 | \wxheading{Library} | |
154 | ||
155 | \helpref{wxBase}{librarieslist} | |
156 | ||
157 | ||
158 | ||
159 | ||
160 | \latexignore{\rtfignore{\wxheading{Function groups}}} | |
161 | ||
162 | \membersection{Macros for template array definition}\label{arraymacros} | |
163 | ||
164 | To use an array you must first define the array class. This is done with the | |
165 | help of the macros in this section. The class of array elements must be (at | |
166 | least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and | |
167 | WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use | |
168 | WX\_DEFINE\_OBJARRAY macro. | |
169 | ||
170 | \helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\ | |
171 | \helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\ | |
172 | \helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{wxdefinearray}\\ | |
173 | \helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\ | |
174 | \helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\ | |
175 | \helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\ | |
176 | \helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\ | |
177 | \helpref{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\ | |
178 | \helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}\\ | |
179 | \helpref{WX\_DEFINE\_EXPORTED\_OBJARRAY}{wxdefineobjarray}\\ | |
180 | \helpref{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{wxdefineobjarray} | |
181 | ||
182 | To slightly complicate the matters even further, the operator $->$ defined by | |
183 | default for the array iterators by these macros only makes sense if the array | |
184 | element type is not a pointer itself and, although it still works, this | |
185 | provokes warnings from some compilers and to avoid them you should use the | |
186 | {\tt \_PTR} versions of the macros above. For example, to define an array of | |
187 | pointers to {\tt double} you should use: | |
188 | ||
189 | \begin{verbatim} | |
190 | WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers); | |
191 | \end{verbatim} | |
192 | ||
193 | Note that the above macros are generally only useful for | |
194 | wxObject types. There are separate macros for declaring an array of a simple type, | |
195 | such as an int. | |
196 | ||
197 | The following simple types are supported:\\ | |
198 | int\\ | |
199 | long\\ | |
200 | size\_t\\ | |
201 | double | |
202 | ||
203 | To create an array of a simple type, simply append the type you want in CAPS to | |
204 | the array definition. | |
205 | ||
206 | For example, for an integer array, you'd use one of the following variants: | |
207 | ||
208 | \helpref{WX\_DEFINE\_ARRAY\_INT}{wxdefinearray}\\ | |
209 | \helpref{WX\_DEFINE\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\ | |
210 | \helpref{WX\_DEFINE\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinearray}\\ | |
211 | \helpref{WX\_DEFINE\_SORTED\_ARRAY\_INT}{wxdefinesortedarray}\\ | |
212 | \helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\ | |
213 | \helpref{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray}\\ | |
214 | ||
215 | \membersection{Constructors and destructors}\label{arrayconstructorsdestructors} | |
216 | ||
217 | Array classes are 100\% C++ objects and as such they have the appropriate copy | |
218 | constructors and assignment operators. Copying wxArray just copies the elements | |
219 | but copying wxObjArray copies the arrays items. However, for memory-efficiency | |
220 | sake, neither of these classes has virtual destructor. It is not very important | |
221 | for wxArray which has trivial destructor anyhow, but it does mean that you | |
222 | should avoid deleting wxObjArray through a wxBaseArray pointer (as you would | |
223 | never use wxBaseArray anyhow it shouldn't be a problem) and that you should not | |
224 | derive your own classes from the array classes. | |
225 | ||
226 | \helpref{wxArray default constructor}{wxarrayctordef}\\ | |
227 | \helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\ | |
228 | \helpref{\destruct{wxArray}}{wxarraydtor} | |
229 | ||
230 | \membersection{Memory management}\label{wxarraymemorymanagement} | |
231 | ||
232 | Automatic array memory management is quite trivial: the array starts by | |
233 | preallocating some minimal amount of memory (defined by | |
234 | WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already | |
235 | allocated memory it reallocates it adding 50\% of the currently allocated | |
236 | amount, but no more than some maximal number which is defined by | |
237 | ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory | |
238 | being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the | |
239 | current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is | |
240 | provided to deallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc} | |
241 | function can also be quite useful if you know in advance how many items you are | |
242 | going to put in the array and will prevent the array code from reallocating the | |
243 | memory more times than needed. | |
244 | ||
245 | \helpref{Alloc}{wxarrayalloc}\\ | |
246 | \helpref{Shrink}{wxarrayshrink} | |
247 | ||
248 | \membersection{Number of elements and simple item access}\label{arrayelementsaccess} | |
249 | ||
250 | Functions in this section return the total number of array elements and allow to | |
251 | retrieve them - possibly using just the C array indexing $[]$ operator which | |
252 | does exactly the same as \helpref{Item()}{wxarrayitem} method. | |
253 | ||
254 | \helpref{GetCount}{wxarraygetcount}\\ | |
255 | \helpref{IsEmpty}{wxarrayisempty}\\ | |
256 | \helpref{Item}{wxarrayitem}\\ | |
257 | \helpref{Last}{wxarraylast} | |
258 | ||
259 | \membersection{Adding items}\label{arrayadding} | |
260 | ||
261 | \helpref{Add}{wxarrayadd}\\ | |
262 | \helpref{Insert}{wxarrayinsert}\\ | |
263 | \helpref{SetCount}{wxarraysetcount}\\ | |
264 | \helpref{WX\_APPEND\_ARRAY}{wxappendarray}\\ | |
265 | \helpref{WX\_PREPEND\_ARRAY}{wxprependarray} | |
266 | ||
267 | \membersection{Removing items}\label{arrayremoving} | |
268 | ||
269 | \helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\ | |
270 | \helpref{Empty}{wxarrayempty}\\ | |
271 | \helpref{Clear}{wxarrayclear}\\ | |
272 | \helpref{RemoveAt}{wxarrayremoveat}\\ | |
273 | \helpref{Remove}{wxarrayremove} | |
274 | ||
275 | \membersection{Searching and sorting}\label{arraysearchingandsorting} | |
276 | ||
277 | \helpref{Index}{wxarrayindex}\\ | |
278 | \helpref{Sort}{wxarraysort} | |
279 | ||
280 | %%%%% MEMBERS HERE %%%%% | |
281 | \helponly{\insertatlevel{2}{ | |
282 | ||
283 | \wxheading{Members} | |
284 | ||
285 | }} | |
286 | ||
287 | \membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray} | |
288 | ||
289 | \func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}} | |
290 | ||
291 | \func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} | |
292 | ||
293 | \func{}{WX\_DEFINE\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}, \param{}{exportspec}} | |
294 | ||
295 | This macro defines a new array class named {\it name} and containing the | |
296 | elements of type {\it T}. The second form is used when compiling wxWidgets as | |
297 | a DLL under Windows and array needs to be visible outside the DLL. The third is | |
298 | needed for exporting an array from a user DLL. | |
299 | ||
300 | Example: | |
301 | ||
302 | \begin{verbatim} | |
303 | WX_DEFINE_ARRAY_INT(int, MyArrayInt); | |
304 | ||
305 | class MyClass; | |
306 | WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass); | |
307 | \end{verbatim} | |
308 | ||
309 | Note that wxWidgets predefines the following standard array classes: {\bf wxArrayInt}, | |
310 | {\bf wxArrayLong}, {\bf wxArrayShort}, {\bf wxArrayDouble}, {\bf wxArrayPtrVoid}. | |
311 | ||
312 | ||
313 | \membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray} | |
314 | ||
315 | \func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}} | |
316 | ||
317 | \func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} | |
318 | ||
319 | \func{}{WX\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}} | |
320 | ||
321 | This macro defines a new sorted array class named {\it name} and containing | |
322 | the elements of type {\it T}. The second form is used when compiling wxWidgets as | |
323 | a DLL under Windows and array needs to be visible outside the DLL. The third is | |
324 | needed for exporting an array from a user DLL. | |
325 | ||
326 | Example: | |
327 | ||
328 | \begin{verbatim} | |
329 | WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt); | |
330 | ||
331 | class MyClass; | |
332 | WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass); | |
333 | \end{verbatim} | |
334 | ||
335 | You will have to initialize the objects of this class by passing a comparison | |
336 | function to the array object constructor like this: | |
337 | ||
338 | \begin{verbatim} | |
339 | int CompareInts(int n1, int n2) | |
340 | { | |
341 | return n1 - n2; | |
342 | } | |
343 | ||
344 | wxSortedArrayInt sorted(CompareInts); | |
345 | ||
346 | int CompareMyClassObjects(MyClass *item1, MyClass *item2) | |
347 | { | |
348 | // sort the items by their address... | |
349 | return Stricmp(item1->GetAddress(), item2->GetAddress()); | |
350 | } | |
351 | ||
352 | wxArrayOfMyClass another(CompareMyClassObjects); | |
353 | \end{verbatim} | |
354 | ||
355 | \membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray} | |
356 | ||
357 | \func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}} | |
358 | ||
359 | \func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}} | |
360 | ||
361 | \func{}{WX\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}} | |
362 | ||
363 | This macro declares a new object array class named {\it name} and containing | |
364 | the elements of type {\it T}. The second form is used when compiling wxWidgets as | |
365 | a DLL under Windows and array needs to be visible outside the DLL. The third is | |
366 | needed for exporting an array from a user DLL. | |
367 | ||
368 | Example: | |
369 | ||
370 | \begin{verbatim} | |
371 | class MyClass; | |
372 | WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"! | |
373 | \end{verbatim} | |
374 | ||
375 | You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define | |
376 | the array class - otherwise you would get link errors. | |
377 | ||
378 | \membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray} | |
379 | ||
380 | \func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}} | |
381 | ||
382 | \func{}{WX\_DEFINE\_EXPORTED\_OBJARRAY}{\param{}{name}} | |
383 | ||
384 | \func{}{WX\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{\param{}{name}} | |
385 | ||
386 | This macro defines the methods of the array class {\it name} not defined by the | |
387 | \helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the | |
388 | file <wx/arrimpl.cpp> before using this macro and you must have the full | |
389 | declaration of the class of array elements in scope! If you forget to do the | |
390 | first, the error will be caught by the compiler, but, unfortunately, many | |
391 | compilers will not give any warnings if you forget to do the second - but the | |
392 | objects of the class will not be copied correctly and their real destructor will | |
393 | not be called. The latter two forms are merely aliases of the first to satisfy | |
394 | some people's sense of symmetry when using the exported declarations. | |
395 | ||
396 | Example of usage: | |
397 | ||
398 | \begin{verbatim} | |
399 | // first declare the class! | |
400 | class MyClass | |
401 | { | |
402 | public: | |
403 | MyClass(const MyClass&); | |
404 | ||
405 | ... | |
406 | ||
407 | virtual ~MyClass(); | |
408 | }; | |
409 | ||
410 | #include <wx/arrimpl.cpp> | |
411 | WX_DEFINE_OBJARRAY(wxArrayOfMyClass); | |
412 | \end{verbatim} | |
413 | ||
414 | \membersection{WX\_APPEND\_ARRAY}\label{wxappendarray} | |
415 | ||
416 | \func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}} | |
417 | ||
418 | This macro may be used to append all elements of the {\it other} array to the | |
419 | {\it array}. The two arrays must be of the same type. | |
420 | ||
421 | \membersection{WX\_PREPEND\_ARRAY}\label{wxprependarray} | |
422 | ||
423 | \func{void}{WX\_PREPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}} | |
424 | ||
425 | This macro may be used to prepend all elements of the {\it other} array to the | |
426 | {\it array}. The two arrays must be of the same type. | |
427 | ||
428 | \membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray} | |
429 | ||
430 | \func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}} | |
431 | ||
432 | This macro may be used to delete all elements of the array before emptying it. | |
433 | It can not be used with wxObjArrays - but they will delete their elements anyhow | |
434 | when you call Empty(). | |
435 | ||
436 | \membersection{Default constructors}\label{wxarrayctordef} | |
437 | ||
438 | \func{}{wxArray}{\void} | |
439 | ||
440 | \func{}{wxObjArray}{\void} | |
441 | ||
442 | Default constructor initializes an empty array object. | |
443 | ||
444 | \func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}} | |
445 | ||
446 | There is no default constructor for wxSortedArray classes - you must initialize it | |
447 | with a function to use for item comparison. It is a function which is passed | |
448 | two arguments of type {\it T} where {\it T} is the array element type and which | |
449 | should return a negative, zero or positive value according to whether the first | |
450 | element passed to it is less than, equal to or greater than the second one. | |
451 | ||
452 | \membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy} | |
453 | ||
454 | \func{}{wxArray}{\param{const wxArray\& }{array}} | |
455 | ||
456 | \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}} | |
457 | ||
458 | \func{}{wxObjArray}{\param{const wxObjArray\& }{array}} | |
459 | ||
460 | \func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}} | |
461 | ||
462 | \func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}} | |
463 | ||
464 | \func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}} | |
465 | ||
466 | The copy constructors and assignment operators perform a shallow array copy | |
467 | (i.e. they don't copy the objects pointed to even if the source array contains | |
468 | the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e. | |
469 | the array element are copied too) for wxObjArray. | |
470 | ||
471 | \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor} | |
472 | ||
473 | \func{}{\destruct{wxArray}}{\void} | |
474 | ||
475 | \func{}{\destruct{wxSortedArray}}{\void} | |
476 | ||
477 | \func{}{\destruct{wxObjArray}}{\void} | |
478 | ||
479 | The wxObjArray destructor deletes all the items owned by the array. This is not | |
480 | done by wxArray and wxSortedArray versions - you may use | |
481 | \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this. | |
482 | ||
483 | \membersection{wxArray::Add}\label{wxarrayadd} | |
484 | ||
485 | \func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}} | |
486 | ||
487 | \func{void}{Add}{\param{T *}{item}} | |
488 | ||
489 | \func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}} | |
490 | ||
491 | Appends the given number of {\it copies} of the {\it item} to the array | |
492 | consisting of the elements of type {\it T}. | |
493 | ||
494 | The first version is used with wxArray and wxSortedArray. The second and the | |
495 | third are used with wxObjArray. There is an important difference between | |
496 | them: if you give a pointer to the array, it will take ownership of it, i.e. | |
497 | will delete it when the item is deleted from the array. If you give a reference | |
498 | to the array, however, the array will make a copy of the item and will not take | |
499 | ownership of the original item. Once again, it only makes sense for wxObjArrays | |
500 | because the other array types never take ownership of their elements. Also note | |
501 | that you cannot append more than one pointer as reusing it would lead to | |
502 | deleting it twice (or more) and hence to a crash. | |
503 | ||
504 | You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all | |
505 | elements of one array to another one but it is more efficient to use | |
506 | {\it copies} parameter and modify the elements in place later if you plan to | |
507 | append a lot of items. | |
508 | ||
509 | \membersection{wxArray::Alloc}\label{wxarrayalloc} | |
510 | ||
511 | \func{void}{Alloc}{\param{size\_t }{count}} | |
512 | ||
513 | Preallocates memory for a given number of array elements. It is worth calling | |
514 | when the number of items which are going to be added to the array is known in | |
515 | advance because it will save unneeded memory reallocation. If the array already | |
516 | has enough memory for the given number of items, nothing happens. In any case, | |
517 | the existing contents of the array is not modified. | |
518 | ||
519 | \membersection{wxArray::Clear}\label{wxarrayclear} | |
520 | ||
521 | \func{void}{Clear}{\void} | |
522 | ||
523 | This function does the same as \helpref{Empty()}{wxarrayempty} and additionally | |
524 | frees the memory allocated to the array. | |
525 | ||
526 | \membersection{wxObjArray::Detach}\label{wxobjarraydetach} | |
527 | ||
528 | \func{T *}{Detach}{\param{size\_t }{index}} | |
529 | ||
530 | Removes the element from the array, but, unlike, | |
531 | \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the | |
532 | pointer to the removed element. | |
533 | ||
534 | \membersection{wxArray::Empty}\label{wxarrayempty} | |
535 | ||
536 | \func{void}{Empty}{\void} | |
537 | ||
538 | Empties the array. For wxObjArray classes, this destroys all of the array | |
539 | elements. For wxArray and wxSortedArray this does nothing except marking the | |
540 | array of being empty - this function does not free the allocated memory, use | |
541 | \helpref{Clear()}{wxarrayclear} for this. | |
542 | ||
543 | \membersection{wxArray::GetCount}\label{wxarraygetcount} | |
544 | ||
545 | \constfunc{size\_t}{GetCount}{\void} | |
546 | ||
547 | Return the number of items in the array. | |
548 | ||
549 | \membersection{wxArray::Index}\label{wxarrayindex} | |
550 | ||
551 | \constfunc{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = false}} | |
552 | ||
553 | \constfunc{int}{Index}{\param{T\& }{item}} | |
554 | ||
555 | The first version of the function is for wxArray and wxObjArray, the second is | |
556 | for wxSortedArray only. | |
557 | ||
558 | Searches the element in the array, starting from either beginning or the end | |
559 | depending on the value of {\it searchFromEnd} parameter. {\tt wxNOT\_FOUND} is | |
560 | returned if the element is not found, otherwise the index of the element is | |
561 | returned. | |
562 | ||
563 | Linear search is used for the wxArray and wxObjArray classes but binary search | |
564 | in the sorted array is used for wxSortedArray (this is why searchFromEnd | |
565 | parameter doesn't make sense for it). | |
566 | ||
567 | {\bf NB:} even for wxObjArray classes, the operator==() of the elements in the | |
568 | array is {\bf not} used by this function. It searches exactly the given | |
569 | element in the array and so will only succeed if this element had been | |
570 | previously added to the array, but fail even if another, identical, element is | |
571 | in the array. | |
572 | ||
573 | \membersection{wxArray::Insert}\label{wxarrayinsert} | |
574 | ||
575 | \func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}} | |
576 | ||
577 | \func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}} | |
578 | ||
579 | \func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}} | |
580 | ||
581 | Insert the given number of {\it copies} of the {\it item} into the array before | |
582 | the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an | |
583 | item in such way that it will become the first array element. | |
584 | ||
585 | Please see \helpref{Add()}{wxarrayadd} for explanation of the differences | |
586 | between the overloaded versions of this function. | |
587 | ||
588 | \membersection{wxArray::IsEmpty}\label{wxarrayisempty} | |
589 | ||
590 | \constfunc{bool}{IsEmpty}{\void} | |
591 | ||
592 | Returns true if the array is empty, false otherwise. | |
593 | ||
594 | \membersection{wxArray::Item}\label{wxarrayitem} | |
595 | ||
596 | \constfunc{T\&}{Item}{\param{size\_t }{index}} | |
597 | ||
598 | Returns the item at the given position in the array. If {\it index} is out of | |
599 | bounds, an assert failure is raised in the debug builds but nothing special is | |
600 | done in the release build. | |
601 | ||
602 | The returned value is of type "reference to the array element type" for all of | |
603 | the array classes. | |
604 | ||
605 | \membersection{wxArray::Last}\label{wxarraylast} | |
606 | ||
607 | \constfunc{T\&}{Last}{\void} | |
608 | ||
609 | Returns the last element in the array, i.e. is the same as Item(GetCount() - 1). | |
610 | An assert failure is raised in the debug mode if the array is empty. | |
611 | ||
612 | The returned value is of type "reference to the array element type" for all of | |
613 | the array classes. | |
614 | ||
615 | \membersection{wxArray::Remove}\label{wxarrayremove} | |
616 | ||
617 | \func{\void}{Remove}{\param{T }{item}} | |
618 | ||
619 | Removes an element from the array by value: the first item of the | |
620 | array equal to {\it item} is removed, an assert failure will result from an | |
621 | attempt to remove an item which doesn't exist in the array. | |
622 | ||
623 | When an element is removed from wxObjArray it is deleted by the array - use | |
624 | \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the | |
625 | other hand, when an object is removed from a wxArray nothing happens - you | |
626 | should delete it manually if required: | |
627 | ||
628 | \begin{verbatim} | |
629 | T *item = array[n]; | |
630 | delete item; | |
631 | array.Remove(n) | |
632 | \end{verbatim} | |
633 | ||
634 | See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all | |
635 | elements of a wxArray (supposed to contain pointers). | |
636 | ||
637 | \membersection{wxArray::RemoveAt}\label{wxarrayremoveat} | |
638 | ||
639 | \func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}} | |
640 | ||
641 | Removes {\it count} elements starting at {\it index} from the array. When an | |
642 | element is removed from wxObjArray it is deleted by the array - use | |
643 | \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On | |
644 | the other hand, when an object is removed from a wxArray nothing happens - | |
645 | you should delete it manually if required: | |
646 | ||
647 | \begin{verbatim} | |
648 | T *item = array[n]; | |
649 | delete item; | |
650 | array.RemoveAt(n) | |
651 | \end{verbatim} | |
652 | ||
653 | See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all | |
654 | elements of a wxArray (supposed to contain pointers). | |
655 | ||
656 | \membersection{wxArray::SetCount}\label{wxarraysetcount} | |
657 | ||
658 | \func{void}{SetCount}{\param{size\_t }{count}, \param{T }{defval = T($0$)}} | |
659 | ||
660 | This function ensures that the number of array elements is at least | |
661 | {\it count}. If the array has already {\it count} or more items, nothing is | |
662 | done. Otherwise, {\tt count - GetCount()} elements are added and initialized to | |
663 | the value {\it defval}. | |
664 | ||
665 | \wxheading{See also} | |
666 | ||
667 | \helpref{GetCount}{wxarraygetcount} | |
668 | ||
669 | \membersection{wxArray::Shrink}\label{wxarrayshrink} | |
670 | ||
671 | \func{void}{Shrink}{\void} | |
672 | ||
673 | Frees all memory unused by the array. If the program knows that no new items | |
674 | will be added to the array it may call Shrink() to reduce its memory usage. | |
675 | However, if a new item is added to the array, some extra memory will be | |
676 | allocated again. | |
677 | ||
678 | \membersection{wxArray::Sort}\label{wxarraysort} | |
679 | ||
680 | \func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}} | |
681 | ||
682 | The notation CMPFUNC<T> should be read as if we had the following declaration: | |
683 | ||
684 | \begin{verbatim} | |
685 | template int CMPFUNC(T *first, T *second); | |
686 | \end{verbatim} | |
687 | ||
688 | where {\it T} is the type of the array elements. I.e. it is a function returning | |
689 | {\it int} which is passed two arguments of type {\it T *}. | |
690 | ||
691 | Sorts the array using the specified compare function: this function should | |
692 | return a negative, zero or positive value according to whether the first element | |
693 | passed to it is less than, equal to or greater than the second one. | |
694 | ||
695 | wxSortedArray doesn't have this function because it is always sorted. | |
696 |