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1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%% Name: renderer.tex
3%% Purpose: wxRenderer and wxRendererNative documentation
4%% Author: Vadim Zeitlin
5%% Modified by:
6%% Created: 06.08.03
7%% RCS-ID: $Id$
8%% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9%% License: wxWindows license
10%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12\section{\class{wxRendererNative}}\label{wxrenderernative}
13
14First, a brief introduction to wxRenderer and why it is needed.
15
16Usually wxWidgets uses the underlying low level GUI system to draw all the
17controls - this is what we mean when we say that it is a ``native'' framework.
18However not all controls exist under all (or even any) platforms and in this
19case wxWidgets provides a default, generic, implementation of them written in
20wxWidgets itself.
21
22These controls don't have the native appearance if only the standard
23line drawing and other graphics primitives are used, because the native
24appearance is different under different platforms while the lines are always
25drawn in the same way.
26
27This is why we have renderers: wxRenderer is a class which virtualizes the
28drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
29button, without caring about exactly how this is done. Of course, as we
30can draw the button differently in different renderers, this also allows us to
31emulate the native look and feel.
32
33So the renderers work by exposing a large set of high-level drawing functions
34which are used by the generic controls. There is always a default global
35renderer but it may be changed or extended by the user, see
36\helpref{Render sample}{samplerender}.
37
38All drawing functions take some standard parameters:
39\begin{itemize}
40\item \arg{win} is the window being drawn. It is normally not used and when
41it is it should only be used as a generic \helpref{wxWindow}{wxwindow}
42(in order to get its low level handle, for example), but you should
43\emph{not} assume that it is of some given type as the same renderer
44function may be reused for drawing different kinds of control.
45\item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
46context should be used for drawing. It is not necessary to restore
47pens and brushes for it on function exit but, on the other hand, you
48shouldn't assume that it is in any specific state on function entry:
49the rendering functions should always prepare it.
50\item \arg{rect} the bounding rectangle for the element to be drawn.
51\item \arg{flags} the optional flags (none by default) which can be a
52combination of the \texttt{wxCONTROL\_XXX} constants below.
53\end{itemize}
54
55Note that each drawing function restores the \helpref{wxDC}{wxdc} attributes if
56it changes them, so it is safe to assume that the same pen, brush and colours
57that were active before the call to this function are still in effect after it.
58
59
60\wxheading{Constants}
61
62The following rendering flags are defined:
63
64\begin{verbatim}
65enum
66{
67 wxCONTROL_DISABLED = 0x00000001, // control is disabled
68 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
69 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
70 wxCONTROL_SPECIAL = 0x00000008, // control-specific bit:
71 wxCONTROL_ISDEFAULT = wxCONTROL_SPECIAL, // only for the buttons
72 wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL, // only for the menu items
73 wxCONTROL_EXPANDED = wxCONTROL_SPECIAL, // only for the tree items
74 wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL, // only for the status bar panes
75 wxCONTROL_FLAT = wxCONTROL_SPECIAL, // checkboxes only: flat border
76 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
77 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
78 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
79 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
80 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE // (check) undetermined state
81};
82\end{verbatim}
83
84\wxheading{Derived from}
85
86No base class
87
88\wxheading{Include files}
89
90<wx/renderer.h>
91
92\wxheading{Library}
93
94\helpref{wxCore}{librarieslist}
95
96
97\latexignore{\rtfignore{\wxheading{Members}}}
98
99
100\membersection{wxRendererNative::\destruct{wxRendererNative}}\label{wxrenderernativedtor}
101
102\func{}{\destruct{wxRendererNative}}{\void}
103
104Virtual destructor as for any base class.
105
106
107\membersection{wxRendererNative::DrawCheckBox}\label{wxrenderernativedrawcheckbox}
108
109\func{void}{DrawCheckBox}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
110
111Draw a check box (used by wxDataViewCtrl).
112
113\arg{flags} may have the \texttt{wxCONTROL\_CHECKED}, \texttt{wxCONTROL\_CURRENT} or
114\texttt{wxCONTROL\_UNDETERMINED} bit set.
115
116
117\membersection{wxRendererNative::DrawComboBoxDropButton}\label{wxrenderernativedrawcomboboxdropbutton}
118
119\func{void}{DrawComboBoxDropButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
120
121Draw a button like the one used by \helpref{wxComboBox}{wxcombobox} to show a
122drop down window. The usual appearance is a downwards pointing arrow.
123
124\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
125
126
127\membersection{wxRendererNative::DrawDropArrow}\label{wxrenderernativedrawdroparrow}
128
129\func{void}{DrawDropArrow}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
130
131Draw a drop down arrow that is suitable for use outside a combo box. Arrow will have
132transparent background.
133
134\arg{rect} is not entirely filled by the arrow. Instead, you should use bounding
135rectangle of a drop down button which arrow matches the size you need.
136\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
137
138
139\membersection{wxRendererNative::DrawFocusRect}\label{wxrenderernativedrawfocusrect}
140
141\func{void}{DrawFocusRect}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
142
143Draw a focus rectangle using the specified rectangle.
144\helpref{wxListCtrl}{wxlistctrl}. The only supported flags is
145\texttt{wxCONTROL\_SELECTED} for items which are selected.
146
147
148\membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}
149
150\func{int}{DrawHeaderButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}, \param{wxHeaderSortIconType }{sortArrow = wxHDR\_SORT\_ICON\_NONE}, \param{wxHeaderButtonParams* }{params = NULL}}
151
152Draw the header control button (used, for example, by
153\helpref{wxListCtrl}{wxlistctrl}). Depending on platforms the
154\arg{flags} parameter may support the \texttt{wxCONTROL\_SELECTED}
155\texttt{wxCONTROL\_DISABLED} and \texttt{wxCONTROL\_CURRENT} bits.
156The \arg{sortArrow} parameter can be one of
157\texttt{wxHDR\_SORT\_ICON\_NONE}, \texttt{wxHDR\_SORT\_ICON\_UP}, or
158\texttt{wxHDR\_SORT\_ICON\_DOWN}. Additional values controlling the
159drawing of a text or bitmap label can be passed in \arg{params}. The
160value returned is the optimal width to contain the the unabreviated
161label text or bitmap, the sort arrow if present, and internal margins.
162
163
164
165\membersection{wxRendererNative::DrawItemSelectionRect}\label{wxrenderernativedrawitemselectionrect}
166
167\func{void}{DrawItemSelectionRect}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
168
169Draw a selection rectangle underneath the text as used e.g. in a
170\helpref{wxListCtrl}{wxlistctrl}. The supported \arg{flags} are
171\texttt{wxCONTROL\_SELECTED} for items which are selected (e.g. often a blue
172rectangle) and \texttt{wxCONTROL\_CURRENT} for the item that has the focus
173(often a dotted line around the item's text). \texttt{wxCONTROL\_FOCUSED} may
174be used to indicate if the control has the focus (othewise the the selection
175rectangle is e.g. often grey and not blue). This may be ignored by the renderer
176or deduced by the code directly from the \arg{win}.
177
178
179\membersection{wxRendererNative::DrawPushButton}\label{wxrenderernativedrawpushbutton}
180
181\func{void}{DrawPushButton}{\param{wxWindow *}{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags}}
182
183Draw a blank push button that looks very similar to \helpref{wxButton}{wxbutton}.
184
185\arg{flags} may have the \texttt{wxCONTROL\_PRESSED}, \texttt{wxCONTROL\_CURRENT} or
186\texttt{wxCONTROL\_ISDEFAULT} bit set.
187
188
189\membersection{wxRendererNative::DrawSplitterBorder}\label{wxrenderernativedrawsplitterborder}
190
191\func{void}{DrawSplitterBorder}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
192
193Draw the border for sash window: this border must be such that the sash
194drawn by \helpref{DrawSash}{wxrenderernativedrawsplittersash} blends into it
195well.
196
197
198\membersection{wxRendererNative::DrawSplitterSash}\label{wxrenderernativedrawsplittersash}
199
200\func{void}{DrawSplitterSash}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxSize\& }{size}, \param{wxCoord }{position}, \param{wxOrientation }{orient}, \param{int }{flags = 0}}
201
202Draw a sash. The \arg{orient} parameter defines whether the sash should be
203vertical or horizontal and how the \arg{position} should be interpreted.
204
205
206\membersection{wxRendererNative::DrawTreeItemButton}\label{wxrenderernativedrawtreeitembutton}
207
208\func{void}{DrawTreeItemButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
209
210Draw the expanded/collapsed icon for a tree control item. To draw an expanded
211button the \arg{flags} parameter must contain {\tt wxCONTROL\_EXPANDED} bit.
212
213
214\membersection{wxRendererNative::Get}\label{wxrenderernativeget}
215
216\func{wxRendererNative\&}{Get}{\void}
217
218Return the currently used renderer.
219
220
221\membersection{wxRendererNative::GetDefault}\label{wxrenderernativegetdefault}
222
223\func{wxRendererNative\&}{GetDefault}{\void}
224
225Return the default (native) implementation for this platform -- this is also
226the one used by default but this may be changed by calling
227\helpref{Set}{wxrenderernativeset} in which case the return value of this
228method may be different from the return value of \helpref{Get}{wxrenderernativeget}.
229
230
231\membersection{wxRendererNative::GetGeneric}\label{wxrenderernativegetgeneric}
232
233\func{wxRendererNative\&}{GetGeneric}{\void}
234
235Return the generic implementation of the renderer. Under some platforms, this
236is the default renderer implementation, others have platform-specific default
237renderer which can be retrieved by calling \helpref{GetDefault}{wxrenderernativegetdefault}.
238
239
240\membersection{wxRendererNative::GetHeaderButtonHeight}\label{wxrenderernativegetheaderbuttonheight}
241
242\func{int}{GetHeaderButtonHeight}{\param{const wxWindow* }{win}}
243
244Returns the height of a header button, either a fixed platform height if available, or a
245generic height based on the window's font.
246
247
248\membersection{wxRendererNative::GetSplitterParams}\label{wxrenderernativegetsplitterparams}
249
250\func{wxSplitterRenderParams}{GetSplitterParams}{\param{const wxWindow* }{win}}
251
252Get the splitter parameters, see
253\helpref{wxSplitterRenderParams}{wxsplitterrenderparams}.
254
255
256\membersection{wxRendererNative::GetVersion}\label{wxrenderernativegetversion}
257
258\constfunc{wxRendererVersion}{GetVersion}{\void}
259
260This function is used for version checking: \helpref{Load}{wxrenderernativeload}
261refuses to load any shared libraries implementing an older or incompatible
262version.
263
264The implementation of this method is always the same in all renderers (simply
265construct \helpref{wxRendererVersion}{wxrendererversion} using the
266{\tt wxRendererVersion::Current\_XXX} values), but it has to be in the derived,
267not base, class, to detect mismatches between the renderers versions and so you
268have to implement it anew in all renderers.
269
270
271\membersection{wxRendererNative::Load}\label{wxrenderernativeload}
272
273\func{wxRendererNative*}{Load}{\param{const wxString\& }{name}}
274
275Load the renderer from the specified DLL, the returned pointer must be
276deleted by caller if not {\tt NULL} when it is not used any more.
277
278The \arg{name} should be just the base name of the renderer and not the full
279name of the DLL file which is constructed differently (using
280\helpref{wxDynamicLibrary::CanonicalizePluginName}{wxdynamiclibrarycanonicalizepluginname})
281on different systems.
282
283
284\membersection{wxRendererNative::Set}\label{wxrenderernativeset}
285
286\func{wxRendererNative*}{Set}{\param{wxRendererNative* }{renderer}}
287
288Set the renderer to use, passing {\tt NULL} reverts to using the default
289renderer (the global renderer must always exist).
290
291Return the previous renderer used with Set() or {\tt NULL} if none.
292