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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/unix/uiactionx11.cpp | |
3 | // Purpose: wxUIActionSimulator implementation | |
4 | // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 2010-03-06 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Kevin Ollivier | |
9 | // (c) 2010 Steven Lamerton | |
10 | // (c) 2010 Vadim Zeitlin | |
11 | // Licence: wxWindows licence | |
12 | ///////////////////////////////////////////////////////////////////////////// | |
13 | ||
14 | #include "wx/defs.h" | |
15 | ||
16 | #if wxUSE_UIACTIONSIMULATOR | |
17 | ||
18 | #include "wx/uiaction.h" | |
19 | #include "wx/event.h" | |
20 | #include "wx/evtloop.h" | |
21 | ||
22 | #include <X11/Xlib.h> | |
23 | #include <X11/Xutil.h> | |
24 | ||
25 | #include "wx/unix/utilsx11.h" | |
26 | ||
27 | namespace | |
28 | { | |
29 | ||
30 | void SendButtonEvent(int button, bool isDown) | |
31 | { | |
32 | int xbutton; | |
33 | switch (button) | |
34 | { | |
35 | case wxMOUSE_BTN_LEFT: | |
36 | xbutton = 1; | |
37 | break; | |
38 | case wxMOUSE_BTN_MIDDLE: | |
39 | xbutton = 2; | |
40 | break; | |
41 | case wxMOUSE_BTN_RIGHT: | |
42 | xbutton = 3; | |
43 | break; | |
44 | default: | |
45 | wxFAIL_MSG("Unsupported button passed in."); | |
46 | return; | |
47 | } | |
48 | ||
49 | wxX11Display display; | |
50 | wxCHECK_RET(display, "No display available!"); | |
51 | ||
52 | XEvent event; | |
53 | memset(&event, 0x00, sizeof(event)); | |
54 | ||
55 | event.type = isDown ? ButtonPress : ButtonRelease; | |
56 | event.xbutton.button = xbutton; | |
57 | event.xbutton.same_screen = True; | |
58 | ||
59 | XQueryPointer(display, display.DefaultRoot(), | |
60 | &event.xbutton.root, &event.xbutton.window, | |
61 | &event.xbutton.x_root, &event.xbutton.y_root, | |
62 | &event.xbutton.x, &event.xbutton.y, &event.xbutton.state); | |
63 | event.xbutton.subwindow = event.xbutton.window; | |
64 | ||
65 | while (event.xbutton.subwindow) | |
66 | { | |
67 | event.xbutton.window = event.xbutton.subwindow; | |
68 | XQueryPointer(display, event.xbutton.window, | |
69 | &event.xbutton.root, &event.xbutton.subwindow, | |
70 | &event.xbutton.x_root, &event.xbutton.y_root, | |
71 | &event.xbutton.x, &event.xbutton.y, &event.xbutton.state); | |
72 | } | |
73 | ||
74 | XSendEvent(display, PointerWindow, True, 0xfff, &event); | |
75 | } | |
76 | ||
77 | } // anonymous namespace | |
78 | ||
79 | bool wxUIActionSimulator::MouseDown(int button) | |
80 | { | |
81 | SendButtonEvent(button, true); | |
82 | return true; | |
83 | } | |
84 | ||
85 | bool wxUIActionSimulator::MouseMove(long x, long y) | |
86 | { | |
87 | wxX11Display display; | |
88 | wxASSERT_MSG(display, "No display available!"); | |
89 | ||
90 | Window root = display.DefaultRoot(); | |
91 | XWarpPointer(display, None, root, 0, 0, 0, 0, x, y); | |
92 | ||
93 | // At least with wxGTK we must always process the pending events before the | |
94 | // mouse position change really takes effect, so just do it from here | |
95 | // instead of forcing the client code using this function to always use | |
96 | // wxYield() which is unnecessary under the other platforms. | |
97 | if ( wxEventLoopBase* const loop = wxEventLoop::GetActive() ) | |
98 | { | |
99 | loop->YieldFor(wxEVT_CATEGORY_USER_INPUT); | |
100 | } | |
101 | ||
102 | return true; | |
103 | } | |
104 | ||
105 | bool wxUIActionSimulator::MouseUp(int button) | |
106 | { | |
107 | SendButtonEvent(button, false); | |
108 | return true; | |
109 | } | |
110 | ||
111 | bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown) | |
112 | { | |
113 | wxX11Display display; | |
114 | wxCHECK_MSG(display, false, "No display available!"); | |
115 | ||
116 | int mask, type; | |
117 | ||
118 | if ( isDown ) | |
119 | { | |
120 | type = KeyPress; | |
121 | mask = KeyPressMask; | |
122 | } | |
123 | else | |
124 | { | |
125 | type = KeyRelease; | |
126 | mask = KeyReleaseMask; | |
127 | } | |
128 | ||
129 | WXKeySym xkeysym = wxCharCodeWXToX(keycode); | |
130 | KeyCode xkeycode = XKeysymToKeycode(display, xkeysym); | |
131 | if ( xkeycode == NoSymbol ) | |
132 | return false; | |
133 | ||
134 | Window focus; | |
135 | int revert; | |
136 | XGetInputFocus(display, &focus, &revert); | |
137 | if (focus == None) | |
138 | return false; | |
139 | ||
140 | int mod = 0; | |
141 | ||
142 | if (modifiers & wxMOD_SHIFT) | |
143 | mod |= ShiftMask; | |
144 | //Mod1 is alt in the vast majority of cases | |
145 | if (modifiers & wxMOD_ALT) | |
146 | mod |= Mod1Mask; | |
147 | if (modifiers & wxMOD_CMD) | |
148 | mod |= ControlMask; | |
149 | ||
150 | XKeyEvent event; | |
151 | event.display = display; | |
152 | event.window = focus; | |
153 | event.root = DefaultRootWindow(event.display); | |
154 | event.subwindow = None; | |
155 | event.time = CurrentTime; | |
156 | event.x = 1; | |
157 | event.y = 1; | |
158 | event.x_root = 1; | |
159 | event.y_root = 1; | |
160 | event.same_screen = True; | |
161 | event.type = type; | |
162 | event.state = mod; | |
163 | event.keycode = xkeycode; | |
164 | ||
165 | XSendEvent(event.display, event.window, True, mask, (XEvent*) &event); | |
166 | ||
167 | return true; | |
168 | } | |
169 | ||
170 | #endif // wxUSE_UIACTIONSIMULATOR |