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wxWindow::Fit() infinite loop bug fixed
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1/////////////////////////////////////////////////////////////////////////////
2// Name: windows.cpp
3// Purpose: wxWindow
4// Author: AUTHOR
5// Modified by:
6// Created: ??/??/98
7// RCS-ID: $Id$
8// Copyright: (c) AUTHOR
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation "window.h"
14#endif
15
16#include "wx/setup.h"
17#include "wx/menu.h"
18#include "wx/dc.h"
19#include "wx/dcclient.h"
20#include "wx/utils.h"
21#include "wx/app.h"
22#include "wx/panel.h"
23#include "wx/layout.h"
24#include "wx/dialog.h"
25#include "wx/listbox.h"
26#include "wx/button.h"
27#include "wx/settings.h"
28#include "wx/msgdlg.h"
29
30#include "wx/menuitem.h"
31#include "wx/log.h"
32
33#if wxUSE_DRAG_AND_DROP
34#include "wx/dnd.h"
35#endif
36
37#include <string.h>
38
39extern wxList wxPendingDelete;
40
41#if !USE_SHARED_LIBRARY
42IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxEvtHandler)
43
44BEGIN_EVENT_TABLE(wxWindow, wxEvtHandler)
45 EVT_CHAR(wxWindow::OnChar)
46 EVT_ERASE_BACKGROUND(wxWindow::OnEraseBackground)
47 EVT_SYS_COLOUR_CHANGED(wxWindow::OnSysColourChanged)
48 EVT_INIT_DIALOG(wxWindow::OnInitDialog)
49 EVT_IDLE(wxWindow::OnIdle)
50END_EVENT_TABLE()
51
52#endif
53
54
55// Constructor
56wxWindow::wxWindow()
57{
58 // Generic
59 m_windowId = 0;
60 m_windowStyle = 0;
61 m_windowParent = NULL;
62 m_windowEventHandler = this;
63 m_windowName = "";
64 m_windowCursor = *wxSTANDARD_CURSOR;
65 m_children = new wxList;
66 m_constraints = NULL;
67 m_constraintsInvolvedIn = NULL;
68 m_windowSizer = NULL;
69 m_sizerParent = NULL;
70 m_autoLayout = FALSE;
71 m_windowValidator = NULL;
72 m_defaultItem = NULL;
73 m_returnCode = 0;
74 m_caretWidth = 0; m_caretHeight = 0;
75 m_caretEnabled = FALSE;
76 m_caretShown = FALSE;
77 m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ;
78 m_foregroundColour = *wxBLACK;
79 m_defaultForegroundColour = *wxBLACK ;
80 m_defaultBackgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
81
82#if wxUSE_DRAG_AND_DROP
83 m_pDropTarget = NULL;
84#endif
85}
86
87// Destructor
88wxWindow::~wxWindow()
89{
90 // Have to delete constraints/sizer FIRST otherwise
91 // sizers may try to look at deleted windows as they
92 // delete themselves.
93#if wxUSE_CONSTRAINTS
94 DeleteRelatedConstraints();
95 if (m_constraints)
96 {
97 // This removes any dangling pointers to this window
98 // in other windows' constraintsInvolvedIn lists.
99 UnsetConstraints(m_constraints);
100 delete m_constraints;
101 m_constraints = NULL;
102 }
103 if (m_windowSizer)
104 {
105 delete m_windowSizer;
106 m_windowSizer = NULL;
107 }
108 // If this is a child of a sizer, remove self from parent
109 if (m_sizerParent)
110 m_sizerParent->RemoveChild((wxWindow *)this);
111#endif
112
113 if (m_windowParent)
114 m_windowParent->RemoveChild(this);
115
116 DestroyChildren();
117
118 // TODO: destroy the window
119
120 delete m_children;
121 m_children = NULL;
122
123 // Just in case the window has been Closed, but
124 // we're then deleting immediately: don't leave
125 // dangling pointers.
126 wxPendingDelete.DeleteObject(this);
127
128 if ( m_windowValidator )
129 delete m_windowValidator;
130}
131
132// Destroy the window (delayed, if a managed window)
133bool wxWindow::Destroy()
134{
135 delete this;
136 return TRUE;
137}
138
139// Constructor
140bool wxWindow::Create(wxWindow *parent, wxWindowID id,
141 const wxPoint& pos,
142 const wxSize& size,
143 long style,
144 const wxString& name)
145{
146 // Generic
147 m_windowId = 0;
148 m_windowStyle = 0;
149 m_windowParent = NULL;
150 m_windowEventHandler = this;
151 m_windowName = "";
152 m_windowCursor = *wxSTANDARD_CURSOR;
153 m_constraints = NULL;
154 m_constraintsInvolvedIn = NULL;
155 m_windowSizer = NULL;
156 m_sizerParent = NULL;
157 m_autoLayout = FALSE;
158 m_windowValidator = NULL;
159
160#if wxUSE_DRAG_AND_DROP
161 m_pDropTarget = NULL;
162#endif
163
164 m_caretWidth = 0; m_caretHeight = 0;
165 m_caretEnabled = FALSE;
166 m_caretShown = FALSE;
167 m_minSizeX = -1;
168 m_minSizeY = -1;
169 m_maxSizeX = -1;
170 m_maxSizeY = -1;
171 m_defaultItem = NULL;
172 m_windowParent = NULL;
173 if (!parent)
174 return FALSE;
175
176 if (parent) parent->AddChild(this);
177
178 m_returnCode = 0;
179
180 SetName(name);
181
182 if ( id == -1 )
183 m_windowId = (int)NewControlId();
184 else
185 m_windowId = id;
186
187 m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_WINDOW) ; ;
188 m_foregroundColour = *wxBLACK;
189 m_defaultForegroundColour = *wxBLACK ;
190 m_defaultBackgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
191
192 m_windowStyle = style;
193
194 if ( id == -1 )
195 m_windowId = (int)NewControlId();
196 else
197 m_windowId = id;
198
199 // TODO: create the window
200
201 return TRUE;
202}
203
204void wxWindow::SetFocus()
205{
206 // TODO
207}
208
209void wxWindow::Enable(bool enable)
210{
211 // TODO
212}
213
214void wxWindow::CaptureMouse()
215{
216 // TODO
217}
218
219void wxWindow::ReleaseMouse()
220{
221 // TODO
222}
223
224// Push/pop event handler (i.e. allow a chain of event handlers
225// be searched)
226void wxWindow::PushEventHandler(wxEvtHandler *handler)
227{
228 handler->SetNextHandler(GetEventHandler());
229 SetEventHandler(handler);
230}
231
232wxEvtHandler *wxWindow::PopEventHandler(bool deleteHandler)
233{
234 if ( GetEventHandler() )
235 {
236 wxEvtHandler *handlerA = GetEventHandler();
237 wxEvtHandler *handlerB = handlerA->GetNextHandler();
238 handlerA->SetNextHandler(NULL);
239 SetEventHandler(handlerB);
240 if ( deleteHandler )
241 {
242 delete handlerA;
243 return NULL;
244 }
245 else
246 return handlerA;
247 }
248 else
249 return NULL;
250}
251
252#if wxUSE_DRAG_AND_DROP
253
254void wxWindow::SetDropTarget(wxDropTarget *pDropTarget)
255{
256 if ( m_pDropTarget != 0 ) {
257 m_pDropTarget->Revoke(m_hWnd);
258 delete m_pDropTarget;
259 }
260
261 m_pDropTarget = pDropTarget;
262 if ( m_pDropTarget != 0 )
263 m_pDropTarget->Register(m_hWnd);
264}
265
266#endif
267
268// Old style file-manager drag&drop
269void wxWindow::DragAcceptFiles(bool accept)
270{
271 // TODO
272}
273
274// Get total size
275void wxWindow::GetSize(int *x, int *y) const
276{
277 // TODO
278}
279
280void wxWindow::GetPosition(int *x, int *y) const
281{
282 // TODO
283}
284
285void wxWindow::ScreenToClient(int *x, int *y) const
286{
287 // TODO
288}
289
290void wxWindow::ClientToScreen(int *x, int *y) const
291{
292 // TODO
293}
294
295void wxWindow::SetCursor(const wxCursor& cursor)
296{
297 m_windowCursor = cursor;
298 if (m_windowCursor.Ok())
299 {
300 // TODO
301 }
302}
303
304
305// Get size *available for subwindows* i.e. excluding menu bar etc.
306void wxWindow::GetClientSize(int *x, int *y) const
307{
308 // TODO
309}
310
311void wxWindow::SetSize(int x, int y, int width, int height, int sizeFlags)
312{
313 // TODO
314}
315
316void wxWindow::SetClientSize(int width, int height)
317{
318 // TODO
319}
320
321// For implementation purposes - sometimes decorations make the client area
322// smaller
323wxPoint wxWindow::GetClientAreaOrigin() const
324{
325 return wxPoint(0, 0);
326}
327
328// Makes an adjustment to the window position (for example, a frame that has
329// a toolbar that it manages itself).
330void wxWindow::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags)
331{
332 if (((sizeFlags & wxSIZE_NO_ADJUSTMENTS) == 0) && GetParent())
333 {
334 wxPoint pt(GetParent()->GetClientAreaOrigin());
335 x += pt.x; y += pt.y;
336 }
337}
338
339bool wxWindow::Show(bool show)
340{
341 // TODO
342 return FALSE;
343}
344
345bool wxWindow::IsShown() const
346{
347 // TODO
348 return FALSE;
349}
350
351int wxWindow::GetCharHeight() const
352{
353 // TODO
354 return 0;
355}
356
357int wxWindow::GetCharWidth() const
358{
359 // TODO
360 return 0;
361}
362
363void wxWindow::GetTextExtent(const wxString& string, int *x, int *y,
364 int *descent, int *externalLeading, const wxFont *theFont, bool) const
365{
366 wxFont *fontToUse = (wxFont *)theFont;
367 if (!fontToUse)
368 fontToUse = (wxFont *) & m_windowFont;
369
370 // TODO
371}
372
373void wxWindow::Refresh(bool eraseBack, const wxRect *rect)
374{
375 // TODO
376}
377
378// Responds to colour changes: passes event on to children.
379void wxWindow::OnSysColourChanged(wxSysColourChangedEvent& event)
380{
381 wxNode *node = GetChildren()->First();
382 while ( node )
383 {
384 // Only propagate to non-top-level windows
385 wxWindow *win = (wxWindow *)node->Data();
386 if ( win->GetParent() )
387 {
388 wxSysColourChangedEvent event2;
389 event.m_eventObject = win;
390 win->GetEventHandler()->ProcessEvent(event2);
391 }
392
393 node = node->Next();
394 }
395}
396
397// This can be called by the app (or wxWindows) to do default processing for the current
398// event. Save message/event info in wxWindow so they can be used in this function.
399long wxWindow::Default()
400{
401 // TODO
402 return 0;
403}
404
405void wxWindow::InitDialog()
406{
407 wxInitDialogEvent event(GetId());
408 event.SetEventObject( this );
409 GetEventHandler()->ProcessEvent(event);
410}
411
412// Default init dialog behaviour is to transfer data to window
413void wxWindow::OnInitDialog(wxInitDialogEvent& event)
414{
415 TransferDataToWindow();
416}
417
418// Caret manipulation
419void wxWindow::CreateCaret(int w, int h)
420{
421 m_caretWidth = w;
422 m_caretHeight = h;
423 m_caretEnabled = TRUE;
424}
425
426void wxWindow::CreateCaret(const wxBitmap *WXUNUSED(bitmap))
427{
428 // TODO
429}
430
431void wxWindow::ShowCaret(bool show)
432{
433 // TODO
434}
435
436void wxWindow::DestroyCaret()
437{
438 // TODO
439 m_caretEnabled = FALSE;
440}
441
442void wxWindow::SetCaretPos(int x, int y)
443{
444 // TODO
445}
446
447void wxWindow::GetCaretPos(int *x, int *y) const
448{
449 // TODO
450}
451
452wxWindow *wxGetActiveWindow()
453{
454 // TODO
455 return NULL;
456}
457
458void wxWindow::SetSizeHints(int minW, int minH, int maxW, int maxH, int WXUNUSED(incW), int WXUNUSED(incH))
459{
460 m_minSizeX = minW;
461 m_minSizeY = minH;
462 m_maxSizeX = maxW;
463 m_maxSizeY = maxH;
464}
465
466void wxWindow::Centre(int direction)
467{
468 int x, y, width, height, panel_width, panel_height, new_x, new_y;
469
470 wxWindow *father = (wxWindow *)GetParent();
471 if (!father)
472 return;
473
474 father->GetClientSize(&panel_width, &panel_height);
475 GetSize(&width, &height);
476 GetPosition(&x, &y);
477
478 new_x = -1;
479 new_y = -1;
480
481 if (direction & wxHORIZONTAL)
482 new_x = (int)((panel_width - width)/2);
483
484 if (direction & wxVERTICAL)
485 new_y = (int)((panel_height - height)/2);
486
487 SetSize(new_x, new_y, -1, -1);
488
489}
490
491// Coordinates relative to the window
492void wxWindow::WarpPointer (int x_pos, int y_pos)
493{
494 // TODO
495}
496
497void wxWindow::OnEraseBackground(wxEraseEvent& event)
498{
499 // TODO
500 Default();
501}
502
503int wxWindow::GetScrollPos(int orient) const
504{
505 // TODO
506 return 0;
507}
508
509// This now returns the whole range, not just the number
510// of positions that we can scroll.
511int wxWindow::GetScrollRange(int orient) const
512{
513 // TODO
514 return 0;
515}
516
517int wxWindow::GetScrollThumb(int orient) const
518{
519 // TODO
520 return 0;
521}
522
523void wxWindow::SetScrollPos(int orient, int pos, bool refresh)
524{
525 // TODO
526 return 0;
527}
528
529// New function that will replace some of the above.
530void wxWindow::SetScrollbar(int orient, int pos, int thumbVisible,
531 int range, bool refresh)
532{
533 // TODO
534}
535
536// Does a physical scroll
537void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
538{
539 // TODO
540 return 0;
541}
542
543void wxWindow::SetFont(const wxFont& font)
544{
545 m_windowFont = font;
546
547 if (!m_windowFont.Ok())
548 return;
549 // TODO
550}
551
552void wxWindow::OnChar(wxKeyEvent& event)
553{
554 if ( event.KeyCode() == WXK_TAB ) {
555 // propagate the TABs to the parent - it's up to it to decide what
556 // to do with it
557 if ( GetParent() ) {
558 if ( GetParent()->ProcessEvent(event) )
559 return;
560 }
561 }
562}
563
564void wxWindow::OnPaint(wxPaintEvent& event)
565{
566 Default();
567}
568
569bool wxWindow::IsEnabled() const
570{
571 // TODO
572 return FALSE;
573}
574
575// Dialog support: override these and call
576// base class members to add functionality
577// that can't be done using validators.
578// NOTE: these functions assume that controls
579// are direct children of this window, not grandchildren
580// or other levels of descendant.
581
582// Transfer values to controls. If returns FALSE,
583// it's an application error (pops up a dialog)
584bool wxWindow::TransferDataToWindow()
585{
586 wxNode *node = GetChildren()->First();
587 while ( node )
588 {
589 wxWindow *child = (wxWindow *)node->Data();
590 if ( child->GetValidator() &&
591 !child->GetValidator()->TransferToWindow() )
592 {
593 wxMessageBox("Application Error", "Could not transfer data to window", wxOK|wxICON_EXCLAMATION);
594 return FALSE;
595 }
596
597 node = node->Next();
598 }
599 return TRUE;
600}
601
602// Transfer values from controls. If returns FALSE,
603// validation failed: don't quit
604bool wxWindow::TransferDataFromWindow()
605{
606 wxNode *node = GetChildren()->First();
607 while ( node )
608 {
609 wxWindow *child = (wxWindow *)node->Data();
610 if ( child->GetValidator() && !child->GetValidator()->TransferFromWindow() )
611 {
612 return FALSE;
613 }
614
615 node = node->Next();
616 }
617 return TRUE;
618}
619
620bool wxWindow::Validate()
621{
622 wxNode *node = GetChildren()->First();
623 while ( node )
624 {
625 wxWindow *child = (wxWindow *)node->Data();
626 if ( child->GetValidator() && /* child->GetValidator()->Ok() && */ !child->GetValidator()->Validate(this) )
627 {
628 return FALSE;
629 }
630
631 node = node->Next();
632 }
633 return TRUE;
634}
635
636// Get the window with the focus
637wxWindow *wxWindow::FindFocus()
638{
639 // TODO
640 return NULL;
641}
642
643void wxWindow::AddChild(wxWindow *child)
644{
645 GetChildren()->Append(child);
646 child->m_windowParent = this;
647}
648
649void wxWindow::RemoveChild(wxWindow *child)
650{
651 if (GetChildren())
652 GetChildren()->DeleteObject(child);
653 child->m_windowParent = NULL;
654}
655
656void wxWindow::DestroyChildren()
657{
658 if (GetChildren()) {
659 wxNode *node;
660 while ((node = GetChildren()->First()) != (wxNode *)NULL) {
661 wxWindow *child;
662 if ((child = (wxWindow *)node->Data()) != (wxWindow *)NULL) {
663 delete child;
664 if ( GetChildren()->Member(child) )
665 delete node;
666 }
667 } /* while */
668 }
669}
670
671void wxWindow::MakeModal(bool modal)
672{
673 // Disable all other windows
674 if (this->IsKindOf(CLASSINFO(wxDialog)) || this->IsKindOf(CLASSINFO(wxFrame)))
675 {
676 wxNode *node = wxTopLevelWindows.First();
677 while (node)
678 {
679 wxWindow *win = (wxWindow *)node->Data();
680 if (win != this)
681 win->Enable(!modal);
682
683 node = node->Next();
684 }
685 }
686}
687
688// If nothing defined for this, try the parent.
689// E.g. we may be a button loaded from a resource, with no callback function
690// defined.
691void wxWindow::OnCommand(wxWindow& win, wxCommandEvent& event)
692{
693 if (GetEventHandler()->ProcessEvent(event) )
694 return;
695 if (m_windowParent)
696 m_windowParent->GetEventHandler()->OnCommand(win, event);
697}
698
699void wxWindow::SetConstraints(wxLayoutConstraints *c)
700{
701 if (m_constraints)
702 {
703 UnsetConstraints(m_constraints);
704 delete m_constraints;
705 }
706 m_constraints = c;
707 if (m_constraints)
708 {
709 // Make sure other windows know they're part of a 'meaningful relationship'
710 if (m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this))
711 m_constraints->left.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
712 if (m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this))
713 m_constraints->top.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
714 if (m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this))
715 m_constraints->right.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
716 if (m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this))
717 m_constraints->bottom.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
718 if (m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this))
719 m_constraints->width.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
720 if (m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this))
721 m_constraints->height.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
722 if (m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this))
723 m_constraints->centreX.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
724 if (m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this))
725 m_constraints->centreY.GetOtherWindow()->AddConstraintReference((wxWindow *)this);
726 }
727}
728
729// This removes any dangling pointers to this window
730// in other windows' constraintsInvolvedIn lists.
731void wxWindow::UnsetConstraints(wxLayoutConstraints *c)
732{
733 if (c)
734 {
735 if (c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this))
736 c->left.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
737 if (c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this))
738 c->top.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
739 if (c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this))
740 c->right.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
741 if (c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this))
742 c->bottom.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
743 if (c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this))
744 c->width.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
745 if (c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this))
746 c->height.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
747 if (c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this))
748 c->centreX.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
749 if (c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this))
750 c->centreY.GetOtherWindow()->RemoveConstraintReference((wxWindow *)this);
751 }
752}
753
754// Back-pointer to other windows we're involved with, so if we delete
755// this window, we must delete any constraints we're involved with.
756void wxWindow::AddConstraintReference(wxWindow *otherWin)
757{
758 if (!m_constraintsInvolvedIn)
759 m_constraintsInvolvedIn = new wxList;
760 if (!m_constraintsInvolvedIn->Member(otherWin))
761 m_constraintsInvolvedIn->Append(otherWin);
762}
763
764// REMOVE back-pointer to other windows we're involved with.
765void wxWindow::RemoveConstraintReference(wxWindow *otherWin)
766{
767 if (m_constraintsInvolvedIn)
768 m_constraintsInvolvedIn->DeleteObject(otherWin);
769}
770
771// Reset any constraints that mention this window
772void wxWindow::DeleteRelatedConstraints()
773{
774 if (m_constraintsInvolvedIn)
775 {
776 wxNode *node = m_constraintsInvolvedIn->First();
777 while (node)
778 {
779 wxWindow *win = (wxWindow *)node->Data();
780 wxNode *next = node->Next();
781 wxLayoutConstraints *constr = win->GetConstraints();
782
783 // Reset any constraints involving this window
784 if (constr)
785 {
786 constr->left.ResetIfWin((wxWindow *)this);
787 constr->top.ResetIfWin((wxWindow *)this);
788 constr->right.ResetIfWin((wxWindow *)this);
789 constr->bottom.ResetIfWin((wxWindow *)this);
790 constr->width.ResetIfWin((wxWindow *)this);
791 constr->height.ResetIfWin((wxWindow *)this);
792 constr->centreX.ResetIfWin((wxWindow *)this);
793 constr->centreY.ResetIfWin((wxWindow *)this);
794 }
795 delete node;
796 node = next;
797 }
798 delete m_constraintsInvolvedIn;
799 m_constraintsInvolvedIn = NULL;
800 }
801}
802
803void wxWindow::SetSizer(wxSizer *sizer)
804{
805 m_windowSizer = sizer;
806 if (sizer)
807 sizer->SetSizerParent((wxWindow *)this);
808}
809
810/*
811 * New version
812 */
813
814bool wxWindow::Layout()
815{
816 if (GetConstraints())
817 {
818 int w, h;
819 GetClientSize(&w, &h);
820 GetConstraints()->width.SetValue(w);
821 GetConstraints()->height.SetValue(h);
822 }
823
824 // If top level (one sizer), evaluate the sizer's constraints.
825 if (GetSizer())
826 {
827 int noChanges;
828 GetSizer()->ResetConstraints(); // Mark all constraints as unevaluated
829 GetSizer()->LayoutPhase1(&noChanges);
830 GetSizer()->LayoutPhase2(&noChanges);
831 GetSizer()->SetConstraintSizes(); // Recursively set the real window sizes
832 return TRUE;
833 }
834 else
835 {
836 // Otherwise, evaluate child constraints
837 ResetConstraints(); // Mark all constraints as unevaluated
838 DoPhase(1); // Just one phase need if no sizers involved
839 DoPhase(2);
840 SetConstraintSizes(); // Recursively set the real window sizes
841 }
842 return TRUE;
843}
844
845
846// Do a phase of evaluating constraints:
847// the default behaviour. wxSizers may do a similar
848// thing, but also impose their own 'constraints'
849// and order the evaluation differently.
850bool wxWindow::LayoutPhase1(int *noChanges)
851{
852 wxLayoutConstraints *constr = GetConstraints();
853 if (constr)
854 {
855 return constr->SatisfyConstraints((wxWindow *)this, noChanges);
856 }
857 else
858 return TRUE;
859}
860
861bool wxWindow::LayoutPhase2(int *noChanges)
862{
863 *noChanges = 0;
864
865 // Layout children
866 DoPhase(1);
867 DoPhase(2);
868 return TRUE;
869}
870
871// Do a phase of evaluating child constraints
872bool wxWindow::DoPhase(int phase)
873{
874 int noIterations = 0;
875 int maxIterations = 500;
876 int noChanges = 1;
877 int noFailures = 0;
878 wxList succeeded;
879 while ((noChanges > 0) && (noIterations < maxIterations))
880 {
881 noChanges = 0;
882 noFailures = 0;
883 wxNode *node = GetChildren()->First();
884 while (node)
885 {
886 wxWindow *child = (wxWindow *)node->Data();
887 if (!child->IsKindOf(CLASSINFO(wxFrame)) && !child->IsKindOf(CLASSINFO(wxDialog)))
888 {
889 wxLayoutConstraints *constr = child->GetConstraints();
890 if (constr)
891 {
892 if (succeeded.Member(child))
893 {
894 }
895 else
896 {
897 int tempNoChanges = 0;
898 bool success = ( (phase == 1) ? child->LayoutPhase1(&tempNoChanges) : child->LayoutPhase2(&tempNoChanges) ) ;
899 noChanges += tempNoChanges;
900 if (success)
901 {
902 succeeded.Append(child);
903 }
904 }
905 }
906 }
907 node = node->Next();
908 }
909 noIterations ++;
910 }
911 return TRUE;
912}
913
914void wxWindow::ResetConstraints()
915{
916 wxLayoutConstraints *constr = GetConstraints();
917 if (constr)
918 {
919 constr->left.SetDone(FALSE);
920 constr->top.SetDone(FALSE);
921 constr->right.SetDone(FALSE);
922 constr->bottom.SetDone(FALSE);
923 constr->width.SetDone(FALSE);
924 constr->height.SetDone(FALSE);
925 constr->centreX.SetDone(FALSE);
926 constr->centreY.SetDone(FALSE);
927 }
928 wxNode *node = GetChildren()->First();
929 while (node)
930 {
931 wxWindow *win = (wxWindow *)node->Data();
932 if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
933 win->ResetConstraints();
934 node = node->Next();
935 }
936}
937
938// Need to distinguish between setting the 'fake' size for
939// windows and sizers, and setting the real values.
940void wxWindow::SetConstraintSizes(bool recurse)
941{
942 wxLayoutConstraints *constr = GetConstraints();
943 if (constr && constr->left.GetDone() && constr->right.GetDone() &&
944 constr->width.GetDone() && constr->height.GetDone())
945 {
946 int x = constr->left.GetValue();
947 int y = constr->top.GetValue();
948 int w = constr->width.GetValue();
949 int h = constr->height.GetValue();
950
951 // If we don't want to resize this window, just move it...
952 if ((constr->width.GetRelationship() != wxAsIs) ||
953 (constr->height.GetRelationship() != wxAsIs))
954 {
955 // Calls Layout() recursively. AAAGH. How can we stop that.
956 // Simply take Layout() out of non-top level OnSizes.
957 SizerSetSize(x, y, w, h);
958 }
959 else
960 {
961 SizerMove(x, y);
962 }
963 }
964 else if (constr)
965 {
966 char *windowClass = this->GetClassInfo()->GetClassName();
967
968 wxString winName;
969 if (GetName() == "")
970 winName = "unnamed";
971 else
972 winName = GetName();
973 wxDebugMsg("Constraint(s) not satisfied for window of type %s, name %s:\n", (const char *)windowClass, (const char *)winName);
974 if (!constr->left.GetDone())
975 wxDebugMsg(" unsatisfied 'left' constraint.\n");
976 if (!constr->right.GetDone())
977 wxDebugMsg(" unsatisfied 'right' constraint.\n");
978 if (!constr->width.GetDone())
979 wxDebugMsg(" unsatisfied 'width' constraint.\n");
980 if (!constr->height.GetDone())
981 wxDebugMsg(" unsatisfied 'height' constraint.\n");
982 wxDebugMsg("Please check constraints: try adding AsIs() constraints.\n");
983 }
984
985 if (recurse)
986 {
987 wxNode *node = GetChildren()->First();
988 while (node)
989 {
990 wxWindow *win = (wxWindow *)node->Data();
991 if (!win->IsKindOf(CLASSINFO(wxFrame)) && !win->IsKindOf(CLASSINFO(wxDialog)))
992 win->SetConstraintSizes();
993 node = node->Next();
994 }
995 }
996}
997
998// This assumes that all sizers are 'on' the same
999// window, i.e. the parent of this window.
1000void wxWindow::TransformSizerToActual(int *x, int *y) const
1001{
1002 if (!m_sizerParent || m_sizerParent->IsKindOf(CLASSINFO(wxDialog)) ||
1003 m_sizerParent->IsKindOf(CLASSINFO(wxFrame)) )
1004 return;
1005
1006 int xp, yp;
1007 m_sizerParent->GetPosition(&xp, &yp);
1008 m_sizerParent->TransformSizerToActual(&xp, &yp);
1009 *x += xp;
1010 *y += yp;
1011}
1012
1013void wxWindow::SizerSetSize(int x, int y, int w, int h)
1014{
1015 int xx = x;
1016 int yy = y;
1017 TransformSizerToActual(&xx, &yy);
1018 SetSize(xx, yy, w, h);
1019}
1020
1021void wxWindow::SizerMove(int x, int y)
1022{
1023 int xx = x;
1024 int yy = y;
1025 TransformSizerToActual(&xx, &yy);
1026 Move(xx, yy);
1027}
1028
1029// Only set the size/position of the constraint (if any)
1030void wxWindow::SetSizeConstraint(int x, int y, int w, int h)
1031{
1032 wxLayoutConstraints *constr = GetConstraints();
1033 if (constr)
1034 {
1035 if (x != -1)
1036 {
1037 constr->left.SetValue(x);
1038 constr->left.SetDone(TRUE);
1039 }
1040 if (y != -1)
1041 {
1042 constr->top.SetValue(y);
1043 constr->top.SetDone(TRUE);
1044 }
1045 if (w != -1)
1046 {
1047 constr->width.SetValue(w);
1048 constr->width.SetDone(TRUE);
1049 }
1050 if (h != -1)
1051 {
1052 constr->height.SetValue(h);
1053 constr->height.SetDone(TRUE);
1054 }
1055 }
1056}
1057
1058void wxWindow::MoveConstraint(int x, int y)
1059{
1060 wxLayoutConstraints *constr = GetConstraints();
1061 if (constr)
1062 {
1063 if (x != -1)
1064 {
1065 constr->left.SetValue(x);
1066 constr->left.SetDone(TRUE);
1067 }
1068 if (y != -1)
1069 {
1070 constr->top.SetValue(y);
1071 constr->top.SetDone(TRUE);
1072 }
1073 }
1074}
1075
1076void wxWindow::GetSizeConstraint(int *w, int *h) const
1077{
1078 wxLayoutConstraints *constr = GetConstraints();
1079 if (constr)
1080 {
1081 *w = constr->width.GetValue();
1082 *h = constr->height.GetValue();
1083 }
1084 else
1085 GetSize(w, h);
1086}
1087
1088void wxWindow::GetClientSizeConstraint(int *w, int *h) const
1089{
1090 wxLayoutConstraints *constr = GetConstraints();
1091 if (constr)
1092 {
1093 *w = constr->width.GetValue();
1094 *h = constr->height.GetValue();
1095 }
1096 else
1097 GetClientSize(w, h);
1098}
1099
1100void wxWindow::GetPositionConstraint(int *x, int *y) const
1101{
1102 wxLayoutConstraints *constr = GetConstraints();
1103 if (constr)
1104 {
1105 *x = constr->left.GetValue();
1106 *y = constr->top.GetValue();
1107 }
1108 else
1109 GetPosition(x, y);
1110}
1111
1112bool wxWindow::Close(bool force)
1113{
1114 wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
1115 event.SetEventObject(this);
1116#if WXWIN_COMPATIBILITY
1117 event.SetForce(force);
1118#endif
1119 event.SetCanVeto(!force);
1120
1121 return GetEventHandler()->ProcessEvent(event);
1122}
1123
1124wxObject* wxWindow::GetChild(int number) const
1125{
1126 // Return a pointer to the Nth object in the window
1127 if (!GetChildren())
1128 return(NULL) ;
1129 wxNode *node = GetChildren()->First();
1130 int n = number;
1131 while (node && n--)
1132 node = node->Next() ;
1133 if (node)
1134 {
1135 wxObject *obj = (wxObject *)node->Data();
1136 return(obj) ;
1137 }
1138 else
1139 return NULL ;
1140}
1141
1142void wxWindow::OnDefaultAction(wxControl *initiatingItem)
1143{
1144 // Obsolete function
1145}
1146
1147void wxWindow::Clear()
1148{
1149 wxClientDC dc(this);
1150 wxBrush brush(GetBackgroundColour(), wxSOLID);
1151 dc.SetBackground(brush);
1152 dc.Clear();
1153}
1154
1155// Fits the panel around the items
1156void wxWindow::Fit()
1157{
1158 int maxX = 0;
1159 int maxY = 0;
1160 wxNode *node = GetChildren()->First();
1161 while ( node )
1162 {
1163 wxWindow *win = (wxWindow *)node->Data();
1164 int wx, wy, ww, wh;
1165 win->GetPosition(&wx, &wy);
1166 win->GetSize(&ww, &wh);
1167 if ( wx + ww > maxX )
1168 maxX = wx + ww;
1169 if ( wy + wh > maxY )
1170 maxY = wy + wh;
1171
1172 node = node->Next();
1173 }
1174 SetClientSize(maxX + 5, maxY + 5);
1175}
1176
1177void wxWindow::SetValidator(const wxValidator& validator)
1178{
1179 if ( m_windowValidator )
1180 delete m_windowValidator;
1181 m_windowValidator = validator.Clone();
1182
1183 if ( m_windowValidator )
1184 m_windowValidator->SetWindow(this) ;
1185}
1186
1187// Find a window by id or name
1188wxWindow *wxWindow::FindWindow(long id)
1189{
1190 if ( GetId() == id)
1191 return this;
1192
1193 wxNode *node = GetChildren()->First();
1194 while ( node )
1195 {
1196 wxWindow *child = (wxWindow *)node->Data();
1197 wxWindow *found = child->FindWindow(id);
1198 if ( found )
1199 return found;
1200 node = node->Next();
1201 }
1202 return NULL;
1203}
1204
1205wxWindow *wxWindow::FindWindow(const wxString& name)
1206{
1207 if ( GetName() == name)
1208 return this;
1209
1210 wxNode *node = GetChildren()->First();
1211 while ( node )
1212 {
1213 wxWindow *child = (wxWindow *)node->Data();
1214 wxWindow *found = child->FindWindow(name);
1215 if ( found )
1216 return found;
1217 node = node->Next();
1218 }
1219 return NULL;
1220}
1221
1222void wxWindow::OnIdle(wxIdleEvent& event)
1223{
1224/* TODO: you may need to do something like this
1225 * if your GUI doesn't generate enter/leave events
1226
1227 // Check if we need to send a LEAVE event
1228 if (m_mouseInWindow)
1229 {
1230 POINT pt;
1231 ::GetCursorPos(&pt);
1232 if (::WindowFromPoint(pt) != (HWND) GetHWND())
1233 {
1234 // Generate a LEAVE event
1235 m_mouseInWindow = FALSE;
1236 MSWOnMouseLeave(pt.x, pt.y, 0);
1237 }
1238 }
1239*/
1240
1241 // This calls the UI-update mechanism (querying windows for
1242 // menu/toolbar/control state information)
1243 UpdateWindowUI();
1244}
1245
1246// Raise the window to the top of the Z order
1247void wxWindow::Raise()
1248{
1249 // TODO
1250}
1251
1252// Lower the window to the bottom of the Z order
1253void wxWindow::Lower()
1254{
1255 // TODO
1256}
1257
1258bool wxWindow::AcceptsFocus() const
1259{
1260 return IsShown() && IsEnabled();
1261}
1262
1263// Update region access
1264wxRegion wxWindow::GetUpdateRegion() const
1265{
1266 return m_updateRegion;
1267}
1268
1269bool wxWindow::IsExposed(int x, int y, int w, int h) const
1270{
1271 return (m_updateRegion.Contains(x, y, w, h) != wxOutRegion);
1272}
1273
1274bool wxWindow::IsExposed(const wxPoint& pt) const
1275{
1276 return (m_updateRegion.Contains(pt) != wxOutRegion);
1277}
1278
1279bool wxWindow::IsExposed(const wxRect& rect) const
1280{
1281 return (m_updateRegion.Contains(rect) != wxOutRegion);
1282}
1283
1284