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1/////////////////////////////////////////////////////////////////////////////
2// Name: gcupdatesmgr.h
3// Purpose: Header for cbGCUpdatesMgr class.
4// Author: Aleksandras Gluchovas
5// Modified by:
6// Created: 19/10/98
7// RCS-ID: $Id$
8// Copyright: (c) Aleksandras Gluchovas
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef __GCUPDATESMGR_G__
13#define __GCUPDATESMGR_G__
14
15#include "wx/fl/controlbar.h"
16#include "wx/fl/updatesmgr.h"
17
18#include "wx/fl/garbagec.h"
19
20/*
21This class implements optimized logic for refreshing
22the areas of frame layout that actually need to be updated.
23It is used as the default updates manager by wxFrameLayout.
24
25It is called 'Garbage Collecting' updates manager because
26its implementation tries to find out dependencies between bars,
27and to order them into a 'hierarchy'. This hierarchical sorting resembles
28the implementation of heap-garbage collectors, which resolve
29dependencies between references.
30
31Example: there are situations where the order in which the user
32moves windows does matter.
33
34\begin{verbatim}
35 case 1)
36 ------ ---
37 | A | |B|
38 ------ ---> | |
39 --- --- ------
40 |B| | A |
41 | | ------
42 ---
43 (future)
44 (past)
45\end{verbatim}
46
47Past/future positions of A and B windows completely overlap, i.e.
48depend on each other, and there is no solution for
49moving the windows without refreshing both of them
50-- we have a cyclic dependency here. The garbage collection algorithm will
51find this cyclic dependecy and will force refresh after movement.
52
53\begin{verbatim}
54 case 2)
55
56 ------
57 | A |
58 ------ --->
59 ---
60 |B| ------
61 | | | A |
62 --- ------
63 ---
64 |B|
65 | |
66 ---
67
68 (future)
69 (past)
70\end{verbatim}
71
72In this case past/future positions do not overlap, so
73it is enough only to move windows without refreshing them.
74Garbage collection will 'notice' this.
75
76There is also a third case, when overlapping is partial.
77In this case the refreshing can also be avoided by
78moving windows in the order of 'most-dependant' towards the
79'least-dependent'. GC handles this automatically, by
80sorting windows by their dependency-level (or 'hierarchy').
81
82See garbagec.h for more details of this method; garbagec.h/cpp
83implement sorting of generic dependencies and does not deal
84with graphical objects directly.
85
86Summary: garbage collection improves performance when complex or large
87windows are moved around, by reducing the number of repaints. It also helps
88to avoid dirty non-client areas of moved windows
89in some special cases of 'overlapping anomalies'.
90*/
91
92class WXDLLIMPEXP_FL cbGCUpdatesMgr : public cbSimpleUpdatesMgr
93{
94 DECLARE_DYNAMIC_CLASS( cbGCUpdatesMgr )
95protected:
96
97 GarbageCollector mGC;
98
99 // Internal function for repositioning items.
100 void DoRepositionItems( wxList& items );
101
102 // Internal function for repositioning items.
103 void AddItem( wxList& itemList,
104 cbBarInfo* pBar,
105 cbDockPane* pPane,
106 wxRect& curBounds,
107 wxRect& prevBounds );
108
109public:
110
111 // Default constructor.
112 cbGCUpdatesMgr(void) {}
113
114 // Constructor, taking a frame layout.
115 cbGCUpdatesMgr( wxFrameLayout* pPanel );
116
117 // Receives notifications from the frame layout.
118 virtual void OnStartChanges();
119
120 // Refreshes the parts of the frame layout which need an update.
121 virtual void UpdateNow();
122};
123
124#endif /* __GCUPDATESMGR_G__ */
125