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1 | <HTML> | |
2 | ||
3 | <HEAD> | |
4 | <TITLE>Compiling wxWindows applications in the VC++ IDE</TITLE> | |
5 | ||
6 | </HEAD> | |
7 | ||
8 | <BODY BGCOLOR="#FFFFFF" TEXT=#000000 LINK=#FF0000 VLINK=#000000> | |
9 | ||
10 | <font face="Arial, Lucida Sans, Helvetica"> | |
11 | ||
12 | <a name="top"></a> | |
13 | ||
14 | <table width=100% border=0 cellpadding=5 cellspacing=0> | |
15 | <tr> | |
16 | <td bgcolor="#C4ECF9"> | |
17 | <font size=+1 face="Arial, Lucida Sans, Helvetica" color="#000000"> | |
18 | Compiling wxWindows applications in the VC++ IDE | |
19 | </font> | |
20 | </td> | |
21 | </tr> | |
22 | </table> | |
23 | ||
24 | <P> | |
25 | ||
26 | <CENTER> | |
27 | <a href="#wxwin2">Settings for wxWindows 2</a> / <a href="#wxwin1">Settings for wxWindows 1.68</a> | |
28 | </CENTER> | |
29 | ||
30 | <P> | |
31 | ||
32 | To compile wxWindows samples and applications using the VC++ 5.0 or 6.0 IDE (having compiled wxWindows | |
33 | using the makefile or project file provided), the following | |
34 | steps and settings should be used.<P> | |
35 | ||
36 | <H2>Steps</H2> | |
37 | ||
38 | <ol> | |
39 | <li>Create a new WIN32 Application project. | |
40 | <li>Add the .cpp and .rc files for your project. | |
41 | <li>Apply the settings listed below to the project, replacing c:\wx2 with your wxWindows | |
42 | installation path. | |
43 | </ol> | |
44 | ||
45 | <P> | |
46 | ||
47 | <H2><a name="wxwin2">Settings for wxWindows 2</a></H2> | |
48 | ||
49 | These settings apply to wxWindows 2.1.14 and above.<P> | |
50 | ||
51 | <DL> | |
52 | <DT><B>General</B><DD> | |
53 | The <B>Output files</B> and <B>Intermediate files</B> directory fields should be Debug | |
54 | for the Debug configuration, and Release for the Release configuration.<P> | |
55 | ||
56 | <DT><B>Debug: General</B><DD> | |
57 | The <B>Executable for debug sessions</B> field should be altered to be the path and name | |
58 | you'd expect (it may have generated a different name).<P> | |
59 | ||
60 | <DT><B>C/C++: Preprocessor</B><DD> | |
61 | The <B>Preprocessor definitions</B> field should contain the following symbols for Debug:<P> | |
62 | ||
63 | <PRE> | |
64 | WIN32,_DEBUG,_WINDOWS,__WINDOWS__,__WXMSW__,__WXDEBUG__,WXDEBUG=1, | |
65 | __WIN95__,__WIN32__,WINVER=0x0400,STRICT | |
66 | </PRE> | |
67 | <P> | |
68 | and these for Release:<P> | |
69 | ||
70 | <PRE> | |
71 | NDEBUG,WIN32,_WINDOWS,__WINDOWS__,__WXMSW__,__WIN95__,__WIN32__, | |
72 | WINVER=0x0400,STRICT</PRE> | |
73 | <P> | |
74 | The <B>Additional include directories</B> field should contain the following:<P> | |
75 | <PRE> | |
76 | c:\wx2\include,c:\wx2\contrib\include | |
77 | </PRE> | |
78 | <P>(and of couse any other directories you wish to use in your project).<P> | |
79 | ||
80 | <DT><B>C/C++: Precompiled Headers</B><DD> | |
81 | ||
82 | The <B>Not using precompiled headers</B> or <B>Automatic use of precompiled headers</B> | |
83 | button should be selected.<P> | |
84 | ||
85 | <DT><B>C/C++: Code Generation</B><DD> | |
86 | ||
87 | The <B>Use run-time library</B> control should be set to <B>Debug Multithreaded DLL</B> (Debug) | |
88 | or <B>Multithreaded DLL</B> (Release).<P> | |
89 | ||
90 | <DT><B>Link: Input</B><DD> | |
91 | ||
92 | The <B>Object/library modules</B> field should contain: | |
93 | ||
94 | <PRE> | |
95 | kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib | |
96 | ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib | |
97 | winmm.lib wxd.lib xpmd.lib pngd.lib zlibd.lib jpegd.lib tiffd.lib | |
98 | </PRE> | |
99 | ||
100 | for the Debug configuration and | |
101 | ||
102 | <PRE> | |
103 | kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib | |
104 | ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib | |
105 | winmm.lib wx.lib xpm.lib png.lib zlib.lib jpeg.lib tiff.lib | |
106 | </PRE> | |
107 | ||
108 | for the Release configuration.<P> | |
109 | ||
110 | The <B>Ignore libraries</B> field should contain: | |
111 | ||
112 | <PRE> | |
113 | libcd.lib,libcid.lib,msvcrt.lib | |
114 | </PRE> | |
115 | ||
116 | for the Debug configuration and | |
117 | ||
118 | <PRE> | |
119 | libc.lib,libci.lib,msvcrtd.lib | |
120 | </PRE> | |
121 | ||
122 | for the Release configuration.<P> | |
123 | ||
124 | The <B>Additional library path</B> field should contain | |
125 | ||
126 | <PRE> | |
127 | c:\wx2\lib,c:\wx2\contrib\lib | |
128 | </PRE> | |
129 | ||
130 | for both Debug and Release configurations. | |
131 | ||
132 | <P> | |
133 | ||
134 | <DT><B>Resources</B><DD> | |
135 | ||
136 | Select your .rc file. The <B>Additional resource include directories</B> field should contain: | |
137 | ||
138 | <PRE> | |
139 | c:\wx2\include;c:\wx2\contrib\include | |
140 | </PRE> | |
141 | ||
142 | </DL> | |
143 | ||
144 | <HR> | |
145 | ||
146 | <H2><a name="wxwin1">Settings for wxWindows 1.68</a></H2> | |
147 | ||
148 | Note: these have not yet been checked.<P> | |
149 | ||
150 | <DL> | |
151 | <DT><B>Debug: General</B><DD> | |
152 | The <B>Executable for debug sessions</B> field should be altered to be the path and name | |
153 | you'd expect (it may have generated a different name).<P> | |
154 | ||
155 | <DT><B>General</B><DD> | |
156 | The <B>Output directories</B> fields can be made blank if you want the objects | |
157 | and executable to be created in the project directory and not a subdirectory.<P> | |
158 | ||
159 | <DT><B>C/C++: Preprocessor</B><DD> | |
160 | The <B>Preprocessor definitions</B> field should contain the following symbols:<P> | |
161 | <PRE> | |
162 | WIN32,_DEBUG,_WINDOWS,wx_msw,DEBUG=1,WIN95=1,WINVER=0x0400,STRICT | |
163 | </PRE> | |
164 | <P> | |
165 | The <B>Additional include directories</B> field should contain the following:<P> | |
166 | <PRE> | |
167 | ../../include/base,../../include/msw | |
168 | </PRE> | |
169 | <P>(and of couse any other directories you wish to use in your project).<P> | |
170 | ||
171 | <DT><B>C/C++: Precompiled Headers</B><DD> | |
172 | ||
173 | The <B>Not using precompiled headers</B> or <B>Automatic use of precompiled headers</B> | |
174 | button should be selected (I can't find a way of using the wxWindows PCH file).<P> | |
175 | ||
176 | <DT><B>C/C++: Code Generation</B><DD> | |
177 | ||
178 | The <B>Use run-time library</B> control should be set to <B>Multithreaded DLL</B>. This | |
179 | sets the compiler switch to /MD to match the wxWindows makefile.<P> | |
180 | ||
181 | <DT><B>Link: Input</B><DD> | |
182 | ||
183 | The <B>Object/library modules</B> field should contain: | |
184 | ||
185 | <PRE> | |
186 | kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib | |
187 | shell32.lib odbc32.lib odbccp32.lib comctl32.lib | |
188 | ../../lib/wx.lib ../../src/msw/dummy.obj | |
189 | </PRE> | |
190 | ||
191 | The <B>Ignore libraries</B> field should contain: | |
192 | ||
193 | <PRE> | |
194 | libcd.lib,libcid.lib | |
195 | </PRE> | |
196 | ||
197 | <P> | |
198 | ||
199 | <DT><B>Resources</B><DD> | |
200 | ||
201 | Select your .rc file. The <B>Additional resource include directories</B> field should contain: | |
202 | ||
203 | <PRE> | |
204 | ..\..\include\msw;..\..\contrib\fafa | |
205 | </PRE> | |
206 | ||
207 | </DL> | |
208 | ||
209 | <P> | |
210 | ||
211 | <!-- | |
212 | <PRE> | |
213 | From: "Chris Breeze" <chris@hel.co.uk> | |
214 | To: <wxwin-users@wx.dent.med.uni-muenchen.de> | |
215 | Subject: Re: Compiling 2.0 wxWin Apps in the VC IDE | |
216 | Date: Wed, 20 May 1998 14:18:02 +0100 | |
217 | ||
218 | First the apology: the description below is for wx1.68 | |
219 | not for wx2.0 - sorry if I confused everybody. | |
220 | ||
221 | Anyway, third time lucky I hope! The settings for | |
222 | VC++ 5.0, wx2.0 beta 8, NT Workstation 4.0 sp3 | |
223 | are: | |
224 | ||
225 | In project / settings / C/C++: | |
226 | Add "__WINDOWS__" to the pre-processor definitions | |
227 | Add "{wx}\include" to the additional include directories | |
228 | where {wx} is the directory in which wx is installed | |
229 | ||
230 | In project / settings / Resources: | |
231 | add "{wx}\include" to the additional resource include directories | |
232 | ||
233 | In project / settings / Link: | |
234 | Add "wx.lib comctl32.lib dummy.obj" to the Object/Library modules | |
235 | ||
236 | Add "libcd.lib,libcid.lib" to ignore libraries (under the "input" category) | |
237 | ||
238 | Add "{wx}\lib,{wx}\src\msw" to the additional library path | |
239 | ||
240 | I have tested these settings on samples/minimal and can | |
241 | build exes which can be debugged using Developer Studio. | |
242 | ||
243 | I hope I've finally answered the original question. (Next time | |
244 | I'll read the question more carefully!). | |
245 | ||
246 | Regards, | |
247 | Chris | |
248 | ||
249 | Original message (settings for wx1.68c): | |
250 | ) Try the following (tested with VC++ 5 on NT4): | |
251 | ) | |
252 | ) Create a new Win32 Application project and insert the source files | |
253 | ) (including .rc files). | |
254 | ) | |
255 | ) In project / settings / C/C++: | |
256 | ) Add wx_msw to the pre-processor definitions | |
257 | ) add {wx}\include\base,{wx}\include\msw to the additional include | |
258 | directories | |
259 | ) where {wx} is the directory in which wx is installed | |
260 | ) | |
261 | ) In project / settings / Resources: | |
262 | ) add {wx}\include\msw;{wx}\contrib\fafa to the additional resource include | |
263 | ) directories | |
264 | ) | |
265 | ) In project / settings / Link: | |
266 | ) Add comctl32.lib wx.lib dummy.obj ctl3d32.lib to the Object/Library modules | |
267 | ) | |
268 | ) Add libc to ignore libraries (under the "input" category) | |
269 | ) | |
270 | ) Add {wx}\lib,{wx}\src\msw to the additional library path | |
271 | ) | |
272 | ) These settings are for a debug build. You can use the same settings for | |
273 | ) a release build apart from ignoring libc. | |
274 | ||
275 | </PRE> | |
276 | --> | |
277 | ||
278 | </font> | |
279 | ||
280 | </BODY> | |
281 | ||
282 | </HTML> |