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1 | // Name: univ/themes/metal.cpp | |
2 | // Purpose: wxUniversal theme implementing Win32-like LNF | |
3 | // Author: Vadim Zeitlin, Robert Roebling | |
4 | // Modified by: | |
5 | // Created: 06.08.00 | |
6 | // RCS-ID: $Id$ | |
7 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
8 | // Licence: wxWindows licence | |
9 | /////////////////////////////////////////////////////////////////////////////// | |
10 | ||
11 | // =========================================================================== | |
12 | // declarations | |
13 | // =========================================================================== | |
14 | ||
15 | // --------------------------------------------------------------------------- | |
16 | // headers | |
17 | // --------------------------------------------------------------------------- | |
18 | ||
19 | // For compilers that support precompilation, includes "wx.h". | |
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #ifndef WX_PRECOMP | |
27 | #include "wx/timer.h" | |
28 | #include "wx/intl.h" | |
29 | #include "wx/dc.h" | |
30 | #include "wx/window.h" | |
31 | ||
32 | #include "wx/dcmemory.h" | |
33 | ||
34 | #include "wx/button.h" | |
35 | #include "wx/listbox.h" | |
36 | #include "wx/checklst.h" | |
37 | #include "wx/combobox.h" | |
38 | #include "wx/scrolbar.h" | |
39 | #include "wx/slider.h" | |
40 | #include "wx/textctrl.h" | |
41 | #include "wx/toolbar.h" | |
42 | ||
43 | #ifdef __WXMSW__ | |
44 | // for COLOR_* constants | |
45 | #include "wx/msw/private.h" | |
46 | #endif | |
47 | #endif // WX_PRECOMP | |
48 | ||
49 | #include "wx/notebook.h" | |
50 | #include "wx/spinbutt.h" | |
51 | #include "wx/settings.h" | |
52 | #include "wx/menu.h" | |
53 | #include "wx/artprov.h" | |
54 | #include "wx/toplevel.h" | |
55 | ||
56 | #include "wx/univ/scrtimer.h" | |
57 | #include "wx/univ/renderer.h" | |
58 | #include "wx/univ/inphand.h" | |
59 | #include "wx/univ/colschem.h" | |
60 | #include "wx/univ/theme.h" | |
61 | ||
62 | // wxMetalRenderer: draw the GUI elements in Metal style | |
63 | // ---------------------------------------------------------------------------- | |
64 | ||
65 | class wxMetalRenderer : public wxDelegateRenderer | |
66 | { | |
67 | // FIXME cut'n'paste from Win32 | |
68 | enum wxArrowDirection | |
69 | { | |
70 | Arrow_Left, | |
71 | Arrow_Right, | |
72 | Arrow_Up, | |
73 | Arrow_Down, | |
74 | Arrow_Max | |
75 | }; | |
76 | ||
77 | enum wxArrowStyle | |
78 | { | |
79 | Arrow_Normal, | |
80 | Arrow_Disabled, | |
81 | Arrow_Pressed, | |
82 | Arrow_Inversed, | |
83 | Arrow_InversedDisabled, | |
84 | Arrow_StateMax | |
85 | }; | |
86 | public: | |
87 | wxMetalRenderer(wxRenderer *renderer, wxColourScheme* scheme); | |
88 | ||
89 | virtual void DrawButtonSurface(wxDC& dc, | |
90 | const wxColour& WXUNUSED(col), | |
91 | const wxRect& rect, | |
92 | int WXUNUSED(flags)) | |
93 | { DrawMetal(dc, rect); } | |
94 | ||
95 | virtual void DrawScrollbarThumb(wxDC& dc, | |
96 | wxOrientation orient, | |
97 | const wxRect& rect, | |
98 | int flags); | |
99 | ||
100 | virtual void DrawScrollbarShaft(wxDC& dc, | |
101 | wxOrientation orient, | |
102 | const wxRect& rectBar, | |
103 | int flags); | |
104 | ||
105 | virtual void GetComboBitmaps(wxBitmap *bmpNormal, | |
106 | wxBitmap *bmpFocus, | |
107 | wxBitmap *bmpPressed, | |
108 | wxBitmap *bmpDisabled); | |
109 | ||
110 | virtual void DrawArrow(wxDC& dc, | |
111 | wxDirection dir, | |
112 | const wxRect& rect, | |
113 | int flags = 0); | |
114 | protected: | |
115 | void DrawArrowButton(wxDC& dc, | |
116 | const wxRect& rectAll, | |
117 | wxArrowDirection arrowDir, | |
118 | wxArrowStyle arrowStyle); | |
119 | ||
120 | void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen); | |
121 | ||
122 | void DrawShadedRect(wxDC& dc, wxRect *rect, | |
123 | const wxPen& pen1, const wxPen& pen2); | |
124 | ||
125 | void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = false); | |
126 | ||
127 | void DrawArrow(wxDC& dc, const wxRect& rect, | |
128 | wxArrowDirection arrowDir, wxArrowStyle arrowStyle); | |
129 | ||
130 | void DrawMetal(wxDC &dc, const wxRect &rect ); | |
131 | private: | |
132 | wxPen m_penBlack, | |
133 | m_penDarkGrey, | |
134 | m_penLightGrey, | |
135 | m_penHighlight; | |
136 | ||
137 | wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max]; | |
138 | }; | |
139 | ||
140 | // ---------------------------------------------------------------------------- | |
141 | // wxMetalTheme | |
142 | // ---------------------------------------------------------------------------- | |
143 | ||
144 | WX_DEFINE_ARRAY_PTR(wxInputHandler *, wxArrayHandlers); | |
145 | ||
146 | class wxMetalTheme : public wxTheme | |
147 | { | |
148 | public: | |
149 | wxMetalTheme(); | |
150 | virtual ~wxMetalTheme(); | |
151 | ||
152 | virtual wxRenderer *GetRenderer(); | |
153 | virtual wxArtProvider *GetArtProvider(); | |
154 | virtual wxInputHandler *GetInputHandler(const wxString& control); | |
155 | virtual wxColourScheme *GetColourScheme(); | |
156 | private: | |
157 | bool GetOrCreateTheme() | |
158 | { | |
159 | if ( !m_win32Theme ) | |
160 | m_win32Theme = wxTheme::Create( wxT("win32") ); | |
161 | return m_win32Theme != NULL; | |
162 | } | |
163 | private: | |
164 | wxTheme *m_win32Theme; | |
165 | wxMetalRenderer *m_renderer; | |
166 | ||
167 | WX_DECLARE_THEME(Metal) | |
168 | }; | |
169 | ||
170 | // ============================================================================ | |
171 | // implementation | |
172 | // ============================================================================ | |
173 | ||
174 | WX_IMPLEMENT_THEME(wxMetalTheme, Metal, wxTRANSLATE("Metal theme")); | |
175 | ||
176 | // ---------------------------------------------------------------------------- | |
177 | // wxMetalTheme | |
178 | // ---------------------------------------------------------------------------- | |
179 | ||
180 | wxMetalTheme::wxMetalTheme() | |
181 | { | |
182 | m_win32Theme = NULL; | |
183 | m_renderer = NULL; | |
184 | } | |
185 | ||
186 | wxMetalTheme::~wxMetalTheme() | |
187 | { | |
188 | delete m_win32Theme; | |
189 | delete m_renderer; | |
190 | } | |
191 | ||
192 | wxRenderer *wxMetalTheme::GetRenderer() | |
193 | { | |
194 | if ( !GetOrCreateTheme() ) | |
195 | return 0; | |
196 | if ( !m_renderer ) | |
197 | m_renderer = new wxMetalRenderer(m_win32Theme->GetRenderer(), | |
198 | m_win32Theme->GetColourScheme()); | |
199 | ||
200 | return m_renderer; | |
201 | } | |
202 | ||
203 | wxArtProvider *wxMetalTheme::GetArtProvider() | |
204 | { | |
205 | if ( !GetOrCreateTheme() ) | |
206 | return 0; | |
207 | return m_win32Theme->GetArtProvider(); | |
208 | } | |
209 | ||
210 | wxInputHandler *wxMetalTheme::GetInputHandler(const wxString& control) | |
211 | { | |
212 | if ( !GetOrCreateTheme() ) | |
213 | return 0; | |
214 | return m_win32Theme->GetInputHandler(control); | |
215 | } | |
216 | ||
217 | wxColourScheme *wxMetalTheme::GetColourScheme() | |
218 | { | |
219 | if ( !GetOrCreateTheme() ) | |
220 | return 0; | |
221 | return m_win32Theme->GetColourScheme(); | |
222 | } | |
223 | ||
224 | // ---------------------------------------------------------------------------- | |
225 | // wxMetalRenderer | |
226 | // ---------------------------------------------------------------------------- | |
227 | ||
228 | wxMetalRenderer::wxMetalRenderer(wxRenderer *renderer, wxColourScheme *scheme) | |
229 | : wxDelegateRenderer(renderer) | |
230 | { | |
231 | // init colours and pens | |
232 | m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID); | |
233 | m_penDarkGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_OUT), 0, wxSOLID); | |
234 | m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID); | |
235 | m_penHighlight = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT), 0, wxSOLID); | |
236 | ||
237 | // init the arrow bitmaps | |
238 | static const size_t ARROW_WIDTH = 7; | |
239 | static const size_t ARROW_LENGTH = 4; | |
240 | ||
241 | wxMask *mask; | |
242 | wxMemoryDC dcNormal, | |
243 | dcDisabled, | |
244 | dcInverse; | |
245 | for ( size_t n = 0; n < Arrow_Max; n++ ) | |
246 | { | |
247 | bool isVertical = n > Arrow_Right; | |
248 | int w, h; | |
249 | if ( isVertical ) | |
250 | { | |
251 | w = ARROW_WIDTH; | |
252 | h = ARROW_LENGTH; | |
253 | } | |
254 | else | |
255 | { | |
256 | h = ARROW_WIDTH; | |
257 | w = ARROW_LENGTH; | |
258 | } | |
259 | ||
260 | // disabled arrow is larger because of the shadow | |
261 | m_bmpArrows[Arrow_Normal][n].Create(w, h); | |
262 | m_bmpArrows[Arrow_Disabled][n].Create(w + 1, h + 1); | |
263 | ||
264 | dcNormal.SelectObject(m_bmpArrows[Arrow_Normal][n]); | |
265 | dcDisabled.SelectObject(m_bmpArrows[Arrow_Disabled][n]); | |
266 | ||
267 | dcNormal.SetBackground(*wxWHITE_BRUSH); | |
268 | dcDisabled.SetBackground(*wxWHITE_BRUSH); | |
269 | dcNormal.Clear(); | |
270 | dcDisabled.Clear(); | |
271 | ||
272 | dcNormal.SetPen(m_penBlack); | |
273 | dcDisabled.SetPen(m_penDarkGrey); | |
274 | ||
275 | // calculate the position of the point of the arrow | |
276 | wxCoord x1, y1; | |
277 | if ( isVertical ) | |
278 | { | |
279 | x1 = (ARROW_WIDTH - 1)/2; | |
280 | y1 = n == Arrow_Up ? 0 : ARROW_LENGTH - 1; | |
281 | } | |
282 | else // horizontal | |
283 | { | |
284 | x1 = n == Arrow_Left ? 0 : ARROW_LENGTH - 1; | |
285 | y1 = (ARROW_WIDTH - 1)/2; | |
286 | } | |
287 | ||
288 | wxCoord x2 = x1, | |
289 | y2 = y1; | |
290 | ||
291 | if ( isVertical ) | |
292 | x2++; | |
293 | else | |
294 | y2++; | |
295 | ||
296 | for ( size_t i = 0; i < ARROW_LENGTH; i++ ) | |
297 | { | |
298 | dcNormal.DrawLine(x1, y1, x2, y2); | |
299 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
300 | ||
301 | if ( isVertical ) | |
302 | { | |
303 | x1--; | |
304 | x2++; | |
305 | ||
306 | if ( n == Arrow_Up ) | |
307 | { | |
308 | y1++; | |
309 | y2++; | |
310 | } | |
311 | else // down arrow | |
312 | { | |
313 | y1--; | |
314 | y2--; | |
315 | } | |
316 | } | |
317 | else // left or right arrow | |
318 | { | |
319 | y1--; | |
320 | y2++; | |
321 | ||
322 | if ( n == Arrow_Left ) | |
323 | { | |
324 | x1++; | |
325 | x2++; | |
326 | } | |
327 | else | |
328 | { | |
329 | x1--; | |
330 | x2--; | |
331 | } | |
332 | } | |
333 | } | |
334 | ||
335 | // draw the shadow for the disabled one | |
336 | dcDisabled.SetPen(m_penHighlight); | |
337 | switch ( n ) | |
338 | { | |
339 | case Arrow_Left: | |
340 | y1 += 2; | |
341 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
342 | break; | |
343 | ||
344 | case Arrow_Right: | |
345 | x1 = ARROW_LENGTH - 1; | |
346 | y1 = (ARROW_WIDTH - 1)/2 + 1; | |
347 | x2 = 0; | |
348 | y2 = ARROW_WIDTH; | |
349 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
350 | dcDisabled.DrawLine(++x1, y1, x2, ++y2); | |
351 | break; | |
352 | ||
353 | case Arrow_Up: | |
354 | x1 += 2; | |
355 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
356 | break; | |
357 | ||
358 | case Arrow_Down: | |
359 | x1 = ARROW_WIDTH - 1; | |
360 | y1 = 1; | |
361 | x2 = (ARROW_WIDTH - 1)/2; | |
362 | y2 = ARROW_LENGTH; | |
363 | dcDisabled.DrawLine(x1, y1, x2, y2); | |
364 | dcDisabled.DrawLine(++x1, y1, x2, ++y2); | |
365 | break; | |
366 | ||
367 | } | |
368 | ||
369 | // create the inversed bitmap but only for the right arrow as we only | |
370 | // use it for the menus | |
371 | if ( n == Arrow_Right ) | |
372 | { | |
373 | m_bmpArrows[Arrow_Inversed][n].Create(w, h); | |
374 | dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]); | |
375 | dcInverse.Clear(); | |
376 | dcInverse.Blit(0, 0, w, h, | |
377 | &dcNormal, 0, 0, | |
378 | wxXOR); | |
379 | dcInverse.SelectObject(wxNullBitmap); | |
380 | ||
381 | mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK); | |
382 | m_bmpArrows[Arrow_Inversed][n].SetMask(mask); | |
383 | ||
384 | m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h); | |
385 | dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]); | |
386 | dcInverse.Clear(); | |
387 | dcInverse.Blit(0, 0, w, h, | |
388 | &dcDisabled, 0, 0, | |
389 | wxXOR); | |
390 | dcInverse.SelectObject(wxNullBitmap); | |
391 | ||
392 | mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK); | |
393 | m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask); | |
394 | } | |
395 | ||
396 | dcNormal.SelectObject(wxNullBitmap); | |
397 | dcDisabled.SelectObject(wxNullBitmap); | |
398 | ||
399 | mask = new wxMask(m_bmpArrows[Arrow_Normal][n], *wxWHITE); | |
400 | m_bmpArrows[Arrow_Normal][n].SetMask(mask); | |
401 | mask = new wxMask(m_bmpArrows[Arrow_Disabled][n], *wxWHITE); | |
402 | m_bmpArrows[Arrow_Disabled][n].SetMask(mask); | |
403 | ||
404 | m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n]; | |
405 | } | |
406 | } | |
407 | ||
408 | void wxMetalRenderer::DrawScrollbarThumb(wxDC& dc, | |
409 | wxOrientation WXUNUSED(orient), | |
410 | const wxRect& rect, | |
411 | int WXUNUSED(flags)) | |
412 | { | |
413 | // we don't use the flags, the thumb never changes appearance | |
414 | wxRect rectThumb = rect; | |
415 | DrawArrowBorder(dc, &rectThumb); | |
416 | DrawMetal(dc, rectThumb); | |
417 | } | |
418 | ||
419 | void wxMetalRenderer::DrawScrollbarShaft(wxDC& dc, | |
420 | wxOrientation WXUNUSED(orient), | |
421 | const wxRect& rectBar, | |
422 | int WXUNUSED(flags)) | |
423 | { | |
424 | DrawMetal(dc, rectBar); | |
425 | } | |
426 | ||
427 | void wxMetalRenderer::GetComboBitmaps(wxBitmap *bmpNormal, | |
428 | wxBitmap * WXUNUSED(bmpFocus), | |
429 | wxBitmap *bmpPressed, | |
430 | wxBitmap *bmpDisabled) | |
431 | { | |
432 | static const wxCoord widthCombo = 16; | |
433 | static const wxCoord heightCombo = 17; | |
434 | ||
435 | wxMemoryDC dcMem; | |
436 | ||
437 | if ( bmpNormal ) | |
438 | { | |
439 | bmpNormal->Create(widthCombo, heightCombo); | |
440 | dcMem.SelectObject(*bmpNormal); | |
441 | DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), | |
442 | Arrow_Down, Arrow_Normal); | |
443 | } | |
444 | ||
445 | if ( bmpPressed ) | |
446 | { | |
447 | bmpPressed->Create(widthCombo, heightCombo); | |
448 | dcMem.SelectObject(*bmpPressed); | |
449 | DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), | |
450 | Arrow_Down, Arrow_Pressed); | |
451 | } | |
452 | ||
453 | if ( bmpDisabled ) | |
454 | { | |
455 | bmpDisabled->Create(widthCombo, heightCombo); | |
456 | dcMem.SelectObject(*bmpDisabled); | |
457 | DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo), | |
458 | Arrow_Down, Arrow_Disabled); | |
459 | } | |
460 | } | |
461 | ||
462 | void wxMetalRenderer::DrawArrow(wxDC& dc, | |
463 | wxDirection dir, | |
464 | const wxRect& rect, | |
465 | int flags) | |
466 | { | |
467 | // get the bitmap for this arrow | |
468 | wxArrowDirection arrowDir; | |
469 | switch ( dir ) | |
470 | { | |
471 | case wxLEFT: arrowDir = Arrow_Left; break; | |
472 | case wxRIGHT: arrowDir = Arrow_Right; break; | |
473 | case wxUP: arrowDir = Arrow_Up; break; | |
474 | case wxDOWN: arrowDir = Arrow_Down; break; | |
475 | ||
476 | default: | |
477 | wxFAIL_MSG(_T("unknown arrow direction")); | |
478 | return; | |
479 | } | |
480 | ||
481 | wxArrowStyle arrowStyle; | |
482 | if ( flags & wxCONTROL_PRESSED ) | |
483 | { | |
484 | // can't be pressed and disabled | |
485 | arrowStyle = Arrow_Pressed; | |
486 | } | |
487 | else | |
488 | { | |
489 | arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal; | |
490 | } | |
491 | ||
492 | DrawArrowButton(dc, rect, arrowDir, arrowStyle); | |
493 | } | |
494 | ||
495 | // | |
496 | // protected functions | |
497 | // | |
498 | ||
499 | void wxMetalRenderer::DrawArrowButton(wxDC& dc, | |
500 | const wxRect& rectAll, | |
501 | wxArrowDirection arrowDir, | |
502 | wxArrowStyle arrowStyle) | |
503 | { | |
504 | wxRect rect = rectAll; | |
505 | DrawMetal( dc, rect ); | |
506 | DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed); | |
507 | DrawArrow(dc, rect, arrowDir, arrowStyle); | |
508 | } | |
509 | ||
510 | void wxMetalRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen) | |
511 | { | |
512 | // draw | |
513 | dc.SetPen(pen); | |
514 | dc.SetBrush(*wxTRANSPARENT_BRUSH); | |
515 | dc.DrawRectangle(*rect); | |
516 | ||
517 | // adjust the rect | |
518 | rect->Inflate(-1); | |
519 | } | |
520 | ||
521 | void wxMetalRenderer::DrawShadedRect(wxDC& dc, wxRect *rect, | |
522 | const wxPen& pen1, const wxPen& pen2) | |
523 | { | |
524 | // draw the rectangle | |
525 | dc.SetPen(pen1); | |
526 | dc.DrawLine(rect->GetLeft(), rect->GetTop(), | |
527 | rect->GetLeft(), rect->GetBottom()); | |
528 | dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(), | |
529 | rect->GetRight(), rect->GetTop()); | |
530 | dc.SetPen(pen2); | |
531 | dc.DrawLine(rect->GetRight(), rect->GetTop(), | |
532 | rect->GetRight(), rect->GetBottom()); | |
533 | dc.DrawLine(rect->GetLeft(), rect->GetBottom(), | |
534 | rect->GetRight() + 1, rect->GetBottom()); | |
535 | ||
536 | // adjust the rect | |
537 | rect->Inflate(-1); | |
538 | } | |
539 | ||
540 | void wxMetalRenderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed) | |
541 | { | |
542 | if ( isPressed ) | |
543 | { | |
544 | DrawRect(dc, rect, m_penDarkGrey); | |
545 | ||
546 | // the arrow is usually drawn inside border of width 2 and is offset by | |
547 | // another pixel in both directions when it's pressed - as the border | |
548 | // in this case is more narrow as well, we have to adjust rect like | |
549 | // this: | |
550 | rect->Inflate(-1); | |
551 | rect->x++; | |
552 | rect->y++; | |
553 | } | |
554 | else | |
555 | { | |
556 | DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack); | |
557 | DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey); | |
558 | } | |
559 | } | |
560 | ||
561 | void wxMetalRenderer::DrawArrow(wxDC& dc, | |
562 | const wxRect& rect, | |
563 | wxArrowDirection arrowDir, | |
564 | wxArrowStyle arrowStyle) | |
565 | { | |
566 | const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir]; | |
567 | ||
568 | // under Windows the arrows always have the same size so just centre it in | |
569 | // the provided rectangle | |
570 | wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2, | |
571 | y = rect.y + (rect.height - bmp.GetHeight()) / 2; | |
572 | ||
573 | // Windows does it like this... | |
574 | if ( arrowDir == Arrow_Left ) | |
575 | x--; | |
576 | ||
577 | // draw it | |
578 | dc.DrawBitmap(bmp, x, y, true /* use mask */); | |
579 | } | |
580 | ||
581 | // ---------------------------------------------------------------------------- | |
582 | // metal gradient | |
583 | // ---------------------------------------------------------------------------- | |
584 | ||
585 | void wxMetalRenderer::DrawMetal(wxDC &dc, const wxRect &rect ) | |
586 | { | |
587 | dc.SetPen(*wxTRANSPARENT_PEN); | |
588 | for (int y = rect.y; y < rect.height+rect.y; y++) | |
589 | { | |
590 | int intens = 230 + 80 * (rect.y-y) / rect.height; | |
591 | dc.SetBrush( wxBrush( wxColour(intens,intens,intens), wxSOLID ) ); | |
592 | dc.DrawRectangle( rect.x, y, rect.width, 1 ); | |
593 | } | |
594 | } |